From e86ce2413304a2251f0eaca7156ea4e017cb6da0 Mon Sep 17 00:00:00 2001 From: Greg Poole Date: Wed, 26 Jun 2019 21:16:40 +1000 Subject: [PATCH 1/4] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 4fe87e1..000866e 100644 --- a/README.md +++ b/README.md @@ -41,7 +41,7 @@ To install this project as a dependency using the Unity Package Manager, add the following line to your project's `manifest.json`: ``` -"com.github.siccity.xnode": "git+https://github.com/siccity/xNode", +"com.github.siccity.xnode": "git+https://github.com/siccity/xNode" ``` Then, to access the `XNode` namespace from your code, make sure you have a valid [Assembly Definition](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) set up, From 27c041017cd0424015045f57cca8a8aa6c50ab0c Mon Sep 17 00:00:00 2001 From: Greg Poole Date: Wed, 26 Jun 2019 21:17:12 +1000 Subject: [PATCH 2/4] Fix incorrect git URL in instructions --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 000866e..279bd77 100644 --- a/README.md +++ b/README.md @@ -41,7 +41,7 @@ To install this project as a dependency using the Unity Package Manager, add the following line to your project's `manifest.json`: ``` -"com.github.siccity.xnode": "git+https://github.com/siccity/xNode" +"com.github.siccity.xnode": "git+https://github.com/siccity/xNode.git" ``` Then, to access the `XNode` namespace from your code, make sure you have a valid [Assembly Definition](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) set up, From 31c9c8f8804066457d8f3bb1ccf80639d4ff6a58 Mon Sep 17 00:00:00 2001 From: Greg Poole Date: Wed, 26 Jun 2019 21:18:06 +1000 Subject: [PATCH 3/4] A few more mistakes in the explainer --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 279bd77..67d624f 100644 --- a/README.md +++ b/README.md @@ -45,7 +45,7 @@ add the following line to your project's `manifest.json`: ``` Then, to access the `XNode` namespace from your code, make sure you have a valid [Assembly Definition](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) set up, -with `xNode` set as an Assembly Reference. +then add `XNode` as an Assembly Definition Reference. ### Node example: From 030d0e3dc0f3c0c5d0bafe3e4a60d78685df048d Mon Sep 17 00:00:00 2001 From: Greg Poole Date: Wed, 26 Jun 2019 23:06:06 +1000 Subject: [PATCH 4/4] Update README.md --- README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/README.md b/README.md index 67d624f..3abe69b 100644 --- a/README.md +++ b/README.md @@ -44,8 +44,7 @@ add the following line to your project's `manifest.json`: "com.github.siccity.xnode": "git+https://github.com/siccity/xNode.git" ``` -Then, to access the `XNode` namespace from your code, make sure you have a valid [Assembly Definition](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) set up, -then add `XNode` as an Assembly Definition Reference. +If you are using [Assembly Definitions](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) in your project, you will need to add `XNode` and/or `XNodeEditor` as Assembly Definition References. ### Node example: