mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 17:26:02 +08:00
Merge branch 'development' of https://github.com/Siccity/UnityNodeEditorCore.git
This commit is contained in:
commit
e089f8fa7f
Binary file not shown.
@ -1,6 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5398d565241ec2d489f41c368ca6cf24
|
||||
timeCreated: 1507498811
|
||||
guid: e8c47bc953732464a9bf3a76273d99ef
|
||||
timeCreated: 1507916591
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
mainObjectFileID: 11400000
|
||||
|
||||
@ -1,15 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class BaseNode : Node {
|
||||
|
||||
[Input] public string input;
|
||||
[Output] public string output;
|
||||
public bool concat;
|
||||
[TextArea]
|
||||
public string SomeString;
|
||||
[Header("New stuff")]
|
||||
public Color col;
|
||||
public AnimationCurve anim;
|
||||
public Vector3 vec;
|
||||
}
|
||||
13
Example/Nodes/ConstantValue.cs
Normal file
13
Example/Nodes/ConstantValue.cs
Normal file
@ -0,0 +1,13 @@
|
||||
[System.Serializable]
|
||||
public class ConstantValue : ExampleNodeBase {
|
||||
public float a;
|
||||
[Output] public float value;
|
||||
|
||||
protected override void Init() {
|
||||
name = "Constant Value";
|
||||
}
|
||||
|
||||
public override object GetValue(NodePort port) {
|
||||
return a;
|
||||
}
|
||||
}
|
||||
@ -1,6 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23665941e8cd89a48b1272ac5fd6510c
|
||||
timeCreated: 1505462705
|
||||
guid: 707240ce8955a0240a7c0c4177d83bf5
|
||||
timeCreated: 1505937586
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
@ -1,5 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class DisplayValue : Node {
|
||||
public class DisplayValue : ExampleNodeBase {
|
||||
[Input] public float value;
|
||||
|
||||
}
|
||||
|
||||
@ -12,21 +12,7 @@ public class DisplayValueEditor : NodeEditor {
|
||||
}
|
||||
|
||||
public float GetResult() {
|
||||
float result = 0f;
|
||||
NodePort port = target.GetInputByFieldName("value");
|
||||
if (port == null) return result;
|
||||
int connectionCount = port.ConnectionCount;
|
||||
for (int i = 0; i < connectionCount; i++) {
|
||||
|
||||
NodePort connection = port.GetConnection(i);
|
||||
if (connection == null) continue;
|
||||
|
||||
object obj = connection.GetValue();
|
||||
if (obj == null) continue;
|
||||
|
||||
if (connection.type == typeof(int)) result += (int)obj;
|
||||
else if (connection.type == typeof(float)) result += (float)obj;
|
||||
}
|
||||
return result;
|
||||
ExampleNodeBase t = target as ExampleNodeBase;
|
||||
return t.GetInputFloat("value");
|
||||
}
|
||||
}
|
||||
|
||||
22
Example/Nodes/ExampleNodeBase.cs
Normal file
22
Example/Nodes/ExampleNodeBase.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ExampleNodeBase : Node {
|
||||
|
||||
public float GetInputFloat(string fieldName) {
|
||||
float result = 0f;
|
||||
NodePort port = GetInputByFieldName(fieldName);
|
||||
if (port == null) return result;
|
||||
int connectionCount = port.ConnectionCount;
|
||||
for (int i = 0; i < connectionCount; i++) {
|
||||
NodePort connection = port.GetConnection(i);
|
||||
if (connection == null) continue;
|
||||
object obj = connection.GetValue();
|
||||
if (obj == null) continue;
|
||||
if (connection.type == typeof(int)) result += (int)obj;
|
||||
else if (connection.type == typeof(float)) result += (float)obj;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@ -1,6 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa774a466fc664148b43879d282ea071
|
||||
timeCreated: 1505932458
|
||||
guid: 923bada49e668fd4a98b04fcb49999d7
|
||||
timeCreated: 1507917099
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
