From eb3d24ff1d2999e8183498bfd11c724738892ac8 Mon Sep 17 00:00:00 2001 From: Icarus <1375400884@qq.com> Date: Sun, 24 Nov 2019 04:56:46 +0800 Subject: [PATCH] =?UTF-8?q?!W=20=E5=8F=B3=E9=94=AE=E6=B7=BB=E5=8A=A0?= =?UTF-8?q?=E8=8A=82=E7=82=B9=E7=9A=84=E6=96=B9=E5=BC=8F=E4=BB=8E`GenericM?= =?UTF-8?q?enu`=E6=94=B9=E4=B8=BA`PopupWindow`,=E7=9B=AE=E5=89=8D=E6=9C=89?= =?UTF-8?q?=E4=B8=AA=E5=B0=8Fbug,=E7=82=B9=E5=87=BA=E7=BA=BF=E5=90=8E,?= =?UTF-8?q?=E5=8F=B3=E9=94=AE=E6=9C=AC=E6=9D=A5=E5=BA=94=E8=AF=A5=E6=98=AF?= =?UTF-8?q?=E5=8F=96=E6=B6=88=E7=BA=BF=E7=9A=84=E9=80=89=E6=8B=A9=E7=8A=B6?= =?UTF-8?q?=E6=80=81,=E4=BD=86=E7=9B=AE=E5=89=8D=E6=97=A0=E6=B3=95,?= =?UTF-8?q?=E5=90=8E=E7=BB=AD=E5=9C=A8=E8=A7=A3=E5=86=B3,=E9=97=AE?= =?UTF-8?q?=E9=A2=98=E4=B8=8D=E5=A4=A7=3D-=3D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Scripts/Editor/NodeEditorAction.cs | 8 +- Scripts/Editor/NodeEditorReflection.cs | 17 ++ Scripts/Editor/NodeGraphEditor.cs | 210 ++++++++++++++++++++++++- 3 files changed, 224 insertions(+), 11 deletions(-) diff --git a/Scripts/Editor/NodeEditorAction.cs b/Scripts/Editor/NodeEditorAction.cs index 35fbdd1..6894c88 100644 --- a/Scripts/Editor/NodeEditorAction.cs +++ b/Scripts/Editor/NodeEditorAction.cs @@ -219,9 +219,9 @@ namespace XNodeEditor { } // Open context menu for auto-connection else if (NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null) { - GenericMenu menu = new GenericMenu(); + MenuPopupWindow menu = new MenuPopupWindow(); graphEditor.AddContextMenuItems(menu); - menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); + PopupWindow.Show(new Rect(Event.current.mousePosition, Vector2.zero),menu); } //Release dragged connection draggedOutput = null; @@ -281,9 +281,9 @@ namespace XNodeEditor { e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places. } else if (!IsHoveringNode) { autoConnectOutput = null; - GenericMenu menu = new GenericMenu(); + MenuPopupWindow menu = new MenuPopupWindow(); graphEditor.AddContextMenuItems(menu); - menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); + PopupWindow.Show(new Rect(Event.current.mousePosition, Vector2.zero),menu); } } isPanning = false; diff --git a/Scripts/Editor/NodeEditorReflection.cs b/Scripts/Editor/NodeEditorReflection.cs index 0a0a36a..27136e0 100644 --- a/Scripts/Editor/NodeEditorReflection.cs +++ b/Scripts/Editor/NodeEditorReflection.cs @@ -74,6 +74,23 @@ namespace XNodeEditor { } return types.ToArray(); } + + /// Find methods marked with the [ContextMenu] attribute and add them to the context menu + public static void AddCustomContextMenuItems(this MenuPopupWindow contextMenu, object obj) { + KeyValuePair[] items = GetContextMenuMethods(obj); + if (items.Length != 0) { + List invalidatedEntries = new List(); + foreach (KeyValuePair checkValidate in items) { + if (checkValidate.Key.validate && !(bool) checkValidate.Value.Invoke(obj, null)) { + invalidatedEntries.Add(checkValidate.Key.menuItem); + } + } + for (int i = 0; i < items.Length; i++) { + KeyValuePair kvp = items[i]; + contextMenu.AddItem(kvp.Key.menuItem, () => kvp.Value.Invoke(obj, null)); + } + } + } /// Find methods marked with the [ContextMenu] attribute and add them to the context menu public static void AddCustomContextMenuItems(this GenericMenu contextMenu, object obj) { diff --git a/Scripts/Editor/NodeGraphEditor.cs b/Scripts/Editor/NodeGraphEditor.cs index 7b706fa..a17c1c4 100644 --- a/Scripts/Editor/NodeGraphEditor.cs +++ b/Scripts/Editor/NodeGraphEditor.cs @@ -2,9 +2,199 @@ using System.Collections.Generic; using System.Linq; using UnityEditor; +using UnityEditor.IMGUI.Controls; using UnityEngine; namespace XNodeEditor { + public class MenuPopupWindow : PopupWindowContent + { + private SearchField _search; + private MenuTreeView _menuTree; + public MenuPopupWindow() + { + _search = new SearchField(); + _menuTree = new MenuTreeView(); + } + + private bool _isInit; + + public void AddItem(string menuPath, Action onClick, char symbol = '/',bool autoClose = true) + { + _menuTree.AddItem(menuPath, () => + { + onClick?.Invoke(); + if (autoClose) + { + editorWindow.Close(); + } + },symbol); + } + + public void Init() + { + _menuTree.Reload(); + _isInit = true; + } + + public override void OnOpen() + { + _search.SetFocus(); + } + + private string _str; + public override void OnGUI(Rect rect) + { + if (!