diff --git a/Scripts/Editor/NodeEditorAction.cs b/Scripts/Editor/NodeEditorAction.cs
index 738a602..e78aaec 100644
--- a/Scripts/Editor/NodeEditorAction.cs
+++ b/Scripts/Editor/NodeEditorAction.cs
@@ -5,10 +5,8 @@ using UnityEditor;
using UnityEngine;
using XNodeEditor.Internal;
-namespace XNodeEditor
-{
- public partial class NodeEditorWindow
- {
+namespace XNodeEditor {
+ public partial class NodeEditorWindow {
public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid }
public static NodeActivity currentActivity = NodeActivity.Idle;
public static bool isPanning { get; private set; }
@@ -21,17 +19,11 @@ namespace XNodeEditor
public bool IsHoveringNode { get { return hoveredNode != null; } }
public bool IsHoveringReroute { get { return hoveredReroute.port != null; } }
- ///
- /// Return the dragged port or null if not exist
- ///
+ /// Return the dragged port or null if not exist
public XNode.NodePort DraggedOutputPort { get { XNode.NodePort result = draggedOutput; return result; } }
- ///
- /// Return the Hovered port or null if not exist
- ///
+ /// Return the Hovered port or null if not exist
public XNode.NodePort HoveredPort { get { XNode.NodePort result = hoveredPort; return result; } }
- ///
- /// Return the Hovered node or null if not exist
- ///
+ /// Return the Hovered node or null if not exist
public XNode.Node HoveredNode { get { XNode.Node result = hoveredNode; return result; } }
private XNode.Node hoveredNode = null;
@@ -39,7 +31,7 @@ namespace XNodeEditor
[NonSerialized] private XNode.NodePort draggedOutput = null;
[NonSerialized] private XNode.NodePort draggedOutputTarget = null;
[NonSerialized] private XNode.NodePort autoConnectOutput = null;
- [NonSerialized] private List draggedOutputReroutes = new List();
+ [NonSerialized] private List draggedOutputReroutes = new List();
private RerouteReference hoveredReroute = new RerouteReference();
public List selectedReroutes = new List();
@@ -51,17 +43,14 @@ namespace XNodeEditor
private Vector2 lastMousePosition;
private float dragThreshold = 1f;
- public void Controls()
- {
+ public void Controls() {
wantsMouseMove = true;
Event e = Event.current;
- switch (e.type)
- {
+ switch (e.type) {
case EventType.DragUpdated:
case EventType.DragPerform:
DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
- if (e.type == EventType.DragPerform)
- {
+ if (e.type == EventType.DragPerform) {
DragAndDrop.AcceptDrag();
graphEditor.OnDropObjects(DragAndDrop.objectReferences);
}
@@ -77,68 +66,52 @@ namespace XNodeEditor
if (NodeEditorPreferences.GetSettings().zoomToMouse) panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset);
break;
case EventType.MouseDrag:
- if (e.button == 0)
- {
- if (IsDraggingPort)
- {
+ if (e.button == 0) {
+ if (IsDraggingPort) {
// Set target even if we can't connect, so as to prevent auto-conn menu from opening erroneously
- if (IsHoveringPort && hoveredPort.IsInput && !draggedOutput.IsConnectedTo(hoveredPort))
- {
+ if (IsHoveringPort && hoveredPort.IsInput && !draggedOutput.IsConnectedTo(hoveredPort)) {
draggedOutputTarget = hoveredPort;
- }
- else
- {
+ } else {
draggedOutputTarget = null;
}
Repaint();
- }
- else if (currentActivity == NodeActivity.HoldNode)
- {
+ } else if (currentActivity == NodeActivity.HoldNode) {
RecalculateDragOffsets(e);
currentActivity = NodeActivity.DragNode;
Repaint();
}
- if (currentActivity == NodeActivity.DragNode)
- {
+ if (currentActivity == NodeActivity.DragNode) {
// Holding ctrl inverts grid snap
bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
if (e.control) gridSnap = !gridSnap;
Vector2 mousePos = WindowToGridPosition(e.mousePosition);
// Move selected nodes with offset
- for (int i = 0; i < Selection.objects.Length; i++)
- {
- if (Selection.objects[i] is XNode.Node)
- {
+ for (int i = 0; i < Selection.objects.Length; i++) {
+ if (Selection.objects[i] is XNode.Node) {
XNode.Node node = Selection.objects[i] as XNode.Node;
Undo.RecordObject(node, "Moved Node");
Vector2 initial = node.position;
node.position = mousePos + dragOffset[i];
- if (gridSnap)
- {
+ if (gridSnap) {
node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8;
node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8;
}
// Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame.
