diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
deleted file mode 100644
index 10d780a..0000000
--- a/CONTRIBUTING.md
+++ /dev/null
@@ -1,40 +0,0 @@
-## Contributing to xNode
-💙Thank you for taking the time to contribute💙
-
-If you haven't already, join our [Discord channel](https://discord.gg/qgPrHv4)!
-
-## Pull Requests
-Try to keep your pull requests relevant, neat, and manageable. If you are adding multiple features, split them into separate PRs.
-These are the main points to follow:
-
-1) Use formatting which is consistent with the rest of xNode base (see below)
-2) Keep _one feature_ per PR (see below)
-3) xNode aims to be compatible with C# 4.x, do not use new language features
-4) Avoid including irellevant whitespace or formatting changes
-5) Comment your code
-6) Spell check your code / comments
-7) Use concrete types, not *var*
-8) Use english language
-
-## New features
-xNode aims to be simple and extendible, not trying to fix all of Unity's shortcomings.
-
-Approved changes might be rejected if bundled with rejected changes, so keep PRs as separate as possible.
-
-If your feature aims to cover something not related to editing nodes, it generally won't be accepted. If in doubt, ask on the Discord channel.
-
-## Coding conventions
-Using consistent formatting is key to having a clean git history. Skim through the code and you'll get the hang of it quickly.
-* Methods, Types and properties PascalCase
-* Variables camelCase
-* Public methods XML commented. Params described if not obvious
-* Explicit usage of brackets when doing multiple math operations on the same line
-
-## Formatting
-I use VSCode with the C# FixFormat extension and the following setting overrides:
-```json
-"csharpfixformat.style.spaces.beforeParenthesis": false,
-"csharpfixformat.style.indent.regionIgnored": true
-```
-* Open braces on same line as condition
-* 4 spaces for indentation.
diff --git a/CONTRIBUTING.md.meta b/CONTRIBUTING.md.meta
deleted file mode 100644
index 5d7c128..0000000
--- a/CONTRIBUTING.md.meta
+++ /dev/null
@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: bc1db8b29c76d44648c9c86c2dfade6d
-TextScriptImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Scripts/Editor.meta b/Editor.meta
similarity index 78%
rename from Scripts/Editor.meta
rename to Editor.meta
index b0ba142..5586bed 100644
--- a/Scripts/Editor.meta
+++ b/Editor.meta
@@ -1,9 +1,8 @@
fileFormatVersion: 2
guid: 94d4fd78d9120634ebe0e8717610c412
folderAsset: yes
-timeCreated: 1505418345
-licenseType: Free
DefaultImporter:
+ externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Scripts/Editor/AdvancedGenericMenu.cs b/Editor/AdvancedGenericMenu.cs
similarity index 100%
rename from Scripts/Editor/AdvancedGenericMenu.cs
rename to Editor/AdvancedGenericMenu.cs
diff --git a/Scripts/Editor/AdvancedGenericMenu.cs.meta b/Editor/AdvancedGenericMenu.cs.meta
similarity index 100%
rename from Scripts/Editor/AdvancedGenericMenu.cs.meta
rename to Editor/AdvancedGenericMenu.cs.meta
diff --git a/Scripts/Editor/Drawers.meta b/Editor/Drawers.meta
similarity index 100%
rename from Scripts/Editor/Drawers.meta
rename to Editor/Drawers.meta
diff --git a/Scripts/Editor/Drawers/NodeEnumDrawer.cs b/Editor/Drawers/NodeEnumDrawer.cs
similarity index 100%
rename from Scripts/Editor/Drawers/NodeEnumDrawer.cs
rename to Editor/Drawers/NodeEnumDrawer.cs
diff --git a/Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta b/Editor/Drawers/NodeEnumDrawer.cs.meta
similarity index 100%
rename from Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta
rename to Editor/Drawers/NodeEnumDrawer.cs.meta
diff --git a/Scripts/Editor/Drawers/Odin.meta b/Editor/Drawers/Odin.meta
similarity index 100%
rename from Scripts/Editor/Drawers/Odin.meta
rename to Editor/Drawers/Odin.meta
diff --git a/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs b/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs
similarity index 100%
rename from Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs
rename to Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs
diff --git a/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta b/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta
similarity index 100%
rename from Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta
rename to Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta
diff --git a/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs b/Editor/Drawers/Odin/InputAttributeDrawer.cs
similarity index 100%
rename from Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs
rename to Editor/Drawers/Odin/InputAttributeDrawer.cs
diff --git a/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta b/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta
similarity index 100%
rename from Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta
rename to Editor/Drawers/Odin/InputAttributeDrawer.cs.meta
diff --git a/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs b/Editor/Drawers/Odin/OutputAttributeDrawer.cs
similarity index 100%
rename from Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs
rename to Editor/Drawers/Odin/OutputAttributeDrawer.cs
diff --git a/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta b/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta
similarity index 100%
rename from Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta
rename to Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta
diff --git a/Scripts/Editor/GraphAndNodeEditor.cs b/Editor/GraphAndNodeEditor.cs
similarity index 100%
rename from Scripts/Editor/GraphAndNodeEditor.cs
rename to Editor/GraphAndNodeEditor.cs
diff --git a/Scripts/Editor/GraphAndNodeEditor.cs.meta b/Editor/GraphAndNodeEditor.cs.meta
similarity index 100%
rename from Scripts/Editor/GraphAndNodeEditor.cs.meta
rename to Editor/GraphAndNodeEditor.cs.meta
diff --git a/Scripts/Editor/GraphRenameFixAssetProcessor.cs b/Editor/GraphRenameFixAssetProcessor.cs
similarity index 100%
rename from Scripts/Editor/GraphRenameFixAssetProcessor.cs
rename to Editor/GraphRenameFixAssetProcessor.cs
diff --git a/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta b/Editor/GraphRenameFixAssetProcessor.cs.meta
similarity index 100%
rename from Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta
rename to Editor/GraphRenameFixAssetProcessor.cs.meta
diff --git a/Scripts/Editor/Internal.meta b/Editor/Internal.meta
similarity index 100%
rename from Scripts/Editor/Internal.meta
rename to Editor/Internal.meta
diff --git a/Scripts/Editor/Internal/RerouteReference.cs b/Editor/Internal/RerouteReference.cs
similarity index 100%
rename from Scripts/Editor/Internal/RerouteReference.cs
rename to Editor/Internal/RerouteReference.cs
diff --git a/Scripts/Editor/Internal/RerouteReference.cs.meta b/Editor/Internal/RerouteReference.cs.meta
similarity index 100%
rename from Scripts/Editor/Internal/RerouteReference.cs.meta
rename to Editor/Internal/RerouteReference.cs.meta
diff --git a/Scripts/Editor/NodeEditor.cs b/Editor/NodeEditor.cs
similarity index 97%
rename from Scripts/Editor/NodeEditor.cs
rename to Editor/NodeEditor.cs
index 8522fc0..3214372 100644
--- a/Scripts/Editor/NodeEditor.cs
+++ b/Editor/NodeEditor.cs
@@ -1,187 +1,187 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEditor;
-using UnityEngine;
-#if ODIN_INSPECTOR
-using Sirenix.OdinInspector.Editor;
-using Sirenix.Utilities;
-using Sirenix.Utilities.Editor;
-#endif
-#if UNITY_2019_1_OR_NEWER && USE_ADVANCED_GENERIC_MENU
-using GenericMenu = XNodeEditor.AdvancedGenericMenu;
-#endif
-
-namespace XNodeEditor {
- /// Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes.
- [CustomNodeEditor(typeof(XNode.Node))]
- public class NodeEditor : XNodeEditor.Internal.NodeEditorBase {
-
- /// Fires every whenever a node was modified through the editor
- public static Action onUpdateNode;
- public readonly static Dictionary portPositions = new Dictionary();
-
-#if ODIN_INSPECTOR
- protected internal static bool inNodeEditor = false;
-#endif
-
- public virtual void OnHeaderGUI() {
- GUILayout.Label(target.name, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
- }
-
- /// Draws standard field editors for all public fields
- public virtual void OnBodyGUI() {
-#if ODIN_INSPECTOR
- inNodeEditor = true;
-#endif
-
- // Unity specifically requires this to save/update any serial object.
- // serializedObject.Update(); must go at the start of an inspector gui, and
- // serializedObject.ApplyModifiedProperties(); goes at the end.
- serializedObject.Update();
- string[] excludes = { "m_Script", "graph", "position", "ports" };
-
-#if ODIN_INSPECTOR
- try
- {
-#if ODIN_INSPECTOR_3
- objectTree.BeginDraw( true );
-#else
- InspectorUtilities.BeginDrawPropertyTree(objectTree, true);
-#endif
- }
- catch ( ArgumentNullException )
- {
-#if ODIN_INSPECTOR_3
- objectTree.EndDraw();
-#else
- InspectorUtilities.EndDrawPropertyTree(objectTree);
-#endif
- NodeEditor.DestroyEditor(this.target);
- return;
- }
-
- GUIHelper.PushLabelWidth( 84 );
- objectTree.Draw( true );
-#if ODIN_INSPECTOR_3
- objectTree.EndDraw();
-#else
- InspectorUtilities.EndDrawPropertyTree(objectTree);
-#endif
- GUIHelper.PopLabelWidth();
-#else
-
- // Iterate through serialized properties and draw them like the Inspector (But with ports)
- SerializedProperty iterator = serializedObject.GetIterator();
- bool enterChildren = true;
- while (iterator.NextVisible(enterChildren)) {
- enterChildren = false;
- if (excludes.Contains(iterator.name)) continue;
- NodeEditorGUILayout.PropertyField(iterator, true);
- }
-#endif
-
- // Iterate through dynamic ports and draw them in the order in which they are serialized
- foreach (XNode.NodePort dynamicPort in target.DynamicPorts) {
- if (NodeEditorGUILayout.IsDynamicPortListPort(dynamicPort)) continue;
- NodeEditorGUILayout.PortField(dynamicPort);
- }
-
- serializedObject.ApplyModifiedProperties();
-
-#if ODIN_INSPECTOR
- // Call repaint so that the graph window elements respond properly to layout changes coming from Odin
- if (GUIHelper.RepaintRequested) {
- GUIHelper.ClearRepaintRequest();
- window.Repaint();
- }
-#endif
-
-#if ODIN_INSPECTOR
- inNodeEditor = false;
-#endif
- }
-
- public virtual int GetWidth() {
- Type type = target.GetType();
- int width;
- if (type.TryGetAttributeWidth(out width)) return width;
- else return 208;
- }
-
- /// Returns color for target node
- public virtual Color GetTint() {
- // Try get color from [NodeTint] attribute
- Type type = target.GetType();
- Color color;
- if (type.TryGetAttributeTint(out color)) return color;
- // Return default color (grey)
- else return NodeEditorPreferences.GetSettings().tintColor;
- }
-
- public virtual GUIStyle GetBodyStyle() {
- return NodeEditorResources.styles.nodeBody;
- }
-
- public virtual GUIStyle GetBodyHighlightStyle() {
- return NodeEditorResources.styles.nodeHighlight;
- }
-
- /// Override to display custom node header tooltips
- public virtual string GetHeaderTooltip() {
- return null;
- }
-
- /// Add items for the context menu when right-clicking this node. Override to add custom menu items.
- public virtual void AddContextMenuItems(GenericMenu menu) {
- bool canRemove = true;
- // Actions if only one node is selected
- if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
- XNode.Node node = Selection.activeObject as XNode.Node;
- menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node));
- menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode);
-
- canRemove = NodeGraphEditor.GetEditor(node.graph, NodeEditorWindow.current).CanRemove(node);
- }
-
- // Add actions to any number of selected nodes
- menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes);
- menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes);
-
- if (canRemove) menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
- else menu.AddItem(new GUIContent("Remove"), false, null);
-
- // Custom sctions if only one node is selected
- if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
- XNode.Node node = Selection.activeObject as XNode.Node;
- menu.AddCustomContextMenuItems(node);
- }
- }
-
- /// Rename the node asset. This will trigger a reimport of the node.
- public void Rename(string newName) {
- if (newName == null || newName.Trim() == "") newName = NodeEditorUtilities.NodeDefaultName(target.GetType());
- target.name = newName;
- OnRename();
- AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
- }
-
- /// Called after this node's name has changed.
- public virtual void OnRename() { }
-
- [AttributeUsage(AttributeTargets.Class)]
- public class CustomNodeEditorAttribute : Attribute,
- XNodeEditor.Internal.NodeEditorBase.INodeEditorAttrib {
- private Type inspectedType;
- /// Tells a NodeEditor which Node type it is an editor for
- /// Type that this editor can edit
- public CustomNodeEditorAttribute(Type inspectedType) {
- this.inspectedType = inspectedType;
- }
-
- public Type GetInspectedType() {
- return inspectedType;
- }
- }
- }
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+#if ODIN_INSPECTOR
+using Sirenix.OdinInspector.Editor;
+using Sirenix.Utilities;
+using Sirenix.Utilities.Editor;
+#endif
+#if UNITY_2019_1_OR_NEWER && USE_ADVANCED_GENERIC_MENU
+using GenericMenu = XNodeEditor.AdvancedGenericMenu;
+#endif
+
+namespace XNodeEditor {
+ /// Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes.
+ [CustomNodeEditor(typeof(XNode.Node))]
+ public class NodeEditor : XNodeEditor.Internal.NodeEditorBase {
+
+ /// Fires every whenever a node was modified through the editor
+ public static Action onUpdateNode;
+ public readonly static Dictionary portPositions = new Dictionary();
+
+#if ODIN_INSPECTOR
+ protected internal static bool inNodeEditor = false;
+#endif
+
+ public virtual void OnHeaderGUI() {
+ GUILayout.Label(target.name, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
+ }
+
+ /// Draws standard field editors for all public fields
+ public virtual void OnBodyGUI() {
+#if ODIN_INSPECTOR
+ inNodeEditor = true;
+#endif
+
+ // Unity specifically requires this to save/update any serial object.
+ // serializedObject.Update(); must go at the start of an inspector gui, and
+ // serializedObject.ApplyModifiedProperties(); goes at the end.
+ serializedObject.Update();
+ string[] excludes = { "m_Script", "graph", "position", "ports" };
+
+#if ODIN_INSPECTOR
+ try
+ {
+#if ODIN_INSPECTOR_3
+ objectTree.BeginDraw( true );
+#else
+ InspectorUtilities.BeginDrawPropertyTree(objectTree, true);
+#endif
+ }
+ catch ( ArgumentNullException )
+ {
+#if ODIN_INSPECTOR_3
+ objectTree.EndDraw();
+#else
+ InspectorUtilities.EndDrawPropertyTree(objectTree);
+#endif
+ NodeEditor.DestroyEditor(this.target);
+ return;
+ }
+
+ GUIHelper.PushLabelWidth( 84 );
+ objectTree.Draw( true );
+#if ODIN_INSPECTOR_3
+ objectTree.EndDraw();
+#else
+ InspectorUtilities.EndDrawPropertyTree(objectTree);
+#endif
+ GUIHelper.PopLabelWidth();
+#else
+
+ // Iterate through serialized properties and draw them like the Inspector (But with ports)
+ SerializedProperty iterator = serializedObject.GetIterator();
+ bool enterChildren = true;
+ while (iterator.NextVisible(enterChildren)) {
+ enterChildren = false;
+ if (excludes.Contains(iterator.name)) continue;
+ NodeEditorGUILayout.PropertyField(iterator, true);
+ }
+#endif
+
+ // Iterate through dynamic ports and draw them in the order in which they are serialized
+ foreach (XNode.NodePort dynamicPort in target.DynamicPorts) {
+ if (NodeEditorGUILayout.IsDynamicPortListPort(dynamicPort)) continue;
+ NodeEditorGUILayout.PortField(dynamicPort);
+ }
+
+ serializedObject.ApplyModifiedProperties();
+
+#if ODIN_INSPECTOR
+ // Call repaint so that the graph window elements respond properly to layout changes coming from Odin
+ if (GUIHelper.RepaintRequested) {
+ GUIHelper.ClearRepaintRequest();
+ window.Repaint();
+ }
+#endif
+
+#if ODIN_INSPECTOR
+ inNodeEditor = false;
+#endif
+ }
+
+ public virtual int GetWidth() {
+ Type type = target.GetType();
+ int width;
+ if (type.TryGetAttributeWidth(out width)) return width;
+ else return 208;
+ }
+
+ /// Returns color for target node
+ public virtual Color GetTint() {
+ // Try get color from [NodeTint] attribute
+ Type type = target.GetType();
+ Color color;
+ if (type.TryGetAttributeTint(out color)) return color;
+ // Return default color (grey)
+ else return NodeEditorPreferences.GetSettings().tintColor;
+ }
+
+ public virtual GUIStyle GetBodyStyle() {
+ return NodeEditorResources.styles.nodeBody;
+ }
+
+ public virtual GUIStyle GetBodyHighlightStyle() {
+ return NodeEditorResources.styles.nodeHighlight;
+ }
+
+ /// Override to display custom node header tooltips
+ public virtual string GetHeaderTooltip() {
+ return null;
+ }
+
+ /// Add items for the context menu when right-clicking this node. Override to add custom menu items.
+ public virtual void AddContextMenuItems(GenericMenu menu) {
+ bool canRemove = true;
+ // Actions if only one node is selected
+ if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
+ XNode.Node node = Selection.activeObject as XNode.Node;
+ menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node));
+ menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode);
+
+ canRemove = NodeGraphEditor.GetEditor(node.graph, NodeEditorWindow.current).CanRemove(node);
+ }
+
+ // Add actions to any number of selected nodes
+ menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes);
+ menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes);
+
+ if (canRemove) menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
+ else menu.AddItem(new GUIContent("Remove"), false, null);
+
+ // Custom sctions if only one node is selected
+ if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
+ XNode.Node node = Selection.activeObject as XNode.Node;
+ menu.AddCustomContextMenuItems(node);
+ }
+ }
+
+ /// Rename the node asset. This will trigger a reimport of the node.
+ public void Rename(string newName) {
+ if (newName == null || newName.Trim() == "") newName = NodeEditorUtilities.NodeDefaultName(target.GetType());
+ target.name = newName;
+ OnRename();
+ AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
+ }
+
+ /// Called after this node's name has changed.
