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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00

Made NodePort.type serializable - needed for instance ports

This commit is contained in:
Thor Kramer Brigsted 2017-11-02 16:12:26 +01:00
parent 702f34161a
commit cfccc4f89a

View File

@ -22,10 +22,21 @@ public class NodePort {
public Node node { get { return _node; } }
public bool IsDynamic { get { return _dynamic; } }
public bool IsStatic { get { return !_dynamic; } }
public Type ValueType {
get {
if (valueType == null && !string.IsNullOrEmpty(_typeQualifiedName)) valueType = Type.GetType(_typeQualifiedName, false);
return valueType;
}
set {
valueType = value;
if (value != null) _typeQualifiedName = value.AssemblyQualifiedName;
}
}
private Type valueType;
[SerializeField] private Node _node;
[SerializeField] private string _fieldName;
[SerializeField] public Type type;
[SerializeField] private Node _node;
[SerializeField] private string _typeQualifiedName;
[SerializeField] private List<PortConnection> connections = new List<PortConnection>();
[SerializeField] private IO _direction;
[SerializeField] private bool _dynamic;
@ -33,7 +44,7 @@ public class NodePort {
/// <summary> Construct a static targetless nodeport. Used as a template. </summary>
public NodePort(FieldInfo fieldInfo) {
_fieldName = fieldInfo.Name;
type = fieldInfo.FieldType;
ValueType = fieldInfo.FieldType;
_dynamic = false;
var attribs = fieldInfo.GetCustomAttributes(false);
for (int i = 0; i < attribs.Length; i++) {
@ -45,7 +56,7 @@ public class NodePort {
/// <summary> Copy a nodePort but assign it to another node. </summary>
public NodePort(NodePort nodePort, Node node) {
_fieldName = nodePort._fieldName;
type = nodePort.type;
ValueType = nodePort.valueType;
_direction = nodePort.direction;
_dynamic = nodePort._dynamic;
_node = node;
@ -54,7 +65,7 @@ public class NodePort {
/// <summary> Construct a dynamic port. Dynamic ports are not forgotten on reimport, and is ideal for runtime-created ports. </summary>
public NodePort(string fieldName, Type type, IO direction, Node node) {
_fieldName = fieldName;
this.type = type;
this.ValueType = type;
_direction = direction;
_node = node;
_dynamic = true;