Vector2 offset = node.position - initial;
- if (offset.sqrMagnitude > 0)
- {
- foreach (XNode.NodePort output in node.Outputs)
- {
+ if (offset.sqrMagnitude > 0) {
+ foreach (XNode.NodePort output in node.Outputs) {
Rect rect;
- if (portConnectionPoints.TryGetValue(output, out rect))
- {
+ if (portConnectionPoints.TryGetValue(output, out rect)) {
rect.position += offset;
portConnectionPoints[output] = rect;
}
}
- foreach (XNode.NodePort input in node.Inputs)
- {
+ foreach (XNode.NodePort input in node.Inputs) {
Rect rect;
- if (portConnectionPoints.TryGetValue(input, out rect))
- {
+ if (portConnectionPoints.TryGetValue(input, out rect)) {
rect.position += offset;
portConnectionPoints[input] = rect;
}
@@ -147,28 +120,22 @@ namespace XNodeEditor
}
}
// Move selected reroutes with offset
- for (int i = 0; i < selectedReroutes.Count; i++)
- {
+ for (int i = 0; i < selectedReroutes.Count; i++) {
Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
- if (gridSnap)
- {
+ if (gridSnap) {
pos.x = (Mathf.Round(pos.x / 16) * 16);
pos.y = (Mathf.Round(pos.y / 16) * 16);
}
selectedReroutes[i].SetPoint(pos);
}
Repaint();
- }
- else if (currentActivity == NodeActivity.HoldGrid)
- {
+ } else if (currentActivity == NodeActivity.HoldGrid) {
currentActivity = NodeActivity.DragGrid;
preBoxSelection = Selection.objects;
preBoxSelectionReroute = selectedReroutes.ToArray();
dragBoxStart = WindowToGridPosition(e.mousePosition);
Repaint();
- }
- else if (currentActivity == NodeActivity.DragGrid)
- {
+ } else if (currentActivity == NodeActivity.DragGrid) {
Vector2 boxStartPos = GridToWindowPosition(dragBoxStart);
Vector2 boxSize = e.mousePosition - boxStartPos;
if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
@@ -176,12 +143,9 @@ namespace XNodeEditor
selectionBox = new Rect(boxStartPos, boxSize);
Repaint();
}
- }
- else if (e.button == 1 || e.button == 2)
- {
+ } else if (e.button == 1 || e.button == 2) {
//check drag threshold for larger screens
- if (e.delta.magnitude > dragThreshold)
- {
+ if (e.delta.magnitude > dragThreshold) {
panOffset += e.delta * zoom;
isPanning = true;
}
@@ -189,23 +153,17 @@ namespace XNodeEditor
break;
case EventType.MouseDown:
Repaint();
- if (e.button == 0)
- {
+ if (e.button == 0) {
draggedOutputReroutes.Clear();
- if (IsHoveringPort)
- {
- if (hoveredPort.IsOutput)
- {
+ if (IsHoveringPort) {
+ if (hoveredPort.IsOutput) {
draggedOutput = hoveredPort;
autoConnectOutput = hoveredPort;
- }
- else
- {
+ } else {
hoveredPort.VerifyConnections();
autoConnectOutput = null;
- if (hoveredPort.IsConnected)
- {
+ if (hoveredPort.IsConnected) {
XNode.Node node = hoveredPort.node;
XNode.NodePort output = hoveredPort.Connection;
int outputConnectionIndex = output.GetConnectionIndex(hoveredPort);
@@ -216,33 +174,25 @@ namespace XNodeEditor
if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
}
}
- }
- else if (IsHoveringNode && IsHoveringTitle(hoveredNode))
- {
+ } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
// If mousedown on node header, select or deselect
- if (!Selection.Contains(hoveredNode))
- {
+ if (!Selection.Contains(hoveredNode)) {
SelectNode(hoveredNode, e.control || e.shift);
if (!e.control && !e.shift) selectedReroutes.Clear();
- }
- else if (e.control || e.shift) DeselectNode(hoveredNode);
+ } else if (e.control || e.shift) DeselectNode(hoveredNode);
// Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown.
isDoubleClick = (e.clickCount == 2);
e.Use();
currentActivity = NodeActivity.HoldNode;
- }
- else if (IsHoveringReroute)
- {
+ } else if (IsHoveringReroute) {
// If reroute isn't selected
- if (!selectedReroutes.Contains(hoveredReroute))
- {
+ if (!selectedReroutes.Contains(hoveredReroute)) {
// Add it
if (e.control || e.shift) selectedReroutes.Add(hoveredReroute);
// Select it
- else
- {
+ else {
selectedReroutes = new List() { hoveredReroute };
Selection.activeObject = null;
}
@@ -254,11 +204,9 @@ namespace XNodeEditor
currentActivity = NodeActivity.HoldNode;
}
// If mousedown on grid background, deselect all
- else if (!IsHoveringNode)
- {
+ else if (!IsHoveringNode) {
currentActivity = NodeActivity.HoldGrid;
- if (!e.control && !e.shift)
- {
+ if (!e.control && !e.shift) {
selectedReroutes.Clear();
Selection.activeObject = null;
}
@@ -266,29 +214,24 @@ namespace XNodeEditor
}
break;
case EventType.MouseUp:
- if (e.button == 0)
- {
+ if (e.button == 0) {
//Port drag release
- if (IsDraggingPort)
- {
+ if (IsDraggingPort) {
// If connection is valid, save it
- if (draggedOutputTarget != null && draggedOutput.CanConnectTo(draggedOutputTarget))
- {
+ if (draggedOutputTarget != null && draggedOutput.CanConnectTo(draggedOutputTarget)) {
XNode.Node node = draggedOutputTarget.node;
if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
// ConnectionIndex can be -1 if the connection is removed instantly after creation
int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget);
- if (connectionIndex != -1)
- {
+ if (connectionIndex != -1) {
draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes);
if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
EditorUtility.SetDirty(graph);
}
}
// Open context menu for auto-connection if there is no target node
- else if (draggedOutputTarget == null && NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null)
- {
+ else if (draggedOutputTarget == null && NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null) {
GenericMenu menu = new GenericMenu();
graphEditor.AddContextMenuItems(menu);
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
@@ -298,18 +241,13 @@ namespace XNodeEditor
draggedOutputTarget = null;
EditorUtility.SetDirty(graph);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
- else if (currentActivity == NodeActivity.DragNode)
- {
+ } else if (currentActivity == NodeActivity.DragNode) {
IEnumerable nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node);
foreach (XNode.Node node in nodes) EditorUtility.SetDirty(node);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
- else if (!IsHoveringNode)
- {
+ } else if (!IsHoveringNode) {
// If click outside node, release field focus
- if (!isPanning)
- {
+ if (!isPanning) {
EditorGUI.FocusTextInControl(null);
EditorGUIUtility.editingTextField = false;
}
@@ -317,61 +255,44 @@ namespace XNodeEditor
}
// If click node header, select it.
- if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift))
- {
+ if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) {
selectedReroutes.Clear();
SelectNode(hoveredNode, false);
// Double click to center node
- if (isDoubleClick)
- {
+ if (isDoubleClick) {
Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero;
panOffset = -hoveredNode.position - nodeDimension;
}
}
// If click reroute, select it.
