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!B(Node Port) Now the conversion judgment will be made, if it can be converted, it is considered to be allowed
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Reflection;
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using UnityEngine;
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@ -291,12 +292,25 @@ namespace XNode {
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else output = port;
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// If there isn't one of each, they can't connect
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if (input == null || output == null) return false;
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// Check input type constraints
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if (input.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)
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// Judgment conversion
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&& TypeDescriptor.GetConverter(input.ValueType).CanConvertTo(output.ValueType)) return false;
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if (input.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType) return false;
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if (input.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
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if (input.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)
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// Judgment conversion
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&& TypeDescriptor.GetConverter(output.ValueType).CanConvertTo(input.ValueType)) return false;
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// Check output type constraints
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if (output.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)) return false;
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if (output.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)
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// Judgment conversion
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&& TypeDescriptor.GetConverter(input.ValueType).CanConvertTo(output.ValueType)) return false;
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if (output.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType) return false;
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if (output.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
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if (output.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)
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// Judgment conversion
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&& TypeDescriptor.GetConverter(output.ValueType).CanConvertTo(input.ValueType)) return false;
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// Success
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return true;
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}
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