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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00

Merge branch 'changes_to_theme_work' into context_menu_filter

This commit is contained in:
juliocp 2020-10-12 21:21:25 -03:00
commit eba850ba98
5 changed files with 524 additions and 236 deletions

View File

@ -5,8 +5,10 @@ using UnityEditor;
using UnityEngine; using UnityEngine;
using XNodeEditor.Internal; using XNodeEditor.Internal;
namespace XNodeEditor { namespace XNodeEditor
public partial class NodeEditorWindow { {
public partial class NodeEditorWindow
{
public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid } public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid }
public static NodeActivity currentActivity = NodeActivity.Idle; public static NodeActivity currentActivity = NodeActivity.Idle;
public static bool isPanning { get; private set; } public static bool isPanning { get; private set; }
@ -43,14 +45,17 @@ namespace XNodeEditor {
private Vector2 lastMousePosition; private Vector2 lastMousePosition;
private float dragThreshold = 1f; private float dragThreshold = 1f;
public void Controls() { public void Controls()
{
wantsMouseMove = true; wantsMouseMove = true;
Event e = Event.current; Event e = Event.current;
switch (e.type) { switch (e.type)
{
case EventType.DragUpdated: case EventType.DragUpdated:
case EventType.DragPerform: case EventType.DragPerform:
DragAndDrop.visualMode = DragAndDropVisualMode.Generic; DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
if (e.type == EventType.DragPerform) { if (e.type == EventType.DragPerform)
{
DragAndDrop.AcceptDrag(); DragAndDrop.AcceptDrag();
graphEditor.OnDropObjects(DragAndDrop.objectReferences); graphEditor.OnDropObjects(DragAndDrop.objectReferences);
} }
@ -66,52 +71,68 @@ namespace XNodeEditor {
if (NodeEditorPreferences.GetSettings().zoomToMouse) panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset); if (NodeEditorPreferences.GetSettings().zoomToMouse) panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset);
break; break;
case EventType.MouseDrag: case EventType.MouseDrag:
if (e.button == 0) { if (e.button == 0)
if (IsDraggingPort) { {
if (IsDraggingPort)
{
// Set target even if we can't connect, so as to prevent auto-conn menu from opening erroneously // Set target even if we can't connect, so as to prevent auto-conn menu from opening erroneously
if (IsHoveringPort && hoveredPort.IsInput && !draggedOutput.IsConnectedTo(hoveredPort)) { if (IsHoveringPort && hoveredPort.IsInput && !draggedOutput.IsConnectedTo(hoveredPort))
{
draggedOutputTarget = hoveredPort; draggedOutputTarget = hoveredPort;
} else { }
else
{
draggedOutputTarget = null; draggedOutputTarget = null;
} }
Repaint(); Repaint();
} else if (currentActivity == NodeActivity.HoldNode) { }
else if (currentActivity == NodeActivity.HoldNode)
{
RecalculateDragOffsets(e); RecalculateDragOffsets(e);
currentActivity = NodeActivity.DragNode; currentActivity = NodeActivity.DragNode;
Repaint(); Repaint();
} }
if (currentActivity == NodeActivity.DragNode) { if (currentActivity == NodeActivity.DragNode)
{
// Holding ctrl inverts grid snap // Holding ctrl inverts grid snap
bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap; bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
if (e.control) gridSnap = !gridSnap; if (e.control) gridSnap = !gridSnap;
Vector2 mousePos = WindowToGridPosition(e.mousePosition); Vector2 mousePos = WindowToGridPosition(e.mousePosition);
// Move selected nodes with offset // Move selected nodes with offset
for (int i = 0; i < Selection.objects.Length; i++) { for (int i = 0; i < Selection.objects.Length; i++)
if (Selection.objects[i] is XNode.Node) { {
if (Selection.objects[i] is XNode.Node)
{
XNode.Node node = Selection.objects[i] as XNode.Node; XNode.Node node = Selection.objects[i] as XNode.Node;
Undo.RecordObject(node, "Moved Node"); Undo.RecordObject(node, "Moved Node");
Vector2 initial = node.position; Vector2 initial = node.position;
node.position = mousePos + dragOffset[i]; node.position = mousePos + dragOffset[i];
if (gridSnap) { if (gridSnap)
{
node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8; node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8;
node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8; node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8;
} }
// Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame. // Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame.