+ public virtual void OnRename() { }
+
+ [AttributeUsage(AttributeTargets.Class)]
+ public class CustomNodeEditorAttribute : Attribute,
+ XNodeEditor.Internal.NodeEditorBase.INodeEditorAttrib {
+ private Type inspectedType;
+ /// Tells a NodeEditor which Node type it is an editor for
+ /// Type that this editor can edit
+ public CustomNodeEditorAttribute(Type inspectedType) {
+ this.inspectedType = inspectedType;
+ }
+
+ public Type GetInspectedType() {
+ return inspectedType;
+ }
+ }
+ }
}
\ No newline at end of file
diff --git a/Scripts/Editor/NodeEditor.cs.meta b/Editor/NodeEditor.cs.meta
similarity index 100%
rename from Scripts/Editor/NodeEditor.cs.meta
rename to Editor/NodeEditor.cs.meta
diff --git a/Scripts/Editor/NodeEditorAction.cs b/Editor/NodeEditorAction.cs
similarity index 98%
rename from Scripts/Editor/NodeEditorAction.cs
rename to Editor/NodeEditorAction.cs
index a9147f2..6b95e9d 100644
--- a/Scripts/Editor/NodeEditorAction.cs
+++ b/Editor/NodeEditorAction.cs
@@ -1,566 +1,566 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEditor;
-using UnityEngine;
-using XNodeEditor.Internal;
-#if UNITY_2019_1_OR_NEWER && USE_ADVANCED_GENERIC_MENU
-using GenericMenu = XNodeEditor.AdvancedGenericMenu;
-#endif
-
-namespace XNodeEditor {
- public partial class NodeEditorWindow {
- public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid }
- public static NodeActivity currentActivity = NodeActivity.Idle;
- public static bool isPanning { get; private set; }
- public static Vector2[] dragOffset;
-
- public static XNode.Node[] copyBuffer = null;
-
- public bool IsDraggingPort { get { return draggedOutput != null; } }
- public bool IsHoveringPort { get { return hoveredPort != null; } }
- public bool IsHoveringNode { get { return hoveredNode != null; } }
- public bool IsHoveringReroute { get { return hoveredReroute.port != null; } }
-
- /// Return the dragged port or null if not exist
- public XNode.NodePort DraggedOutputPort { get { XNode.NodePort result = draggedOutput; return result; } }
- /// Return the Hovered port or null if not exist
- public XNode.NodePort HoveredPort { get { XNode.NodePort result = hoveredPort; return result; } }
- /// Return the Hovered node or null if not exist
- public XNode.Node HoveredNode { get { XNode.Node result = hoveredNode; return result; } }
-
- private XNode.Node hoveredNode = null;
- [NonSerialized] public XNode.NodePort hoveredPort = null;
- [NonSerialized] private XNode.NodePort draggedOutput = null;
- [NonSerialized] private XNode.NodePort draggedOutputTarget = null;
- [NonSerialized] private XNode.NodePort autoConnectOutput = null;
- [NonSerialized] private List draggedOutputReroutes = new List();
-
- private RerouteReference hoveredReroute = new RerouteReference();
- public List selectedReroutes = new List();
- private Vector2 dragBoxStart;
- private UnityEngine.Object[] preBoxSelection;
- private RerouteReference[] preBoxSelectionReroute;
- private Rect selectionBox;
- private bool isDoubleClick = false;
- private Vector2 lastMousePosition;
- private float dragThreshold = 1f;
-
- public void Controls() {
- wantsMouseMove = true;
- Event e = Event.current;
- switch (e.type) {
- case EventType.DragUpdated:
- case EventType.DragPerform:
- DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
- if (e.type == EventType.DragPerform) {
- DragAndDrop.AcceptDrag();
- graphEditor.OnDropObjects(DragAndDrop.objectReferences);
- }
- break;
- case EventType.MouseMove:
- //Keyboard commands will not get correct mouse position from Event
- lastMousePosition = e.mousePosition;
- break;
- case EventType.ScrollWheel:
- float oldZoom = zoom;
- if (e.delta.y > 0) zoom += 0.1f * zoom;
- else zoom -= 0.1f * zoom;
- if (NodeEditorPreferences.GetSettings().zoomToMouse) panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset);
- break;
- case EventType.MouseDrag:
- if (e.button == 0) {
- if (IsDraggingPort) {
- // Set target even if we can't connect, so as to prevent auto-conn menu from opening erroneously
- if (IsHoveringPort && hoveredPort.IsInput && !draggedOutput.IsConnectedTo(hoveredPort)) {
- draggedOutputTarget = hoveredPort;
- } else {
- draggedOutputTarget = null;
- }
- Repaint();
- } else if (currentActivity == NodeActivity.HoldNode) {
- RecalculateDragOffsets(e);
- currentActivity = NodeActivity.DragNode;
- Repaint();
- }
- if (currentActivity == NodeActivity.DragNode) {
- // Holding ctrl inverts grid snap
- bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
- if (e.control) gridSnap = !gridSnap;
-
- Vector2 mousePos = WindowToGridPosition(e.mousePosition);
- // Move selected nodes with offset
- for (int i = 0; i < Selection.objects.Length; i++) {
- if (Selection.objects[i] is XNode.Node) {
- XNode.Node node = Selection.objects[i] as XNode.Node;
- Undo.RecordObject(node, "Moved Node");
- Vector2 initial = node.position;
- node.position = mousePos + dragOffset[i];
- if (gridSnap) {
- node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8;
- node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8;
- }
-
- // Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame.
- Vector2 offset = node.position - initial;
- if (offset.sqrMagnitude > 0) {
- foreach (XNode.NodePort output in node.Outputs) {
- Rect rect;
- if (portConnectionPoints.TryGetValue(output, out rect)) {
- rect.position += offset;
- portConnectionPoints[output] = rect;
- }
- }
-
- foreach (XNode.NodePort input in node.Inputs) {
- Rect rect;
- if (portConnectionPoints.TryGetValue(input, out rect)) {
- rect.position += offset;
- portConnectionPoints[input] = rect;
- }
- }
- }
- }
- }
- // Move selected reroutes with offset
- for (int i = 0; i < selectedReroutes.Count; i++) {
- Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
- if (gridSnap) {
- pos.x = (Mathf.Round(pos.x / 16) * 16);
- pos.y = (Mathf.Round(pos.y / 16) * 16);
- }
- selectedReroutes[i].SetPoint(pos);
- }
- Repaint();
- } else if (currentActivity == NodeActivity.HoldGrid) {
- currentActivity = NodeActivity.DragGrid;
- preBoxSelection = Selection.objects;
- preBoxSelectionReroute = selectedReroutes.ToArray();
- dragBoxStart = WindowToGridPosition(e.mousePosition);
- Repaint();
- } else if (currentActivity == NodeActivity.DragGrid) {
- Vector2 boxStartPos = GridToWindowPosition(dragBoxStart);
- Vector2 boxSize = e.mousePosition - boxStartPos;
- if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
- if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
- selectionBox = new Rect(boxStartPos, boxSize);
- Repaint();
- }
- } else if (e.button == 1 || e.button == 2) {
- //check drag threshold for larger screens
- if (e.delta.magnitude > dragThreshold) {
- panOffset += e.delta * zoom;
- isPanning = true;
- }
- }
- break;
- case EventType.MouseDown:
- Repaint();
- if (e.button == 0) {
- draggedOutputReroutes.Clear();
-
- if (IsHoveringPort) {
- if (hoveredPort.IsOutput) {
- draggedOutput = hoveredPort;
- autoConnectOutput = hoveredPort;
- } else {
- hoveredPort.VerifyConnections();
- autoConnectOutput = null;
- if (hoveredPort.IsConnected) {
- XNode.Node node = hoveredPort.node;
- XNode.NodePort output = hoveredPort.Connection;
- int outputConnectionIndex = output.GetConnectionIndex(hoveredPort);
- draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex);
- hoveredPort.Disconnect(output);
- draggedOutput = output;
- draggedOutputTarget = hoveredPort;
- if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
- }
- }
- } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
- // If mousedown on node header, select or deselect
- if (!Selection.Contains(hoveredNode)) {
- SelectNode(hoveredNode, e.control || e.shift);
- if (!e.control && !e.shift) selectedReroutes.Clear();
- } else if (e.control || e.shift) DeselectNode(hoveredNode);
-
- // Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown.
- isDoubleClick = (e.clickCount == 2);
-
- e.Use();
- currentActivity = NodeActivity.HoldNode;
- } else if (IsHoveringReroute) {
- // If reroute isn't selected
- if (!selectedReroutes.Contains(hoveredReroute)) {
- // Add it
- if (e.control || e.shift) selectedReroutes.Add(hoveredReroute);
- // Select it
- else {
- selectedReroutes = new List() { hoveredReroute };
- Selection.activeObject = null;
- }
-
- }
- // Deselect
- else if (e.control || e.shift) selectedReroutes.Remove(hoveredReroute);
- e.Use();
- currentActivity = NodeActivity.HoldNode;
- }
- // If mousedown on grid background, deselect all
- else if (!IsHoveringNode) {
- currentActivity = NodeActivity.HoldGrid;
- if (!e.control && !e.shift) {
- selectedReroutes.Clear();
- Selection.activeObject = null;
- }
- }
- }
- break;
- case EventType.MouseUp:
- if (e.button == 0) {
- //Port drag release
- if (IsDraggingPort) {
- // If connection is valid, save it
- if (draggedOutputTarget != null && graphEditor.CanConnect(draggedOutput, draggedOutputTarget)) {
- XNode.Node node = draggedOutputTarget.node;
- if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
-
- // ConnectionIndex can be -1 if the connection is removed instantly after creation
- int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget);
- if (connectionIndex != -1) {
- draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes);
- if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
- EditorUtility.SetDirty(graph);
- }
- }
- // Open context menu for auto-connection if there is no target node
- else if (draggedOutputTarget == null && NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null) {
- GenericMenu menu = new GenericMenu();
- graphEditor.AddContextMenuItems(menu, draggedOutput.ValueType);
- menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
- }
- //Release dragged connection
- draggedOutput = null;
- draggedOutputTarget = null;
- EditorUtility.SetDirty(graph);
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- } else if (currentActivity == NodeActivity.DragNode) {
- IEnumerable nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node);
- foreach (XNode.Node node in nodes) EditorUtility.SetDirty(node);
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- } else if (!IsHoveringNode) {
- // If click outside node, release field focus
- if (!isPanning) {
- EditorGUI.FocusTextInControl(null);
- EditorGUIUtility.editingTextField = false;
- }
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
-
- // If click node header, select it.
- if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) {
- selectedReroutes.Clear();
- SelectNode(hoveredNode, false);
-
- // Double click to center node
- if (isDoubleClick) {
- Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero;
- panOffset = -hoveredNode.position - nodeDimension;
- }
- }
-
- // If click reroute, select it.
- if (IsHoveringReroute && !(e.control || e.shift)) {
- selectedReroutes = new List() { hoveredReroute };
- Selection.activeObject = null;
- }
-
- Repaint();
- currentActivity = NodeActivity.Idle;
- } else if (e.button == 1 || e.button == 2) {
- if (!isPanning) {
- if (IsDraggingPort) {
- draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition));
- } else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) {
- selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint());
- selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1);
- } else if (IsHoveringReroute) {
- ShowRerouteContextMenu(hoveredReroute);
- } else if (IsHoveringPort) {
- ShowPortContextMenu(hoveredPort);
- } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
- if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
- autoConnectOutput = null;
- GenericMenu menu = new GenericMenu();
- NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
- menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
- e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
- } else if (!IsHoveringNode) {
- autoConnectOutput = null;
- GenericMenu menu = new GenericMenu();
- graphEditor.AddContextMenuItems(menu);
- menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
- }
- }
- isPanning = false;
- }
- // Reset DoubleClick
- isDoubleClick = false;
- break;
- case EventType.KeyDown:
- if (EditorGUIUtility.editingTextField || GUIUtility.keyboardControl != 0) break;
- else if (e.keyCode == KeyCode.F) Home();
- if (NodeEditorUtilities.IsMac()) {
- if (e.keyCode == KeyCode.Return) RenameSelectedNode();
- } else {
- if (e.keyCode == KeyCode.F2) RenameSelectedNode();
- }
- if (e.keyCode == KeyCode.A) {
- if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node))) {
- foreach (XNode.Node node in graph.nodes) {
- DeselectNode(node);
- }
- } else {
- foreach (XNode.Node node in graph.nodes) {
- SelectNode(node, true);
- }
- }
- Repaint();
- }
- break;
- case EventType.ValidateCommand:
- case EventType.ExecuteCommand:
- if (e.commandName == "SoftDelete") {
- if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
- e.Use();
- } else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete") {
- if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
- e.Use();
- } else if (e.commandName == "Duplicate") {
- if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
- e.Use();
- } else if (e.commandName == "Copy") {
- if (!EditorGUIUtility.editingTextField) {
- if (e.type == EventType.ExecuteCommand) CopySelectedNodes();
- e.Use();
- }
- } else if (e.commandName == "Paste") {
- if (!EditorGUIUtility.editingTextField) {
- if (e.type == EventType.ExecuteCommand) PasteNodes(WindowToGridPosition(lastMousePosition));
- e.Use();
- }
- }
- Repaint();
- break;
- case EventType.Ignore:
- // If release mouse outside window
- if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) {
- Repaint();
- currentActivity = NodeActivity.Idle;
- }
- break;
- }
- }
-
- private void RecalculateDragOffsets(Event current) {
- dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
- // Selected nodes
- for (int i = 0; i < Selection.objects.Length; i++) {
- if (Selection.objects[i] is XNode.Node) {
- XNode.Node node = Selection.objects[i] as XNode.Node;
- dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition);
- }
- }
-
- // Selected reroutes
- for (int i = 0; i < selectedReroutes.Count; i++) {
- dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition);
- }
- }
-
- /// Puts all selected nodes in focus. If no nodes are present, resets view and zoom to to origin
- public void Home() {
- var nodes = Selection.objects.Where(o => o is XNode.Node).Cast().ToList();
- if (nodes.Count > 0) {
- Vector2 minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
- Vector2 maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y)));
- panOffset = -(minPos + (maxPos - minPos) / 2f);
- } else {
- zoom = 2;
- panOffset = Vector2.zero;
- }
- }
-
- /// Remove nodes in the graph in Selection.objects
- public void RemoveSelectedNodes() {
- // We need to delete reroutes starting at the highest point index to avoid shifting indices
- selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList();
- for (int i = 0; i < selectedReroutes.Count; i++) {
- selectedReroutes[i].RemovePoint();
- }
- selectedReroutes.Clear();
- foreach (UnityEngine.Object item in Selection.objects) {
- if (item is XNode.Node) {
- XNode.Node node = item as XNode.Node;
- graphEditor.RemoveNode(node);
- }
- }
- }
-
- /// Initiate a rename on the currently selected node
- public void RenameSelectedNode() {
- if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
- XNode.Node node = Selection.activeObject as XNode.Node;
- Vector2 size;
- if (nodeSizes.TryGetValue(node, out size)) {
- RenamePopup.Show(Selection.activeObject, size.x);
- } else {
- RenamePopup.Show(Selection.activeObject);
- }
- }
- }
-
- /// Draw this node on top of other nodes by placing it last in the graph.nodes list
- public void MoveNodeToTop(XNode.Node node) {
- int index;
- while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
- graph.nodes[index] = graph.nodes[index + 1];
- graph.nodes[index + 1] = node;
- }
- }
-
- /// Duplicate selected nodes and select the duplicates
- public void DuplicateSelectedNodes() {
- // Get selected nodes which are part of this graph
- XNode.Node[] selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
- if (selectedNodes == null || selectedNodes.Length == 0) return;
- // Get top left node position
- Vector2 topLeftNode = selectedNodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
- InsertDuplicateNodes(selectedNodes, topLeftNode + new Vector2(30, 30));
- }
-
- public void CopySelectedNodes() {
- copyBuffer = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
- }
-
- public void PasteNodes(Vector2 pos) {
- InsertDuplicateNodes(copyBuffer, pos);
- }
-
- private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) {
- if (nodes == null || nodes.Length == 0) return;
-
- // Get top-left node
- Vector2 topLeftNode = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
- Vector2 offset = topLeft - topLeftNode;
-
- UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length];
- Dictionary substitutes = new Dictionary();
- for (int i = 0; i < nodes.Length; i++) {
- XNode.Node srcNode = nodes[i];
- if (srcNode == null) continue;
-
- // Check if user is allowed to add more of given node type
- XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
- Type nodeType = srcNode.GetType();
- if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib)) {
- int typeCount = graph.nodes.Count(x => x.GetType() == nodeType);
- if (typeCount >= disallowAttrib.max) continue;
- }
-
- XNode.Node newNode = graphEditor.CopyNode(srcNode);
- substitutes.Add(srcNode, newNode);
- newNode.position = srcNode.position + offset;
- newNodes[i] = newNode;
- }
-
- // Walk through the selected nodes again, recreate connections, using the new nodes
- for (int i = 0; i < nodes.Length; i++) {
- XNode.Node srcNode = nodes[i];
- if (srcNode == null) continue;
- foreach (XNode.NodePort port in srcNode.Ports) {
- for (int c = 0; c < port.ConnectionCount; c++) {
- XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
- XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
-
- XNode.Node newNodeIn, newNodeOut;
- if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
- newNodeIn.UpdatePorts();
- newNodeOut.UpdatePorts();
- inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
- outputPort = newNodeOut.GetOutputPort(outputPort.fieldName);
- }
- if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort);
- }
- }
- }
- EditorUtility.SetDirty(graph);
- // Select the new nodes
- Selection.objects = newNodes;
- }
-
- /// Draw a connection as we are dragging it
- public void DrawDraggedConnection() {
- if (IsDraggingPort) {
- Gradient gradient = graphEditor.GetNoodleGradient(draggedOutput, null);
- float thickness = graphEditor.GetNoodleThickness(draggedOutput, null);
- NoodlePath path = graphEditor.GetNoodlePath(draggedOutput, null);
- NoodleStroke stroke = graphEditor.GetNoodleStroke(draggedOutput, null);
-
- Rect fromRect;
- if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return;
- List gridPoints = new List();
- gridPoints.Add(fromRect.center);
- for (int i = 0; i < draggedOutputReroutes.Count; i++) {
- gridPoints.Add(draggedOutputReroutes[i]);
- }
- if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
- else gridPoints.Add(WindowToGridPosition(Event.current.mousePosition));
-
- DrawNoodle(gradient, path, stroke, thickness, gridPoints);
-
- GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(draggedOutput);
- Color bgcol = Color.black;
- Color frcol = gradient.colorKeys[0].color;
- bgcol.a = 0.6f;
- frcol.a = 0.6f;
-
- // Loop through reroute points again and draw the points
- for (int i = 0; i < draggedOutputReroutes.Count; i++) {
- // Draw reroute point at position
- Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16));
- rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8);
- rect = GridToWindowRect(rect);
-
- NodeEditorGUILayout.DrawPortHandle(rect, bgcol, frcol, portStyle.normal.background, portStyle.active.background);
- }
- }
- }
-
- bool IsHoveringTitle(XNode.Node node) {
- Vector2 mousePos = Event.current.mousePosition;
- //Get node position
- Vector2 nodePos = GridToWindowPosition(node.position);
- float width;
- Vector2 size;
- if (nodeSizes.TryGetValue(node, out size)) width = size.x;
- else width = 200;
- Rect windowRect = new Rect(nodePos, new Vector2(width / zoom, 30 / zoom));
- return windowRect.Contains(mousePos);
- }
-
- /// Attempt to connect dragged output to target node
- public void AutoConnect(XNode.Node node) {
- if (autoConnectOutput == null) return;
-
- // Find compatible input port
- XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && graphEditor.CanConnect(autoConnectOutput, x));
- if (inputPort != null) autoConnectOutput.Connect(inputPort);
-
- // Save changes
- EditorUtility.SetDirty(graph);
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- autoConnectOutput = null;
- }
- }
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+using XNodeEditor.Internal;
+#if UNITY_2019_1_OR_NEWER && USE_ADVANCED_GENERIC_MENU
+using GenericMenu = XNodeEditor.AdvancedGenericMenu;
+#endif
+
+namespace XNodeEditor {
+ public partial class NodeEditorWindow {
+ public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid }
+ public static NodeActivity currentActivity = NodeActivity.Idle;
+ public static bool isPanning { get; private set; }
+ public static Vector2[] dragOffset;
+
+ public static XNode.Node[] copyBuffer = null;
+
+ public bool IsDraggingPort { get { return draggedOutput != null; } }
+ public bool IsHoveringPort { get { return hoveredPort != null; } }
+ public bool IsHoveringNode { get { return hoveredNode != null; } }
+ public bool IsHoveringReroute { get { return hoveredReroute.port != null; } }
+
+ /// Return the dragged port or null if not exist
+ public XNode.NodePort DraggedOutputPort { get { XNode.NodePort result = draggedOutput; return result; } }
+ /// Return the Hovered port or null if not exist
+ public XNode.NodePort HoveredPort { get { XNode.NodePort result = hoveredPort; return result; } }
+ /// Return the Hovered node or null if not exist
+ public XNode.Node HoveredNode { get { XNode.Node result = hoveredNode; return result; } }
+
+ private XNode.Node hoveredNode = null;
+ [NonSerialized] public XNode.NodePort hoveredPort = null;
+ [NonSerialized] private XNode.NodePort draggedOutput = null;
+ [NonSerialized] private XNode.NodePort draggedOutputTarget = null;
+ [NonSerialized] private XNode.NodePort autoConnectOutput = null;
+ [NonSerialized] private List draggedOutputReroutes = new List();
+
+ private RerouteReference hoveredReroute = new RerouteReference();
+ public List selectedReroutes = new List();
+ private Vector2 dragBoxStart;
+ private UnityEngine.Object[] preBoxSelection;
+ private RerouteReference[] preBoxSelectionReroute;
+ private Rect selectionBox;
+ private bool isDoubleClick = false;
+ private Vector2 lastMousePosition;
+ private float dragThreshold = 1f;
+
+ public void Controls() {
+ wantsMouseMove = true;
+ Event e = Event.current;
+ switch (e.type) {
+ case EventType.DragUpdated:
+ case EventType.DragPerform:
+ DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
+ if (e.type == EventType.DragPerform) {
+ DragAndDrop.AcceptDrag();
+ graphEditor.OnDropObjects(DragAndDrop.objectReferences);
+ }
+ break;
+ case EventType.MouseMove:
+ //Keyboard commands will not get correct mouse position from Event
+ lastMousePosition = e.mousePosition;
+ break;
+ case EventType.ScrollWheel:
+ float oldZoom = zoom;
+ if (e.delta.y > 0) zoom += 0.1f * zoom;
+ else zoom -= 0.1f * zoom;
+ if (NodeEditorPreferences.GetSettings().zoomToMouse) panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset);
+ break;
+ case EventType.MouseDrag:
+ if (e.button == 0) {
+ if (IsDraggingPort) {
+ // Set target even if we can't connect, so as to prevent auto-conn menu from opening erroneously
+ if (IsHoveringPort && hoveredPort.IsInput && !draggedOutput.IsConnectedTo(hoveredPort)) {
+ draggedOutputTarget = hoveredPort;
+ } else {
+ draggedOutputTarget = null;
+ }
+ Repaint();
+ } else if (currentActivity == NodeActivity.HoldNode) {
+ RecalculateDragOffsets(e);
+ currentActivity = NodeActivity.DragNode;
+ Repaint();
+ }
+ if (currentActivity == NodeActivity.DragNode) {
+ // Holding ctrl inverts grid snap
+ bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
+ if (e.control) gridSnap = !gridSnap;
+
+ Vector2 mousePos = WindowToGridPosition(e.mousePosition);
+ // Move selected nodes with offset
+ for (int i = 0; i < Selection.objects.Length; i++) {
+ if (Selection.objects[i] is XNode.Node) {
+ XNode.Node node = Selection.objects[i] as XNode.Node;
+ Undo.RecordObject(node, "Moved Node");
+ Vector2 initial = node.position;
+ node.position = mousePos + dragOffset[i];
+ if (gridSnap) {
+ node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8;
+ node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8;
+ }
+
+ // Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame.