_isInit) + { + Init(); + } + + EditorGUI.BeginChangeCheck(); + { + _str = _search.OnGUI(new Rect(rect.position, new Vector2(rect.width, 20)),_str); + } + if (EditorGUI.EndChangeCheck()) + { + _menuTree.searchString = _str; + } + + _menuTree.OnGUI(new Rect(new Vector2(0,25),rect.size - new Vector2(0,20))); + } + } + public class MenuTreeView:TreeView + { + class MenuItem:TreeViewItem + { + public readonly Action OnClick; + + public MenuItem(int id, int depth, string displayName, Action onClick) : base(id, depth, displayName) + { + OnClick = onClick; + } + } + + public TreeViewItem Root { get; } + + public MenuTreeView():this(new TreeViewState()) + { + } + + public MenuTreeView(TreeViewState state, MultiColumnHeader multiColumnHeader = null) : base(state, multiColumnHeader) + { + Root = new TreeViewItem(_id++,-1,nameof(Root)); + } + + private int _id = -1; + + private Dictionary> _menuCache = new Dictionary>(); + + /// + /// + /// + /// + /// + /// + public void AddItem(string menuPath,Action onClick,char symbol = '/') + { + var paths = menuPath.Split(symbol); + + int depth = 0; + + TreeViewItem last = Root; + + if (paths.Length > 1) + { + for (var i = 0; i < paths.Length - 1; i++) + { + var path = paths[i]; + + if (!_menuCache.TryGetValue(depth, out var caches)) + { + caches = new List(); + _menuCache.Add(depth, caches); + } + + while (true) + { + if (last.hasChildren) + { + foreach (var item in last.children) + { + if (item.displayName == path) + { + last = item; + depth++; + goto end; + } + } + } + + break; + } + + var temp = new TreeViewItem(_id++,depth++,path); + + last.AddChild(temp); + + last = temp; + + end: ; + } + } + + last.AddChild(new MenuItem(_id++,depth,paths.Last(),onClick)); + } + + protected override bool DoesItemMatchSearch(TreeViewItem item, string search) + { + if (item.parent != null && item.parent.displayName.IndexOf(search, StringComparison.OrdinalIgnoreCase) >= 0) + { + return true; + } + + return base.DoesItemMatchSearch(item, search); + } + + List _ids = new List(); + protected override void DoubleClickedItem(int id) + { + var item = FindItem(id,Root); + if (item.hasChildren) + { + if (hasSearch) + { + searchString = ""; + + _ids.Clear(); + + while (item != null) + { + _ids.Add(item.id); + item = item.parent; + } + + SetExpanded(_ids); + } + else + { + SetExpanded(id, !IsExpanded(id)); + } + } + else + { + if (item is MenuItem menuItem) + { + menuItem.OnClick?.Invoke(); + } + } + } + + protected override TreeViewItem BuildRoot() + { + return Root; + } + } + /// Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. [CustomNodeGraphEditor(typeof(XNode.NodeGraph))] public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase { @@ -42,7 +232,7 @@ namespace XNodeEditor { } /// Add items for the context menu when right-clicking this node. Override to add custom menu items. - public virtual void AddContextMenuItems(GenericMenu menu) { + public virtual void AddContextMenuItems(MenuPopupWindow menu) { Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition); for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++) { Type type = NodeEditorReflection.nodeTypes[i]; @@ -51,17 +241,23 @@ namespace XNodeEditor { string path = GetNodeMenuName(type); if (string.IsNullOrEmpty(path)) continue; - menu.AddItem(new GUIContent(path), false, () => { + menu.AddItem(path, () => { XNode.Node node = CreateNode(type, pos); NodeEditorWindow.current.AutoConnect(node); }); } - menu.AddSeparator(""); - if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos)); - else menu.AddDisabledItem(new GUIContent("Paste")); - menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences()); - menu.AddItem(new GUIContent("创建所有的节点 ---> 测试用"), false, () => +// menu.AddSeparator(""); + if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) + menu.AddItem("Paste", () => NodeEditorWindow.current.PasteNodes(pos)); +// else menu.AddDisabledItem(new GUIContent("Paste")); + menu.AddItem("Preferences", () => NodeEditorReflection.OpenPreferences()); + menu.AddItem("创建所有的节点 ---> 测试用", () => { + if (!EditorUtility.DisplayDialog("warning","Are you sure you want to create all the nodes?","ok","no")) + { + return; + } + for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++) { Type type = NodeEditorReflection.nodeTypes[i];