mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-21 01:36:03 +08:00
Added NodeEditorGUILayout.InstancePortList.
Use it to draw lists of instance ports easily.
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@ -1,4 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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@ -136,5 +138,71 @@ namespace XNodeEditor {
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GUI.DrawTexture(rect, NodeEditorResources.dot);
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GUI.color = col;
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}
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/// <summary> Draw an editable list of instance ports. Port names are named as "[fieldName] [index]" </summary>
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/// <param name="fieldName">Supply a list for editable values</param>
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/// <param name="type">Value type of added instance ports</param>
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/// <param name="serializedObject">The serializedObject of the node</param>
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/// <param name="connectionType">Connection type of added instance ports</param>
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public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple) {
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XNode.Node node = serializedObject.targetObject as XNode.Node;
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SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
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bool hasArrayData = arrayData != null && arrayData.isArray;
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int arraySize = hasArrayData ? arrayData.arraySize : 0;
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List<XNode.NodePort> instancePorts = node.InstancePorts.Where(x => x.fieldName.StartsWith(fieldName)).OrderBy(x => x.fieldName).ToList();
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for (int i = 0; i < instancePorts.Count(); i++) {
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("-", GUILayout.Width(30))) {
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// Clear the removed ports connections
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instancePorts[i].ClearConnections();
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// Move following connections one step up to replace the missing connection
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for (int k = i + 1; k < instancePorts.Count(); k++) {
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for (int j = 0; j < instancePorts[k].ConnectionCount; j++) {
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XNode.NodePort other = instancePorts[k].GetConnection(j);
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instancePorts[k].Disconnect(other);
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instancePorts[k - 1].Connect(other);
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}
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}
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// Remove the last instance port, to avoid messing up the indexing
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node.RemoveInstancePort(instancePorts[instancePorts.Count() - 1].fieldName);
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serializedObject.Update();
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EditorUtility.SetDirty(node);
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if (hasArrayData) {
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arrayData.DeleteArrayElementAtIndex(i);
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arraySize--;
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}
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i--;
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} else {
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if (hasArrayData) {
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if (i < arraySize) {
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SerializedProperty itemData = arrayData.GetArrayElementAtIndex(i);
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if (itemData != null) EditorGUILayout.PropertyField(itemData, new GUIContent(ObjectNames.NicifyVariableName(fieldName) + " " + i));
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else EditorGUILayout.LabelField("[Missing array data]");
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} else EditorGUILayout.LabelField("[Out of bounds]");
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} else {
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EditorGUILayout.LabelField(instancePorts[i].fieldName);
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}
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NodeEditorGUILayout.PortField(new GUIContent(), node.GetPort(instancePorts[i].fieldName), GUILayout.Width(-4));
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}
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GUILayout.EndHorizontal();
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}
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GUILayout.BeginHorizontal();
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EditorGUILayout.Space();
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if (GUILayout.Button("+", GUILayout.Width(30))) {
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string newName = fieldName + " 0";
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int i = 0;
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while (node.HasPort(newName)) newName = fieldName + " " + (++i);
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instancePorts.Add(node.AddInstanceOutput(type, connectionType, newName));
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serializedObject.Update();
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EditorUtility.SetDirty(node);
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if (hasArrayData) arrayData.InsertArrayElementAtIndex(arraySize);
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}
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GUILayout.EndHorizontal();
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}
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}
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}
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