- if (IsHoveringReroute && !(e.control || e.shift))
- {
+ if (IsHoveringReroute && !(e.control || e.shift)) {
selectedReroutes = new List() { hoveredReroute };
Selection.activeObject = null;
}
Repaint();
currentActivity = NodeActivity.Idle;
- }
- else if (e.button == 1 || e.button == 2)
- {
- if (!isPanning)
- {
- if (IsDraggingPort)
- {
+ } else if (e.button == 1 || e.button == 2) {
+ if (!isPanning) {
+ if (IsDraggingPort) {
draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition));
- }
- else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1)
- {
+ } else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) {
selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint());
selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1);
- }
- else if (IsHoveringReroute)
- {
+ } else if (IsHoveringReroute) {
ShowRerouteContextMenu(hoveredReroute);
- }
- else if (IsHoveringPort)
- {
+ } else if (IsHoveringPort) {
ShowPortContextMenu(hoveredPort);
- }
- else if (IsHoveringNode && IsHoveringTitle(hoveredNode))
- {
+ } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
autoConnectOutput = null;
GenericMenu menu = new GenericMenu();
NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
- }
- else if (!IsHoveringNode)
- {
+ } else if (!IsHoveringNode) {
autoConnectOutput = null;
GenericMenu menu = new GenericMenu();
graphEditor.AddContextMenuItems(menu);
@@ -386,27 +307,18 @@ namespace XNodeEditor
case EventType.KeyDown:
if (EditorGUIUtility.editingTextField) break;
else if (e.keyCode == KeyCode.F) Home();
- if (NodeEditorUtilities.IsMac())
- {
+ if (NodeEditorUtilities.IsMac()) {
if (e.keyCode == KeyCode.Return) RenameSelectedNode();
- }
- else
- {
+ } else {
if (e.keyCode == KeyCode.F2) RenameSelectedNode();
}
- if (e.keyCode == KeyCode.A)
- {
- if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node)))
- {
- foreach (XNode.Node node in graph.nodes)
- {
+ if (e.keyCode == KeyCode.A) {
+ if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node))) {
+ foreach (XNode.Node node in graph.nodes) {
DeselectNode(node);
}
- }
- else
- {
- foreach (XNode.Node node in graph.nodes)
- {
+ } else {
+ foreach (XNode.Node node in graph.nodes) {
SelectNode(node, true);
}
}
@@ -415,28 +327,19 @@ namespace XNodeEditor
break;
case EventType.ValidateCommand:
case EventType.ExecuteCommand:
- if (e.commandName == "SoftDelete")
- {
+ if (e.commandName == "SoftDelete") {
if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
e.Use();
- }
- else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete")
- {
+ } else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete") {
if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
e.Use();
- }
- else if (e.commandName == "Duplicate")
- {
+ } else if (e.commandName == "Duplicate") {
if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
e.Use();
- }
- else if (e.commandName == "Copy")
- {
+ } else if (e.commandName == "Copy") {
if (e.type == EventType.ExecuteCommand) CopySelectedNodes();
e.Use();
- }
- else if (e.commandName == "Paste")
- {
+ } else if (e.commandName == "Paste") {
if (e.type == EventType.ExecuteCommand) PasteNodes(WindowToGridPosition(lastMousePosition));
e.Use();
}
@@ -444,8 +347,7 @@ namespace XNodeEditor
break;
case EventType.Ignore:
// If release mouse outside window
- if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid)
- {
+ if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) {
Repaint();
currentActivity = NodeActivity.Idle;
}
@@ -453,57 +355,45 @@ namespace XNodeEditor
}
}
- private void RecalculateDragOffsets(Event current)
- {
+ private void RecalculateDragOffsets(Event current) {
dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
// Selected nodes
- for (int i = 0; i < Selection.objects.Length; i++)
- {
- if (Selection.objects[i] is XNode.Node)
- {
+ for (int i = 0; i < Selection.objects.Length; i++) {
+ if (Selection.objects[i] is XNode.Node) {
XNode.Node node = Selection.objects[i] as XNode.Node;
dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition);
}
}
// Selected reroutes
- for (int i = 0; i < selectedReroutes.Count; i++)
- {
+ for (int i = 0; i < selectedReroutes.Count; i++) {
dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition);
}
}
/// Puts all selected nodes in focus. If no nodes are present, resets view and zoom to to origin
- public void Home()
- {
+ public void Home() {
var nodes = Selection.objects.Where(o => o is XNode.Node).Cast().ToList();
- if (nodes.Count > 0)
- {
+ if (nodes.Count > 0) {
Vector2 minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
Vector2 maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y)));
panOffset = -(minPos + (maxPos - minPos) / 2f);
- }
- else
- {
+ } else {
zoom = 2;
panOffset = Vector2.zero;
}
}
/// Remove nodes in the graph in Selection.objects
- public void RemoveSelectedNodes()
- {
+ public void RemoveSelectedNodes() {
// We need to delete reroutes starting at the highest point index to avoid shifting indices
selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList();
- for (int i = 0; i < selectedReroutes.Count; i++)
- {
+ for (int i = 0; i < selectedReroutes.Count; i++) {
selectedReroutes[i].RemovePoint();
}
selectedReroutes.Clear();
- foreach (UnityEngine.Object item in Selection.objects)
- {
- if (item is XNode.Node)
- {
+ foreach (UnityEngine.Object item in Selection.objects) {
+ if (item is XNode.Node) {
XNode.Node node = item as XNode.Node;
graphEditor.RemoveNode(node);
}
@@ -511,37 +401,29 @@ namespace XNodeEditor
}
/// Initiate a rename on the currently selected node
- public void RenameSelectedNode()
- {
- if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node)
- {
+ public void RenameSelectedNode() {
+ if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
XNode.Node node = Selection.activeObject as XNode.Node;
Vector2 size;
- if (nodeSizes.TryGetValue(node, out size))
- {
+ if (nodeSizes.TryGetValue(node, out size)) {
RenamePopup.Show(Selection.activeObject, size.x);
- }
- else
- {
+ } else {
RenamePopup.Show(Selection.activeObject);
}
}
}
/// Draw this node on top of other nodes by placing it last in the graph.nodes list
- public void MoveNodeToTop(XNode.Node node)
- {
+ public void MoveNodeToTop(XNode.Node node) {
int index;
- while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1)
- {
+ while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
graph.nodes[index] = graph.nodes[index + 1];
graph.nodes[index + 1] = node;
}
}
