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https://github.com/Siccity/xNode.git
synced 2025-12-21 01:36:03 +08:00
Merge pull request #300 from neoneper/Improvments - customization
Internal changes that allow for greater customization options
This commit is contained in:
commit
e3127a9135
@ -14,16 +14,25 @@ namespace XNodeEditor {
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public static XNode.Node[] copyBuffer = null;
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private bool IsDraggingPort { get { return draggedOutput != null; } }
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private bool IsHoveringPort { get { return hoveredPort != null; } }
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private bool IsHoveringNode { get { return hoveredNode != null; } }
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private bool IsHoveringReroute { get { return hoveredReroute.port != null; } }
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public bool IsDraggingPort { get { return draggedOutput != null; } }
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public bool IsHoveringPort { get { return hoveredPort != null; } }
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public bool IsHoveringNode { get { return hoveredNode != null; } }
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public bool IsHoveringReroute { get { return hoveredReroute.port != null; } }
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/// <summary> Return the dragged port or null if not exist </summary>
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public XNode.NodePort DraggedOutputPort { get { XNode.NodePort result = draggedOutput; return result; } }
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/// <summary> Return the Hovered port or null if not exist </summary>
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public XNode.NodePort HoveredPort { get { XNode.NodePort result = hoveredPort; return result; } }
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/// <summary> Return the Hovered node or null if not exist </summary>
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public XNode.Node HoveredNode { get { XNode.Node result = hoveredNode; return result; } }
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private XNode.Node hoveredNode = null;
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[NonSerialized] public XNode.NodePort hoveredPort = null;
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[NonSerialized] private XNode.NodePort draggedOutput = null;
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[NonSerialized] private XNode.NodePort draggedOutputTarget = null;
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[NonSerialized] private XNode.NodePort autoConnectOutput = null;
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[NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>();
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private RerouteReference hoveredReroute = new RerouteReference();
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public List<RerouteReference> selectedReroutes = new List<RerouteReference>();
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private Vector2 dragBoxStart;
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@ -556,7 +556,7 @@ namespace XNodeEditor {
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}
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private void DrawTooltip() {
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if (!NodeEditorPreferences.GetSettings().portTooltips || graphEditor is null)
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if (!NodeEditorPreferences.GetSettings().portTooltips || graphEditor == null)
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return;
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string tooltip = null;
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if (hoveredPort != null) {
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@ -101,7 +101,8 @@ namespace XNodeEditor {
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}
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rect = GUILayoutUtility.GetLastRect();
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rect.position = rect.position - new Vector2(16, -spacePadding);
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float paddingLeft = NodeEditorResources.styles.inputPort.padding.left;
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rect.position = rect.position - new Vector2(16 + paddingLeft, -spacePadding);
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// If property is an output, display a text label and put a port handle on the right side
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} else if (port.direction == XNode.NodePort.IO.Output) {
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// Get data from [Output] attribute
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@ -160,13 +161,13 @@ namespace XNodeEditor {
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}
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rect = GUILayoutUtility.GetLastRect();
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rect.width += NodeEditorResources.styles.outputPort.padding.right;
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rect.position = rect.position + new Vector2(rect.width, spacePadding);
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}
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rect.size = new Vector2(16, 16);
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NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
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Color backgroundColor = editor.GetTint();
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Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
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Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
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DrawPortHandle(rect, backgroundColor, col);
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@ -200,7 +201,8 @@ namespace XNodeEditor {
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EditorGUILayout.LabelField(content, options);
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Rect rect = GUILayoutUtility.GetLastRect();
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position = rect.position - new Vector2(16, 0);
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float paddingLeft = NodeEditorResources.styles.inputPort.padding.left;
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position = rect.position - new Vector2(16 + paddingLeft, 0);
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}
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// If property is an output, display a text label and put a port handle on the right side
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else if (port.direction == XNode.NodePort.IO.Output) {
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@ -208,6 +210,7 @@ namespace XNodeEditor {
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EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options);
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Rect rect = GUILayoutUtility.GetLastRect();
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rect.width += NodeEditorResources.styles.outputPort.padding.right;
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position = rect.position + new Vector2(rect.width, 0);
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}
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PortField(position, port);
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@ -219,8 +222,7 @@ namespace XNodeEditor {
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Rect rect = new Rect(position, new Vector2(16, 16));
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NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
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Color backgroundColor = editor.GetTint();
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Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
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Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
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DrawPortHandle(rect, backgroundColor, col);
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@ -237,17 +239,18 @@ namespace XNodeEditor {
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// If property is an input, display a regular property field and put a port handle on the left side
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if (port.direction == XNode.NodePort.IO.Input) {
