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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00

Made the tooltip type info more readable

This commit is contained in:
Thor Brigsted 2017-10-30 01:33:06 +01:00
parent 199ac1ba78
commit b9e06be096

View File

@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
@ -228,11 +229,47 @@ public partial class NodeEditorWindow {
private void DrawTooltip() {
if (hoveredPort != null) {
GUIContent content = new GUIContent(hoveredPort.type.ToString());
Type type = hoveredPort.type;
GUIContent content = new GUIContent();
content.text = TypeToString(type);
Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content);
Rect rect = new Rect(Event.current.mousePosition - (size), size);
EditorGUI.LabelField(rect, content, NodeEditorResources.styles.tooltip);
Repaint();
}
}
private string TypeToString(Type type) {
if (type == typeof(float)) return "float";
else if (type == typeof(int)) return "int";
else if (type == typeof(long)) return "long";
else if (type == typeof(double)) return "double";
else if (type == typeof(string)) return "string";
else if (type == typeof(bool)) return "bool";
else if (type.IsGenericType) {
string s = "";
Type genericType = type.GetGenericTypeDefinition();
if (genericType == typeof(List<>)) s = "List";
else s = type.GetGenericTypeDefinition().ToString();
Type[] types = type.GetGenericArguments();
string[] stypes = new string[types.Length];
for (int i = 0; i < types.Length; i++) {
stypes[i] = TypeToString(types[i]);
}
return s + "<" + string.Join(", ", stypes) + ">";
} else if (type.IsArray) {
string rank = "";
for (int i = 1; i < type.GetArrayRank(); i++) {
rank += ",";
}
Type elementType = type.GetElementType();
if (!elementType.IsArray) return TypeToString(elementType) + "[" + rank + "]";
else {
string s = TypeToString(elementType);
int i = s.IndexOf('[');
return s.Substring(0,i) + "["+rank+"]" + s.Substring(i);
}
} else return hoveredPort.type.ToString();
}
}