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Pressing CTRL+D (duplicate) threw editorgui exception "Getting control 0s position in a group with only 3 controls when doing ValidateCommand".
comparing to https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneHierarchyWindow.cs : row 211, the proper use of the event was not made. also fixed spelling of Dublicate to Duplicate.
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e2549808cc
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@ -278,9 +278,21 @@ namespace XNodeEditor {
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}
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break;
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case EventType.ValidateCommand:
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if (e.commandName == "SoftDelete") RemoveSelectedNodes();
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else if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX && e.commandName == "Delete") RemoveSelectedNodes();
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else if (e.commandName == "Duplicate") DublicateSelectedNodes();
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case EventType.ExecuteCommand:
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if (e.commandName == "SoftDelete") {
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if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
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e.Use();
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}
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else if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX && e.commandName == "Delete")
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{
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if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
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e.Use();
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}
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else if (e.commandName == "Duplicate")
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{
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if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
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e.Use();
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}
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Repaint();
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break;
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case EventType.Ignore:
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@ -357,8 +369,8 @@ namespace XNodeEditor {
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}
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}
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/// <summary> Dublicate selected nodes and select the dublicates </summary>
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public void DublicateSelectedNodes() {
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/// <summary> Aligns selected nodes to either left/right/top/bottom edge of nodes </summary>
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public void DuplicateSelectedNodes() {
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UnityEngine.Object[] newNodes = new UnityEngine.Object[Selection.objects.Length];
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Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>();
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for (int i = 0; i < Selection.objects.Length; i++) {
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@ -126,7 +126,7 @@ namespace XNodeEditor {
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contextMenu.AddItem(new GUIContent("Rename"), false, RenameSelectedNode);
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}
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contextMenu.AddItem(new GUIContent("Duplicate"), false, DublicateSelectedNodes);
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contextMenu.AddItem(new GUIContent("Duplicate"), false, DuplicateSelectedNodes);
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contextMenu.AddItem(new GUIContent("Remove"), false, RemoveSelectedNodes);
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// If only one node is selected
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