+ Vector2 offset = node.position - initial;
+ if (offset.sqrMagnitude > 0) {
+ foreach (XNode.NodePort output in node.Outputs) {
+ Rect rect;
+ if (portConnectionPoints.TryGetValue(output, out rect)) {
+ rect.position += offset;
+ portConnectionPoints[output] = rect;
+ }
+ }
+
+ foreach (XNode.NodePort input in node.Inputs) {
+ Rect rect;
+ if (portConnectionPoints.TryGetValue(input, out rect)) {
+ rect.position += offset;
+ portConnectionPoints[input] = rect;
+ }
+ }
+ }
+ }
+ }
+ // Move selected reroutes with offset
+ for (int i = 0; i < selectedReroutes.Count; i++) {
+ Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
+ if (gridSnap) {
+ pos.x = (Mathf.Round(pos.x / 16) * 16);
+ pos.y = (Mathf.Round(pos.y / 16) * 16);
+ }
+ selectedReroutes[i].SetPoint(pos);
+ }
+ Repaint();
+ } else if (currentActivity == NodeActivity.HoldGrid) {
+ currentActivity = NodeActivity.DragGrid;
+ preBoxSelection = Selection.objects;
+ preBoxSelectionReroute = selectedReroutes.ToArray();
+ dragBoxStart = WindowToGridPosition(e.mousePosition);
+ Repaint();
+ } else if (currentActivity == NodeActivity.DragGrid) {
+ Vector2 boxStartPos = GridToWindowPosition(dragBoxStart);
+ Vector2 boxSize = e.mousePosition - boxStartPos;
+ if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
+ if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
+ selectionBox = new Rect(boxStartPos, boxSize);
+ Repaint();
+ }
+ } else if (e.button == 1 || e.button == 2) {
+ //check drag threshold for larger screens
+ if (e.delta.magnitude > dragThreshold) {
+ panOffset += e.delta * zoom;
+ isPanning = true;
+ }
+ }
+ break;
+ case EventType.MouseDown:
+ Repaint();
+ if (e.button == 0) {
+ draggedOutputReroutes.Clear();
+
+ if (IsHoveringPort) {
+ if (hoveredPort.IsOutput) {
+ draggedOutput = hoveredPort;
+ autoConnectOutput = hoveredPort;
+ } else {
+ hoveredPort.VerifyConnections();
+ autoConnectOutput = null;
+ if (hoveredPort.IsConnected) {
+ XNode.Node node = hoveredPort.node;
+ XNode.NodePort output = hoveredPort.Connection;
+ int outputConnectionIndex = output.GetConnectionIndex(hoveredPort);
+ draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex);
+ hoveredPort.Disconnect(output);
+ draggedOutput = output;
+ draggedOutputTarget = hoveredPort;
+ if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
+ }
+ }
+ } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
+ // If mousedown on node header, select or deselect
+ if (!Selection.Contains(hoveredNode)) {
+ SelectNode(hoveredNode, e.control || e.shift);
+ if (!e.control && !e.shift) selectedReroutes.Clear();
+ } else if (e.control || e.shift) DeselectNode(hoveredNode);
+
+ // Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown.
+ isDoubleClick = (e.clickCount == 2);
+
+ e.Use();
+ currentActivity = NodeActivity.HoldNode;
+ } else if (IsHoveringReroute) {
+ // If reroute isn't selected
+ if (!selectedReroutes.Contains(hoveredReroute)) {
+ // Add it
+ if (e.control || e.shift) selectedReroutes.Add(hoveredReroute);
+ // Select it
+ else {
+ selectedReroutes = new List() { hoveredReroute };
+ Selection.activeObject = null;
+ }
+
+ }
+ // Deselect
+ else if (e.control || e.shift) selectedReroutes.Remove(hoveredReroute);
+ e.Use();
+ currentActivity = NodeActivity.HoldNode;
+ }
+ // If mousedown on grid background, deselect all
+ else if (!IsHoveringNode) {
+ currentActivity = NodeActivity.HoldGrid;
+ if (!e.control && !e.shift) {
+ selectedReroutes.Clear();
+ Selection.activeObject = null;
+ }
+ }
+ }
+ break;
+ case EventType.MouseUp:
+ if (e.button == 0) {
+ //Port drag release
+ if (IsDraggingPort) {
+ // If connection is valid, save it
+ if (draggedOutputTarget != null && graphEditor.CanConnect(draggedOutput, draggedOutputTarget)) {
+ XNode.Node node = draggedOutputTarget.node;
+ if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
+
+ // ConnectionIndex can be -1 if the connection is removed instantly after creation
+ int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget);
+ if (connectionIndex != -1) {
+ draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes);
+ if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
+ EditorUtility.SetDirty(graph);
+ }
+ }
+ // Open context menu for auto-connection if there is no target node
+ else if (draggedOutputTarget == null && NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null) {
+ GenericMenu menu = new GenericMenu();
+ graphEditor.AddContextMenuItems(menu, draggedOutput.ValueType);
+ menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ }
+ //Release dragged connection
+ draggedOutput = null;
+ draggedOutputTarget = null;
+ EditorUtility.SetDirty(graph);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ } else if (currentActivity == NodeActivity.DragNode) {
+ IEnumerable nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node);
+ foreach (XNode.Node node in nodes) EditorUtility.SetDirty(node);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ } else if (!IsHoveringNode) {
+ // If click outside node, release field focus
+ if (!isPanning) {
+ EditorGUI.FocusTextInControl(null);
+ EditorGUIUtility.editingTextField = false;
+ }
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ // If click node header, select it.
+ if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) {
+ selectedReroutes.Clear();
+ SelectNode(hoveredNode, false);
+
+ // Double click to center node
+ if (isDoubleClick) {
+ Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero;
+ panOffset = -hoveredNode.position - nodeDimension;
+ }
+ }
+
+ // If click reroute, select it.
+ if (IsHoveringReroute && !(e.control || e.shift)) {
+ selectedReroutes = new List() { hoveredReroute };
+ Selection.activeObject = null;
+ }
+
+ Repaint();
+ currentActivity = NodeActivity.Idle;
+ } else if (e.button == 1 || e.button == 2) {
+ if (!isPanning) {
+ if (IsDraggingPort) {
+ draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition));
+ } else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) {
+ selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint());
+ selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1);
+ } else if (IsHoveringReroute) {
+ ShowRerouteContextMenu(hoveredReroute);
+ } else if (IsHoveringPort) {
+ ShowPortContextMenu(hoveredPort);
+ } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
+ if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
+ autoConnectOutput = null;
+ GenericMenu menu = new GenericMenu();
+ NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
+ menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
+ } else if (!IsHoveringNode) {
+ autoConnectOutput = null;
+ GenericMenu menu = new GenericMenu();
+ graphEditor.AddContextMenuItems(menu);
+ menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ }
+ }
+ isPanning = false;
+ }
+ // Reset DoubleClick
+ isDoubleClick = false;
+ break;
+ case EventType.KeyDown:
+ if (EditorGUIUtility.editingTextField || GUIUtility.keyboardControl != 0) break;
+ else if (e.keyCode == KeyCode.F) Home();
+ if (NodeEditorUtilities.IsMac()) {
+ if (e.keyCode == KeyCode.Return) RenameSelectedNode();
+ } else {
+ if (e.keyCode == KeyCode.F2) RenameSelectedNode();
+ }
+ if (e.keyCode == KeyCode.A) {
+ if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node))) {
+ foreach (XNode.Node node in graph.nodes) {
+ DeselectNode(node);
+ }
+ } else {
+ foreach (XNode.Node node in graph.nodes) {
+ SelectNode(node, true);
+ }
+ }
+ Repaint();
+ }
+ break;
+ case EventType.ValidateCommand:
+ case EventType.ExecuteCommand:
+ if (e.commandName == "SoftDelete") {
+ if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
+ e.Use();
+ } else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete") {
+ if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
+ e.Use();
+ } else if (e.commandName == "Duplicate") {
+ if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
+ e.Use();
+ } else if (e.commandName == "Copy") {
+ if (!EditorGUIUtility.editingTextField) {
+ if (e.type == EventType.ExecuteCommand) CopySelectedNodes();
+ e.Use();
+ }
+ } else if (e.commandName == "Paste") {
+ if (!EditorGUIUtility.editingTextField) {
+ if (e.type == EventType.ExecuteCommand) PasteNodes(WindowToGridPosition(lastMousePosition));
+ e.Use();
+ }
+ }
+ Repaint();
+ break;
+ case EventType.Ignore:
+ // If release mouse outside window
+ if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) {
+ Repaint();
+ currentActivity = NodeActivity.Idle;
+ }
+ break;
+ }
+ }
+
+ private void RecalculateDragOffsets(Event current) {
+ dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
+ // Selected nodes
+ for (int i = 0; i < Selection.objects.Length; i++) {
+ if (Selection.objects[i] is XNode.Node) {
+ XNode.Node node = Selection.objects[i] as XNode.Node;
+ dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition);
+ }
+ }
+
+ // Selected reroutes
+ for (int i = 0; i < selectedReroutes.Count; i++) {
+ dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition);
+ }
+ }
+
+ /// Puts all selected nodes in focus. If no nodes are present, resets view and zoom to to origin
+ public void Home() {
+ var nodes = Selection.objects.Where(o => o is XNode.Node).Cast().ToList();
+ if (nodes.Count > 0) {
+ Vector2 minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
+ Vector2 maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y)));
+ panOffset = -(minPos + (maxPos - minPos) / 2f);
+ } else {
+ zoom = 2;
+ panOffset = Vector2.zero;
+ }
+ }
+
+ /// Remove nodes in the graph in Selection.objects
+ public void RemoveSelectedNodes() {
+ // We need to delete reroutes starting at the highest point index to avoid shifting indices
+ selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList();
+ for (int i = 0; i < selectedReroutes.Count; i++) {
+ selectedReroutes[i].RemovePoint();
+ }
+ selectedReroutes.Clear();
+ foreach (UnityEngine.Object item in Selection.objects) {
+ if (item is XNode.Node) {
+ XNode.Node node = item as XNode.Node;
+ graphEditor.RemoveNode(node);
+ }
+ }
+ }
+
+ /// Initiate a rename on the currently selected node
+ public void RenameSelectedNode() {
+ if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
+ XNode.Node node = Selection.activeObject as XNode.Node;
+ Vector2 size;
+ if (nodeSizes.TryGetValue(node, out size)) {
+ RenamePopup.Show(Selection.activeObject, size.x);
+ } else {
+ RenamePopup.Show(Selection.activeObject);
+ }
+ }
+ }
+
+ /// Draw this node on top of other nodes by placing it last in the graph.nodes list
+ public void MoveNodeToTop(XNode.Node node) {
+ int index;
+ while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
+ graph.nodes[index] = graph.nodes[index + 1];
+ graph.nodes[index + 1] = node;
+ }
+ }
+
+ /// Duplicate selected nodes and select the duplicates
+ public void DuplicateSelectedNodes() {
+ // Get selected nodes which are part of this graph
+ XNode.Node[] selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
+ if (selectedNodes == null || selectedNodes.Length == 0) return;
+ // Get top left node position
+ Vector2 topLeftNode = selectedNodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
+ InsertDuplicateNodes(selectedNodes, topLeftNode + new Vector2(30, 30));
+ }
+
+ public void CopySelectedNodes() {
+ copyBuffer = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
+ }
+
+ public void PasteNodes(Vector2 pos) {
+ InsertDuplicateNodes(copyBuffer, pos);
+ }
+
+ private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) {
+ if (nodes == null || nodes.Length == 0) return;
+
+ // Get top-left node
+ Vector2 topLeftNode = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
+ Vector2 offset = topLeft - topLeftNode;
+
+ UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length];
+ Dictionary substitutes = new Dictionary();
+ for (int i = 0; i < nodes.Length; i++) {
+ XNode.Node srcNode = nodes[i];
+ if (srcNode == null) continue;
+
+ // Check if user is allowed to add more of given node type
+ XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
+ Type nodeType = srcNode.GetType();
+ if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib)) {
+ int typeCount = graph.nodes.Count(x => x.GetType() == nodeType);
+ if (typeCount >= disallowAttrib.max) continue;
+ }
+
+ XNode.Node newNode = graphEditor.CopyNode(srcNode);
+ substitutes.Add(srcNode, newNode);
+ newNode.position = srcNode.position + offset;
+ newNodes[i] = newNode;
+ }
+
+ // Walk through the selected nodes again, recreate connections, using the new nodes
+ for (int i = 0; i < nodes.Length; i++) {
+ XNode.Node srcNode = nodes[i];
+ if (srcNode == null) continue;
+ foreach (XNode.NodePort port in srcNode.Ports) {
+ for (int c = 0; c < port.ConnectionCount; c++) {
+ XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
+ XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
+
+ XNode.Node newNodeIn, newNodeOut;
+ if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
+ newNodeIn.UpdatePorts();
+ newNodeOut.UpdatePorts();
+ inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
+ outputPort = newNodeOut.GetOutputPort(outputPort.fieldName);
+ }
+ if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort);
+ }
+ }
+ }
+ EditorUtility.SetDirty(graph);
+ // Select the new nodes
+ Selection.objects = newNodes;
+ }
+
+ /// Draw a connection as we are dragging it
+ public void DrawDraggedConnection() {
+ if (IsDraggingPort) {
+ Gradient gradient = graphEditor.GetNoodleGradient(draggedOutput, null);
+ float thickness = graphEditor.GetNoodleThickness(draggedOutput, null);
+ NoodlePath path = graphEditor.GetNoodlePath(draggedOutput, null);
+ NoodleStroke stroke = graphEditor.GetNoodleStroke(draggedOutput, null);
+
+ Rect fromRect;
+ if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return;
+ List gridPoints = new List();
+ gridPoints.Add(fromRect.center);
+ for (int i = 0; i < draggedOutputReroutes.Count; i++) {
+ gridPoints.Add(draggedOutputReroutes[i]);
+ }
+ if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
+ else gridPoints.Add(WindowToGridPosition(Event.current.mousePosition));
+
+ DrawNoodle(gradient, path, stroke, thickness, gridPoints);
+
+ GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(draggedOutput);
+ Color bgcol = Color.black;
+ Color frcol = gradient.colorKeys[0].color;
+ bgcol.a = 0.6f;
+ frcol.a = 0.6f;
+
+ // Loop through reroute points again and draw the points
+ for (int i = 0; i < draggedOutputReroutes.Count; i++) {
+ // Draw reroute point at position
+ Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16));
+ rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8);
+ rect = GridToWindowRect(rect);
+
+ NodeEditorGUILayout.DrawPortHandle(rect, bgcol, frcol, portStyle.normal.background, portStyle.active.background);
+ }
+ }
+ }
+
+ bool IsHoveringTitle(XNode.Node node) {
+ Vector2 mousePos = Event.current.mousePosition;
+ //Get node position
+ Vector2 nodePos = GridToWindowPosition(node.position);
+ float width;
+ Vector2 size;
+ if (nodeSizes.TryGetValue(node, out size)) width = size.x;
+ else width = 200;
+ Rect windowRect = new Rect(nodePos, new Vector2(width / zoom, 30 / zoom));
+ return windowRect.Contains(mousePos);
+ }
+
+ /// Attempt to connect dragged output to target node
+ public void AutoConnect(XNode.Node node) {
+ if (autoConnectOutput == null) return;
+
+ // Find compatible input port
+ XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && graphEditor.CanConnect(autoConnectOutput, x));
+ if (inputPort != null) autoConnectOutput.Connect(inputPort);
+
+ // Save changes
+ EditorUtility.SetDirty(graph);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ autoConnectOutput = null;
+ }
+ }
}
\ No newline at end of file
diff --git a/Scripts/Editor/NodeEditorAction.cs.meta b/Editor/NodeEditorAction.cs.meta
similarity index 100%
rename from Scripts/Editor/NodeEditorAction.cs.meta
rename to Editor/NodeEditorAction.cs.meta
diff --git a/Scripts/Editor/NodeEditorAssetModProcessor.cs b/Editor/NodeEditorAssetModProcessor.cs
similarity index 100%
rename from Scripts/Editor/NodeEditorAssetModProcessor.cs
rename to Editor/NodeEditorAssetModProcessor.cs
diff --git a/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta b/Editor/NodeEditorAssetModProcessor.cs.meta
similarity index 100%
rename from Scripts/Editor/NodeEditorAssetModProcessor.cs.meta
rename to Editor/NodeEditorAssetModProcessor.cs.meta
diff --git a/Scripts/Editor/NodeEditorBase.cs b/Editor/NodeEditorBase.cs
similarity index 100%
rename from Scripts/Editor/NodeEditorBase.cs
rename to Editor/NodeEditorBase.cs
diff --git a/Scripts/Editor/NodeEditorBase.cs.meta b/Editor/NodeEditorBase.cs.meta
similarity index 100%
rename from Scripts/Editor/NodeEditorBase.cs.meta
rename to Editor/NodeEditorBase.cs.meta
diff --git a/Scripts/Editor/NodeEditorGUI.cs b/Editor/NodeEditorGUI.cs
old mode 100755
new mode 100644
similarity index 98%
rename from Scripts/Editor/NodeEditorGUI.cs
rename to Editor/NodeEditorGUI.cs
index 35b2e2a..d25a0e4
--- a/Scripts/Editor/NodeEditorGUI.cs
+++ b/Editor/NodeEditorGUI.cs
@@ -1,590 +1,590 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEditor;
-using UnityEngine;
-using XNodeEditor.Internal;
-#if UNITY_2019_1_OR_NEWER && USE_ADVANCED_GENERIC_MENU
-using GenericMenu = XNodeEditor.AdvancedGenericMenu;
-#endif
-
-namespace XNodeEditor {
- /// Contains GUI methods
- public partial class NodeEditorWindow {
- public NodeGraphEditor graphEditor;
- private List selectionCache;
- private List culledNodes;
- /// 19 if docked, 22 if not
- private int topPadding { get { return isDocked() ? 19 : 22; } }
- /// Executed after all other window GUI. Useful if Zoom is ruining your day. Automatically resets after being run.