@ -1,9 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class MathNode : Node {
|
||||
public float a;
|
||||
public float b;
|
||||
public class MathNode : ExampleNodeBase {
|
||||
[Input] public float c;
|
||||
[Input] public float b;
|
||||
[Output] public float result;
|
||||
public enum MathType { Add, Subtract, Multiply, Divide}
|
||||
public MathType mathType = MathType.Add;
|
||||
@ -13,6 +13,9 @@ public class MathNode : Node {
|
||||
}
|
||||
|
||||
public override object GetValue(NodePort port) {
|
||||
float a = GetInputFloat("c");
|
||||
float b = GetInputFloat("b");
|
||||
|
||||
switch(port.fieldName) {
|
||||
case "result":
|
||||
switch(mathType) {
|
||||
@ -25,8 +28,4 @@ public class MathNode : Node {
|
||||
}
|
||||
return 0f;
|
||||
}
|
||||
|
||||
public override void OnCreateConnection(NodePort from, NodePort to) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -63,14 +63,14 @@ public class NodeEditor {
|
||||
/// <summary> Draw node port GUI using automatic layouting. Returns port handle position. </summary>
|
||||
protected Vector2 DrawNodePortGUI(NodePort port) {
|
||||
GUIStyle style = port.direction == NodePort.IO.Input ? NodeEditorResources.styles.inputPort : NodeEditorResources.styles.outputPort;
|
||||
Rect rect = GUILayoutUtility.GetRect(new GUIContent(port.name.PrettifyCamelCase()), style);
|
||||
Rect rect = GUILayoutUtility.GetRect(new GUIContent(port.fieldName.PrettifyCamelCase()), style);
|
||||
return DrawNodePortGUI(rect, port);
|
||||
}
|
||||
|
||||
/// <summary> Draw node port GUI in rect. Returns port handle position. </summary>
|
||||
protected Vector2 DrawNodePortGUI(Rect rect, NodePort port) {
|
||||
GUIStyle style = port.direction == NodePort.IO.Input ? NodeEditorResources.styles.inputPort : NodeEditorResources.styles.outputPort;
|
||||
GUI.Label(rect, new GUIContent(port.name.PrettifyCamelCase()), style);
|
||||
GUI.Label(rect, new GUIContent(port.fieldName.PrettifyCamelCase()), style);
|
||||
|
||||
Vector2 handlePoint = rect.center;
|
||||
|
||||
|
||||
@ -15,7 +15,6 @@ public partial class NodeEditorWindow {
|
||||
DrawConnections();
|
||||
DrawDraggedConnection();
|
||||
DrawNodes();
|
||||
DrawToolbar();
|
||||
|
||||
GUI.matrix = m;
|
||||
}
|
||||
@ -128,7 +127,9 @@ public partial class NodeEditorWindow {
|
||||
if (!portConnectionPoints.ContainsKey(output)) continue;
|
||||
Vector2 from = _portConnectionPoints[output].center;
|
||||
for (int k = 0; k < output.ConnectionCount; k++) {
|
||||
|
||||
NodePort input = output.GetConnection(k);
|
||||
if (input == null) return; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
|
||||
Vector2 to = _portConnectionPoints[input].center;
|
||||
DrawConnection(from, to, NodeEditorUtilities.GetTypeColor(output.type));
|
||||
}
|
||||
|
||||
@ -1,55 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
public partial class NodeEditorWindow {
|
||||
|
||||
public void DrawToolbar() {
|
||||
EditorGUILayout.BeginHorizontal("Toolbar");
|
||||
|
||||
if (DropdownButton("File", 50)) FileContextMenu();
|
||||
if (DropdownButton("Edit", 50)) EditContextMenu();
|
||||
if (DropdownButton("View", 50)) { }
|
||||
if (DropdownButton("Settings", 70)) { }
|
||||
if (DropdownButton("Tools", 50)) ToolsContextMenu();
|
||||
|
||||
//Draw hover info
|
||||
if (Event.current.type == EventType.Layout || Event.current.type == EventType.Repaint) {
|
||||
if (IsHoveringNode) {
|
||||
GUILayout.Space(20);
|
||||
string hoverInfo = hoveredNode.GetType().ToString();
|
||||
if (IsHoveringPort) hoverInfo += " > " + hoveredPort.name;
|
||||
GUILayout.Label(hoverInfo);
|
||||
}
|
||||
}
|
||||
|
||||
// Make the toolbar extend all throughout the window extension.