/// Duplicate selected nodes and select the duplicates
- public void DuplicateSelectedNodes()
- {
+ public void DuplicateSelectedNodes() {
// Get selected nodes which are part of this graph
XNode.Node[] selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
if (selectedNodes == null || selectedNodes.Length == 0) return;
@@ -550,18 +432,15 @@ namespace XNodeEditor
InsertDuplicateNodes(selectedNodes, topLeftNode + new Vector2(30, 30));
}
- public void CopySelectedNodes()
- {
+ public void CopySelectedNodes() {
copyBuffer = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
}
- public void PasteNodes(Vector2 pos)
- {
+ public void PasteNodes(Vector2 pos) {
InsertDuplicateNodes(copyBuffer, pos);
}
- private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft)
- {
+ private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) {
if (nodes == null || nodes.Length == 0) return;
// Get top-left node
@@ -570,16 +449,14 @@ namespace XNodeEditor
UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length];
Dictionary substitutes = new Dictionary();
- for (int i = 0; i < nodes.Length; i++)
- {
+ for (int i = 0; i < nodes.Length; i++) {
XNode.Node srcNode = nodes[i];
if (srcNode == null) continue;
// Check if user is allowed to add more of given node type
XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
Type nodeType = srcNode.GetType();
- if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib))
- {
+ if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib)) {
int typeCount = graph.nodes.Count(x => x.GetType() == nodeType);
if (typeCount >= disallowAttrib.max) continue;
}
@@ -591,20 +468,16 @@ namespace XNodeEditor
}
// Walk through the selected nodes again, recreate connections, using the new nodes
- for (int i = 0; i < nodes.Length; i++)
- {
+ for (int i = 0; i < nodes.Length; i++) {
XNode.Node srcNode = nodes[i];
if (srcNode == null) continue;
- foreach (XNode.NodePort port in srcNode.Ports)
- {
- for (int c = 0; c < port.ConnectionCount; c++)
- {
+ foreach (XNode.NodePort port in srcNode.Ports) {
+ for (int c = 0; c < port.ConnectionCount; c++) {
XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
XNode.Node newNodeIn, newNodeOut;
- if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut))
- {
+ if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
newNodeIn.UpdatePorts();
newNodeOut.UpdatePorts();
inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
@@ -620,10 +493,8 @@ namespace XNodeEditor
}
/// Draw a connection as we are dragging it
- public void DrawDraggedConnection()
- {
- if (IsDraggingPort)
- {
+ public void DrawDraggedConnection() {
+ if (IsDraggingPort) {
Gradient gradient = graphEditor.GetNoodleGradient(draggedOutput, null);
float thickness = graphEditor.GetNoodleThickness(draggedOutput, null);
NoodlePath path = graphEditor.GetNoodlePath(draggedOutput, null);
@@ -633,8 +504,7 @@ namespace XNodeEditor
if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return;
List gridPoints = new List();
gridPoints.Add(fromRect.center);
- for (int i = 0; i < draggedOutputReroutes.Count; i++)
- {
+ for (int i = 0; i < draggedOutputReroutes.Count; i++) {
gridPoints.Add(draggedOutputReroutes[i]);
}
if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
@@ -648,8 +518,7 @@ namespace XNodeEditor
frcol.a = 0.6f;
// Loop through reroute points again and draw the points
- for (int i = 0; i < draggedOutputReroutes.Count; i++)
- {
+ for (int i = 0; i < draggedOutputReroutes.Count; i++) {
// Draw reroute point at position
Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16));
rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8);
@@ -660,8 +529,7 @@ namespace XNodeEditor
}
}
- bool IsHoveringTitle(XNode.Node node)
- {
+ bool IsHoveringTitle(XNode.Node node) {
Vector2 mousePos = Event.current.mousePosition;
//Get node position
Vector2 nodePos = GridToWindowPosition(node.position);
@@ -674,8 +542,7 @@ namespace XNodeEditor
}
/// Attempt to connect dragged output to target node
- public void AutoConnect(XNode.Node node)
- {
+ public void AutoConnect(XNode.Node node) {
if (autoConnectOutput == null) return;
// Find input port of same type
@@ -691,4 +558,4 @@ namespace XNodeEditor
autoConnectOutput = null;
}
}
-}
+}
\ No newline at end of file
diff --git a/Scripts/Editor/NodeEditorGUI.cs b/Scripts/Editor/NodeEditorGUI.cs
index 21d6d0f..d914eff 100755
--- a/Scripts/Editor/NodeEditorGUI.cs
+++ b/Scripts/Editor/NodeEditorGUI.cs
@@ -556,7 +556,7 @@ namespace XNodeEditor {
}
private void DrawTooltip() {
- if (!NodeEditorPreferences.GetSettings().portTooltips || graphEditor is null)
+ if (!NodeEditorPreferences.GetSettings().portTooltips || graphEditor == null)
return;
string tooltip = null;
if (hoveredPort != null) {
diff --git a/Scripts/Editor/NodeEditorGUILayout.cs b/Scripts/Editor/NodeEditorGUILayout.cs
index 077de1d..1b74a32 100644
--- a/Scripts/Editor/NodeEditorGUILayout.cs
+++ b/Scripts/Editor/NodeEditorGUILayout.cs
@@ -7,24 +7,20 @@ using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
-namespace XNodeEditor
-{
+namespace XNodeEditor {
/// xNode-specific version of
- public static class NodeEditorGUILayout
- {
+ public static class NodeEditorGUILayout {
private static readonly Dictionary> reorderableListCache = new Dictionary>();
private static int reorderableListIndex = -1;
/// Make a field for a serialized property. Automatically displays relevant node port.
- public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options)
- {
- PropertyField(property, (GUIContent)null, includeChildren, options);
+ public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options) {
+ PropertyField(property, (GUIContent) null, includeChildren, options);
}
/// Make a field for a serialized property. Automatically displays relevant node port.
- public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options)
- {
+ public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) {
if (property == null) throw new NullReferenceException();
XNode.Node node = property.serializedObject.targetObject as XNode.Node;
XNode.NodePort port = node.GetPort(property.name);
@@ -32,33 +28,28 @@ namespace XNodeEditor
}
/// Make a field for a serialized property. Manual node port override.
- public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options)
- {
+ public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
PropertyField(property, null, port, includeChildren, options);
}
/// Make a field for a serialized property. Manual node port override.