- public event Action onLateGUI;
- private static readonly Vector3[] polyLineTempArray = new Vector3[2];
-
- protected virtual void OnGUI() {
- Event e = Event.current;
- Matrix4x4 m = GUI.matrix;
- if (graph == null) return;
- ValidateGraphEditor();
- Controls();
-
- DrawGrid(position, zoom, panOffset);
- DrawConnections();
- DrawDraggedConnection();
- DrawNodes();
- DrawSelectionBox();
- DrawTooltip();
- graphEditor.OnGUI();
-
- // Run and reset onLateGUI
- if (onLateGUI != null) {
- onLateGUI();
- onLateGUI = null;
- }
-
- GUI.matrix = m;
- }
-
- public static void BeginZoomed(Rect rect, float zoom, float topPadding) {
- GUI.EndClip();
-
- GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);
- Vector4 padding = new Vector4(0, topPadding, 0, 0);
- padding *= zoom;
- GUI.BeginClip(new Rect(-((rect.width * zoom) - rect.width) * 0.5f, -(((rect.height * zoom) - rect.height) * 0.5f) + (topPadding * zoom),
- rect.width * zoom,
- rect.height * zoom));
- }
-
- public static void EndZoomed(Rect rect, float zoom, float topPadding) {
- GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
- Vector3 offset = new Vector3(
- (((rect.width * zoom) - rect.width) * 0.5f),
- (((rect.height * zoom) - rect.height) * 0.5f) + (-topPadding * zoom) + topPadding,
- 0);
- GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
- }
-
- public void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
-
- rect.position = Vector2.zero;
-
- Vector2 center = rect.size / 2f;
- Texture2D gridTex = graphEditor.GetGridTexture();
- Texture2D crossTex = graphEditor.GetSecondaryGridTexture();
-
- // Offset from origin in tile units
- float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
- float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
-
- Vector2 tileOffset = new Vector2(xOffset, yOffset);
-
- // Amount of tiles
- float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
- float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
-
- Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
-
- // Draw tiled background
- GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
- GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f, 0.5f), tileAmount));
- }
-
- public void DrawSelectionBox() {
- if (currentActivity == NodeActivity.DragGrid) {
- Vector2 curPos = WindowToGridPosition(Event.current.mousePosition);
- Vector2 size = curPos - dragBoxStart;
- Rect r = new Rect(dragBoxStart, size);
- r.position = GridToWindowPosition(r.position);
- r.size /= zoom;
- Handles.DrawSolidRectangleWithOutline(r, new Color(0, 0, 0, 0.1f), new Color(1, 1, 1, 0.6f));
- }
- }
-
- public static bool DropdownButton(string name, float width) {
- return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
- }
-
- /// Show right-click context menu for hovered reroute
- void ShowRerouteContextMenu(RerouteReference reroute) {
- GenericMenu contextMenu = new GenericMenu();
- contextMenu.AddItem(new GUIContent("Remove"), false, () => reroute.RemovePoint());
- contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
-
- /// Show right-click context menu for hovered port
- void ShowPortContextMenu(XNode.NodePort hoveredPort) {
- GenericMenu contextMenu = new GenericMenu();
- foreach (var port in hoveredPort.GetConnections()) {
- var name = port.node.name;
- var index = hoveredPort.GetConnectionIndex(port);
- contextMenu.AddItem(new GUIContent(string.Format("Disconnect({0})", name)), false, () => hoveredPort.Disconnect(index));
- }
- contextMenu.AddItem(new GUIContent("Clear Connections"), false, () => hoveredPort.ClearConnections());
- //Get compatible nodes with this port
- if (NodeEditorPreferences.GetSettings().createFilter) {
- contextMenu.AddSeparator("");
-
- if (hoveredPort.direction == XNode.NodePort.IO.Input)
- graphEditor.AddContextMenuItems(contextMenu, hoveredPort.ValueType, XNode.NodePort.IO.Output);
- else
- graphEditor.AddContextMenuItems(contextMenu, hoveredPort.ValueType, XNode.NodePort.IO.Input);
- }
- contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
-
- static Vector2 CalculateBezierPoint(Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3, float t) {
- float u = 1 - t;
- float tt = t * t, uu = u * u;
- float uuu = uu * u, ttt = tt * t;
- return new Vector2(
- (uuu * p0.x) + (3 * uu * t * p1.x) + (3 * u * tt * p2.x) + (ttt * p3.x),
- (uuu * p0.y) + (3 * uu * t * p1.y) + (3 * u * tt * p2.y) + (ttt * p3.y)
- );
- }
-
- /// Draws a line segment without allocating temporary arrays
- static void DrawAAPolyLineNonAlloc(float thickness, Vector2 p0, Vector2 p1) {
- polyLineTempArray[0].x = p0.x;
- polyLineTempArray[0].y = p0.y;
- polyLineTempArray[1].x = p1.x;
- polyLineTempArray[1].y = p1.y;
- Handles.DrawAAPolyLine(thickness, polyLineTempArray);
- }
-
- /// Draw a bezier from output to input in grid coordinates
- public void DrawNoodle(Gradient gradient, NoodlePath path, NoodleStroke stroke, float thickness, List gridPoints) {
- // convert grid points to window points
- for (int i = 0; i < gridPoints.Count; ++i)
- gridPoints[i] = GridToWindowPosition(gridPoints[i]);
-
- Color originalHandlesColor = Handles.color;
- Handles.color = gradient.Evaluate(0f);
- int length = gridPoints.Count;
- switch (path) {
- case NoodlePath.Curvy:
- Vector2 outputTangent = Vector2.right;
- for (int i = 0; i < length - 1; i++) {
- Vector2 inputTangent;
- // Cached most variables that repeat themselves here to avoid so many indexer calls :p
- Vector2 point_a = gridPoints[i];
- Vector2 point_b = gridPoints[i + 1];
- float dist_ab = Vector2.Distance(point_a, point_b);
- if (i == 0) outputTangent = zoom * dist_ab * 0.01f * Vector2.right;
- if (i < length - 2) {
- Vector2 point_c = gridPoints[i + 2];
- Vector2 ab = (point_b - point_a).normalized;
- Vector2 cb = (point_b - point_c).normalized;
- Vector2 ac = (point_c - point_a).normalized;
- Vector2 p = (ab + cb) * 0.5f;
- float tangentLength = (dist_ab + Vector2.Distance(point_b, point_c)) * 0.005f * zoom;
- float side = ((ac.x * (point_b.y - point_a.y)) - (ac.y * (point_b.x - point_a.x)));
-
- p = tangentLength * Mathf.Sign(side) * new Vector2(-p.y, p.x);
- inputTangent = p;
- } else {
- inputTangent = zoom * dist_ab * 0.01f * Vector2.left;
- }
-
- // Calculates the tangents for the bezier's curves.
- float zoomCoef = 50 / zoom;
- Vector2 tangent_a = point_a + outputTangent * zoomCoef;
- Vector2 tangent_b = point_b + inputTangent * zoomCoef;
- // Hover effect.
- int division = Mathf.RoundToInt(.2f * dist_ab) + 3;
- // Coloring and bezier drawing.
- int draw = 0;
- Vector2 bezierPrevious = point_a;
- for (int j = 1; j <= division; ++j) {
- if (stroke == NoodleStroke.Dashed) {
- draw++;
- if (draw >= 2) draw = -2;
- if (draw < 0) continue;
- if (draw == 0) bezierPrevious = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, (j - 1f) / (float) division);
- }
- if (i == length - 2)
- Handles.color = gradient.Evaluate((j + 1f) / division);
- Vector2 bezierNext = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, j / (float) division);
- DrawAAPolyLineNonAlloc(thickness, bezierPrevious, bezierNext);
- bezierPrevious = bezierNext;
- }
- outputTangent = -inputTangent;
- }
- break;
- case NoodlePath.Straight:
- for (int i = 0; i < length - 1; i++) {
- Vector2 point_a = gridPoints[i];
- Vector2 point_b = gridPoints[i + 1];
- // Draws the line with the coloring.
- Vector2 prev_point = point_a;
- // Approximately one segment per 5 pixels
- int segments = (int) Vector2.Distance(point_a, point_b) / 5;
- segments = Math.Max(segments, 1);
-
- int draw = 0;
- for (int j = 0; j <= segments; j++) {
- draw++;
- float t = j / (float) segments;
- Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
- if (draw > 0) {
- if (i == length - 2) Handles.color = gradient.Evaluate(t);
- DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
- }
- prev_point = lerp;
- if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
- }
- }
- break;
- case NoodlePath.Angled:
- for (int i = 0; i < length - 1; i++) {
- if (i == length - 1) continue; // Skip last index
- if (gridPoints[i].x <= gridPoints[i + 1].x - (50 / zoom)) {
- float midpoint = (gridPoints[i].x + gridPoints[i + 1].x) * 0.5f;
- Vector2 start_1 = gridPoints[i];
- Vector2 end_1 = gridPoints[i + 1];
- start_1.x = midpoint;
- end_1.x = midpoint;
- if (i == length - 2) {
- DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
- Handles.color = gradient.Evaluate(0.5f);
- DrawAAPolyLineNonAlloc(thickness, start_1, end_1);
- Handles.color = gradient.Evaluate(1f);
- DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
- } else {
- DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
- DrawAAPolyLineNonAlloc(thickness, start_1, end_1);
- DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
- }
- } else {
- float midpoint = (gridPoints[i].y + gridPoints[i + 1].y) * 0.5f;
- Vector2 start_1 = gridPoints[i];
- Vector2 end_1 = gridPoints[i + 1];
- start_1.x += 25 / zoom;
- end_1.x -= 25 / zoom;
- Vector2 start_2 = start_1;
- Vector2 end_2 = end_1;
- start_2.y = midpoint;
- end_2.y = midpoint;
- if (i == length - 2) {
- DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
- Handles.color = gradient.Evaluate(0.25f);
- DrawAAPolyLineNonAlloc(thickness, start_1, start_2);
- Handles.color = gradient.Evaluate(0.5f);
- DrawAAPolyLineNonAlloc(thickness, start_2, end_2);
- Handles.color = gradient.Evaluate(0.75f);
- DrawAAPolyLineNonAlloc(thickness, end_2, end_1);
- Handles.color = gradient.Evaluate(1f);
- DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
- } else {
- DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
- DrawAAPolyLineNonAlloc(thickness, start_1, start_2);
- DrawAAPolyLineNonAlloc(thickness, start_2, end_2);
- DrawAAPolyLineNonAlloc(thickness, end_2, end_1);
- DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
- }
- }
- }
- break;
- case NoodlePath.ShaderLab:
- Vector2 start = gridPoints[0];
- Vector2 end = gridPoints[length - 1];
- //Modify first and last point in array so we can loop trough them nicely.
- gridPoints[0] = gridPoints[0] + Vector2.right * (20 / zoom);
- gridPoints[length - 1] = gridPoints[length - 1] + Vector2.left * (20 / zoom);
- //Draw first vertical lines going out from nodes
- Handles.color = gradient.Evaluate(0f);
- DrawAAPolyLineNonAlloc(thickness, start, gridPoints[0]);
- Handles.color = gradient.Evaluate(1f);
- DrawAAPolyLineNonAlloc(thickness, end, gridPoints[length - 1]);
- for (int i = 0; i < length - 1; i++) {
- Vector2 point_a = gridPoints[i];
- Vector2 point_b = gridPoints[i + 1];
- // Draws the line with the coloring.
- Vector2 prev_point = point_a;
- // Approximately one segment per 5 pixels
- int segments = (int) Vector2.Distance(point_a, point_b) / 5;
- segments = Math.Max(segments, 1);
-
- int draw = 0;
- for (int j = 0; j <= segments; j++) {
- draw++;
- float t = j / (float) segments;
- Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
- if (draw > 0) {
- if (i == length - 2) Handles.color = gradient.Evaluate(t);
- DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
- }
- prev_point = lerp;
- if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
- }
- }
- gridPoints[0] = start;
- gridPoints[length - 1] = end;
- break;
- }
- Handles.color = originalHandlesColor;
- }
-
- /// Draws all connections
- public void DrawConnections() {
- Vector2 mousePos = Event.current.mousePosition;
- List selection = preBoxSelectionReroute != null ? new List(preBoxSelectionReroute) : new List();
- hoveredReroute = new RerouteReference();
-
- List gridPoints = new List(2);
-
- Color col = GUI.color;
- foreach (XNode.Node node in graph.nodes) {
- //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset.
- if (node == null) continue;
-
- // Draw full connections and output > reroute
- foreach (XNode.NodePort output in node.Outputs) {
- //Needs cleanup. Null checks are ugly
- Rect fromRect;
- if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue;
-
- Color portColor = graphEditor.GetPortColor(output);
- GUIStyle portStyle = graphEditor.GetPortStyle(output);
-
- for (int k = 0; k < output.ConnectionCount; k++) {
- XNode.NodePort input = output.GetConnection(k);
-
- Gradient noodleGradient = graphEditor.GetNoodleGradient(output, input);
- float noodleThickness = graphEditor.GetNoodleThickness(output, input);
- NoodlePath noodlePath = graphEditor.GetNoodlePath(output, input);
- NoodleStroke noodleStroke = graphEditor.GetNoodleStroke(output, input);
-
- // Error handling
- if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
- if (!input.IsConnectedTo(output)) input.Connect(output);
- Rect toRect;
- if (!_portConnectionPoints.TryGetValue(input, out toRect)) continue;
-
- List reroutePoints = output.GetReroutePoints(k);
-
- gridPoints.Clear();
- gridPoints.Add(fromRect.center);
- gridPoints.AddRange(reroutePoints);
- gridPoints.Add(toRect.center);
- DrawNoodle(noodleGradient, noodlePath, noodleStroke, noodleThickness, gridPoints);
-
- // Loop through reroute points again and draw the points
- for (int i = 0; i < reroutePoints.Count; i++) {
- RerouteReference rerouteRef = new RerouteReference(output, k, i);
- // Draw reroute point at position
- Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12));
- rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6);
- rect = GridToWindowRect(rect);
-
- // Draw selected reroute points with an outline
- if (selectedReroutes.Contains(rerouteRef)) {
- GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
- GUI.DrawTexture(rect, portStyle.normal.background);
- }
-
- GUI.color = portColor;
- GUI.DrawTexture(rect, portStyle.active.background);
- if (rect.Overlaps(selectionBox)) selection.Add(rerouteRef);
- if (rect.Contains(mousePos)) hoveredReroute = rerouteRef;
-
- }
- }
- }
- }
- GUI.color = col;
- if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) selectedReroutes = selection;
- }
-
- private void DrawNodes() {
- Event e = Event.current;
- if (e.type == EventType.Layout) {
- selectionCache = new List(Selection.objects);
- }
-
- System.Reflection.MethodInfo onValidate = null;
- if (Selection.activeObject != null && Selection.activeObject is XNode.Node) {
- onValidate = Selection.activeObject.GetType().GetMethod("OnValidate");
- if (onValidate != null) EditorGUI.BeginChangeCheck();
- }
-
- BeginZoomed(position, zoom, topPadding);
-
- Vector2 mousePos = Event.current.mousePosition;
-
- if (e.type != EventType.Layout) {
- hoveredNode = null;
- hoveredPort = null;
- }
-
- List preSelection = preBoxSelection != null ? new List(preBoxSelection) : new List();
-
- // Selection box stuff
- Vector2 boxStartPos = GridToWindowPositionNoClipped(dragBoxStart);
- Vector2 boxSize = mousePos - boxStartPos;
- if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
- if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
- Rect selectionBox = new Rect(boxStartPos, boxSize);
-
- //Save guiColor so we can revert it
- Color guiColor = GUI.color;
-
- List removeEntries = new List();
-
- if (e.type == EventType.Layout) culledNodes = new List();
- for (int n = 0; n < graph.nodes.Count; n++) {
- // Skip null nodes. The user could be in the process of renaming scripts, so removing them at this point is not advisable.
- if (graph.nodes[n] == null) continue;
- if (n >= graph.nodes.Count) return;
- XNode.Node node = graph.nodes[n];
-
- // Culling
- if (e.type == EventType.Layout) {
- // Cull unselected nodes outside view
- if (!Selection.Contains(node) && ShouldBeCulled(node)) {
- culledNodes.Add(node);
- continue;
- }
- } else if (culledNodes.Contains(node)) continue;
-
- if (e.type == EventType.Repaint) {
- removeEntries.Clear();
- foreach (var kvp in _portConnectionPoints)
- if (kvp.Key.node == node) removeEntries.Add(kvp.Key);
- foreach (var k in removeEntries) _portConnectionPoints.Remove(k);
- }
-
- NodeEditor nodeEditor = NodeEditor.GetEditor(node, this);
-
- NodeEditor.portPositions.Clear();
-
- // Set default label width. This is potentially overridden in OnBodyGUI
- EditorGUIUtility.labelWidth = 84;
-
- //Get node position
- Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
-
- GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000)));
-
- bool selected = selectionCache.Contains(graph.nodes[n]);
-
- if (selected) {
- GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
- GUIStyle highlightStyle = new GUIStyle(nodeEditor.GetBodyHighlightStyle());
- highlightStyle.padding = style.padding;
- style.padding = new RectOffset();
- GUI.color = nodeEditor.GetTint();
- GUILayout.BeginVertical(style);
- GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
- GUILayout.BeginVertical(new GUIStyle(highlightStyle));
- } else {
- GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
- GUI.color = nodeEditor.GetTint();
- GUILayout.BeginVertical(style);
- }
-
- GUI.color = guiColor;
- EditorGUI.BeginChangeCheck();
-
- //Draw node contents
- nodeEditor.OnHeaderGUI();
- nodeEditor.OnBodyGUI();
-
- //If user changed a value, notify other scripts through onUpdateNode
- if (EditorGUI.EndChangeCheck()) {
- if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
- EditorUtility.SetDirty(node);
- nodeEditor.serializedObject.ApplyModifiedProperties();
- }
-
- GUILayout.EndVertical();
-
- //Cache data about the node for next frame
- if (e.type == EventType.Repaint) {
- Vector2 size = GUILayoutUtility.GetLastRect().size;
- if (nodeSizes.ContainsKey(node)) nodeSizes[node] = size;
- else nodeSizes.Add(node, size);
-
- foreach (var kvp in NodeEditor.portPositions) {
- Vector2 portHandlePos = kvp.Value;
- portHandlePos += node.position;
- Rect rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16);
- portConnectionPoints[kvp.Key] = rect;
- }
- }
-
- if (selected) GUILayout.EndVertical();
-
- if (e.type != EventType.Layout) {
- //Check if we are hovering this node
- Vector2 nodeSize = GUILayoutUtility.GetLastRect().size;
- Rect windowRect = new Rect(nodePos, nodeSize);
- if (windowRect.Contains(mousePos)) hoveredNode = node;
-
- //If dragging a selection box, add nodes inside to selection
- if (currentActivity == NodeActivity.DragGrid) {
- if (windowRect.Overlaps(selectionBox)) preSelection.Add(node);
- }
-
- //Check if we are hovering any of this nodes ports
- //Check input ports
- foreach (XNode.NodePort input in node.Inputs) {
- //Check if port rect is available
- if (!portConnectionPoints.ContainsKey(input)) continue;
- Rect r = GridToWindowRectNoClipped(portConnectionPoints[input]);
- if (r.Contains(mousePos)) hoveredPort = input;
- }
- //Check all output ports
- foreach (XNode.NodePort output in node.Outputs) {
- //Check if port rect is available
- if (!portConnectionPoints.ContainsKey(output)) continue;
- Rect r = GridToWindowRectNoClipped(portConnectionPoints[output]);
- if (r.Contains(mousePos)) hoveredPort = output;
- }
- }
-
- GUILayout.EndArea();
- }
-
- if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) Selection.objects = preSelection.ToArray();
- EndZoomed(position, zoom, topPadding);
-
- //If a change in is detected in the selected node, call OnValidate method.
