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Fixed reroute point snap centering
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@ -113,8 +113,8 @@ namespace XNodeEditor {
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for (int i = 0; i < selectedReroutes.Count; i++) {
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for (int i = 0; i < selectedReroutes.Count; i++) {
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Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
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Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
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if (gridSnap) {
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if (gridSnap) {
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pos.x = (Mathf.Round((pos.x + 8) / 16) * 16) - 8;
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pos.x = (Mathf.Round(pos.x / 16) * 16);
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pos.y = (Mathf.Round((pos.y + 8) / 16) * 16) - 8;
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pos.y = (Mathf.Round(pos.y / 16) * 16);
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}
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}
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selectedReroutes[i].SetPoint(pos);
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selectedReroutes[i].SetPoint(pos);
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}
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}
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