- public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options)
- {
+ public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
if (property == null) throw new NullReferenceException();
// If property is not a port, display a regular property field
if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
- else
- {
+ else {
Rect rect = new Rect();
List propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);
// If property is an input, display a regular property field and put a port handle on the left side
- if (port.direction == XNode.NodePort.IO.Input)
- {
+ if (port.direction == XNode.NodePort.IO.Input) {
// Get data from [Input] attribute
XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
XNode.Node.InputAttribute inputAttribute;
bool dynamicPortList = false;
- if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute))
- {
+ if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute)) {
dynamicPortList = inputAttribute.dynamicPortList;
showBacking = inputAttribute.backingValue;
}
@@ -69,40 +60,30 @@ namespace XNodeEditor
float spacePadding = 0;
string tooltip = null;
- foreach (var attr in propertyAttributes)
- {
- if (attr is SpaceAttribute)
- {
+ foreach (var attr in propertyAttributes) {
+ if (attr is SpaceAttribute) {
if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
else spacePadding += (attr as SpaceAttribute).height;
- }
- else if (attr is HeaderAttribute)
- {
- if (usePropertyAttributes)
- {
+ } else if (attr is HeaderAttribute) {
+ if (usePropertyAttributes) {
//GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
position = EditorGUI.IndentedRect(position);
GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
- }
- else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
- }
- else if (attr is TooltipAttribute)
- {
+ } else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
+ } else if (attr is TooltipAttribute) {
tooltip = (attr as TooltipAttribute).tooltip;
}
}
- if (dynamicPortList)
- {
+ if (dynamicPortList) {
Type type = GetType(property);
XNode.Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
return;
}
- switch (showBacking)
- {
+ switch (showBacking) {
case XNode.Node.ShowBackingValue.Unconnected:
// Display a label if port is connected
if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip));
@@ -123,15 +104,12 @@ namespace XNodeEditor
float paddingLeft = NodeEditorResources.styles.inputPort.padding.left;
rect.position = rect.position - new Vector2(16 + paddingLeft, -spacePadding);
// If property is an output, display a text label and put a port handle on the right side
- }
- else if (port.direction == XNode.NodePort.IO.Output)
- {
+ } else if (port.direction == XNode.NodePort.IO.Output) {
// Get data from [Output] attribute
XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
XNode.Node.OutputAttribute outputAttribute;
bool dynamicPortList = false;
- if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute))
- {
+ if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute)) {
dynamicPortList = outputAttribute.dynamicPortList;
showBacking = outputAttribute.backingValue;
}
@@ -142,40 +120,30 @@ namespace XNodeEditor
float spacePadding = 0;
string tooltip = null;
- foreach (var attr in propertyAttributes)
- {
- if (attr is SpaceAttribute)
- {
+ foreach (var attr in propertyAttributes) {
+ if (attr is SpaceAttribute) {
if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
else spacePadding += (attr as SpaceAttribute).height;
- }
- else if (attr is HeaderAttribute)
- {
- if (usePropertyAttributes)
- {
+ } else if (attr is HeaderAttribute) {
+ if (usePropertyAttributes) {
//GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
position = EditorGUI.IndentedRect(position);
GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
- }
- else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
- }
- else if (attr is TooltipAttribute)
- {
+ } else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
+ } else if (attr is TooltipAttribute) {
tooltip = (attr as TooltipAttribute).tooltip;
}
}
- if (dynamicPortList)
- {
+ if (dynamicPortList) {
Type type = GetType(property);
XNode.Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
return;
}
- switch (showBacking)
- {
+ switch (showBacking) {
case XNode.Node.ShowBackingValue.Unconnected:
// Display a label if port is connected
if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
@@ -209,30 +177,26 @@ namespace XNodeEditor
}
}
- private static System.Type GetType(SerializedProperty property)
- {
+ private static System.Type GetType(SerializedProperty property) {
System.Type parentType = property.serializedObject.targetObject.GetType();
System.Reflection.FieldInfo fi = parentType.GetFieldInfo(property.name);
return fi.FieldType;
}
/// Make a simple port field.
- public static void PortField(XNode.NodePort port, params GUILayoutOption[] options)
- {
+ public static void PortField(XNode.NodePort port, params GUILayoutOption[] options) {
PortField(null, port, options);
}
/// Make a simple port field.
- public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options)
- {
+ public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) {
if (port == null) return;
if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) };
Vector2 position = Vector3.zero;
GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName));
// If property is an input, display a regular property field and put a port handle on the left side
- if (port.direction == XNode.NodePort.IO.Input)
- {
+ if (port.direction == XNode.NodePort.IO.Input) {
// Display a label
EditorGUILayout.LabelField(content, options);
@@ -241,8 +205,7 @@ namespace XNodeEditor
position = rect.position - new Vector2(16 + paddingLeft, 0);
}
// If property is an output, display a text label and put a port handle on the right side
- else if (port.direction == XNode.NodePort.IO.Output)
- {
+ else if (port.direction == XNode.NodePort.IO.Output) {
// Display a label
EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options);
@@ -254,8 +217,7 @@ namespace XNodeEditor
}
/// Make a simple port field.
- public static void PortField(Vector2 position, XNode.NodePort port)
- {
+ public static void PortField(Vector2 position, XNode.NodePort port) {
if (port == null) return;
Rect rect = new Rect(position, new Vector2(16, 16));
@@ -270,21 +232,17 @@ namespace XNodeEditor
}
/// Add a port field to previous layout element.
- public static void AddPortField(XNode.NodePort port)
- {
+ public static void AddPortField(XNode.NodePort port) {
if (port == null) return;
Rect rect = new Rect();
// If property is an input, display a regular property field and put a port handle on the left side
- if (port.direction == XNode.NodePort.IO.Input)
- {
+ if (port.direction == XNode.NodePort.IO.Input) {
rect = GUILayoutUtility.GetLastRect();
float paddingLeft = NodeEditorResources.styles.inputPort.padding.left;
rect.position = rect.position - new Vector2(16 + paddingLeft, 0);
// If property is an output, display a text label and put a port handle on the right side
- }
- else if (port.direction == XNode.NodePort.IO.Output)
- {
+ } else if (port.direction == XNode.NodePort.IO.Output) {
rect = GUILayoutUtility.GetLastRect();
rect.width += NodeEditorResources.styles.outputPort.padding.right;
rect.position = rect.position + new Vector2(rect.width, 0);
@@ -302,16 +260,14 @@ namespace XNodeEditor
}
/// Draws an input and an output port on the same line
- public static void PortPair(XNode.NodePort input, XNode.NodePort output)
- {
+ public static void PortPair(XNode.NodePort input, XNode.NodePort output) {
GUILayout.BeginHorizontal();
NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0));
NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0));
GUILayout.EndHorizontal();
}
- public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor)
- {
+ public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor) {
Color col = GUI.color;
GUI.color = backgroundColor;
GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
@@ -320,28 +276,24 @@ namespace XNodeEditor
GUI.color = col;
}
- #region Obsolete
+#region Obsolete
[Obsolete("Use IsDynamicPortListPort instead")]
- public static bool IsInstancePortListPort(XNode.NodePort port)
- {
+ public static bool IsInstancePortListPort(XNode.NodePort port) {
return IsDynamicPortListPort(port);
}
[Obsolete("Use DynamicPortList instead")]
- public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action onCreation = null)
- {
+ public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action onCreation = null) {
DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, onCreation);
}
- #endregion
+#endregion
/// Is this port part of a DynamicPortList?