Vector2 offset = node.position - initial; Vector2 offset = node.position - initial;
if (offset.sqrMagnitude > 0) { if (offset.sqrMagnitude > 0)
foreach (XNode.NodePort output in node.Outputs) { {
foreach (XNode.NodePort output in node.Outputs)
{
Rect rect; Rect rect;
if (portConnectionPoints.TryGetValue(output, out rect)) { if (portConnectionPoints.TryGetValue(output, out rect))
{
rect.position += offset; rect.position += offset;
portConnectionPoints[output] = rect; portConnectionPoints[output] = rect;
} }
} }
foreach (XNode.NodePort input in node.Inputs) { foreach (XNode.NodePort input in node.Inputs)
{
Rect rect; Rect rect;
if (portConnectionPoints.TryGetValue(input, out rect)) { if (portConnectionPoints.TryGetValue(input, out rect))
{
rect.position += offset; rect.position += offset;
portConnectionPoints[input] = rect; portConnectionPoints[input] = rect;
} }
@ -120,22 +141,28 @@ namespace XNodeEditor {
} }
} }
// Move selected reroutes with offset // Move selected reroutes with offset
for (int i = 0; i < selectedReroutes.Count; i++) { for (int i = 0; i < selectedReroutes.Count; i++)
{
Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i]; Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
if (gridSnap) { if (gridSnap)
{
pos.x = (Mathf.Round(pos.x / 16) * 16); pos.x = (Mathf.Round(pos.x / 16) * 16);
pos.y = (Mathf.Round(pos.y / 16) * 16); pos.y = (Mathf.Round(pos.y / 16) * 16);
} }
selectedReroutes[i].SetPoint(pos); selectedReroutes[i].SetPoint(pos);
} }
Repaint(); Repaint();
} else if (currentActivity == NodeActivity.HoldGrid) { }
else if (currentActivity == NodeActivity.HoldGrid)
{
currentActivity = NodeActivity.DragGrid; currentActivity = NodeActivity.DragGrid;
preBoxSelection = Selection.objects; preBoxSelection = Selection.objects;
preBoxSelectionReroute = selectedReroutes.ToArray(); preBoxSelectionReroute = selectedReroutes.ToArray();
dragBoxStart = WindowToGridPosition(e.mousePosition); dragBoxStart = WindowToGridPosition(e.mousePosition);
Repaint(); Repaint();
} else if (currentActivity == NodeActivity.DragGrid) { }
else if (currentActivity == NodeActivity.DragGrid)
{
Vector2 boxStartPos = GridToWindowPosition(dragBoxStart); Vector2 boxStartPos = GridToWindowPosition(dragBoxStart);
Vector2 boxSize = e.mousePosition - boxStartPos; Vector2 boxSize = e.mousePosition - boxStartPos;
if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); } if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
@ -143,9 +170,12 @@ namespace XNodeEditor {
selectionBox = new Rect(boxStartPos, boxSize); selectionBox = new Rect(boxStartPos, boxSize);
Repaint(); Repaint();
} }
} else if (e.button == 1 || e.button == 2) { }
else if (e.button == 1 || e.button == 2)
{
//check drag threshold for larger screens //check drag threshold for larger screens
if (e.delta.magnitude > dragThreshold) { if (e.delta.magnitude > dragThreshold)
{
panOffset += e.delta * zoom; panOffset += e.delta * zoom;
isPanning = true; isPanning = true;
} }
@ -153,17 +183,23 @@ namespace XNodeEditor {
break; break;
case EventType.MouseDown: case EventType.MouseDown:
Repaint(); Repaint();
if (e.button == 0) { if (e.button == 0)
{
draggedOutputReroutes.Clear(); draggedOutputReroutes.Clear();
if (IsHoveringPort) { if (IsHoveringPort)
if (hoveredPort.IsOutput) { {
if (hoveredPort.IsOutput)
{
draggedOutput = hoveredPort; draggedOutput = hoveredPort;
autoConnectOutput = hoveredPort; autoConnectOutput = hoveredPort;
} else { }
else
{
hoveredPort.VerifyConnections(); hoveredPort.VerifyConnections();
autoConnectOutput = null; autoConnectOutput = null;
if (hoveredPort.IsConnected) { if (hoveredPort.IsConnected)
{
XNode.Node node = hoveredPort.node; XNode.Node node = hoveredPort.node;
XNode.NodePort output = hoveredPort.Connection; XNode.NodePort output = hoveredPort.Connection;
int outputConnectionIndex = output.GetConnectionIndex(hoveredPort); int outputConnectionIndex = output.GetConnectionIndex(hoveredPort);
@ -174,25 +210,33 @@ namespace XNodeEditor {
if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node); if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
} }
} }
} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { }
else if (IsHoveringNode && IsHoveringTitle(hoveredNode))
{
// If mousedown on node header, select or deselect // If mousedown on node header, select or deselect
