From e502e23b508afb86532ff331eb3b49b5472086ea Mon Sep 17 00:00:00 2001 From: Thor Brigsted Date: Mon, 9 Oct 2017 00:30:40 +0200 Subject: [PATCH] Improved layout of float and int fields --- Scripts/Editor/NodeEditor.cs | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/Scripts/Editor/NodeEditor.cs b/Scripts/Editor/NodeEditor.cs index c2c20d2..901feb5 100644 --- a/Scripts/Editor/NodeEditor.cs +++ b/Scripts/Editor/NodeEditor.cs @@ -107,7 +107,11 @@ public class NodeEditor { EditorGUI.BeginChangeCheck(); if (fieldType == typeof(int)) { - fieldValue = EditorGUILayout.IntField(fieldPrettyName, (int)fieldValue); + Rect rect = EditorGUILayout.GetControlRect(); + rect.width *= 0.5f; + EditorGUI.LabelField(rect, fieldPrettyName); + rect.x += rect.width; + fieldValue = EditorGUI.IntField(rect, (int)fieldValue); } else if (fieldType == typeof(bool)) { fieldValue = EditorGUILayout.Toggle(fieldPrettyName, (bool)fieldValue); @@ -134,7 +138,11 @@ public class NodeEditor { fieldValue = EditorGUILayout.RectField(fieldPrettyName, (Rect)fieldValue); } else if (fieldType == typeof(float)) { - fieldValue = EditorGUILayout.FloatField(fieldPrettyName, (float)fieldValue); + Rect rect = EditorGUILayout.GetControlRect(); + rect.width *= 0.5f; + EditorGUI.LabelField(rect, fieldPrettyName); + rect.x += rect.width; + fieldValue = EditorGUI.FloatField(rect, (float)fieldValue); } else if (fieldType == typeof(Vector2)) { fieldValue = EditorGUILayout.Vector2Field(fieldPrettyName, (Vector2)fieldValue);