- public static bool IsDynamicPortListPort(XNode.NodePort port)
- {
+ public static bool IsDynamicPortListPort(XNode.NodePort port) {
string[] parts = port.fieldName.Split(' ');
if (parts.Length != 2) return false;
Dictionary cache;
- if (reorderableListCache.TryGetValue(port.node, out cache))
- {
+ if (reorderableListCache.TryGetValue(port.node, out cache)) {
ReorderableList list;
if (cache.TryGetValue(parts[0], out list)) return true;
}
@@ -354,22 +306,18 @@ namespace XNodeEditor
/// The serializedObject of the node
/// Connection type of added dynamic ports
/// Called on the list on creation. Use this if you want to customize the created ReorderableList
- public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action onCreation = null)
- {
+ public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action onCreation = null) {
XNode.Node node = serializedObject.targetObject as XNode.Node;
- var indexedPorts = node.DynamicPorts.Select(x =>
- {
+ var indexedPorts = node.DynamicPorts.Select(x => {
string[] split = x.fieldName.Split(' ');
- if (split != null && split.Length == 2 && split[0] == fieldName)
- {
+ if (split != null && split.Length == 2 && split[0] == fieldName) {
int i = -1;
- if (int.TryParse(split[1], out i))
- {
+ if (int.TryParse(split[1], out i)) {
return new { index = i, port = x };
}
}
- return new { index = -1, port = (XNode.NodePort)null };
+ return new { index = -1, port = (XNode.NodePort) null };
}).Where(x => x.port != null);
List dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
@@ -377,13 +325,11 @@ namespace XNodeEditor
ReorderableList list = null;
Dictionary rlc;
- if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc))
- {
+ if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) {
if (!rlc.TryGetValue(fieldName, out list)) list = null;
}
// If a ReorderableList isn't cached for this array, do so.
- if (list == null)
- {
+ if (list == null) {
SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, onCreation);
if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list);
@@ -394,67 +340,53 @@ namespace XNodeEditor
}
- private static ReorderableList CreateReorderableList(string fieldName, List dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action onCreation)
- {
+ private static ReorderableList CreateReorderableList(string fieldName, List dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action onCreation) {
bool hasArrayData = arrayData != null && arrayData.isArray;
XNode.Node node = serializedObject.targetObject as XNode.Node;
ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true);
string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);
list.drawElementCallback =
- (Rect rect, int index, bool isActive, bool isFocused) =>
- {
+ (Rect rect, int index, bool isActive, bool isFocused) => {
XNode.NodePort port = node.GetPort(fieldName + " " + index);
- if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String)
- {
- if (arrayData.arraySize <= index)
- {
+ if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
+ if (arrayData.arraySize <= index) {
EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
return;
}
SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
EditorGUI.PropertyField(rect, itemData, true);
- }
- else EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
- if (port != null)
- {
+ } else EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
+ if (port != null) {
Vector2 pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
NodeEditorGUILayout.PortField(pos, port);
}
};
list.elementHeightCallback =
- (int index) =>
- {
- if (hasArrayData)
- {
+ (int index) => {
+ if (hasArrayData) {
if (arrayData.arraySize <= index) return EditorGUIUtility.singleLineHeight;
SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
return EditorGUI.GetPropertyHeight(itemData);
- }
- else return EditorGUIUtility.singleLineHeight;
+ } else return EditorGUIUtility.singleLineHeight;
};
list.drawHeaderCallback =
- (Rect rect) =>
- {
+ (Rect rect) => {
EditorGUI.LabelField(rect, label);
};
list.onSelectCallback =
- (ReorderableList rl) =>
- {
+ (ReorderableList rl) => {
reorderableListIndex = rl.index;
};
list.onReorderCallback =
- (ReorderableList rl) =>
- {
+ (ReorderableList rl) => {
bool hasRect = false;
bool hasNewRect = false;
Rect rect = Rect.zero;
Rect newRect = Rect.zero;
// Move up
- if (rl.index > reorderableListIndex)
- {
- for (int i = reorderableListIndex; i < rl.index; ++i)
- {
+ if (rl.index > reorderableListIndex) {
+ for (int i = reorderableListIndex; i < rl.index; ++i) {
XNode.NodePort port = node.GetPort(fieldName + " " + i);
XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
port.SwapConnections(nextPort);
@@ -467,10 +399,8 @@ namespace XNodeEditor
}
}
// Move down
- else
- {
- for (int i = reorderableListIndex; i > rl.index; --i)
- {
+ else {
+ for (int i = reorderableListIndex; i > rl.index; --i) {
XNode.NodePort port = node.GetPort(fieldName + " " + i);
XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
port.SwapConnections(nextPort);
@@ -487,8 +417,7 @@ namespace XNodeEditor
serializedObject.Update();
// Move array data if there is any
- if (hasArrayData)
- {
+ if (hasArrayData) {
arrayData.MoveArrayElement(reorderableListIndex, rl.index);
}
@@ -499,8 +428,7 @@ namespace XNodeEditor
EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
};
list.onAddCallback =
- (ReorderableList rl) =>
- {
+ (ReorderableList rl) => {
// Add dynamic port postfixed with an index number
string newName = fieldName + " 0";
int i = 0;
@@ -510,51 +438,39 @@ namespace XNodeEditor
else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
serializedObject.Update();
EditorUtility.SetDirty(node);
- if (hasArrayData)
- {
+ if (hasArrayData) {
arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
}
serializedObject.ApplyModifiedProperties();
};
list.onRemoveCallback =
- (ReorderableList rl) =>
- {
+ (ReorderableList rl) => {
- var indexedPorts = node.DynamicPorts.Select(x =>
- {
+ var indexedPorts = node.DynamicPorts.Select(x => {
string[] split = x.fieldName.Split(' ');
- if (split != null && split.Length == 2 && split[0] == fieldName)
- {
+ if (split != null && split.Length == 2 && split[0] == fieldName) {
int i = -1;
- if (int.TryParse(split[1], out i))
- {
+ if (int.TryParse(split[1], out i)) {
return new { index = i, port = x };
}
}
- return new { index = -1, port = (XNode.NodePort)null };
+ return new { index = -1, port = (XNode.NodePort) null };
}).Where(x => x.port != null);
dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
int index = rl.index;
- if (dynamicPorts[index] == null)
- {
+ if (dynamicPorts[index] == null) {
Debug.LogWarning("No port found at index " + index + " - Skipped");
- }
- else if (dynamicPorts.Count <= index)
- {
+ } else if (dynamicPorts.Count <= index) {
Debug.LogWarning("DynamicPorts[" + index + "] out of range. Length was " + dynamicPorts.Count + " - Skipped");