if (!Selection.Contains(hoveredNode)) { if (!Selection.Contains(hoveredNode))
{
SelectNode(hoveredNode, e.control || e.shift); SelectNode(hoveredNode, e.control || e.shift);
if (!e.control && !e.shift) selectedReroutes.Clear(); if (!e.control && !e.shift) selectedReroutes.Clear();
} else if (e.control || e.shift) DeselectNode(hoveredNode); }
else if (e.control || e.shift) DeselectNode(hoveredNode);
// Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown. // Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown.
isDoubleClick = (e.clickCount == 2); isDoubleClick = (e.clickCount == 2);
e.Use(); e.Use();
currentActivity = NodeActivity.HoldNode; currentActivity = NodeActivity.HoldNode;
} else if (IsHoveringReroute) { }
else if (IsHoveringReroute)
{
// If reroute isn't selected // If reroute isn't selected
if (!selectedReroutes.Contains(hoveredReroute)) { if (!selectedReroutes.Contains(hoveredReroute))
{
// Add it // Add it
if (e.control || e.shift) selectedReroutes.Add(hoveredReroute); if (e.control || e.shift) selectedReroutes.Add(hoveredReroute);
// Select it // Select it
else { else
{
selectedReroutes = new List<RerouteReference>() { hoveredReroute }; selectedReroutes = new List<RerouteReference>() { hoveredReroute };
Selection.activeObject = null; Selection.activeObject = null;
} }
@ -204,9 +248,11 @@ namespace XNodeEditor {
currentActivity = NodeActivity.HoldNode; currentActivity = NodeActivity.HoldNode;
} }
// If mousedown on grid background, deselect all // If mousedown on grid background, deselect all
else if (!IsHoveringNode) { else if (!IsHoveringNode)
{
currentActivity = NodeActivity.HoldGrid; currentActivity = NodeActivity.HoldGrid;
if (!e.control && !e.shift) { if (!e.control && !e.shift)
{
selectedReroutes.Clear(); selectedReroutes.Clear();
Selection.activeObject = null; Selection.activeObject = null;
} }
@ -214,24 +260,29 @@ namespace XNodeEditor {
} }
break; break;
case EventType.MouseUp: case EventType.MouseUp:
if (e.button == 0) { if (e.button == 0)
{
//Port drag release //Port drag release
if (IsDraggingPort) { if (IsDraggingPort)
{
// If connection is valid, save it // If connection is valid, save it
if (draggedOutputTarget != null && draggedOutput.CanConnectTo(draggedOutputTarget)) { if (draggedOutputTarget != null && draggedOutput.CanConnectTo(draggedOutputTarget))
{
XNode.Node node = draggedOutputTarget.node; XNode.Node node = draggedOutputTarget.node;
if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget); if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
// ConnectionIndex can be -1 if the connection is removed instantly after creation // ConnectionIndex can be -1 if the connection is removed instantly after creation
int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget); int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget);
if (connectionIndex != -1) { if (connectionIndex != -1)
{
draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes); draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes);
if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node); if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
EditorUtility.SetDirty(graph); EditorUtility.SetDirty(graph);
} }
} }
// Open context menu for auto-connection if there is no target node // Open context menu for auto-connection if there is no target node
else if (draggedOutputTarget == null && NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null) { else if (draggedOutputTarget == null && NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null)
{
GenericMenu menu = new GenericMenu(); GenericMenu menu = new GenericMenu();
graphEditor.AddContextMenuItems(menu, draggedOutput.ValueType); graphEditor.AddContextMenuItems(menu, draggedOutput.ValueType);
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
@ -241,13 +292,18 @@ namespace XNodeEditor {
draggedOutputTarget = null; draggedOutputTarget = null;
EditorUtility.SetDirty(graph); EditorUtility.SetDirty(graph);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
} else if (currentActivity == NodeActivity.DragNode) { }
else if (currentActivity == NodeActivity.DragNode)
{
IEnumerable<XNode.Node> nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node); IEnumerable<XNode.Node> nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node);
