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Null check changes
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aabd2e4145
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@ -6,9 +6,21 @@ using UnityEngine;
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namespace XNodeEditor {
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namespace XNodeEditor {
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public static class NodeEditorPreferences {
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public static class NodeEditorPreferences {
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public static Texture2D gridTexture { get { VerifyLoaded(); return _gridTexture; } }
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public static Texture2D gridTexture {
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get {
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VerifyLoaded();
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if (_gridTexture == null) _gridTexture = NodeEditorResources.GenerateGridTexture(_gridLineColor, _gridBgColor);
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return _gridTexture;
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}
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}
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private static Texture2D _gridTexture;
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private static Texture2D _gridTexture;
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public static Texture2D crossTexture { get { VerifyLoaded(); return _crossTexture; } }
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public static Texture2D crossTexture {
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get {
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VerifyLoaded();
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if (_crossTexture == null) _crossTexture = NodeEditorResources.GenerateCrossTexture(_gridLineColor);
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return _crossTexture;
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}
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}
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private static Texture2D _crossTexture;
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private static Texture2D _crossTexture;
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/// <summary> Have we loaded the prefs yet </summary>
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/// <summary> Have we loaded the prefs yet </summary>
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@ -121,8 +133,6 @@ namespace XNodeEditor {
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//Load snap option
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//Load snap option
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if (EditorPrefs.HasKey("unec_gridsnap")) _gridSnap = EditorPrefs.GetBool("unec_gridsnap");
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if (EditorPrefs.HasKey("unec_gridsnap")) _gridSnap = EditorPrefs.GetBool("unec_gridsnap");
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_gridTexture = NodeEditorResources.GenerateGridTexture(_gridLineColor, _gridBgColor);
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_crossTexture = NodeEditorResources.GenerateCrossTexture(_gridLineColor);
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NodeEditorWindow.RepaintAll();
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NodeEditorWindow.RepaintAll();
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prefsLoaded = true;
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prefsLoaded = true;
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}
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}
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