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rect = GUILayoutUtility.GetLastRect();
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rect.position = rect.position - new Vector2(16, 0);
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float paddingLeft = NodeEditorResources.styles.inputPort.padding.left;
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rect.position = rect.position - new Vector2(16 + paddingLeft, 0);
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// If property is an output, display a text label and put a port handle on the right side
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} else if (port.direction == XNode.NodePort.IO.Output) {
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rect = GUILayoutUtility.GetLastRect();
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rect.width += NodeEditorResources.styles.outputPort.padding.right;
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rect.position = rect.position + new Vector2(rect.width, 0);
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}
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rect.size = new Vector2(16, 16);
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NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
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Color backgroundColor = editor.GetTint();
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Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
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Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
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DrawPortHandle(rect, backgroundColor, col);
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@ -20,10 +20,10 @@ namespace XNodeEditor {
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[System.Serializable]
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public class Settings : ISerializationCallbackReceiver {
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[SerializeField] private Color32 _gridLineColor = new Color(0.45f, 0.45f, 0.45f);
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[SerializeField] private Color32 _gridLineColor = new Color(.23f, .23f, .23f);
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public Color32 gridLineColor { get { return _gridLineColor; } set { _gridLineColor = value; _gridTexture = null; _crossTexture = null; } }
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[SerializeField] private Color32 _gridBgColor = new Color(0.18f, 0.18f, 0.18f);
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[SerializeField] private Color32 _gridBgColor = new Color(.19f, .19f, .19f);
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public Color32 gridBgColor { get { return _gridBgColor; } set { _gridBgColor = value; _gridTexture = null; } }
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[Obsolete("Use maxZoom instead")]
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@ -42,6 +42,8 @@ namespace XNodeEditor {
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[SerializeField] private string typeColorsData = "";
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[NonSerialized] public Dictionary<string, Color> typeColors = new Dictionary<string, Color>();
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[FormerlySerializedAs("noodleType")] public NoodlePath noodlePath = NoodlePath.Curvy;
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public float noodleThickness = 2f;
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public NoodleStroke noodleStroke = NoodleStroke.Full;
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private Texture2D _gridTexture;
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@ -160,6 +162,7 @@ namespace XNodeEditor {
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EditorGUILayout.LabelField("Node", EditorStyles.boldLabel);
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settings.highlightColor = EditorGUILayout.ColorField("Selection", settings.highlightColor);
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settings.noodlePath = (NoodlePath) EditorGUILayout.EnumPopup("Noodle path", (Enum) settings.noodlePath);
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settings.noodleThickness = EditorGUILayout.FloatField(new GUIContent("Noodle thickness", "Noodle Thickness of the node connections"), settings.noodleThickness);
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settings.noodleStroke = (NoodleStroke) EditorGUILayout.EnumPopup("Noodle stroke", (Enum) settings.noodleStroke);
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settings.portTooltips = EditorGUILayout.Toggle("Port Tooltips", settings.portTooltips);
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settings.dragToCreate = EditorGUILayout.Toggle(new GUIContent("Drag to Create", "Drag a port connection anywhere on the grid to create and connect a node"), settings.dragToCreate);
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@ -18,7 +18,7 @@ namespace XNodeEditor {
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public static Styles _styles = null;
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public static GUIStyle OutputPort { get { return new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight }; } }
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public class Styles {
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public GUIStyle inputPort, nodeHeader, nodeBody, tooltip, nodeHighlight;
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public GUIStyle inputPort, outputPort, nodeHeader, nodeBody, tooltip, nodeHighlight;
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public Styles() {
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GUIStyle baseStyle = new GUIStyle("Label");
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@ -26,7 +26,11 @@ namespace XNodeEditor {
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inputPort = new GUIStyle(baseStyle);
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inputPort.alignment = TextAnchor.UpperLeft;
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inputPort.padding.left = 10;
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inputPort.padding.left = 0;
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outputPort = new GUIStyle(baseStyle);
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outputPort.alignment = TextAnchor.UpperRight;
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outputPort.padding.right = 0;
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nodeHeader = new GUIStyle();
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nodeHeader.alignment = TextAnchor.MiddleCenter;
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@ -125,7 +125,7 @@ namespace XNodeEditor {
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/// <param name="output"> The output this noodle comes from. Never null. </param>
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/// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
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public virtual float GetNoodleThickness(XNode.NodePort output, XNode.NodePort input) {
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return 5f;
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return NodeEditorPreferences.GetSettings().noodleThickness;
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}
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public virtual NoodlePath GetNoodlePath(XNode.NodePort output, XNode.NodePort input) {
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@ -141,6 +141,12 @@ namespace XNodeEditor {
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return GetTypeColor(port.ValueType);
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}
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/// <summary> The returned color is used to color the background of the door.
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/// Usually used for outer edge effect </summary>
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public virtual Color GetPortBackgroundColor(XNode.NodePort port) {
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return Color.gray;
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}
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/// <summary> Returns generated color for a type. This color is editable in preferences </summary>
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public virtual Color GetTypeColor(Type type) {
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return NodeEditorPreferences.GetTypeColor(type);
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