foreach (XNode.Node node in nodes) EditorUtility.SetDirty(node); foreach (XNode.Node node in nodes) EditorUtility.SetDirty(node);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
} else if (!IsHoveringNode) { }
else if (!IsHoveringNode)
{
// If click outside node, release field focus // If click outside node, release field focus
if (!isPanning) { if (!isPanning)
{
EditorGUI.FocusTextInControl(null); EditorGUI.FocusTextInControl(null);
EditorGUIUtility.editingTextField = false; EditorGUIUtility.editingTextField = false;
} }
@ -255,44 +311,61 @@ namespace XNodeEditor {
} }
// If click node header, select it. // If click node header, select it.
if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) { if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift))
{
selectedReroutes.Clear(); selectedReroutes.Clear();
SelectNode(hoveredNode, false); SelectNode(hoveredNode, false);
// Double click to center node // Double click to center node
if (isDoubleClick) { if (isDoubleClick)
{
Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero; Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero;
panOffset = -hoveredNode.position - nodeDimension; panOffset = -hoveredNode.position - nodeDimension;
} }
} }
// If click reroute, select it. // If click reroute, select it.
if (IsHoveringReroute && !(e.control || e.shift)) { if (IsHoveringReroute && !(e.control || e.shift))
{
selectedReroutes = new List<RerouteReference>() { hoveredReroute }; selectedReroutes = new List<RerouteReference>() { hoveredReroute };
Selection.activeObject = null; Selection.activeObject = null;
} }
Repaint(); Repaint();
currentActivity = NodeActivity.Idle; currentActivity = NodeActivity.Idle;
} else if (e.button == 1 || e.button == 2) { }
if (!isPanning) { else if (e.button == 1 || e.button == 2)
if (IsDraggingPort) { {
if (!isPanning)
{
if (IsDraggingPort)
{
draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition)); draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition));
} else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) { }
else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1)
{
selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint()); selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint());
selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1); selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1);
} else if (IsHoveringReroute) { }
else if (IsHoveringReroute)
{
ShowRerouteContextMenu(hoveredReroute); ShowRerouteContextMenu(hoveredReroute);
} else if (IsHoveringPort) { }
else if (IsHoveringPort)
{
ShowPortContextMenu(hoveredPort); ShowPortContextMenu(hoveredPort);
} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { }
else if (IsHoveringNode && IsHoveringTitle(hoveredNode))
{
if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false); if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
autoConnectOutput = null; autoConnectOutput = null;
GenericMenu menu = new GenericMenu(); GenericMenu menu = new GenericMenu();
NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu); NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places. e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
} else if (!IsHoveringNode) { }
else if (!IsHoveringNode)
{
autoConnectOutput = null; autoConnectOutput = null;
GenericMenu menu = new GenericMenu(); GenericMenu menu = new GenericMenu();
graphEditor.AddContextMenuItems(menu); graphEditor.AddContextMenuItems(menu);
@ -307,18 +380,27 @@ namespace XNodeEditor {
case EventType.KeyDown: case EventType.KeyDown:
if (EditorGUIUtility.editingTextField) break; if (EditorGUIUtility.editingTextField) break;
else if (e.keyCode == KeyCode.F) Home(); else if (e.keyCode == KeyCode.F) Home();
if (NodeEditorUtilities.IsMac()) { if (NodeEditorUtilities.IsMac())
{
if (e.keyCode == KeyCode.Return) RenameSelectedNode(); if (e.keyCode == KeyCode.Return) RenameSelectedNode();
} else { }
else
{
if (e.keyCode == KeyCode.F2) RenameSelectedNode(); if (e.keyCode == KeyCode.F2) RenameSelectedNode();
} }
if (e.keyCode == KeyCode.A) { if (e.keyCode == KeyCode.A)
if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node))) { {
foreach (XNode.Node node in graph.nodes) { if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node)))
{
foreach (XNode.Node node in graph.nodes)
{
DeselectNode(node); DeselectNode(node);
} }
} else { }
foreach (XNode.Node node in graph.nodes) { else
{