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public void FileContextMenu() {
|
||||
GenericMenu contextMenu = new GenericMenu();
|
||||
|
||||
contextMenu.AddItem(new GUIContent("Save"), false, Save);
|
||||
contextMenu.AddItem(new GUIContent("Save As"), false, SaveAs);
|
||||
|
||||
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
|
||||
}
|
||||
|
||||
public void EditContextMenu() {
|
||||
GenericMenu contextMenu = new GenericMenu();
|
||||
contextMenu.AddItem(new GUIContent("Clear"), false, () => graph.Clear());
|
||||
|
||||
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
|
||||
}
|
||||
|
||||
public void ToolsContextMenu() {
|
||||
GenericMenu contextMenu = new GenericMenu();
|
||||
contextMenu.AddItem(new GUIContent("Debug Custom Node Editors"), false, () => CacheCustomNodeEditors());
|
||||
|
||||
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
|
||||
}
|
||||
}
|
||||
@ -41,6 +41,7 @@ public static class NodeEditorUtilities {
|
||||
|
||||
/// <summary> Return color based on type </summary>
|
||||
public static Color GetTypeColor(Type type) {
|
||||
if (type == null) return Color.gray;
|
||||
UnityEngine.Random.InitState(type.Name.GetHashCode());
|
||||
return new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value);
|
||||
}
|
||||
|
||||
@ -19,17 +19,11 @@ public abstract class Node : ScriptableObject {
|
||||
public int InputCount { get { return inputs.Count; } }
|
||||
public int OutputCount { get { return outputs.Count; } }
|
||||
|
||||
protected Node() {
|
||||
CachePorts(); //Cache the ports at creation time so we don't have to use reflection at runtime
|
||||
}
|
||||
|
||||
protected void OnEnable() {
|
||||
VerifyConnections();
|
||||
CachePorts();
|
||||
GetPorts();
|
||||
Init();
|
||||
}
|
||||
|
||||
|
||||
/// <summary> Checks all connections for invalid references, and removes them. </summary>
|
||||
public void VerifyConnections() {
|
||||
for (int i = 0; i < InputCount; i++) {
|
||||
@ -47,21 +41,19 @@ public abstract class Node : ScriptableObject {
|
||||
else return GetInputByFieldName(fieldName);
|
||||
}
|
||||
|
||||
/// <summary> Returns output port which matches fieldName </summary>
|
||||
/// <summary> Returns output port which matches fieldName. Returns null if none found. </summary>
|
||||
public NodePort GetOutputByFieldName(string fieldName) {
|
||||
for (int i = 0; i < OutputCount; i++) {
|
||||
if (outputs[i].fieldName == fieldName) return outputs[i];
|
||||
}
|
||||
Debug.LogWarning("No outputs with fieldName '" + fieldName+"'");
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary> Returns input port which matches fieldName </summary>
|
||||
/// <summary> Returns input port which matches. Returns null if none found. </summary>
|
||||
public NodePort GetInputByFieldName(string fieldName) {
|
||||
for (int i = 0; i < InputCount; i++) {
|
||||
if (inputs[i].fieldName == fieldName) return inputs[i];
|
||||
}
|
||||
Debug.LogWarning("No inputs with fieldName '" + fieldName+"'");
|
||||
return null;
|
||||
}
|
||||
|
||||
@ -117,45 +109,7 @@ public abstract class Node : ScriptableObject {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Use reflection to find all fields with <see cref="InputAttribute"/> or <see cref="OutputAttribute"/>, and write to <see cref="inputs"/> and <see cref="outputs"/> </summary>
|
||||
private void CachePorts() {
|
||||
List<NodePort> inputPorts = new List<NodePort>();
|
||||
List<NodePort> outputPorts = new List<NodePort>();
|
||||
|
||||
System.Reflection.FieldInfo[] fieldInfo = GetType().GetFields();
|
||||
for (int i = 0; i < fieldInfo.Length; i++) {
|
||||
|
||||
