mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 17:26:02 +08:00
Fixed a bug that occured when begining to drag a reroute would move the reroute point -8 -8 no matter what
This commit is contained in:
parent
f65d4a2dd7
commit
cf48e8ec85
@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
@ -112,11 +112,9 @@ namespace XNodeEditor {
|
||||
// Move selected reroutes with offset
|
||||
for (int i = 0; i < selectedReroutes.Count; i++) {
|
||||
Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
|
||||
pos.x -= 8;
|
||||
pos.y -= 8;
|
||||
if (gridSnap) {
|
||||
pos.x = (Mathf.Round((pos.x + 8) / 16) * 16);
|
||||
pos.y = (Mathf.Round((pos.y + 8) / 16) * 16);
|
||||
pos.x = (Mathf.Round((pos.x + 8) / 16) * 16) - 8;
|
||||
pos.y = (Mathf.Round((pos.y + 8) / 16) * 16) - 8;
|
||||
}
|
||||
selectedReroutes[i].SetPoint(pos);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user