foreach (XNode.Node node in graph.nodes)
{
SelectNode(node, true); SelectNode(node, true);
} }
} }
@ -327,19 +409,28 @@ namespace XNodeEditor {
break; break;
case EventType.ValidateCommand: case EventType.ValidateCommand:
case EventType.ExecuteCommand: case EventType.ExecuteCommand:
if (e.commandName == "SoftDelete") { if (e.commandName == "SoftDelete")
{
if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes(); if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
e.Use(); e.Use();
} else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete") { }
else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete")
{
if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes(); if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
e.Use(); e.Use();
} else if (e.commandName == "Duplicate") { }
else if (e.commandName == "Duplicate")
{
if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes(); if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
e.Use(); e.Use();
} else if (e.commandName == "Copy") { }
else if (e.commandName == "Copy")
{
if (e.type == EventType.ExecuteCommand) CopySelectedNodes(); if (e.type == EventType.ExecuteCommand) CopySelectedNodes();
e.Use(); e.Use();
} else if (e.commandName == "Paste") { }
else if (e.commandName == "Paste")
{
if (e.type == EventType.ExecuteCommand) PasteNodes(WindowToGridPosition(lastMousePosition)); if (e.type == EventType.ExecuteCommand) PasteNodes(WindowToGridPosition(lastMousePosition));
e.Use(); e.Use();
} }
@ -347,7 +438,8 @@ namespace XNodeEditor {
break; break;
case EventType.Ignore: case EventType.Ignore:
// If release mouse outside window // If release mouse outside window
if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) { if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid)
{
Repaint(); Repaint();
currentActivity = NodeActivity.Idle; currentActivity = NodeActivity.Idle;
} }
@ -355,45 +447,57 @@ namespace XNodeEditor {
} }
} }
private void RecalculateDragOffsets(Event current) { private void RecalculateDragOffsets(Event current)
{
dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count]; dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
// Selected nodes // Selected nodes
for (int i = 0; i < Selection.objects.Length; i++) { for (int i = 0; i < Selection.objects.Length; i++)
if (Selection.objects[i] is XNode.Node) { {
if (Selection.objects[i] is XNode.Node)
{
XNode.Node node = Selection.objects[i] as XNode.Node; XNode.Node node = Selection.objects[i] as XNode.Node;
dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition); dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition);
} }
} }
// Selected reroutes // Selected reroutes
for (int i = 0; i < selectedReroutes.Count; i++) { for (int i = 0; i < selectedReroutes.Count; i++)
{
dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition); dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition);
} }
} }
/// <summary> Puts all selected nodes in focus. If no nodes are present, resets view and zoom to to origin </summary> /// <summary> Puts all selected nodes in focus. If no nodes are present, resets view and zoom to to origin </summary>
public void Home() { public void Home()
{
var nodes = Selection.objects.Where(o => o is XNode.Node).Cast<XNode.Node>().ToList(); var nodes = Selection.objects.Where(o => o is XNode.Node).Cast<XNode.Node>().ToList();
if (nodes.Count > 0) { if (nodes.Count > 0)
{
Vector2 minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y))); Vector2 minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
Vector2 maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y))); Vector2 maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y)));
panOffset = -(minPos + (maxPos - minPos) / 2f); panOffset = -(minPos + (maxPos - minPos) / 2f);
} else { }
else
{
zoom = 2; zoom = 2;
panOffset = Vector2.zero; panOffset = Vector2.zero;
} }
} }
/// <summary> Remove nodes in the graph in Selection.objects</summary> /// <summary> Remove nodes in the graph in Selection.objects</summary>
public void RemoveSelectedNodes() { public void RemoveSelectedNodes()
{
// We need to delete reroutes starting at the highest point index to avoid shifting indices // We need to delete reroutes starting at the highest point index to avoid shifting indices
selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList(); selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList();