- //This is done through reflection because OnValidate is only relevant in editor,
- //and thus, the code should not be included in build.
- if (onValidate != null && EditorGUI.EndChangeCheck()) onValidate.Invoke(Selection.activeObject, null);
- }
-
- private bool ShouldBeCulled(XNode.Node node) {
-
- Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
- if (nodePos.x / _zoom > position.width) return true; // Right
- else if (nodePos.y / _zoom > position.height) return true; // Bottom
- else if (nodeSizes.ContainsKey(node)) {
- Vector2 size = nodeSizes[node];
- if (nodePos.x + size.x < 0) return true; // Left
- else if (nodePos.y + size.y < 0) return true; // Top
- }
- return false;
- }
-
- private void DrawTooltip() {
- if (!NodeEditorPreferences.GetSettings().portTooltips || graphEditor == null)
- return;
- string tooltip = null;
- if (hoveredPort != null) {
- tooltip = graphEditor.GetPortTooltip(hoveredPort);
- } else if (hoveredNode != null && IsHoveringNode && IsHoveringTitle(hoveredNode)) {
- tooltip = NodeEditor.GetEditor(hoveredNode, this).GetHeaderTooltip();
- }
- if (string.IsNullOrEmpty(tooltip)) return;
- GUIContent content = new GUIContent(tooltip);
- Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content);
- size.x += 8;
- Rect rect = new Rect(Event.current.mousePosition - (size), size);
- EditorGUI.LabelField(rect, content, NodeEditorResources.styles.tooltip);
- Repaint();
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+using XNodeEditor.Internal;
+#if UNITY_2019_1_OR_NEWER && USE_ADVANCED_GENERIC_MENU
+using GenericMenu = XNodeEditor.AdvancedGenericMenu;
+#endif
+
+namespace XNodeEditor {
+ /// Contains GUI methods
+ public partial class NodeEditorWindow {
+ public NodeGraphEditor graphEditor;
+ private List selectionCache;
+ private List culledNodes;
+ /// 19 if docked, 22 if not
+ private int topPadding { get { return isDocked() ? 19 : 22; } }
+ /// Executed after all other window GUI. Useful if Zoom is ruining your day. Automatically resets after being run.
+ public event Action onLateGUI;
+ private static readonly Vector3[] polyLineTempArray = new Vector3[2];
+
+ protected virtual void OnGUI() {
+ Event e = Event.current;
+ Matrix4x4 m = GUI.matrix;
+ if (graph == null) return;
+ ValidateGraphEditor();
+ Controls();
+
+ DrawGrid(position, zoom, panOffset);
+ DrawConnections();
+ DrawDraggedConnection();
+ DrawNodes();
+ DrawSelectionBox();
+ DrawTooltip();
+ graphEditor.OnGUI();
+
+ // Run and reset onLateGUI
+ if (onLateGUI != null) {
+ onLateGUI();
+ onLateGUI = null;
+ }
+
+ GUI.matrix = m;
+ }
+
+ public static void BeginZoomed(Rect rect, float zoom, float topPadding) {
+ GUI.EndClip();
+
+ GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);
+ Vector4 padding = new Vector4(0, topPadding, 0, 0);
+ padding *= zoom;
+ GUI.BeginClip(new Rect(-((rect.width * zoom) - rect.width) * 0.5f, -(((rect.height * zoom) - rect.height) * 0.5f) + (topPadding * zoom),
+ rect.width * zoom,
+ rect.height * zoom));
+ }
+
+ public static void EndZoomed(Rect rect, float zoom, float topPadding) {
+ GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
+ Vector3 offset = new Vector3(
+ (((rect.width * zoom) - rect.width) * 0.5f),
+ (((rect.height * zoom) - rect.height) * 0.5f) + (-topPadding * zoom) + topPadding,
+ 0);
+ GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
+ }
+
+ public void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
+
+ rect.position = Vector2.zero;
+
+ Vector2 center = rect.size / 2f;
+ Texture2D gridTex = graphEditor.GetGridTexture();
+ Texture2D crossTex = graphEditor.GetSecondaryGridTexture();
+
+ // Offset from origin in tile units
+ float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
+ float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
+
+ Vector2 tileOffset = new Vector2(xOffset, yOffset);
+
+ // Amount of tiles
+ float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
+ float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
+
+ Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
+
+ // Draw tiled background
+ GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
+ GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f, 0.5f), tileAmount));
+ }
+
+ public void DrawSelectionBox() {
+ if (currentActivity == NodeActivity.DragGrid) {
+ Vector2 curPos = WindowToGridPosition(Event.current.mousePosition);
+ Vector2 size = curPos - dragBoxStart;
+ Rect r = new Rect(dragBoxStart, size);
+ r.position = GridToWindowPosition(r.position);
+ r.size /= zoom;
+ Handles.DrawSolidRectangleWithOutline(r, new Color(0, 0, 0, 0.1f), new Color(1, 1, 1, 0.6f));
+ }
+ }
+
+ public static bool DropdownButton(string name, float width) {
+ return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
+ }
+
+ /// Show right-click context menu for hovered reroute
+ void ShowRerouteContextMenu(RerouteReference reroute) {
+ GenericMenu contextMenu = new GenericMenu();
+ contextMenu.AddItem(new GUIContent("Remove"), false, () => reroute.RemovePoint());
+ contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ /// Show right-click context menu for hovered port
+ void ShowPortContextMenu(XNode.NodePort hoveredPort) {
+ GenericMenu contextMenu = new GenericMenu();
+ foreach (var port in hoveredPort.GetConnections()) {
+ var name = port.node.name;
+ var index = hoveredPort.GetConnectionIndex(port);
+ contextMenu.AddItem(new GUIContent(string.Format("Disconnect({0})", name)), false, () => hoveredPort.Disconnect(index));
+ }
+ contextMenu.AddItem(new GUIContent("Clear Connections"), false, () => hoveredPort.ClearConnections());
+ //Get compatible nodes with this port
+ if (NodeEditorPreferences.GetSettings().createFilter) {
+ contextMenu.AddSeparator("");
+
+ if (hoveredPort.direction == XNode.NodePort.IO.Input)
+ graphEditor.AddContextMenuItems(contextMenu, hoveredPort.ValueType, XNode.NodePort.IO.Output);
+ else
+ graphEditor.AddContextMenuItems(contextMenu, hoveredPort.ValueType, XNode.NodePort.IO.Input);
+ }
+ contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ static Vector2 CalculateBezierPoint(Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3, float t) {
+ float u = 1 - t;
+ float tt = t * t, uu = u * u;
+ float uuu = uu * u, ttt = tt * t;
+ return new Vector2(
+ (uuu * p0.x) + (3 * uu * t * p1.x) + (3 * u * tt * p2.x) + (ttt * p3.x),
+ (uuu * p0.y) + (3 * uu * t * p1.y) + (3 * u * tt * p2.y) + (ttt * p3.y)
+ );
+ }
+
+ /// Draws a line segment without allocating temporary arrays
+ static void DrawAAPolyLineNonAlloc(float thickness, Vector2 p0, Vector2 p1) {
+ polyLineTempArray[0].x = p0.x;
+ polyLineTempArray[0].y = p0.y;
+ polyLineTempArray[1].x = p1.x;
+ polyLineTempArray[1].y = p1.y;
+ Handles.DrawAAPolyLine(thickness, polyLineTempArray);
+ }
+
+ /// Draw a bezier from output to input in grid coordinates
+ public void DrawNoodle(Gradient gradient, NoodlePath path, NoodleStroke stroke, float thickness, List gridPoints) {
+ // convert grid points to window points
+ for (int i = 0; i < gridPoints.Count; ++i)
+ gridPoints[i] = GridToWindowPosition(gridPoints[i]);
+
+ Color originalHandlesColor = Handles.color;
+ Handles.color = gradient.Evaluate(0f);
+ int length = gridPoints.Count;
+ switch (path) {
+ case NoodlePath.Curvy:
+ Vector2 outputTangent = Vector2.right;
+ for (int i = 0; i < length - 1; i++) {
+ Vector2 inputTangent;
+ // Cached most variables that repeat themselves here to avoid so many indexer calls :p
+ Vector2 point_a = gridPoints[i];
+ Vector2 point_b = gridPoints[i + 1];
+ float dist_ab = Vector2.Distance(point_a, point_b);
+ if (i == 0) outputTangent = zoom * dist_ab * 0.01f * Vector2.right;
+ if (i < length - 2) {
+ Vector2 point_c = gridPoints[i + 2];
+ Vector2 ab = (point_b - point_a).normalized;
+ Vector2 cb = (point_b - point_c).normalized;
+ Vector2 ac = (point_c - point_a).normalized;
+ Vector2 p = (ab + cb) * 0.5f;
+ float tangentLength = (dist_ab + Vector2.Distance(point_b, point_c)) * 0.005f * zoom;
+ float side = ((ac.x * (point_b.y - point_a.y)) - (ac.y * (point_b.x - point_a.x)));
+
+ p = tangentLength * Mathf.Sign(side) * new Vector2(-p.y, p.x);
+ inputTangent = p;
+ } else {
+ inputTangent = zoom * dist_ab * 0.01f * Vector2.left;
+ }
+
+ // Calculates the tangents for the bezier's curves.
+ float zoomCoef = 50 / zoom;
+ Vector2 tangent_a = point_a + outputTangent * zoomCoef;
+ Vector2 tangent_b = point_b + inputTangent * zoomCoef;
+ // Hover effect.
+ int division = Mathf.RoundToInt(.2f * dist_ab) + 3;
+ // Coloring and bezier drawing.
+ int draw = 0;
+ Vector2 bezierPrevious = point_a;
+ for (int j = 1; j <= division; ++j) {
+ if (stroke == NoodleStroke.Dashed) {
+ draw++;
+ if (draw >= 2) draw = -2;
+ if (draw < 0) continue;
+ if (draw == 0) bezierPrevious = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, (j - 1f) / (float) division);
+ }
+ if (i == length - 2)
+ Handles.color = gradient.Evaluate((j + 1f) / division);
+ Vector2 bezierNext = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, j / (float) division);
+ DrawAAPolyLineNonAlloc(thickness, bezierPrevious, bezierNext);
+ bezierPrevious = bezierNext;
+ }
+ outputTangent = -inputTangent;
+ }
+ break;
+ case NoodlePath.Straight:
+ for (int i = 0; i < length - 1; i++) {
+ Vector2 point_a = gridPoints[i];
+ Vector2 point_b = gridPoints[i + 1];
+ // Draws the line with the coloring.
+ Vector2 prev_point = point_a;
+ // Approximately one segment per 5 pixels
+ int segments = (int) Vector2.Distance(point_a, point_b) / 5;
+ segments = Math.Max(segments, 1);
+
+ int draw = 0;
+ for (int j = 0; j <= segments; j++) {
+ draw++;
+ float t = j / (float) segments;
+ Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
+ if (draw > 0) {
+ if (i == length - 2) Handles.color = gradient.Evaluate(t);
+ DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
+ }
+ prev_point = lerp;
+ if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
+ }
+ }
+ break;
+ case NoodlePath.Angled:
+ for (int i = 0; i < length - 1; i++) {
+ if (i == length - 1) continue; // Skip last index
+ if (gridPoints[i].x <= gridPoints[i + 1].x - (50 / zoom)) {
+ float midpoint = (gridPoints[i].x + gridPoints[i + 1].x) * 0.5f;
+ Vector2 start_1 = gridPoints[i];
+ Vector2 end_1 = gridPoints[i + 1];
+ start_1.x = midpoint;
+ end_1.x = midpoint;
+ if (i == length - 2) {
+ DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
+ Handles.color = gradient.Evaluate(0.5f);
+ DrawAAPolyLineNonAlloc(thickness, start_1, end_1);
+ Handles.color = gradient.Evaluate(1f);
+ DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
+ } else {
+ DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
+ DrawAAPolyLineNonAlloc(thickness, start_1, end_1);
+ DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
+ }
+ } else {
+ float midpoint = (gridPoints[i].y + gridPoints[i + 1].y) * 0.5f;
+ Vector2 start_1 = gridPoints[i];
+ Vector2 end_1 = gridPoints[i + 1];
+ start_1.x += 25 / zoom;
+ end_1.x -= 25 / zoom;
+ Vector2 start_2 = start_1;
+ Vector2 end_2 = end_1;
+ start_2.y = midpoint;
+ end_2.y = midpoint;
+ if (i == length - 2) {
+ DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
+ Handles.color = gradient.Evaluate(0.25f);
+ DrawAAPolyLineNonAlloc(thickness, start_1, start_2);
+ Handles.color = gradient.Evaluate(0.5f);
+ DrawAAPolyLineNonAlloc(thickness, start_2, end_2);
+ Handles.color = gradient.Evaluate(0.75f);
+ DrawAAPolyLineNonAlloc(thickness, end_2, end_1);
+ Handles.color = gradient.Evaluate(1f);
+ DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
+ } else {
+ DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
+ DrawAAPolyLineNonAlloc(thickness, start_1, start_2);
+ DrawAAPolyLineNonAlloc(thickness, start_2, end_2);
+ DrawAAPolyLineNonAlloc(thickness, end_2, end_1);
+ DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
+ }
+ }
+ }
+ break;
+ case NoodlePath.ShaderLab:
+ Vector2 start = gridPoints[0];
+ Vector2 end = gridPoints[length - 1];
+ //Modify first and last point in array so we can loop trough them nicely.
+ gridPoints[0] = gridPoints[0] + Vector2.right * (20 / zoom);
+ gridPoints[length - 1] = gridPoints[length - 1] + Vector2.left * (20 / zoom);
+ //Draw first vertical lines going out from nodes
+ Handles.color = gradient.Evaluate(0f);
+ DrawAAPolyLineNonAlloc(thickness, start, gridPoints[0]);
+ Handles.color = gradient.Evaluate(1f);
+ DrawAAPolyLineNonAlloc(thickness, end, gridPoints[length - 1]);
+ for (int i = 0; i < length - 1; i++) {
+ Vector2 point_a = gridPoints[i];
+ Vector2 point_b = gridPoints[i + 1];
+ // Draws the line with the coloring.
+ Vector2 prev_point = point_a;
+ // Approximately one segment per 5 pixels
+ int segments = (int) Vector2.Distance(point_a, point_b) / 5;
+ segments = Math.Max(segments, 1);
+
+ int draw = 0;
+ for (int j = 0; j <= segments; j++) {
+ draw++;
+ float t = j / (float) segments;
+ Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
+ if (draw > 0) {
+ if (i == length - 2) Handles.color = gradient.Evaluate(t);
+ DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
+ }
+ prev_point = lerp;
+ if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
+ }
+ }
+ gridPoints[0] = start;
+ gridPoints[length - 1] = end;
+ break;
+ }
+ Handles.color = originalHandlesColor;
+ }
+
+ /// Draws all connections
+ public void DrawConnections() {
+ Vector2 mousePos = Event.current.mousePosition;
+ List selection = preBoxSelectionReroute != null ? new List(preBoxSelectionReroute) : new List();
+ hoveredReroute = new RerouteReference();
+
+ List gridPoints = new List(2);
+
+ Color col = GUI.color;
+ foreach (XNode.Node node in graph.nodes) {
+ //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset.
+ if (node == null) continue;
+
+ // Draw full connections and output > reroute
+ foreach (XNode.NodePort output in node.Outputs) {
+ //Needs cleanup. Null checks are ugly
+ Rect fromRect;
+ if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue;
+
+ Color portColor = graphEditor.GetPortColor(output);
+ GUIStyle portStyle = graphEditor.GetPortStyle(output);
+
+ for (int k = 0; k < output.ConnectionCount; k++) {
+ XNode.NodePort input = output.GetConnection(k);
+
+ Gradient noodleGradient = graphEditor.GetNoodleGradient(output, input);
+ float noodleThickness = graphEditor.GetNoodleThickness(output, input);
+ NoodlePath noodlePath = graphEditor.GetNoodlePath(output, input);
+ NoodleStroke noodleStroke = graphEditor.GetNoodleStroke(output, input);
+
+ // Error handling
+ if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
+ if (!input.IsConnectedTo(output)) input.Connect(output);
+ Rect toRect;
+ if (!_portConnectionPoints.TryGetValue(input, out toRect)) continue;
+
+ List reroutePoints = output.GetReroutePoints(k);
+
+ gridPoints.Clear();
+ gridPoints.Add(fromRect.center);
+ gridPoints.AddRange(reroutePoints);
+ gridPoints.Add(toRect.center);
+ DrawNoodle(noodleGradient, noodlePath, noodleStroke, noodleThickness, gridPoints);
+
+ // Loop through reroute points again and draw the points
+ for (int i = 0; i < reroutePoints.Count; i++) {
+ RerouteReference rerouteRef = new RerouteReference(output, k, i);
+ // Draw reroute point at position
+ Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12));
+ rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6);
+ rect = GridToWindowRect(rect);
+
+ // Draw selected reroute points with an outline
+ if (selectedReroutes.Contains(rerouteRef)) {
+ GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
+ GUI.DrawTexture(rect, portStyle.normal.background);
+ }
+
+ GUI.color = portColor;
+ GUI.DrawTexture(rect, portStyle.active.background);
+ if (rect.Overlaps(selectionBox)) selection.Add(rerouteRef);
+ if (rect.Contains(mousePos)) hoveredReroute = rerouteRef;
+
+ }
+ }
+ }
+ }
+ GUI.color = col;
+ if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) selectedReroutes = selection;
+ }
+
+ private void DrawNodes() {
+ Event e = Event.current;
+ if (e.type == EventType.Layout) {
+ selectionCache = new List(Selection.objects);
+ }
+
+ System.Reflection.MethodInfo onValidate = null;
+ if (Selection.activeObject != null && Selection.activeObject is XNode.Node) {
+ onValidate = Selection.activeObject.GetType().GetMethod("OnValidate");
+ if (onValidate != null) EditorGUI.BeginChangeCheck();
+ }
+
+ BeginZoomed(position, zoom, topPadding);
+
+ Vector2 mousePos = Event.current.mousePosition;
+
+ if (e.type != EventType.Layout) {
+ hoveredNode = null;
+ hoveredPort = null;
+ }
+
+ List preSelection = preBoxSelection != null ? new List(preBoxSelection) : new List();
+
+ // Selection box stuff
+ Vector2 boxStartPos = GridToWindowPositionNoClipped(dragBoxStart);
+ Vector2 boxSize = mousePos - boxStartPos;
+ if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
+ if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
+ Rect selectionBox = new Rect(boxStartPos, boxSize);
+
+ //Save guiColor so we can revert it
+ Color guiColor = GUI.color;
+
+ List removeEntries = new List();
+
+ if (e.type == EventType.Layout) culledNodes = new List();
+ for (int n = 0; n < graph.nodes.Count; n++) {
+ // Skip null nodes. The user could be in the process of renaming scripts, so removing them at this point is not advisable.
