From cb4f6e8a3375c9bb3941168fe923082d3b4b8acb Mon Sep 17 00:00:00 2001 From: Gokhan Kurt Date: Thu, 13 Feb 2020 21:36:43 +0300 Subject: [PATCH] skip Unity and Microsoft assemblies while building cache --- Scripts/NodeDataCache.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Scripts/NodeDataCache.cs b/Scripts/NodeDataCache.cs index 24458ec..3050a6a 100644 --- a/Scripts/NodeDataCache.cs +++ b/Scripts/NodeDataCache.cs @@ -122,6 +122,8 @@ namespace XNode { case "UnityEngine": case "System": case "mscorlib": + case "Unity": + case "Microsoft": continue; default: nodeTypes.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());