for (int i = 0; i < selectedReroutes.Count; i++) { for (int i = 0; i < selectedReroutes.Count; i++)
{
selectedReroutes[i].RemovePoint(); selectedReroutes[i].RemovePoint();
} }
selectedReroutes.Clear(); selectedReroutes.Clear();
foreach (UnityEngine.Object item in Selection.objects) { foreach (UnityEngine.Object item in Selection.objects)
if (item is XNode.Node) { {
if (item is XNode.Node)
{
XNode.Node node = item as XNode.Node; XNode.Node node = item as XNode.Node;
graphEditor.RemoveNode(node); graphEditor.RemoveNode(node);
} }
@ -401,29 +505,37 @@ namespace XNodeEditor {
} }
/// <summary> Initiate a rename on the currently selected node </summary> /// <summary> Initiate a rename on the currently selected node </summary>
public void RenameSelectedNode() { public void RenameSelectedNode()
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) { {
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node)
{
XNode.Node node = Selection.activeObject as XNode.Node; XNode.Node node = Selection.activeObject as XNode.Node;
Vector2 size; Vector2 size;
if (nodeSizes.TryGetValue(node, out size)) { if (nodeSizes.TryGetValue(node, out size))
{
RenamePopup.Show(Selection.activeObject, size.x); RenamePopup.Show(Selection.activeObject, size.x);
} else { }
else
{
RenamePopup.Show(Selection.activeObject); RenamePopup.Show(Selection.activeObject);
} }
} }
} }
/// <summary> Draw this node on top of other nodes by placing it last in the graph.nodes list </summary> /// <summary> Draw this node on top of other nodes by placing it last in the graph.nodes list </summary>
public void MoveNodeToTop(XNode.Node node) { public void MoveNodeToTop(XNode.Node node)
{
int index; int index;
while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) { while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1)
{
graph.nodes[index] = graph.nodes[index + 1]; graph.nodes[index] = graph.nodes[index + 1];
graph.nodes[index + 1] = node; graph.nodes[index + 1] = node;
} }
} }
/// <summary> Duplicate selected nodes and select the duplicates </summary> /// <summary> Duplicate selected nodes and select the duplicates </summary>
public void DuplicateSelectedNodes() { public void DuplicateSelectedNodes()
{
// Get selected nodes which are part of this graph // Get selected nodes which are part of this graph
XNode.Node[] selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray(); XNode.Node[] selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
if (selectedNodes == null || selectedNodes.Length == 0) return; if (selectedNodes == null || selectedNodes.Length == 0) return;
@ -432,15 +544,18 @@ namespace XNodeEditor {
InsertDuplicateNodes(selectedNodes, topLeftNode + new Vector2(30, 30)); InsertDuplicateNodes(selectedNodes, topLeftNode + new Vector2(30, 30));
} }
public void CopySelectedNodes() { public void CopySelectedNodes()
{
copyBuffer = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray(); copyBuffer = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
} }
public void PasteNodes(Vector2 pos) { public void PasteNodes(Vector2 pos)
{
InsertDuplicateNodes(copyBuffer, pos); InsertDuplicateNodes(copyBuffer, pos);
} }
private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) { private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft)
{
if (nodes == null || nodes.Length == 0) return; if (nodes == null || nodes.Length == 0) return;
// Get top-left node // Get top-left node
@ -449,14 +564,16 @@ namespace XNodeEditor {
UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length]; UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length];
Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>(); Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>();
for (int i = 0; i < nodes.Length; i++) { for (int i = 0; i < nodes.Length; i++)
{
XNode.Node srcNode = nodes[i]; XNode.Node srcNode = nodes[i];
if (srcNode == null) continue; if (srcNode == null) continue;
// Check if user is allowed to add more of given node type // Check if user is allowed to add more of given node type
XNode.Node.DisallowMultipleNodesAttribute disallowAttrib; XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
Type nodeType = srcNode.GetType(); Type nodeType = srcNode.GetType();
if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib)) { if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib))