- }
- else
- {
+ } else {
// Clear the removed ports connections
dynamicPorts[index].ClearConnections();
// Move following connections one step up to replace the missing connection
- for (int k = index + 1; k < dynamicPorts.Count(); k++)
- {
- for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++)
- {
+ for (int k = index + 1; k < dynamicPorts.Count(); k++) {
+ for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++) {
XNode.NodePort other = dynamicPorts[k].GetConnection(j);
dynamicPorts[k].Disconnect(other);
dynamicPorts[k - 1].Connect(other);
@@ -566,20 +482,16 @@ namespace XNodeEditor
EditorUtility.SetDirty(node);
}
- if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String)
- {
- if (arrayData.arraySize <= index)
- {
+ if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
+ if (arrayData.arraySize <= index) {
Debug.LogWarning("Attempted to remove array index " + index + " where only " + arrayData.arraySize + " exist - Skipped");
Debug.Log(rl.list[0]);
return;
}
arrayData.DeleteArrayElementAtIndex(index);
// Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
- if (dynamicPorts.Count <= arrayData.arraySize)
- {
- while (dynamicPorts.Count <= arrayData.arraySize)
- {
+ if (dynamicPorts.Count <= arrayData.arraySize) {
+ while (dynamicPorts.Count <= arrayData.arraySize) {
arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1);
}
UnityEngine.Debug.LogWarning("Array size exceeded dynamic ports size. Excess items removed.");
@@ -589,11 +501,9 @@ namespace XNodeEditor
}
};
- if (hasArrayData)
- {
+ if (hasArrayData) {
int dynamicPortCount = dynamicPorts.Count;
- while (dynamicPortCount < arrayData.arraySize)
- {
+ while (dynamicPortCount < arrayData.arraySize) {
// Add dynamic port postfixed with an index number
string newName = arrayData.name + " 0";
int i = 0;
@@ -603,8 +513,7 @@ namespace XNodeEditor
EditorUtility.SetDirty(node);
dynamicPortCount++;
}
- while (arrayData.arraySize < dynamicPortCount)
- {
+ while (arrayData.arraySize < dynamicPortCount) {
arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
}
serializedObject.ApplyModifiedProperties();
@@ -614,4 +523,4 @@ namespace XNodeEditor
return list;
}
}
-}
+}
\ No newline at end of file
diff --git a/Scripts/Editor/NodeEditorPreferences.cs b/Scripts/Editor/NodeEditorPreferences.cs
index d16dfd0..6165072 100644
--- a/Scripts/Editor/NodeEditorPreferences.cs
+++ b/Scripts/Editor/NodeEditorPreferences.cs
@@ -43,7 +43,7 @@ namespace XNodeEditor {
[NonSerialized] public Dictionary typeColors = new Dictionary();
[FormerlySerializedAs("noodleType")] public NoodlePath noodlePath = NoodlePath.Curvy;
public float noodleThickness = 2f;
-
+
public NoodleStroke noodleStroke = NoodleStroke.Full;
private Texture2D _gridTexture;
@@ -103,7 +103,7 @@ namespace XNodeEditor {
public static SettingsProvider CreateXNodeSettingsProvider() {
SettingsProvider provider = new SettingsProvider("Preferences/Node Editor", SettingsScope.User) {
guiHandler = (searchContext) => { XNodeEditor.NodeEditorPreferences.PreferencesGUI(); },
- keywords = new HashSet(new [] { "xNode", "node", "editor", "graph", "connections", "noodles", "ports" })
+ keywords = new HashSet(new [] { "xNode", "node", "editor", "graph", "connections", "noodles", "ports" })
};
return provider;
}
diff --git a/Scripts/Editor/NodeGraphEditor.cs b/Scripts/Editor/NodeGraphEditor.cs
index 8b671e2..dcc92a9 100644
--- a/Scripts/Editor/NodeGraphEditor.cs
+++ b/Scripts/Editor/NodeGraphEditor.cs
@@ -4,12 +4,10 @@ using System.Linq;
using UnityEditor;
using UnityEngine;
-namespace XNodeEditor
-{
+namespace XNodeEditor {
/// Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor.
[CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
- public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase
- {
+ public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase {
[Obsolete("Use window.position instead")]
public Rect position { get { return window.position; } set { window.position = value; } }
/// Are we currently renaming a node?
@@ -26,25 +24,21 @@ namespace XNodeEditor
/// Called when NodeEditorWindow loses focus
public virtual void OnWindowFocusLost() { }
- public virtual Texture2D GetGridTexture()
- {
+ public virtual Texture2D GetGridTexture() {
return NodeEditorPreferences.GetSettings().gridTexture;
}
- public virtual Texture2D GetSecondaryGridTexture()
- {
+ public virtual Texture2D GetSecondaryGridTexture() {
return NodeEditorPreferences.GetSettings().crossTexture;
}
/// Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved.
- public virtual NodeEditorPreferences.Settings GetDefaultPreferences()
- {
+ public virtual NodeEditorPreferences.Settings GetDefaultPreferences() {
return new NodeEditorPreferences.Settings();
}
/// Returns context node menu path. Null or empty strings for hidden nodes.
- public virtual string GetNodeMenuName(Type type)
- {
+ public virtual string GetNodeMenuName(Type type) {
//Check if type has the CreateNodeMenuAttribute
XNode.Node.CreateNodeMenuAttribute attrib;
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
@@ -54,8 +48,7 @@ namespace XNodeEditor
}
/// The order by which the menu items are displayed.
- public virtual int GetNodeMenuOrder(Type type)
- {
+ public virtual int GetNodeMenuOrder(Type type) {
//Check if type has the CreateNodeMenuAttribute
XNode.Node.CreateNodeMenuAttribute attrib;
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
@@ -65,12 +58,10 @@ namespace XNodeEditor
}
/// Add items for the context menu when right-clicking this node. Override to add custom menu items.
- public virtual void AddContextMenuItems(GenericMenu menu)
- {
+ public virtual void AddContextMenuItems(GenericMenu menu) {
Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
var nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(type => GetNodeMenuOrder(type)).ToArray();
- for (int i = 0; i < nodeTypes.Length; i++)
- {
+ for (int i = 0; i < nodeTypes.Length; i++) {
Type type = nodeTypes[i];
//Get node context menu path
@@ -80,16 +71,14 @@ namespace XNodeEditor
// Check if user is allowed to add more of given node type
XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
bool disallowed = false;
- if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib))
- {
+ if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) {
int typeCount = target.nodes.Count(x => x.GetType() == type);
if (typeCount >= disallowAttrib.max) disallowed = true;
}
// Add node entry to context menu
if (disallowed) menu.AddItem(new GUIContent(path), false, null);
- else menu.AddItem(new GUIContent(path), false, () =>
- {
+ else menu.AddItem(new GUIContent(path), false, () => {
XNode.Node node = CreateNode(type, pos);
NodeEditorWindow.current.AutoConnect(node);
});
@@ -104,13 +93,11 @@ namespace XNodeEditor
/// Returned gradient is used to color noodles
/// The output this noodle comes from. Never null.