//Get InputAttribute and OutputAttribute
|
||||
object[] attribs = fieldInfo[i].GetCustomAttributes(false);
|
||||
InputAttribute inputAttrib = null;
|
||||
OutputAttribute outputAttrib = null;
|
||||
for (int k = 0; k < attribs.Length; k++) {
|
||||
if (attribs[k] is InputAttribute) inputAttrib = attribs[k] as InputAttribute;
|
||||
else if (attribs[k] is OutputAttribute) outputAttrib = attribs[k] as OutputAttribute;
|
||||
}
|
||||
|
||||
if (inputAttrib != null && outputAttrib != null) Debug.LogError("Field " + fieldInfo + " cannot be both input and output.");
|
||||
else if (inputAttrib != null) inputPorts.Add(new NodePort(fieldInfo[i], this));
|
||||
else if (outputAttrib != null) outputPorts.Add(new NodePort(fieldInfo[i], this));
|
||||
}
|
||||
|
||||
//Remove
|
||||
for (int i = inputs.Count-1; i >= 0; i--) {
|
||||
//If input nodeport does not exist, remove it
|
||||
if (!inputPorts.Any(x => inputs[i].fieldName == x.fieldName)) inputs.RemoveAt(i);
|
||||
}
|
||||
for (int i = outputs.Count - 1; i >= 0; i--) {
|
||||
//If output nodeport does not exist, remove it
|
||||
if (!outputPorts.Any(x => outputs[i].fieldName == x.fieldName)) outputs.RemoveAt(i);
|
||||
}
|
||||
//Add
|
||||
for (int i = 0; i < inputPorts.Count; i++) {
|
||||
//If inputports contains a new port, add it
|
||||
if (!inputs.Any(x => x.fieldName == inputPorts[i].fieldName)) inputs.Add(inputPorts[i]);
|
||||
}
|
||||
for (int i = 0; i < outputPorts.Count; i++) {
|
||||
//If inputports contains a new port, add it
|
||||
if (!outputs.Any(x => x.fieldName == outputPorts[i].fieldName)) outputs.Add(outputPorts[i]);
|
||||
}
|
||||
private void GetPorts() {
|
||||
NodeDataCache.UpdatePorts(this, inputs, outputs);
|
||||
}
|
||||
}
|
||||
|
||||
115
Scripts/NodeDataCache.cs
Normal file
115
Scripts/NodeDataCache.cs
Normal file
@ -0,0 +1,115 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
|
||||
/// <summary> Precaches reflection data in editor so we won't have to do it runtime </summary>
|
||||
public static class NodeDataCache {
|
||||
private static PortDataCache portDataCache;
|
||||
private static bool Initialized { get { return portDataCache != null; } }
|
||||
|
||||
/// <summary> Checks for invalid and removes them.
|
||||
/// Checks for missing ports and adds them.
|
||||
/// Checks for invalid connections and removes them. </summary>
|
||||
public static void UpdatePorts(Node node, List<NodePort> inputs, List<NodePort> outputs) {
|
||||
if (!Initialized) BuildCache();
|
||||
|
||||
List<NodePort> inputPorts = new List<NodePort>();
|
||||
List<NodePort> outputPorts = new List<NodePort>();
|
||||
|
||||
System.Type nodeType = node.GetType();
|
||||
inputPorts = new List<NodePort>();
|
||||
outputPorts = new List<NodePort>();
|
||||
if (!portDataCache.ContainsKey(nodeType)) return;
|
||||
for (int i = 0; i < portDataCache[nodeType].Count; i++) {
|
||||
if (portDataCache[nodeType][i].direction == NodePort.IO.Input) inputPorts.Add(new NodePort(portDataCache[nodeType][i], node));
|
||||
else outputPorts.Add(new NodePort(portDataCache[nodeType][i], node));
|
||||
}
|
||||
|
||||
for (int i = inputs.Count-1; i >= 0; i--) {
|
||||
int index = inputPorts.FindIndex(x => inputs[i].fieldName == x.fieldName);
|
||||
//If input nodeport does not exist, remove it
|
||||
if (index == -1) inputs.RemoveAt(i);
|
||||
//If input nodeport does exist, update it
|
||||
else inputs[i].type = inputPorts[index].type;
|
||||
}
|
||||
for (int i = outputs.Count - 1; i >= 0; i--) {
|
||||
int index = outputPorts.FindIndex(x => outputs[i].fieldName == x.fieldName);
|
||||
//If output nodeport does not exist, remove it
|
||||
if (index == -1) outputs.RemoveAt(i);
