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Add [RequireNode] attribute to graphs (#254)
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@ -67,7 +67,7 @@ namespace XNodeEditor {
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serializedObject.ApplyModifiedProperties();
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#if ODIN_INSPECTOR
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// Call repaint so that the graph window elements respond properly to layout changes coming from Odin
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// Call repaint so that the graph window elements respond properly to layout changes coming from Odin
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if (GUIHelper.RepaintRequested) {
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GUIHelper.ClearRepaintRequest();
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window.Repaint();
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@ -106,17 +106,22 @@ namespace XNodeEditor {
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/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
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public virtual void AddContextMenuItems(GenericMenu menu) {
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bool canRemove = true;
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// Actions if only one node is selected
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if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
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XNode.Node node = Selection.activeObject as XNode.Node;
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menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node));
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menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode);
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canRemove = NodeGraphEditor.GetEditor(node.graph, NodeEditorWindow.current).CanRemove(node);
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}
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// Add actions to any number of selected nodes
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menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes);
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menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes);
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menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
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if (canRemove) menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
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else menu.AddItem(new GUIContent("Remove"), false, null);
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// Custom sctions if only one node is selected
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if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
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@ -132,11 +137,10 @@ namespace XNodeEditor {
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OnRename();
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AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
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}
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/// <summary> Called after this node's name has changed. </summary>
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public virtual void OnRename() { }
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[AttributeUsage(AttributeTargets.Class)]
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public class CustomNodeEditorAttribute : Attribute,
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XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node>.INodeEditorAttrib {
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@ -152,4 +156,4 @@ namespace XNodeEditor {
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}
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}
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}
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}
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}
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@ -187,8 +187,25 @@ namespace XNodeEditor {
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return node;
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}
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/// <summary> Return false for nodes that can't be removed </summary>
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public virtual bool CanRemove(XNode.Node node) {
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// Check graph attributes to see if this node is required
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Type graphType = target.GetType();
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XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
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graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute);
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if (attribs.Any(x => x.Requires(node.GetType()))) {
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if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) {
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return false;
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}
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}
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return true;
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}
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/// <summary> Safely remove a node and all its connections. </summary>
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public virtual void RemoveNode(XNode.Node node) {
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if (!CanRemove(node)) return;
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// Remove the node
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Undo.RecordObject(node, "Delete Node");
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Undo.RecordObject(target, "Delete Node");
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foreach (var port in node.Ports)
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45
Scripts/Editor/NodeGraphImporter.cs
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45
Scripts/Editor/NodeGraphImporter.cs
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@ -0,0 +1,45 @@
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using System;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Experimental.AssetImporters;
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using UnityEngine;
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using XNode;
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namespace XNodeEditor {
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/// <summary> Deals with modified assets </summary>
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class NodeGraphImporter : AssetPostprocessor {
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private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {
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foreach (string path in importedAssets) {
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// Skip processing anything without the .asset extension
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if (Path.GetExtension(path) != ".asset") continue;
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// Get the object that is requested for deletion
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NodeGraph graph = AssetDatabase.LoadAssetAtPath<NodeGraph>(path);
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if (graph == null) continue;
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// Get attributes
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Type graphType = graph.GetType();
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NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
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graphType.GetCustomAttributes(typeof(NodeGraph.RequireNodeAttribute), true), x => x as NodeGraph.RequireNodeAttribute);
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Vector2 position = Vector2.zero;
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foreach (NodeGraph.RequireNodeAttribute attrib in attribs) {
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if (attrib.type0 != null) AddRequired(graph, attrib.type0, ref position);
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if (attrib.type1 != null) AddRequired(graph, attrib.type1, ref position);
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if (attrib.type2 != null) AddRequired(graph, attrib.type2, ref position);
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}
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}
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}
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private static void AddRequired(NodeGraph graph, Type type, ref Vector2 position) {
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if (!graph.nodes.Any(x => x.GetType() == type)) {
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XNode.Node node = graph.AddNode(type);
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node.position = position;
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position.x += 200;
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if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
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if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(graph))) AssetDatabase.AddObjectToAsset(node, graph);
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}
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}
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}
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}
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11
Scripts/Editor/NodeGraphImporter.cs.meta
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11
Scripts/Editor/NodeGraphImporter.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7a816f2790bf3da48a2d6d0035ebc9a0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -81,5 +81,44 @@ namespace XNode {
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// Remove all nodes prior to graph destruction
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Clear();
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}
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#region Attributes
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/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted. </summary>
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
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public class RequireNodeAttribute : Attribute {
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public Type type0;
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public Type type1;
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public Type type2;
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/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
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public RequireNodeAttribute(Type type) {
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this.type0 = type;
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this.type1 = null;
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this.type2 = null;
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}
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/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
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public RequireNodeAttribute(Type type, Type type2) {
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this.type0 = type;
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this.type1 = type2;
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this.type2 = null;
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}
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/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
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public RequireNodeAttribute(Type type, Type type2, Type type3) {
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this.type0 = type;
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this.type1 = type2;
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this.type2 = type3;
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}
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public bool Requires(Type type) {
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if (type == null) return false;
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if (type == type0) return true;
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else if (type == type1) return true;
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else if (type == type2) return true;
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return false;
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}
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}
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#endregion
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}
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}
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