+ if (graph.nodes[n] == null) continue;
+ if (n >= graph.nodes.Count) return;
+ XNode.Node node = graph.nodes[n];
+
+ // Culling
+ if (e.type == EventType.Layout) {
+ // Cull unselected nodes outside view
+ if (!Selection.Contains(node) && ShouldBeCulled(node)) {
+ culledNodes.Add(node);
+ continue;
+ }
+ } else if (culledNodes.Contains(node)) continue;
+
+ if (e.type == EventType.Repaint) {
+ removeEntries.Clear();
+ foreach (var kvp in _portConnectionPoints)
+ if (kvp.Key.node == node) removeEntries.Add(kvp.Key);
+ foreach (var k in removeEntries) _portConnectionPoints.Remove(k);
+ }
+
+ NodeEditor nodeEditor = NodeEditor.GetEditor(node, this);
+
+ NodeEditor.portPositions.Clear();
+
+ // Set default label width. This is potentially overridden in OnBodyGUI
+ EditorGUIUtility.labelWidth = 84;
+
+ //Get node position
+ Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
+
+ GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000)));
+
+ bool selected = selectionCache.Contains(graph.nodes[n]);
+
+ if (selected) {
+ GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
+ GUIStyle highlightStyle = new GUIStyle(nodeEditor.GetBodyHighlightStyle());
+ highlightStyle.padding = style.padding;
+ style.padding = new RectOffset();
+ GUI.color = nodeEditor.GetTint();
+ GUILayout.BeginVertical(style);
+ GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
+ GUILayout.BeginVertical(new GUIStyle(highlightStyle));
+ } else {
+ GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
+ GUI.color = nodeEditor.GetTint();
+ GUILayout.BeginVertical(style);
+ }
+
+ GUI.color = guiColor;
+ EditorGUI.BeginChangeCheck();
+
+ //Draw node contents
+ nodeEditor.OnHeaderGUI();
+ nodeEditor.OnBodyGUI();
+
+ //If user changed a value, notify other scripts through onUpdateNode
+ if (EditorGUI.EndChangeCheck()) {
+ if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
+ EditorUtility.SetDirty(node);
+ nodeEditor.serializedObject.ApplyModifiedProperties();
+ }
+
+ GUILayout.EndVertical();
+
+ //Cache data about the node for next frame
+ if (e.type == EventType.Repaint) {
+ Vector2 size = GUILayoutUtility.GetLastRect().size;
+ if (nodeSizes.ContainsKey(node)) nodeSizes[node] = size;
+ else nodeSizes.Add(node, size);
+
+ foreach (var kvp in NodeEditor.portPositions) {
+ Vector2 portHandlePos = kvp.Value;
+ portHandlePos += node.position;
+ Rect rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16);
+ portConnectionPoints[kvp.Key] = rect;
+ }
+ }
+
+ if (selected) GUILayout.EndVertical();
+
+ if (e.type != EventType.Layout) {
+ //Check if we are hovering this node
+ Vector2 nodeSize = GUILayoutUtility.GetLastRect().size;
+ Rect windowRect = new Rect(nodePos, nodeSize);
+ if (windowRect.Contains(mousePos)) hoveredNode = node;
+
+ //If dragging a selection box, add nodes inside to selection
+ if (currentActivity == NodeActivity.DragGrid) {
+ if (windowRect.Overlaps(selectionBox)) preSelection.Add(node);
+ }
+
+ //Check if we are hovering any of this nodes ports
+ //Check input ports
+ foreach (XNode.NodePort input in node.Inputs) {
+ //Check if port rect is available
+ if (!portConnectionPoints.ContainsKey(input)) continue;
+ Rect r = GridToWindowRectNoClipped(portConnectionPoints[input]);
+ if (r.Contains(mousePos)) hoveredPort = input;
+ }
+ //Check all output ports
+ foreach (XNode.NodePort output in node.Outputs) {
+ //Check if port rect is available
+ if (!portConnectionPoints.ContainsKey(output)) continue;
+ Rect r = GridToWindowRectNoClipped(portConnectionPoints[output]);
+ if (r.Contains(mousePos)) hoveredPort = output;
+ }
+ }
+
+ GUILayout.EndArea();
+ }
+
+ if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) Selection.objects = preSelection.ToArray();
+ EndZoomed(position, zoom, topPadding);
+
+ //If a change in is detected in the selected node, call OnValidate method.
+ //This is done through reflection because OnValidate is only relevant in editor,
+ //and thus, the code should not be included in build.
+ if (onValidate != null && EditorGUI.EndChangeCheck()) onValidate.Invoke(Selection.activeObject, null);
+ }
+
+ private bool ShouldBeCulled(XNode.Node node) {
+
+ Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
+ if (nodePos.x / _zoom > position.width) return true; // Right
+ else if (nodePos.y / _zoom > position.height) return true; // Bottom
+ else if (nodeSizes.ContainsKey(node)) {
+ Vector2 size = nodeSizes[node];
+ if (nodePos.x + size.x < 0) return true; // Left
+ else if (nodePos.y + size.y < 0) return true; // Top
+ }
+ return false;
+ }
+
+ private void DrawTooltip() {
+ if (!NodeEditorPreferences.GetSettings().portTooltips || graphEditor == null)
+ return;
+ string tooltip = null;
+ if (hoveredPort != null) {
+ tooltip = graphEditor.GetPortTooltip(hoveredPort);
+ } else if (hoveredNode != null && IsHoveringNode && IsHoveringTitle(hoveredNode)) {
+ tooltip = NodeEditor.GetEditor(hoveredNode, this).GetHeaderTooltip();
+ }
+ if (string.IsNullOrEmpty(tooltip)) return;
+ GUIContent content = new GUIContent(tooltip);
+ Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content);
+ size.x += 8;
+ Rect rect = new Rect(Event.current.mousePosition - (size), size);
+ EditorGUI.LabelField(rect, content, NodeEditorResources.styles.tooltip);
+ Repaint();
+ }
+ }
+}
diff --git a/Scripts/Editor/NodeEditorGUI.cs.meta b/Editor/NodeEditorGUI.cs.meta
similarity index 100%
rename from Scripts/Editor/NodeEditorGUI.cs.meta
rename to Editor/NodeEditorGUI.cs.meta
diff --git a/Scripts/Editor/NodeEditorGUILayout.cs b/Editor/NodeEditorGUILayout.cs
similarity index 100%
rename from Scripts/Editor/NodeEditorGUILayout.cs
rename to Editor/NodeEditorGUILayout.cs
diff --git a/Scripts/Editor/NodeEditorGUILayout.cs.meta b/Editor/NodeEditorGUILayout.cs.meta
similarity index 100%
rename from Scripts/Editor/NodeEditorGUILayout.cs.meta
rename to Editor/NodeEditorGUILayout.cs.meta
diff --git a/Scripts/Editor/NodeEditorPreferences.cs b/Editor/NodeEditorPreferences.cs
similarity index 100%
rename from Scripts/Editor/NodeEditorPreferences.cs
rename to Editor/NodeEditorPreferences.cs
diff --git a/Scripts/Editor/NodeEditorPreferences.cs.meta b/Editor/NodeEditorPreferences.cs.meta
similarity index 100%
rename from Scripts/Editor/NodeEditorPreferences.cs.meta
rename to Editor/NodeEditorPreferences.cs.meta
diff --git a/Scripts/Editor/NodeEditorReflection.cs b/Editor/NodeEditorReflection.cs
similarity index 98%
rename from Scripts/Editor/NodeEditorReflection.cs
rename to Editor/NodeEditorReflection.cs
index d401139..89712c4 100644
--- a/Scripts/Editor/NodeEditorReflection.cs
+++ b/Editor/NodeEditorReflection.cs
@@ -1,183 +1,183 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Linq;
-using System.Reflection;
-using UnityEditor;
-using UnityEngine;
-#if UNITY_2019_1_OR_NEWER && USE_ADVANCED_GENERIC_MENU
-using GenericMenu = XNodeEditor.AdvancedGenericMenu;
-#endif
-
-namespace XNodeEditor {
- /// Contains reflection-related extensions built for xNode
- public static class NodeEditorReflection {
- [NonSerialized] private static Dictionary nodeTint;
- [NonSerialized] private static Dictionary nodeWidth;
- /// All available node types
- public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
-
- [NonSerialized] private static Type[] _nodeTypes = null;
-
- /// Return a delegate used to determine whether window is docked or not. It is faster to cache this delegate than run the reflection required each time.
- public static Func GetIsDockedDelegate(this EditorWindow window) {
- BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
- MethodInfo isDockedMethod = typeof(EditorWindow).GetProperty("docked", fullBinding).GetGetMethod(true);
- return (Func) Delegate.CreateDelegate(typeof(Func), window, isDockedMethod);
- }
-
- public static Type[] GetNodeTypes() {
- //Get all classes deriving from Node via reflection
- return GetDerivedTypes(typeof(XNode.Node));
- }
-
- /// Custom node tint colors defined with [NodeColor(r, g, b)]
- public static bool TryGetAttributeTint(this Type nodeType, out Color tint) {
- if (nodeTint == null) {
- CacheAttributes(ref nodeTint, x => x.color);
- }
- return nodeTint.TryGetValue(nodeType, out tint);
- }
-
- /// Get custom node widths defined with [NodeWidth(width)]
- public static bool TryGetAttributeWidth(this Type nodeType, out int width) {
- if (nodeWidth == null) {
- CacheAttributes(ref nodeWidth, x => x.width);
- }
- return nodeWidth.TryGetValue(nodeType, out width);
- }
-
- private static void CacheAttributes(ref Dictionary dict, Func getter) where A : Attribute {
- dict = new Dictionary();
- for (int i = 0; i < nodeTypes.Length; i++) {
- object[] attribs = nodeTypes[i].GetCustomAttributes(typeof(A), true);
- if (attribs == null || attribs.Length == 0) continue;
- A attrib = attribs[0] as A;
- dict.Add(nodeTypes[i], getter(attrib));
- }
- }
-
- /// Get FieldInfo of a field, including those that are private and/or inherited
- public static FieldInfo GetFieldInfo(this Type type, string fieldName) {
- // If we can't find field in the first run, it's probably a private field in a base class.
- FieldInfo field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
- // Search base classes for private fields only. Public fields are found above
- while (field == null && (type = type.BaseType) != typeof(XNode.Node)) field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
- return field;
- }
-
- /// Get all classes deriving from baseType via reflection
- public static Type[] GetDerivedTypes(this Type baseType) {
- List types = new List();
- System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
- foreach (Assembly assembly in assemblies) {
- try {
- types.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
- } catch (ReflectionTypeLoadException) { }
- }
- return types.ToArray();
- }
-
- /// Find methods marked with the [ContextMenu] attribute and add them to the context menu
- public static void AddCustomContextMenuItems(this GenericMenu contextMenu, object obj) {
- KeyValuePair[] items = GetContextMenuMethods(obj);
- if (items.Length != 0) {
- contextMenu.AddSeparator("");
- List invalidatedEntries = new List();
- foreach (KeyValuePair checkValidate in items) {
- if (checkValidate.Key.validate && !(bool) checkValidate.Value.Invoke(obj, null)) {
- invalidatedEntries.Add(checkValidate.Key.menuItem);
- }
- }
- for (int i = 0; i < items.Length; i++) {
- KeyValuePair kvp = items[i];
- if (invalidatedEntries.Contains(kvp.Key.menuItem)) {
- contextMenu.AddDisabledItem(new GUIContent(kvp.Key.menuItem));
- } else {
- contextMenu.AddItem(new GUIContent(kvp.Key.menuItem), false, () => kvp.Value.Invoke(obj, null));
- }
- }
- }
- }
-
- /// Call OnValidate on target
- public static void TriggerOnValidate(this UnityEngine.Object target) {
- System.Reflection.MethodInfo onValidate = null;
- if (target != null) {
- onValidate = target.GetType().GetMethod("OnValidate", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
- if (onValidate != null) onValidate.Invoke(target, null);
- }
- }
-
- public static KeyValuePair[] GetContextMenuMethods(object obj) {
- Type type = obj.GetType();
- MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
- List> kvp = new List>();
- for (int i = 0; i < methods.Length; i++) {
- ContextMenu[] attribs = methods[i].GetCustomAttributes(typeof(ContextMenu), true).Select(x => x as ContextMenu).ToArray();
- if (attribs == null || attribs.Length == 0) continue;
- if (methods[i].GetParameters().Length != 0) {
- Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " has parameters and cannot be used for context menu commands.");
- continue;
- }
- if (methods[i].IsStatic) {
- Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " is static and cannot be used for context menu commands.");
- continue;
- }
-
- for (int k = 0; k < attribs.Length; k++) {
- kvp.Add(new KeyValuePair(attribs[k], methods[i]));
- }
- }
-#if UNITY_5_5_OR_NEWER
- //Sort menu items
- kvp.Sort((x, y) => x.Key.priority.CompareTo(y.Key.priority));
-#endif
- return kvp.ToArray();
- }
-
- /// Very crude. Uses a lot of reflection.
- public static void OpenPreferences() {
- try {
-#if UNITY_2018_3_OR_NEWER
- SettingsService.OpenUserPreferences("Preferences/Node Editor");
-#else
- //Open preferences window
- Assembly assembly = Assembly.GetAssembly(typeof(UnityEditor.EditorWindow));
- Type type = assembly.GetType("UnityEditor.PreferencesWindow");
- type.GetMethod("ShowPreferencesWindow", BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, null);
-
- //Get the window
- EditorWindow window = EditorWindow.GetWindow(type);
-
- //Make sure custom sections are added (because waiting for it to happen automatically is too slow)
- FieldInfo refreshField = type.GetField("m_RefreshCustomPreferences", BindingFlags.NonPublic | BindingFlags.Instance);
- if ((bool) refreshField.GetValue(window)) {
- type.GetMethod("AddCustomSections", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(window, null);
- refreshField.SetValue(window, false);
- }
-
- //Get sections
- FieldInfo sectionsField = type.GetField("m_Sections", BindingFlags.Instance | BindingFlags.NonPublic);
- IList sections = sectionsField.GetValue(window) as IList;
-
- //Iterate through sections and check contents
- Type sectionType = sectionsField.FieldType.GetGenericArguments() [0];
- FieldInfo sectionContentField = sectionType.GetField("content", BindingFlags.Instance | BindingFlags.Public);
- for (int i = 0; i < sections.Count; i++) {
- GUIContent sectionContent = sectionContentField.GetValue(sections[i]) as GUIContent;
- if (sectionContent.text == "Node Editor") {
- //Found contents - Set index
- FieldInfo sectionIndexField = type.GetField("m_SelectedSectionIndex", BindingFlags.Instance | BindingFlags.NonPublic);
- sectionIndexField.SetValue(window, i);
- return;
- }
- }
-#endif
- } catch (Exception e) {
- Debug.LogError(e);
- Debug.LogWarning("Unity has changed around internally. Can't open properties through reflection. Please contact xNode developer and supply unity version number.");
- }
- }
- }
-}
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using UnityEditor;
+using UnityEngine;
+#if UNITY_2019_1_OR_NEWER && USE_ADVANCED_GENERIC_MENU
+using GenericMenu = XNodeEditor.AdvancedGenericMenu;
+#endif
+
+namespace XNodeEditor {
+ /// Contains reflection-related extensions built for xNode
+ public static class NodeEditorReflection {
+ [NonSerialized] private static Dictionary nodeTint;
+ [NonSerialized] private static Dictionary nodeWidth;
+ /// All available node types
+ public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
+
+ [NonSerialized] private static Type[] _nodeTypes = null;
+
+ /// Return a delegate used to determine whether window is docked or not. It is faster to cache this delegate than run the reflection required each time.
+ public static Func GetIsDockedDelegate(this EditorWindow window) {
+ BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
+ MethodInfo isDockedMethod = typeof(EditorWindow).GetProperty("docked", fullBinding).GetGetMethod(true);
+ return (Func) Delegate.CreateDelegate(typeof(Func), window, isDockedMethod);
+ }
+
+ public static Type[] GetNodeTypes() {
+ //Get all classes deriving from Node via reflection
+ return GetDerivedTypes(typeof(XNode.Node));
+ }
+
+ /// Custom node tint colors defined with [NodeColor(r, g, b)]
+ public static bool TryGetAttributeTint(this Type nodeType, out Color tint) {
+ if (nodeTint == null) {
+ CacheAttributes(ref nodeTint, x => x.color);
+ }
+ return nodeTint.TryGetValue(nodeType, out tint);
+ }
+
+ /// Get custom node widths defined with [NodeWidth(width)]
+ public static bool TryGetAttributeWidth(this Type nodeType, out int width) {
+ if (nodeWidth == null) {
+ CacheAttributes(ref nodeWidth, x => x.width);
+ }
+ return nodeWidth.TryGetValue(nodeType, out width);
+ }
+
+ private static void CacheAttributes(ref Dictionary dict, Func getter) where A : Attribute {
+ dict = new Dictionary();
+ for (int i = 0; i < nodeTypes.Length; i++) {
+ object[] attribs = nodeTypes[i].GetCustomAttributes(typeof(A), true);
+ if (attribs == null || attribs.Length == 0) continue;
+ A attrib = attribs[0] as A;
+ dict.Add(nodeTypes[i], getter(attrib));
+ }
+ }
+
+ /// Get FieldInfo of a field, including those that are private and/or inherited
+ public static FieldInfo GetFieldInfo(this Type type, string fieldName) {
+ // If we can't find field in the first run, it's probably a private field in a base class.
+ FieldInfo field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
+ // Search base classes for private fields only. Public fields are found above
+ while (field == null && (type = type.BaseType) != typeof(XNode.Node)) field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
+ return field;
+ }
+
+ /// Get all classes deriving from baseType via reflection
+ public static Type[] GetDerivedTypes(this Type baseType) {
+ List types = new List();
+ System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
+ foreach (Assembly assembly in assemblies) {
+ try {
+ types.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
+ } catch (ReflectionTypeLoadException) { }
+ }
+ return types.ToArray();
+ }
+
+ /// Find methods marked with the [ContextMenu] attribute and add them to the context menu
+ public static void AddCustomContextMenuItems(this GenericMenu contextMenu, object obj) {
+ KeyValuePair[] items = GetContextMenuMethods(obj);
+ if (items.Length != 0) {
+ contextMenu.AddSeparator("");
+ List invalidatedEntries = new List();
+ foreach (KeyValuePair checkValidate in items) {
+ if (checkValidate.Key.validate && !(bool) checkValidate.Value.Invoke(obj, null)) {
+ invalidatedEntries.Add(checkValidate.Key.menuItem);
+ }
+ }
+ for (int i = 0; i < items.Length; i++) {
+ KeyValuePair kvp = items[i];
+ if (invalidatedEntries.Contains(kvp.Key.menuItem)) {
+ contextMenu.AddDisabledItem(new GUIContent(kvp.Key.menuItem));
+ } else {
+ contextMenu.AddItem(new GUIContent(kvp.Key.menuItem), false, () => kvp.Value.Invoke(obj, null));
+ }
+ }
+ }
+ }
+
+ /// Call OnValidate on target
+ public static void TriggerOnValidate(this UnityEngine.Object target) {
+ System.Reflection.MethodInfo onValidate = null;
+ if (target != null) {
+ onValidate = target.GetType().GetMethod("OnValidate", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
+ if (onValidate != null) onValidate.Invoke(target, null);
+ }
+ }
+
+ public static KeyValuePair[] GetContextMenuMethods(object obj) {
+ Type type = obj.GetType();
+ MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
+ List> kvp = new List>();
+ for (int i = 0; i < methods.Length; i++) {
+ ContextMenu[] attribs = methods[i].GetCustomAttributes(typeof(ContextMenu), true).Select(x => x as ContextMenu).ToArray();
+ if (attribs == null || attribs.Length == 0) continue;
+ if (methods[i].GetParameters().Length != 0) {
+ Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " has parameters and cannot be used for context menu commands.");
+ continue;
+ }
+ if (methods[i].IsStatic) {
+ Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " is static and cannot be used for context menu commands.");
+ continue;
+ }
+
+ for (int k = 0; k < attribs.Length; k++) {
+ kvp.Add(new KeyValuePair(attribs[k], methods[i]));
+ }
+ }
+#if UNITY_5_5_OR_NEWER
+ //Sort menu items
+ kvp.Sort((x, y) => x.Key.priority.CompareTo(y.Key.priority));
+#endif
+ return kvp.ToArray();
+ }
+
+ /// Very crude. Uses a lot of reflection.