|
||||
//If output nodeport does exist, update it
|
||||
else outputs[i].type = outputPorts[index].type;
|
||||
}
|
||||
//Add
|
||||
for (int i = 0; i < inputPorts.Count; i++) {
|
||||
//If inputports contains a new port, add it
|
||||
if (!inputs.Any(x => x.fieldName == inputPorts[i].fieldName)) inputs.Add(inputPorts[i]);
|
||||
}
|
||||
for (int i = 0; i < outputPorts.Count; i++) {
|
||||
//If inputports contains a new port, add it
|
||||
if (!outputs.Any(x => x.fieldName == outputPorts[i].fieldName)) outputs.Add(outputPorts[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private static void BuildCache() {
|
||||
portDataCache = new PortDataCache();
|
||||
System.Type baseType = typeof(Node);
|
||||
Assembly assembly = Assembly.GetAssembly(baseType);
|
||||
System.Type[] nodeTypes = assembly.GetTypes().Where(t =>
|
||||
!t.IsAbstract &&
|
||||
baseType.IsAssignableFrom(t)
|
||||
).ToArray();
|
||||
|
||||
for (int i = 0; i < nodeTypes.Length; i++) {
|
||||
CachePorts(nodeTypes[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private static void CachePorts(System.Type nodeType) {
|
||||
System.Reflection.FieldInfo[] fieldInfo = nodeType.GetFields();
|
||||
for (int i = 0; i < fieldInfo.Length; i++) {
|
||||
|
||||
//Get InputAttribute and OutputAttribute
|
||||
object[] attribs = fieldInfo[i].GetCustomAttributes(false);
|
||||
Node.InputAttribute inputAttrib = attribs.FirstOrDefault(x => x is Node.InputAttribute) as Node.InputAttribute;
|
||||
Node.OutputAttribute outputAttrib = attribs.FirstOrDefault(x => x is Node.OutputAttribute) as Node.OutputAttribute;
|
||||
|
||||
if (inputAttrib == null && outputAttrib == null) continue;
|
||||
|
||||
if (inputAttrib != null && outputAttrib != null) Debug.LogError("Field " + fieldInfo + " cannot be both input and output.");
|
||||
else {
|
||||
if (!portDataCache.ContainsKey(nodeType)) portDataCache.Add(nodeType, new List<NodePort>());
|
||||
portDataCache[nodeType].Add(new NodePort(fieldInfo[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
private class PortDataCache : Dictionary<System.Type, List<NodePort>>, ISerializationCallbackReceiver {
|
||||
[SerializeField] private List<System.Type> keys = new List<System.Type>();
|
||||
[SerializeField] private List<List<NodePort>> values = new List<List<NodePort>>();
|
||||
|
||||
// save the dictionary to lists
|
||||
public void OnBeforeSerialize() {
|
||||
keys.Clear();
|
||||
values.Clear();
|
||||
foreach (var pair in this) {
|
||||
keys.Add(pair.Key);
|
||||
values.Add(pair.Value);
|
||||
}
|
||||
}
|
||||
|
||||
// load dictionary from lists
|
||||
public void OnAfterDeserialize() {
|
||||
this.Clear();
|
||||
|
||||
if (keys.Count != values.Count)
|
||||
throw new System.Exception(string.Format("there are {0} keys and {1} values after deserialization. Make sure that both key and value types are serializable."));
|
||||
|
||||
for (int i = 0; i < keys.Count; i++)
|
||||
this.Add(keys[i], values[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Scripts/NodeDataCache.cs.meta
Normal file
12
Scripts/NodeDataCache.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 64ea6af1e195d024d8df0ead1921e517
|
||||
timeCreated: 1507566823
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,5 +1,4 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
@ -50,17 +49,17 @@ public abstract class NodeGraph : ScriptableObject, ISerializationCallbackReceiv
|
||||
}
|
||||
|
||||
public void OnAfterDeserialize() {
|
||||
for (int i = 0; i < nodes.Count; i++) {
|
||||
/*for (int i = 0; i < nodes.Count; i++) {
|
||||
nodes[i].graph = this;
|
||||
}
|
||||
VerifyConnections();
|
||||
}*/
|
