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-[](https://discord.gg/qgPrHv4)
-[](https://github.com/Siccity/xNode/issues)
-[](https://raw.githubusercontent.com/Siccity/xNode/master/LICENSE.md)
-[](https://github.com/Siccity/xNode/wiki)
-
-[Downloads](https://github.com/Siccity/xNode/releases) / [Asset Store](http://u3d.as/108S) / [Documentation](https://github.com/Siccity/xNode/wiki)
-
-[Support Me on Ko-fi](https://ko-fi.com/Z8Z5DYWA)
-
-### xNode
-Thinking of developing a node-based plugin? Then this is for you. You can download it as an archive and unpack to a new unity project, or connect it as git submodule.
-
-xNode is super userfriendly, intuitive and will help you reap the benefits of node graphs in no time.
-With a minimal footprint, it is ideal as a base for custom state machines, dialogue systems, decision makers etc.
-
-
-
-
-
-### Key features
-* Lightweight in runtime
-* Very little boilerplate code
-* Strong separation of editor and runtime code
-* No runtime reflection (unless you need to edit/build node graphs at runtime. In this case, all reflection is cached.)
-* Does not rely on any 3rd party plugins
-* Custom node inspector code is very similar to regular custom inspector code
-* Supported from Unity 5.3 and up
-
-### Wiki
-* [Getting started](https://github.com/Siccity/xNode/wiki/Getting%20Started) - create your very first node node and graph
-* [Examples branch](https://github.com/Siccity/xNode/tree/examples) - look at other small projects
-
-### Installing with Unity Package Manager
-*(Requires Unity version 2018.3.0b7 or above)*
-
-To install this project as a [Git dependency](https://docs.unity3d.com/Manual/upm-git.html) using the Unity Package Manager,
-add the following line to your project's `manifest.json`:
-
-```
-"com.github.siccity.xnode": "https://github.com/siccity/xNode.git"
-```
-
-You will need to have Git installed and available in your system's PATH.
-
-If you are using [Assembly Definitions](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) in your project, you will need to add `XNode` and/or `XNodeEditor` as Assembly Definition References.
-
-### Node example:
-```csharp
-// public classes deriving from Node are registered as nodes for use within a graph
-public class MathNode : Node {
- // Adding [Input] or [Output] is all you need to do to register a field as a valid port on your node
- [Input] public float a;
- [Input] public float b;
- // The value of an output node field is not used for anything, but could be used for caching output results
- [Output] public float result;
- [Output] public float sum;
-
- // The value of 'mathType' will be displayed on the node in an editable format, similar to the inspector
- public MathType mathType = MathType.Add;
- public enum MathType { Add, Subtract, Multiply, Divide}
-
- // GetValue should be overridden to return a value for any specified output port
- public override object GetValue(NodePort port) {
-
- // Get new a and b values from input connections. Fallback to field values if input is not connected
- float a = GetInputValue("a", this.a);
- float b = GetInputValue("b", this.b);
-
- // After you've gotten your input values, you can perform your calculations and return a value
- if (port.fieldName == "result")
- switch(mathType) {
- case MathType.Add: default: return a + b;
- case MathType.Subtract: return a - b;
- case MathType.Multiply: return a * b;
- case MathType.Divide: return a / b;
- }
- else if (port.fieldName == "sum") return a + b;
- else return 0f;
- }
-}
-```
-
-Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support.
-Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/xNode/issues "Go to Issues") page.