+ public static void OpenPreferences() {
+ try {
+#if UNITY_2018_3_OR_NEWER
+ SettingsService.OpenUserPreferences("Preferences/Node Editor");
+#else
+ //Open preferences window
+ Assembly assembly = Assembly.GetAssembly(typeof(UnityEditor.EditorWindow));
+ Type type = assembly.GetType("UnityEditor.PreferencesWindow");
+ type.GetMethod("ShowPreferencesWindow", BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, null);
+
+ //Get the window
+ EditorWindow window = EditorWindow.GetWindow(type);
+
+ //Make sure custom sections are added (because waiting for it to happen automatically is too slow)
+ FieldInfo refreshField = type.GetField("m_RefreshCustomPreferences", BindingFlags.NonPublic | BindingFlags.Instance);
+ if ((bool) refreshField.GetValue(window)) {
+ type.GetMethod("AddCustomSections", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(window, null);
+ refreshField.SetValue(window, false);
+ }
+
+ //Get sections
+ FieldInfo sectionsField = type.GetField("m_Sections", BindingFlags.Instance | BindingFlags.NonPublic);
+ IList sections = sectionsField.GetValue(window) as IList;
+
+ //Iterate through sections and check contents
+ Type sectionType = sectionsField.FieldType.GetGenericArguments() [0];
+ FieldInfo sectionContentField = sectionType.GetField("content", BindingFlags.Instance | BindingFlags.Public);
+ for (int i = 0; i < sections.Count; i++) {
+ GUIContent sectionContent = sectionContentField.GetValue(sections[i]) as GUIContent;
+ if (sectionContent.text == "Node Editor") {
+ //Found contents - Set index
+ FieldInfo sectionIndexField = type.GetField("m_SelectedSectionIndex", BindingFlags.Instance | BindingFlags.NonPublic);
+ sectionIndexField.SetValue(window, i);
+ return;
+ }
+ }
+#endif
+ } catch (Exception e) {
+ Debug.LogError(e);
+ Debug.LogWarning("Unity has changed around internally. Can't open properties through reflection. Please contact xNode developer and supply unity version number.");
+ }
+ }
+ }
+}
diff --git a/Scripts/Editor/NodeEditorReflection.cs.meta b/Editor/NodeEditorReflection.cs.meta
similarity index 100%
rename from Scripts/Editor/NodeEditorReflection.cs.meta
rename to Editor/NodeEditorReflection.cs.meta
diff --git a/Scripts/Editor/NodeEditorResources.cs b/Editor/NodeEditorResources.cs
similarity index 97%
rename from Scripts/Editor/NodeEditorResources.cs
rename to Editor/NodeEditorResources.cs
index 26a79ce..d0d8f76 100644
--- a/Scripts/Editor/NodeEditorResources.cs
+++ b/Editor/NodeEditorResources.cs
@@ -1,95 +1,95 @@
-using UnityEditor;
-using UnityEngine;
-
-namespace XNodeEditor {
- public static class NodeEditorResources {
- // Textures
- public static Texture2D dot { get { return _dot != null ? _dot : _dot = Resources.Load("xnode_dot"); } }
- private static Texture2D _dot;
- public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = Resources.Load("xnode_dot_outer"); } }
- private static Texture2D _dotOuter;
- public static Texture2D nodeBody { get { return _nodeBody != null ? _nodeBody : _nodeBody = Resources.Load("xnode_node"); } }
- private static Texture2D _nodeBody;
- public static Texture2D nodeHighlight { get { return _nodeHighlight != null ? _nodeHighlight : _nodeHighlight = Resources.Load("xnode_node_highlight"); } }
- private static Texture2D _nodeHighlight;
-
- // Styles
- public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
- public static Styles _styles = null;
- public static GUIStyle OutputPort { get { return new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight }; } }
- public class Styles {
- public GUIStyle inputPort, outputPort, nodeHeader, nodeBody, tooltip, nodeHighlight;
-
- public Styles() {
- GUIStyle baseStyle = new GUIStyle("Label");
- baseStyle.fixedHeight = 18;
-
- inputPort = new GUIStyle(baseStyle);
- inputPort.alignment = TextAnchor.UpperLeft;
- inputPort.padding.left = 0;
- inputPort.active.background = dot;
- inputPort.normal.background = dotOuter;
-
- outputPort = new GUIStyle(baseStyle);
- outputPort.alignment = TextAnchor.UpperRight;
- outputPort.padding.right = 0;
- outputPort.active.background = dot;
- outputPort.normal.background = dotOuter;
-
- nodeHeader = new GUIStyle();
- nodeHeader.alignment = TextAnchor.MiddleCenter;
- nodeHeader.fontStyle = FontStyle.Bold;
- nodeHeader.normal.textColor = Color.white;
-
- nodeBody = new GUIStyle();
- nodeBody.normal.background = NodeEditorResources.nodeBody;
- nodeBody.border = new RectOffset(32, 32, 32, 32);
- nodeBody.padding = new RectOffset(16, 16, 4, 16);
-
- nodeHighlight = new GUIStyle();
- nodeHighlight.normal.background = NodeEditorResources.nodeHighlight;
- nodeHighlight.border = new RectOffset(32, 32, 32, 32);
-
- tooltip = new GUIStyle("helpBox");
- tooltip.alignment = TextAnchor.MiddleCenter;
- }
- }
-
- public static Texture2D GenerateGridTexture(Color line, Color bg) {
- Texture2D tex = new Texture2D(64, 64);
- Color[] cols = new Color[64 * 64];
- for (int y = 0; y < 64; y++) {
- for (int x = 0; x < 64; x++) {
- Color col = bg;
- if (y % 16 == 0 || x % 16 == 0) col = Color.Lerp(line, bg, 0.65f);
- if (y == 63 || x == 63) col = Color.Lerp(line, bg, 0.35f);
- cols[(y * 64) + x] = col;
- }
- }
- tex.SetPixels(cols);
- tex.wrapMode = TextureWrapMode.Repeat;
- tex.filterMode = FilterMode.Bilinear;
- tex.name = "Grid";
- tex.Apply();
- return tex;
- }
-
- public static Texture2D GenerateCrossTexture(Color line) {
- Texture2D tex = new Texture2D(64, 64);
- Color[] cols = new Color[64 * 64];
- for (int y = 0; y < 64; y++) {
- for (int x = 0; x < 64; x++) {
- Color col = line;
- if (y != 31 && x != 31) col.a = 0;
- cols[(y * 64) + x] = col;
- }
- }
- tex.SetPixels(cols);
- tex.wrapMode = TextureWrapMode.Clamp;
- tex.filterMode = FilterMode.Bilinear;
- tex.name = "Grid";
- tex.Apply();
- return tex;
- }
- }
+using UnityEditor;
+using UnityEngine;
+
+namespace XNodeEditor {
+ public static class NodeEditorResources {
+ // Textures
+ public static Texture2D dot { get { return _dot != null ? _dot : _dot = Resources.Load("xnode_dot"); } }
+ private static Texture2D _dot;
+ public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = Resources.Load("xnode_dot_outer"); } }
+ private static Texture2D _dotOuter;
+ public static Texture2D nodeBody { get { return _nodeBody != null ? _nodeBody : _nodeBody = Resources.Load("xnode_node"); } }
+ private static Texture2D _nodeBody;
+ public static Texture2D nodeHighlight { get { return _nodeHighlight != null ? _nodeHighlight : _nodeHighlight = Resources.Load("xnode_node_highlight"); } }
+ private static Texture2D _nodeHighlight;
+
+ // Styles
+ public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
+ public static Styles _styles = null;
+ public static GUIStyle OutputPort { get { return new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight }; } }
+ public class Styles {
+ public GUIStyle inputPort, outputPort, nodeHeader, nodeBody, tooltip, nodeHighlight;
+
+ public Styles() {
+ GUIStyle baseStyle = new GUIStyle("Label");
+ baseStyle.fixedHeight = 18;
+
+ inputPort = new GUIStyle(baseStyle);
+ inputPort.alignment = TextAnchor.UpperLeft;
+ inputPort.padding.left = 0;
+ inputPort.active.background = dot;
+ inputPort.normal.background = dotOuter;
+
+ outputPort = new GUIStyle(baseStyle);
+ outputPort.alignment = TextAnchor.UpperRight;
+ outputPort.padding.right = 0;
+ outputPort.active.background = dot;
+ outputPort.normal.background = dotOuter;
+
+ nodeHeader = new GUIStyle();
+ nodeHeader.alignment = TextAnchor.MiddleCenter;
+ nodeHeader.fontStyle = FontStyle.Bold;
+ nodeHeader.normal.textColor = Color.white;
+
+ nodeBody = new GUIStyle();
+ nodeBody.normal.background = NodeEditorResources.nodeBody;
+ nodeBody.border = new RectOffset(32, 32, 32, 32);
+ nodeBody.padding = new RectOffset(16, 16, 4, 16);
+
+ nodeHighlight = new GUIStyle();
+ nodeHighlight.normal.background = NodeEditorResources.nodeHighlight;
+ nodeHighlight.border = new RectOffset(32, 32, 32, 32);
+
+ tooltip = new GUIStyle("helpBox");
+ tooltip.alignment = TextAnchor.MiddleCenter;
+ }
+ }
+
+ public static Texture2D GenerateGridTexture(Color line, Color bg) {
+ Texture2D tex = new Texture2D(64, 64);
+ Color[] cols = new Color[64 * 64];
+ for (int y = 0; y < 64; y++) {
+ for (int x = 0; x < 64; x++) {
+ Color col = bg;
+ if (y % 16 == 0 || x % 16 == 0) col = Color.Lerp(line, bg, 0.65f);
+ if (y == 63 || x == 63) col = Color.Lerp(line, bg, 0.35f);
+ cols[(y * 64) + x] = col;
+ }
+ }
+ tex.SetPixels(cols);
+ tex.wrapMode = TextureWrapMode.Repeat;
+ tex.filterMode = FilterMode.Bilinear;
+ tex.name = "Grid";
+ tex.Apply();
+ return tex;
+ }
+
+ public static Texture2D GenerateCrossTexture(Color line) {
+ Texture2D tex = new Texture2D(64, 64);
+ Color[] cols = new Color[64 * 64];
+ for (int y = 0; y < 64; y++) {
+ for (int x = 0; x < 64; x++) {
+ Color col = line;
+ if (y != 31 && x != 31) col.a = 0;
+ cols[(y * 64) + x] = col;
+ }
+ }
+ tex.SetPixels(cols);
+ tex.wrapMode = TextureWrapMode.Clamp;
+ tex.filterMode = FilterMode.Bilinear;
+ tex.name = "Grid";
+ tex.Apply();
+ return tex;
+ }
+ }
}
\ No newline at end of file
diff --git a/Scripts/Editor/NodeEditorResources.cs.meta b/Editor/NodeEditorResources.cs.meta
similarity index 100%
rename from Scripts/Editor/NodeEditorResources.cs.meta
rename to Editor/NodeEditorResources.cs.meta
diff --git a/Scripts/Editor/NodeEditorUtilities.cs b/Editor/NodeEditorUtilities.cs
similarity index 97%
rename from Scripts/Editor/NodeEditorUtilities.cs
rename to Editor/NodeEditorUtilities.cs
index 753973b..29925ab 100644
--- a/Scripts/Editor/NodeEditorUtilities.cs
+++ b/Editor/NodeEditorUtilities.cs
@@ -1,317 +1,317 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using System.Reflection;
-using System.Text;
-using UnityEditor;
-using UnityEngine;
-using Object = UnityEngine.Object;
-
-namespace XNodeEditor {
- /// A set of editor-only utilities and extensions for xNode
- public static class NodeEditorUtilities {
-
- /// C#'s Script Icon [The one MonoBhevaiour Scripts have].
- private static Texture2D scriptIcon = (EditorGUIUtility.IconContent("cs Script Icon").image as Texture2D);
-
- /// Saves Attribute from Type+Field for faster lookup. Resets on recompiles.
- private static Dictionary>> typeAttributes = new Dictionary>>();
-
- /// Saves ordered PropertyAttribute from Type+Field for faster lookup. Resets on recompiles.
- private static Dictionary>> typeOrderedPropertyAttributes = new Dictionary>>();
-
- public static bool GetAttrib(Type classType, out T attribOut) where T : Attribute {
- object[] attribs = classType.GetCustomAttributes(typeof(T), false);
- return GetAttrib(attribs, out attribOut);
- }
-
- public static bool GetAttrib(object[] attribs, out T attribOut) where T : Attribute {
- for (int i = 0; i < attribs.Length; i++) {
- if (attribs[i] is T) {
- attribOut = attribs[i] as T;
- return true;
- }
- }
- attribOut = null;
- return false;
- }
-
- public static bool GetAttrib(Type classType, string fieldName, out T attribOut) where T : Attribute {
- // If we can't find field in the first run, it's probably a private field in a base class.
- FieldInfo field = classType.GetFieldInfo(fieldName);
- // This shouldn't happen. Ever.
- if (field == null) {
- Debug.LogWarning("Field " + fieldName + " couldnt be found");
- attribOut = null;
- return false;
- }
- object[] attribs = field.GetCustomAttributes(typeof(T), true);
- return GetAttrib(attribs, out attribOut);
- }
-
- public static bool HasAttrib(object[] attribs) where T : Attribute {
- for (int i = 0; i < attribs.Length; i++) {
- if (attribs[i].GetType() == typeof(T)) {
- return true;
- }
- }
- return false;
- }
-
- public static bool GetCachedAttrib(Type classType, string fieldName, out T attribOut) where T : Attribute {
- Dictionary> typeFields;
- if (!typeAttributes.TryGetValue(classType, out typeFields)) {
- typeFields = new Dictionary>();
- typeAttributes.Add(classType, typeFields);
- }
-
- Dictionary typeTypes;
- if (!typeFields.TryGetValue(fieldName, out typeTypes)) {
- typeTypes = new Dictionary();
- typeFields.Add(fieldName, typeTypes);
- }
-
- Attribute attr;
- if (!typeTypes.TryGetValue(typeof(T), out attr)) {
- if (GetAttrib(classType, fieldName, out attribOut)) {
- typeTypes.Add(typeof(T), attribOut);
- return true;
- } else typeTypes.Add(typeof(T), null);
- }
-
- if (attr == null) {
- attribOut = null;
- return false;
- }
-
- attribOut = attr as T;
- return true;
- }
-
- public static List GetCachedPropertyAttribs(Type classType, string fieldName) {
- Dictionary> typeFields;
- if (!typeOrderedPropertyAttributes.TryGetValue(classType, out typeFields)) {
- typeFields = new Dictionary>();
- typeOrderedPropertyAttributes.Add(classType, typeFields);
- }
-
- List typeAttributes;
- if (!typeFields.TryGetValue(fieldName, out typeAttributes)) {
- FieldInfo field = classType.GetFieldInfo(fieldName);
- object[] attribs = field.GetCustomAttributes(typeof(PropertyAttribute), true);
- typeAttributes = attribs.Cast().Reverse().ToList(); //Unity draws them in reverse
- typeFields.Add(fieldName, typeAttributes);
- }
-
- return typeAttributes;
- }
-
- public static bool IsMac() {
-#if UNITY_2017_1_OR_NEWER
- return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX;
-#else
- return SystemInfo.operatingSystem.StartsWith("Mac");
-#endif
- }
-
- /// Returns true if this can be casted to
- public static bool IsCastableTo(this Type from, Type to) {
- if (to.IsAssignableFrom(from)) return true;
- var methods = from.GetMethods(BindingFlags.Public | BindingFlags.Static)
- .Where(
- m => m.ReturnType == to &&
- (m.Name == "op_Implicit" ||
- m.Name == "op_Explicit")
- );
- return methods.Count() > 0;
- }
-
- ///
- /// Looking for ports with value Type compatible with a given type.
- ///
- /// Node to search
- /// Type to find compatiblities
- ///
- /// True if NodeType has some port with value type compatible
- public static bool HasCompatiblePortType(Type nodeType, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
- Type findType = typeof(XNode.Node.InputAttribute);
- if (direction == XNode.NodePort.IO.Output)
- findType = typeof(XNode.Node.OutputAttribute);
-
- //Get All fields from node type and we go filter only field with portAttribute.
- //This way is possible to know the values of the all ports and if have some with compatible value tue
- foreach (FieldInfo f in XNode.NodeDataCache.GetNodeFields(nodeType)) {
- var portAttribute = f.GetCustomAttributes(findType, false).FirstOrDefault();
- if (portAttribute != null) {
- if (IsCastableTo(f.FieldType, compatibleType)) {
- return true;
- }
- }
- }
-
- return false;
- }
-
- ///
- /// Filter only node types that contains some port value type compatible with an given type
- ///
- /// List with all nodes type to filter
- /// Compatible Type to Filter
- /// Return Only Node Types with ports compatible, or an empty list
- public static List GetCompatibleNodesTypes(Type[] nodeTypes, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
- //Result List
- List filteredTypes = new List();
-
- //Return empty list
- if (nodeTypes == null) { return filteredTypes; }
- if (compatibleType == null) { return filteredTypes; }
-
- //Find compatiblity
- foreach (Type findType in nodeTypes) {
- if (HasCompatiblePortType(findType, compatibleType, direction)) {
- filteredTypes.Add(findType);
- }
- }
-
- return filteredTypes;
- }
-
-
- /// Return a prettiefied type name.
- public static string PrettyName(this Type type) {
- if (type == null) return "null";
- if (type == typeof(System.Object)) return "object";
- if (type == typeof(float)) return "float";
- else if (type == typeof(int)) return "int";
- else if (type == typeof(long)) return "long";
- else if (type == typeof(double)) return "double";
- else if (type == typeof(string)) return "string";
- else if (type == typeof(bool)) return "bool";
- else if (type.IsGenericType) {
- string s = "";
- Type genericType = type.GetGenericTypeDefinition();
- if (genericType == typeof(List<>)) s = "List";
- else s = type.GetGenericTypeDefinition().ToString();
-
- Type[] types = type.GetGenericArguments();
- string[] stypes = new string[types.Length];
- for (int i = 0; i < types.Length; i++) {
- stypes[i] = types[i].PrettyName();
- }
- return s + "<" + string.Join(", ", stypes) + ">";
- } else if (type.IsArray) {
- string rank = "";
- for (int i = 1; i < type.GetArrayRank(); i++) {
- rank += ",";
- }
- Type elementType = type.GetElementType();
- if (!elementType.IsArray) return elementType.PrettyName() + "[" + rank + "]";
- else {
- string s = elementType.PrettyName();
- int i = s.IndexOf('[');
- return s.Substring(0, i) + "[" + rank + "]" + s.Substring(i);
- }
- } else return type.ToString();
- }
-
- /// Returns the default name for the node type.
- public static string NodeDefaultName(Type type) {
- string typeName = type.Name;
- // Automatically remove redundant 'Node' postfix
- if (typeName.EndsWith("Node")) typeName = typeName.Substring(0, typeName.LastIndexOf("Node"));
- typeName = UnityEditor.ObjectNames.NicifyVariableName(typeName);
- return typeName;
- }
-
- /// Returns the default creation path for the node type.
- public static string NodeDefaultPath(Type type) {
- string typePath = type.ToString().Replace('.', '/');
- // Automatically remove redundant 'Node' postfix
- if (typePath.EndsWith("Node")) typePath = typePath.Substring(0, typePath.LastIndexOf("Node"));
- typePath = UnityEditor.ObjectNames.NicifyVariableName(typePath);
- return typePath;
- }
-
- /// Creates a new C# Class.