||||
//VerifyConnections();
|
||||
}
|
||||
|
||||
/// <summary> Checks all connections for invalid references, and removes them. </summary>
|
||||
/*/// <summary> Checks all connections for invalid references, and removes them. </summary>
|
||||
public void VerifyConnections() {
|
||||
for (int i = 0; i < nodes.Count; i++) {
|
||||
nodes[i].VerifyConnections();
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
|
||||
@ -18,23 +18,18 @@ public class NodePort {
|
||||
public bool IsInput { get { return direction == IO.Input; } }
|
||||
public bool IsOutput { get { return direction == IO.Output; } }
|
||||
|
||||
public Node node { get; private set; }
|
||||
[SerializeField] public string name;
|
||||
public bool enabled { get { return _enabled; } set { _enabled = value; } }
|
||||
public string fieldName { get { return _fieldName; } }
|
||||
|
||||
|
||||
[SerializeField] private List<PortConnection> connections = new List<PortConnection>();
|
||||
[SerializeField] public Node node;
|
||||
[SerializeField] private string _fieldName;
|
||||
[SerializeField] public Type type;
|
||||
[SerializeField] private bool _enabled = true;
|
||||
[SerializeField] private List<PortConnection> connections = new List<PortConnection>();
|
||||
[SerializeField] private IO _direction;
|
||||
|
||||
public NodePort(FieldInfo fieldInfo, Node node) {
|
||||
public NodePort(FieldInfo fieldInfo) {
|
||||
_fieldName = fieldInfo.Name;
|
||||
name = _fieldName;
|
||||
type = fieldInfo.FieldType;
|
||||
this.node = node;
|
||||
|
||||
var attribs = fieldInfo.GetCustomAttributes(false);
|
||||
for (int i = 0; i < attribs.Length; i++) {
|
||||
@ -43,6 +38,13 @@ public class NodePort {
|
||||
}
|
||||
}
|
||||
|
||||
public NodePort(NodePort nodePort, Node node) {
|
||||
_fieldName = nodePort._fieldName;
|
||||
type = nodePort.type;
|
||||
this.node = node;
|
||||
_direction = nodePort.direction;
|
||||
}
|
||||
|
||||
/// <summary> Checks all connections for invalid references, and removes them. </summary>
|
||||
public void VerifyConnections() {
|
||||
for (int i = 0; i < connections.Count; i++) {
|
||||
@ -75,7 +77,17 @@ public class NodePort {
|
||||
}
|
||||
|
||||
public NodePort GetConnection(int i) {
|
||||
return connections[i].Port;
|
||||
//If the connection is broken for some reason, remove it.
|
||||
if (connections[i].node == null || string.IsNullOrEmpty(connections[i].fieldName)) {
|
||||
connections.RemoveAt(i);
|
||||
return null;
|
||||
}
|
||||
NodePort port = connections[i].node.GetPortByFieldName(connections[i].fieldName);
|
||||
if (port == null) {
|
||||
connections.RemoveAt(i);
|
||||
return null;
|
||||
}
|
||||
return port;
|
||||
}
|
||||
|
||||
public bool IsConnectedTo(NodePort port) {
|
||||
@ -99,15 +111,15 @@ public class NodePort {
|
||||
}
|
||||
|
||||
public void ClearConnections() {
|
||||
for (int i = 0; i < connections.Count; i++) {
|
||||
Disconnect(connections[i].Port);
|
||||
while(connections.Count > 0) {
|
||||
Disconnect(connections[0].Port);
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class PortConnection {
|
||||
[SerializeField] public Node node;
|
||||
[SerializeField] public string fieldName;
|
||||
[SerializeField] public Node node;
|
||||
public NodePort Port { get { return port != null ? port : port = GetPort(); } }
|
||||
[NonSerialized] private NodePort port;
|
||||
|
||||
@ -118,6 +130,7 @@ public class NodePort {
|
||||
}
|
||||
|
||||
private NodePort GetPort() {
|
||||
|
||||
for (int i = 0; i < node.OutputCount; i++) {
|
||||
if (node.outputs[i].fieldName == fieldName) return node.outputs[i];
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user