/// The output this noodle comes from. Can be null if we are dragging the noodle.
- public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input)
- {
+ public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input) {
Gradient grad = new Gradient();
// If dragging the noodle, draw solid, slightly transparent
- if (input == null)
- {
+ if (input == null) {
Color a = GetTypeColor(output.ValueType);
grad.SetKeys(
new GradientColorKey[] { new GradientColorKey(a, 0f) },
@@ -118,13 +105,11 @@ namespace XNodeEditor
);
}
// If normal, draw gradient fading from one input color to the other
- else
- {
+ else {
Color a = GetTypeColor(output.ValueType);
Color b = GetTypeColor(input.ValueType);
// If any port is hovered, tint white
- if (window.hoveredPort == output || window.hoveredPort == input)
- {
+ if (window.hoveredPort == output || window.hoveredPort == input) {
a = Color.Lerp(a, Color.white, 0.8f);
b = Color.Lerp(b, Color.white, 0.8f);
}
@@ -139,48 +124,40 @@ namespace XNodeEditor
/// Returned float is used for noodle thickness
/// The output this noodle comes from. Never null.
/// The output this noodle comes from. Can be null if we are dragging the noodle.
- public virtual float GetNoodleThickness(XNode.NodePort output, XNode.NodePort input)
- {
+ public virtual float GetNoodleThickness(XNode.NodePort output, XNode.NodePort input) {
return NodeEditorPreferences.GetSettings().noodleThickness;
}
- public virtual NoodlePath GetNoodlePath(XNode.NodePort output, XNode.NodePort input)
- {
+ public virtual NoodlePath GetNoodlePath(XNode.NodePort output, XNode.NodePort input) {
return NodeEditorPreferences.GetSettings().noodlePath;
}
- public virtual NoodleStroke GetNoodleStroke(XNode.NodePort output, XNode.NodePort input)
- {
+ public virtual NoodleStroke GetNoodleStroke(XNode.NodePort output, XNode.NodePort input) {
return NodeEditorPreferences.GetSettings().noodleStroke;
}
/// Returned color is used to color ports
- public virtual Color GetPortColor(XNode.NodePort port)
- {
+ public virtual Color GetPortColor(XNode.NodePort port) {
return GetTypeColor(port.ValueType);
}
/// The returned color is used to color the background of the door.
/// Usually used for outer edge effect
- public virtual Color GetPortBackgroundColor(XNode.NodePort port)
- {
+ public virtual Color GetPortBackgroundColor(XNode.NodePort port) {
return Color.gray;
}
/// Returns generated color for a type. This color is editable in preferences
- public virtual Color GetTypeColor(Type type)
- {
+ public virtual Color GetTypeColor(Type type) {
return NodeEditorPreferences.GetTypeColor(type);
}
/// Override to display custom tooltips
- public virtual string GetPortTooltip(XNode.NodePort port)
- {
+ public virtual string GetPortTooltip(XNode.NodePort port) {
Type portType = port.ValueType;
string tooltip = "";
tooltip = portType.PrettyName();
- if (port.IsOutput)
- {
+ if (port.IsOutput) {
object obj = port.node.GetValue(port);
tooltip += " = " + (obj != null ? obj.ToString() : "null");
}
@@ -188,14 +165,12 @@ namespace XNodeEditor
}
/// Deal with objects dropped into the graph through DragAndDrop
- public virtual void OnDropObjects(UnityEngine.Object[] objects)
- {
+ public virtual void OnDropObjects(UnityEngine.Object[] objects) {
if (GetType() != typeof(NodeGraphEditor)) Debug.Log("No OnDropObjects override defined for " + GetType());
}
/// Create a node and save it in the graph asset
- public virtual XNode.Node CreateNode(Type type, Vector2 position)
- {
+ public virtual XNode.Node CreateNode(Type type, Vector2 position) {
Undo.RecordObject(target, "Create Node");
XNode.Node node = target.AddNode(type);
Undo.RegisterCreatedObjectUndo(node, "Create Node");
@@ -208,8 +183,7 @@ namespace XNodeEditor
}
/// Creates a copy of the original node in the graph
- public virtual XNode.Node CopyNode(XNode.Node original)
- {
+ public virtual XNode.Node CopyNode(XNode.Node original) {
Undo.RecordObject(target, "Duplicate Node");
XNode.Node node = target.CopyNode(original);
Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
@@ -220,16 +194,13 @@ namespace XNodeEditor
}
/// Return false for nodes that can't be removed
- public virtual bool CanRemove(XNode.Node node)
- {
+ public virtual bool CanRemove(XNode.Node node) {
// Check graph attributes to see if this node is required
Type graphType = target.GetType();
XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute);
- if (attribs.Any(x => x.Requires(node.GetType())))
- {
- if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1)
- {
+ if (attribs.Any(x => x.Requires(node.GetType()))) {
+ if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) {
return false;
}
}
@@ -237,8 +208,7 @@ namespace XNodeEditor
}
/// Safely remove a node and all its connections.
- public virtual void RemoveNode(XNode.Node node)
- {
+ public virtual void RemoveNode(XNode.Node node) {
if (!CanRemove(node)) return;
// Remove the node
@@ -254,23 +224,20 @@ namespace XNodeEditor
[AttributeUsage(AttributeTargets.Class)]
public class CustomNodeGraphEditorAttribute : Attribute,
- XNodeEditor.Internal.NodeEditorBase.INodeEditorAttrib
- {
+ XNodeEditor.Internal.NodeEditorBase.INodeEditorAttrib {
private Type inspectedType;
public string editorPrefsKey;
/// Tells a NodeGraphEditor which Graph type it is an editor for
/// Type that this editor can edit
/// Define unique key for unique layout settings instance
- public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings")
- {
+ public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
this.inspectedType = inspectedType;
this.editorPrefsKey = editorPrefsKey;
}
- public Type GetInspectedType()
- {
+ public Type GetInspectedType() {
return inspectedType;
}
}
}
-}
+}
\ No newline at end of file