- [MenuItem("Assets/Create/xNode/Node C# Script", false, 89)]
- private static void CreateNode() {
- string[] guids = AssetDatabase.FindAssets("xNode_NodeTemplate.cs");
- if (guids.Length == 0) {
- Debug.LogWarning("xNode_NodeTemplate.cs.txt not found in asset database");
- return;
- }
- string path = AssetDatabase.GUIDToAssetPath(guids[0]);
- CreateFromTemplate(
- "NewNode.cs",
- path
- );
- }
-
- /// Creates a new C# Class.
- [MenuItem("Assets/Create/xNode/NodeGraph C# Script", false, 89)]
- private static void CreateGraph() {
- string[] guids = AssetDatabase.FindAssets("xNode_NodeGraphTemplate.cs");
- if (guids.Length == 0) {
- Debug.LogWarning("xNode_NodeGraphTemplate.cs.txt not found in asset database");
- return;
- }
- string path = AssetDatabase.GUIDToAssetPath(guids[0]);
- CreateFromTemplate(
- "NewNodeGraph.cs",
- path
- );
- }
-
- public static void CreateFromTemplate(string initialName, string templatePath) {
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(
- 0,
- ScriptableObject.CreateInstance(),
- initialName,
- scriptIcon,
- templatePath
- );
- }
-
- /// Inherits from EndNameAction, must override EndNameAction.Action
- public class DoCreateCodeFile : UnityEditor.ProjectWindowCallback.EndNameEditAction {
- public override void Action(int instanceId, string pathName, string resourceFile) {
- Object o = CreateScript(pathName, resourceFile);
- ProjectWindowUtil.ShowCreatedAsset(o);
- }
- }
-
- /// Creates Script from Template's path.
- internal static UnityEngine.Object CreateScript(string pathName, string templatePath) {
- string className = Path.GetFileNameWithoutExtension(pathName).Replace(" ", string.Empty);
- string templateText = string.Empty;
-
- UTF8Encoding encoding = new UTF8Encoding(true, false);
-
- if (File.Exists(templatePath)) {
- /// Read procedures.
- StreamReader reader = new StreamReader(templatePath);
- templateText = reader.ReadToEnd();
- reader.Close();
-
- templateText = templateText.Replace("#SCRIPTNAME#", className);
- templateText = templateText.Replace("#NOTRIM#", string.Empty);
- /// You can replace as many tags you make on your templates, just repeat Replace function
- /// e.g.:
- /// templateText = templateText.Replace("#NEWTAG#", "MyText");
-
- /// Write procedures.
-
- StreamWriter writer = new StreamWriter(Path.GetFullPath(pathName), false, encoding);
- writer.Write(templateText);
- writer.Close();
-
- AssetDatabase.ImportAsset(pathName);
- return AssetDatabase.LoadAssetAtPath(pathName, typeof(Object));
- } else {
- Debug.LogError(string.Format("The template file was not found: {0}", templatePath));
- return null;
- }
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UnityEditor;
+using UnityEngine;
+using Object = UnityEngine.Object;
+
+namespace XNodeEditor {
+ /// A set of editor-only utilities and extensions for xNode
+ public static class NodeEditorUtilities {
+
+ /// C#'s Script Icon [The one MonoBhevaiour Scripts have].
+ private static Texture2D scriptIcon = (EditorGUIUtility.IconContent("cs Script Icon").image as Texture2D);
+
+ /// Saves Attribute from Type+Field for faster lookup. Resets on recompiles.
+ private static Dictionary>> typeAttributes = new Dictionary>>();
+
+ /// Saves ordered PropertyAttribute from Type+Field for faster lookup. Resets on recompiles.
+ private static Dictionary>> typeOrderedPropertyAttributes = new Dictionary>>();
+
+ public static bool GetAttrib(Type classType, out T attribOut) where T : Attribute {
+ object[] attribs = classType.GetCustomAttributes(typeof(T), false);
+ return GetAttrib(attribs, out attribOut);
+ }
+
+ public static bool GetAttrib(object[] attribs, out T attribOut) where T : Attribute {
+ for (int i = 0; i < attribs.Length; i++) {
+ if (attribs[i] is T) {
+ attribOut = attribs[i] as T;
+ return true;
+ }
+ }
+ attribOut = null;
+ return false;
+ }
+
+ public static bool GetAttrib(Type classType, string fieldName, out T attribOut) where T : Attribute {
+ // If we can't find field in the first run, it's probably a private field in a base class.
+ FieldInfo field = classType.GetFieldInfo(fieldName);
+ // This shouldn't happen. Ever.
+ if (field == null) {
+ Debug.LogWarning("Field " + fieldName + " couldnt be found");
+ attribOut = null;
+ return false;
+ }
+ object[] attribs = field.GetCustomAttributes(typeof(T), true);
+ return GetAttrib(attribs, out attribOut);
+ }
+
+ public static bool HasAttrib(object[] attribs) where T : Attribute {
+ for (int i = 0; i < attribs.Length; i++) {
+ if (attribs[i].GetType() == typeof(T)) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ public static bool GetCachedAttrib(Type classType, string fieldName, out T attribOut) where T : Attribute {
+ Dictionary> typeFields;
+ if (!typeAttributes.TryGetValue(classType, out typeFields)) {
+ typeFields = new Dictionary>();
+ typeAttributes.Add(classType, typeFields);
+ }
+
+ Dictionary typeTypes;
+ if (!typeFields.TryGetValue(fieldName, out typeTypes)) {
+ typeTypes = new Dictionary();
+ typeFields.Add(fieldName, typeTypes);
+ }
+
+ Attribute attr;
+ if (!typeTypes.TryGetValue(typeof(T), out attr)) {
+ if (GetAttrib(classType, fieldName, out attribOut)) {
+ typeTypes.Add(typeof(T), attribOut);
+ return true;
+ } else typeTypes.Add(typeof(T), null);
+ }
+
+ if (attr == null) {
+ attribOut = null;
+ return false;
+ }
+
+ attribOut = attr as T;
+ return true;
+ }
+
+ public static List GetCachedPropertyAttribs(Type classType, string fieldName) {
+ Dictionary> typeFields;
+ if (!typeOrderedPropertyAttributes.TryGetValue(classType, out typeFields)) {
+ typeFields = new Dictionary>();
+ typeOrderedPropertyAttributes.Add(classType, typeFields);
+ }
+
+ List typeAttributes;
+ if (!typeFields.TryGetValue(fieldName, out typeAttributes)) {
+ FieldInfo field = classType.GetFieldInfo(fieldName);
+ object[] attribs = field.GetCustomAttributes(typeof(PropertyAttribute), true);
+ typeAttributes = attribs.Cast().Reverse().ToList(); //Unity draws them in reverse
+ typeFields.Add(fieldName, typeAttributes);
+ }
+
+ return typeAttributes;
+ }
+
+ public static bool IsMac() {
+#if UNITY_2017_1_OR_NEWER
+ return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX;
+#else
+ return SystemInfo.operatingSystem.StartsWith("Mac");
+#endif
+ }
+
+ /// Returns true if this can be casted to
+ public static bool IsCastableTo(this Type from, Type to) {
+ if (to.IsAssignableFrom(from)) return true;
+ var methods = from.GetMethods(BindingFlags.Public | BindingFlags.Static)
+ .Where(
+ m => m.ReturnType == to &&
+ (m.Name == "op_Implicit" ||
+ m.Name == "op_Explicit")
+ );
+ return methods.Count() > 0;
+ }
+
+ ///
+ /// Looking for ports with value Type compatible with a given type.
+ ///
+ /// Node to search
+ /// Type to find compatiblities
+ ///
+ /// True if NodeType has some port with value type compatible
+ public static bool HasCompatiblePortType(Type nodeType, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
+ Type findType = typeof(XNode.Node.InputAttribute);
+ if (direction == XNode.NodePort.IO.Output)
+ findType = typeof(XNode.Node.OutputAttribute);
+
+ //Get All fields from node type and we go filter only field with portAttribute.
+ //This way is possible to know the values of the all ports and if have some with compatible value tue
+ foreach (FieldInfo f in XNode.NodeDataCache.GetNodeFields(nodeType)) {
+ var portAttribute = f.GetCustomAttributes(findType, false).FirstOrDefault();
+ if (portAttribute != null) {
+ if (IsCastableTo(f.FieldType, compatibleType)) {
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ ///
+ /// Filter only node types that contains some port value type compatible with an given type
+ ///
+ /// List with all nodes type to filter
+ /// Compatible Type to Filter
+ /// Return Only Node Types with ports compatible, or an empty list
+ public static List GetCompatibleNodesTypes(Type[] nodeTypes, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
+ //Result List
+ List filteredTypes = new List();
+
+ //Return empty list
+ if (nodeTypes == null) { return filteredTypes; }
+ if (compatibleType == null) { return filteredTypes; }
+
+ //Find compatiblity
+ foreach (Type findType in nodeTypes) {
+ if (HasCompatiblePortType(findType, compatibleType, direction)) {
+ filteredTypes.Add(findType);
+ }
+ }
+
+ return filteredTypes;
+ }
+
+
+ /// Return a prettiefied type name.
+ public static string PrettyName(this Type type) {
+ if (type == null) return "null";
+ if (type == typeof(System.Object)) return "object";
+ if (type == typeof(float)) return "float";
+ else if (type == typeof(int)) return "int";
+ else if (type == typeof(long)) return "long";
+ else if (type == typeof(double)) return "double";
+ else if (type == typeof(string)) return "string";
+ else if (type == typeof(bool)) return "bool";
+ else if (type.IsGenericType) {
+ string s = "";
+ Type genericType = type.GetGenericTypeDefinition();
+ if (genericType == typeof(List<>)) s = "List";
+ else s = type.GetGenericTypeDefinition().ToString();
+
+ Type[] types = type.GetGenericArguments();
+ string[] stypes = new string[types.Length];
+ for (int i = 0; i < types.Length; i++) {
+ stypes[i] = types[i].PrettyName();
+ }
+ return s + "<" + string.Join(", ", stypes) + ">";
+ } else if (type.IsArray) {
+ string rank = "";
+ for (int i = 1; i < type.GetArrayRank(); i++) {
+ rank += ",";
+ }
+ Type elementType = type.GetElementType();
+ if (!elementType.IsArray) return elementType.PrettyName() + "[" + rank + "]";
+ else {
+ string s = elementType.PrettyName();
+ int i = s.IndexOf('[');
+ return s.Substring(0, i) + "[" + rank + "]" + s.Substring(i);
+ }
+ } else return type.ToString();
+ }
+
+ /// Returns the default name for the node type.
+ public static string NodeDefaultName(Type type) {
+ string typeName = type.Name;
+ // Automatically remove redundant 'Node' postfix
+ if (typeName.EndsWith("Node")) typeName = typeName.Substring(0, typeName.LastIndexOf("Node"));
+ typeName = UnityEditor.ObjectNames.NicifyVariableName(typeName);
+ return typeName;
+ }
+
+ /// Returns the default creation path for the node type.
+ public static string NodeDefaultPath(Type type) {
+ string typePath = type.ToString().Replace('.', '/');
+ // Automatically remove redundant 'Node' postfix
+ if (typePath.EndsWith("Node")) typePath = typePath.Substring(0, typePath.LastIndexOf("Node"));
+ typePath = UnityEditor.ObjectNames.NicifyVariableName(typePath);
+ return typePath;
+ }
+
+ /// Creates a new C# Class.
+ [MenuItem("Assets/Create/xNode/Node C# Script", false, 89)]
+ private static void CreateNode() {
+ string[] guids = AssetDatabase.FindAssets("xNode_NodeTemplate.cs");
+ if (guids.Length == 0) {
+ Debug.LogWarning("xNode_NodeTemplate.cs.txt not found in asset database");
+ return;
+ }
+ string path = AssetDatabase.GUIDToAssetPath(guids[0]);
+ CreateFromTemplate(
+ "NewNode.cs",
+ path
+ );
+ }
+
+ /// Creates a new C# Class.
+ [MenuItem("Assets/Create/xNode/NodeGraph C# Script", false, 89)]
+ private static void CreateGraph() {
+ string[] guids = AssetDatabase.FindAssets("xNode_NodeGraphTemplate.cs");
+ if (guids.Length == 0) {
+ Debug.LogWarning("xNode_NodeGraphTemplate.cs.txt not found in asset database");
+ return;
+ }
+ string path = AssetDatabase.GUIDToAssetPath(guids[0]);
+ CreateFromTemplate(
+ "NewNodeGraph.cs",
+ path
+ );
+ }
+
+ public static void CreateFromTemplate(string initialName, string templatePath) {
+ ProjectWindowUtil.StartNameEditingIfProjectWindowExists(
+ 0,
+ ScriptableObject.CreateInstance(),
+ initialName,
+ scriptIcon,
+ templatePath
+ );
+ }
+
+ /// Inherits from EndNameAction, must override EndNameAction.Action
+ public class DoCreateCodeFile : UnityEditor.ProjectWindowCallback.EndNameEditAction {
+ public override void Action(int instanceId, string pathName, string resourceFile) {
+ Object o = CreateScript(pathName, resourceFile);
+ ProjectWindowUtil.ShowCreatedAsset(o);
+ }
+ }
+
+ /// Creates Script from Template's path.
+ internal static UnityEngine.Object CreateScript(string pathName, string templatePath) {
+ string className = Path.GetFileNameWithoutExtension(pathName).Replace(" ", string.Empty);
+ string templateText = string.Empty;
+
+ UTF8Encoding encoding = new UTF8Encoding(true, false);
+
+ if (File.Exists(templatePath)) {
+ /// Read procedures.
+ StreamReader reader = new StreamReader(templatePath);
+ templateText = reader.ReadToEnd();
+ reader.Close();
+
+ templateText = templateText.Replace("#SCRIPTNAME#", className);
+ templateText = templateText.Replace("#NOTRIM#", string.Empty);
+ /// You can replace as many tags you make on your templates, just repeat Replace function
+ /// e.g.:
+ /// templateText = templateText.Replace("#NEWTAG#", "MyText");
+
+ /// Write procedures.
+
+ StreamWriter writer = new StreamWriter(Path.GetFullPath(pathName), false, encoding);
+ writer.Write(templateText);
+ writer.Close();
+
+ AssetDatabase.ImportAsset(pathName);
+ return AssetDatabase.LoadAssetAtPath(pathName, typeof(Object));
+ } else {
+ Debug.LogError(string.Format("The template file was not found: {0}", templatePath));
+ return null;
+ }
+ }
+ }
+}
diff --git a/Scripts/Editor/NodeEditorUtilities.cs.meta b/Editor/NodeEditorUtilities.cs.meta
similarity index 100%
rename from Scripts/Editor/NodeEditorUtilities.cs.meta
rename to Editor/NodeEditorUtilities.cs.meta
diff --git a/Scripts/Editor/NodeEditorWindow.cs b/Editor/NodeEditorWindow.cs
similarity index 97%
rename from Scripts/Editor/NodeEditorWindow.cs
rename to Editor/NodeEditorWindow.cs
index a7ec96b..2372aa9 100644
--- a/Scripts/Editor/NodeEditorWindow.cs
+++ b/Editor/NodeEditorWindow.cs
@@ -1,216 +1,216 @@
-using System.Collections.Generic;
-using UnityEditor;
-using UnityEditor.Callbacks;
-using UnityEngine;
-using System;
-using Object = UnityEngine.Object;
-
-namespace XNodeEditor {
- [InitializeOnLoad]
- public partial class NodeEditorWindow : EditorWindow {
- public static NodeEditorWindow current;
-
- /// Stores node positions for all nodePorts.
- public Dictionary portConnectionPoints { get { return _portConnectionPoints; } }
- private Dictionary _portConnectionPoints = new Dictionary();
- [SerializeField] private NodePortReference[] _references = new NodePortReference[0];
- [SerializeField] private Rect[] _rects = new Rect[0];
-
- private Func isDocked {
- get {
- if (_isDocked == null) _isDocked = this.GetIsDockedDelegate();
- return _isDocked;
- }
- }
- private Func _isDocked;
-
- [System.Serializable] private class NodePortReference {
- [SerializeField] private XNode.Node _node;
- [SerializeField] private string _name;
-
- public NodePortReference(XNode.NodePort nodePort) {
- _node = nodePort.node;
- _name = nodePort.fieldName;
- }
-
- public XNode.NodePort GetNodePort() {
- if (_node == null) {
- return null;
- }
- return _node.GetPort(_name);
- }
- }
-
- private void OnDisable() {
- // Cache portConnectionPoints before serialization starts
- int count = portConnectionPoints.Count;
- _references = new NodePortReference[count];
- _rects = new Rect[count];
- int index = 0;
- foreach (var portConnectionPoint in portConnectionPoints) {
- _references[index] = new NodePortReference(portConnectionPoint.Key);
- _rects[index] = portConnectionPoint.Value;
- index++;
- }
- }
-
- private void OnEnable() {
- // Reload portConnectionPoints if there are any
- int length = _references.Length;
- if (length == _rects.Length) {
- for (int i = 0; i < length; i++) {
- XNode.NodePort nodePort = _references[i].GetNodePort();
- if (nodePort != null)
- _portConnectionPoints.Add(nodePort, _rects[i]);
- }
- }
- }
-
- public Dictionary nodeSizes { get { return _nodeSizes; } }
- private Dictionary _nodeSizes = new Dictionary();
- public XNode.NodeGraph graph;
- public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
- private Vector2 _panOffset;
- public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom); Repaint(); } }
- private float _zoom = 1;
-
- void OnFocus() {
- current = this;
- ValidateGraphEditor();
- if (graphEditor != null) {
- graphEditor.OnWindowFocus();
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
-
- dragThreshold = Math.Max(1f, Screen.width / 1000f);
- }
-
- void OnLostFocus() {
- if (graphEditor != null) graphEditor.OnWindowFocusLost();
- }
-
- [InitializeOnLoadMethod]
- private static void OnLoad() {
- Selection.selectionChanged -= OnSelectionChanged;
- Selection.selectionChanged += OnSelectionChanged;
- }
-
- /// Handle Selection Change events
- private static void OnSelectionChanged() {
- XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph;
- if (nodeGraph && !AssetDatabase.Contains(nodeGraph)) {
- if (NodeEditorPreferences.GetSettings().openOnCreate) Open(nodeGraph);
- }
- }
-
- /// Make sure the graph editor is assigned and to the right object
- private void ValidateGraphEditor() {
- NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
- if (this.graphEditor != graphEditor && graphEditor != null) {
- this.graphEditor = graphEditor;
- graphEditor.OnOpen();
- }
- }
-
- /// Create editor window
- public static NodeEditorWindow Init() {
- NodeEditorWindow w = CreateInstance();
- w.titleContent = new GUIContent("xNode");
- w.wantsMouseMove = true;
- w.Show();
- return w;
- }
-
- public void Save() {
- if (AssetDatabase.Contains(graph)) {
- EditorUtility.SetDirty(graph);
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- } else SaveAs();
- }
-
- public void SaveAs() {
- string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
- if (string.IsNullOrEmpty(path)) return;
- else {
- XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath(path);
- if (existingGraph != null) AssetDatabase.DeleteAsset(path);
- AssetDatabase.CreateAsset(graph, path);
- EditorUtility.SetDirty(graph);
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
- }
-
- private void DraggableWindow(int windowID) {
- GUI.DragWindow();
- }
-
- public Vector2 WindowToGridPosition(Vector2 windowPosition) {
- return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
- }
-
- public Vector2 GridToWindowPosition(Vector2 gridPosition) {
- return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
- }
-
- public Rect GridToWindowRectNoClipped(Rect gridRect) {
- gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
- return gridRect;
- }
-
- public Rect GridToWindowRect(Rect gridRect) {
- gridRect.position = GridToWindowPosition(gridRect.position);
- gridRect.size /= zoom;
- return gridRect;
- }
-
- public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) {
- Vector2 center = position.size * 0.5f;
- // UI Sharpness complete fix - Round final offset not panOffset
- float xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x));
- float yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y));
- return new Vector2(xOffset, yOffset);
- }
-
- public void SelectNode(XNode.Node node, bool add) {
- if (add) {
- List