diff --git a/Scripts/Editor/NodeEditorAction.cs b/Scripts/Editor/NodeEditorAction.cs
index 62ef90c..a2d4257 100644
--- a/Scripts/Editor/NodeEditorAction.cs
+++ b/Scripts/Editor/NodeEditorAction.cs
@@ -486,7 +486,7 @@ namespace XNodeEditor {
if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
else gridPoints.Add(WindowToGridPosition(Event.current.mousePosition));
- DrawNoodle(gradient, gridPoints, false);
+ DrawNoodle(gradient, gridPoints);
Color bgcol = Color.black;
Color frcol = col;
diff --git a/Scripts/Editor/NodeEditorGUI.cs b/Scripts/Editor/NodeEditorGUI.cs
index c793959..1457e34 100644
--- a/Scripts/Editor/NodeEditorGUI.cs
+++ b/Scripts/Editor/NodeEditorGUI.cs
@@ -117,7 +117,7 @@ namespace XNodeEditor {
}
/// Draw a bezier from output to input in grid coordinates
- public void DrawNoodle(Gradient gradient, List gridPoints, bool enableHoveringHighlight = true) {
+ public void DrawNoodle(Gradient gradient, List gridPoints) {
Vector2[] windowPoints = gridPoints.Select(x => GridToWindowPosition(x)).ToArray();
Handles.color = gradient.Evaluate(0f);
int length = gridPoints.Count;
@@ -154,20 +154,6 @@ namespace XNodeEditor {
int bezier_width = 4;
int division = Mathf.RoundToInt(.1f * dist_ab) + 3;
Vector3[] points = Handles.MakeBezierPoints(point_a, point_b, tangent_a, tangent_b, division);
- if (enableHoveringHighlight) {
- for (int j = 0; j < points.Length; j++) {
- Vector3 current = points[j];
- bool next_has_mouse = false;
- if (j + 1 < points.Length) {
- Vector3 next = points[j + 1];
- next_has_mouse = ContainsMouse(current, next);
- }
- if (next_has_mouse) {
- bezier_width += 2;
- break;
- }
- }
- }
// Coloring and bezier drawing.
for (int j = 0; j < points.Length - 1; j++) {
Handles.color = gradient.Evaluate((j + 1f) / (points.Length));
@@ -182,7 +168,6 @@ namespace XNodeEditor {
Vector2 point_b = windowPoints[i + 1];
// Hover effect.
int line_width = 5;
- if (enableHoveringHighlight && LineContainsMouse(point_a, point_b)) line_width += 2;
// Draws the line with the coloring.
Vector2 prev_point = point_a;
for (float j = 0; j < 1; j += 10f / Vector2.Distance(point_a, point_b)) {
@@ -234,34 +219,6 @@ namespace XNodeEditor {
}
}
- ///
- /// Verifies if the cursor is anywhere between the given coordinates.
- ///
- ///
- ///
- bool ContainsMouse(Vector2 point_a, Vector2 point_b) {
- Vector2 min = new Vector2(point_a.x < point_b.x ? point_a.x : point_b.x, point_a.y < point_b.y ? point_a.y : point_b.y);
- Vector2 max = new Vector2(point_a.x > point_b.x ? point_a.x : point_b.x, point_a.y > point_b.y ? point_a.y : point_b.y);
- bool equals_x = lastMousePosition.x >= min.x && lastMousePosition.x <= max.x;
- bool equals_y = lastMousePosition.y >= min.y && lastMousePosition.y <= max.y;
- return equals_x && equals_y;
- }
-
- ///
- /// Splits a line in various points and verifies if any of those points contain the mouse position.
- ///
- ///
- ///
- bool LineContainsMouse(Vector2 point_a, Vector2 point_b) {
- Vector2 prev_point = point_a;
- for (float j = 0; j < 1; j += 10f / Vector2.Distance(point_a, point_b)) {
- Vector2 lerp = Vector2.Lerp(point_a, point_b, j);
- if (ContainsMouse(prev_point, lerp)) return true;
- prev_point = lerp;
- }
- return false;
- }
-
/// Draws all connections
public void DrawConnections() {
Vector2 mousePos = Event.current.mousePosition;
@@ -297,7 +254,7 @@ namespace XNodeEditor {
gridPoints.Add(fromRect.center);
gridPoints.AddRange(reroutePoints);
gridPoints.Add(toRect.center);
- DrawNoodle(noodleColor, gridPoints);
+ DrawNoodle(noodleGradient, gridPoints);
// Loop through reroute points again and draw the points
for (int i = 0; i < reroutePoints.Count; i++) {