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Fix node order in AddContextMenuItems with filter
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@ -1,5 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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@ -67,14 +66,15 @@ namespace XNodeEditor {
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public virtual void AddContextMenuItems(GenericMenu menu, Type compatibleType = null, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
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Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
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Type[] nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(type => GetNodeMenuOrder(type)).ToArray();
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Type[] nodeTypes;
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if (compatibleType != null && NodeEditorPreferences.GetSettings().createFilter) {
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nodeTypes = NodeEditorUtilities.GetCompatibleNodesTypes(NodeEditorReflection.nodeTypes, compatibleType, direction).ToArray();
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nodeTypes = NodeEditorUtilities.GetCompatibleNodesTypes(NodeEditorReflection.nodeTypes, compatibleType, direction).OrderBy(GetNodeMenuOrder).ToArray();
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} else {
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nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(GetNodeMenuOrder).ToArray();
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}
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for (int i = 0; i < nodeTypes.Length; i++) {
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Type type = nodeTypes[i];
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//Get node context menu path
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