{
int typeCount = graph.nodes.Count(x => x.GetType() == nodeType); int typeCount = graph.nodes.Count(x => x.GetType() == nodeType);
if (typeCount >= disallowAttrib.max) continue; if (typeCount >= disallowAttrib.max) continue;
} }
@ -468,16 +585,20 @@ namespace XNodeEditor {
} }
// Walk through the selected nodes again, recreate connections, using the new nodes // Walk through the selected nodes again, recreate connections, using the new nodes
for (int i = 0; i < nodes.Length; i++) { for (int i = 0; i < nodes.Length; i++)
{
XNode.Node srcNode = nodes[i]; XNode.Node srcNode = nodes[i];
if (srcNode == null) continue; if (srcNode == null) continue;
foreach (XNode.NodePort port in srcNode.Ports) { foreach (XNode.NodePort port in srcNode.Ports)
for (int c = 0; c < port.ConnectionCount; c++) { {
for (int c = 0; c < port.ConnectionCount; c++)
{
XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c); XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c); XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
XNode.Node newNodeIn, newNodeOut; XNode.Node newNodeIn, newNodeOut;
if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) { if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut))
{
newNodeIn.UpdatePorts(); newNodeIn.UpdatePorts();
newNodeOut.UpdatePorts(); newNodeOut.UpdatePorts();
inputPort = newNodeIn.GetInputPort(inputPort.fieldName); inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
@ -493,8 +614,10 @@ namespace XNodeEditor {
} }
/// <summary> Draw a connection as we are dragging it </summary> /// <summary> Draw a connection as we are dragging it </summary>
public void DrawDraggedConnection() { public void DrawDraggedConnection()
if (IsDraggingPort) { {
if (IsDraggingPort)
{
Gradient gradient = graphEditor.GetNoodleGradient(draggedOutput, null); Gradient gradient = graphEditor.GetNoodleGradient(draggedOutput, null);
float thickness = graphEditor.GetNoodleThickness(draggedOutput, null); float thickness = graphEditor.GetNoodleThickness(draggedOutput, null);
NoodlePath path = graphEditor.GetNoodlePath(draggedOutput, null); NoodlePath path = graphEditor.GetNoodlePath(draggedOutput, null);
@ -504,7 +627,8 @@ namespace XNodeEditor {
if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return; if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return;
List<Vector2> gridPoints = new List<Vector2>(); List<Vector2> gridPoints = new List<Vector2>();
gridPoints.Add(fromRect.center); gridPoints.Add(fromRect.center);
for (int i = 0; i < draggedOutputReroutes.Count; i++) { for (int i = 0; i < draggedOutputReroutes.Count; i++)
{
gridPoints.Add(draggedOutputReroutes[i]); gridPoints.Add(draggedOutputReroutes[i]);
} }
if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center); if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
@ -512,24 +636,27 @@ namespace XNodeEditor {
DrawNoodle(gradient, path, stroke, thickness, gridPoints); DrawNoodle(gradient, path, stroke, thickness, gridPoints);
GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(draggedOutput);
Color bgcol = Color.black; Color bgcol = Color.black;
Color frcol = gradient.colorKeys[0].color; Color frcol = gradient.colorKeys[0].color;
bgcol.a = 0.6f; bgcol.a = 0.6f;
frcol.a = 0.6f; frcol.a = 0.6f;
// Loop through reroute points again and draw the points // Loop through reroute points again and draw the points
for (int i = 0; i < draggedOutputReroutes.Count; i++) { for (int i = 0; i < draggedOutputReroutes.Count; i++)
{
// Draw reroute point at position // Draw reroute point at position
Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16)); Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16));
rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8); rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8);
rect = GridToWindowRect(rect); rect = GridToWindowRect(rect);
NodeEditorGUILayout.DrawPortHandle(rect, bgcol, frcol); NodeEditorGUILayout.DrawPortHandle(rect, bgcol, frcol, portStyle.normal.background, portStyle.active.background);
} }
} }
} }
bool IsHoveringTitle(XNode.Node node) { bool IsHoveringTitle(XNode.Node node)
{
Vector2 mousePos = Event.current.mousePosition; Vector2 mousePos = Event.current.mousePosition;
//Get node position //Get node position
Vector2 nodePos = GridToWindowPosition(node.position); Vector2 nodePos = GridToWindowPosition(node.position);
@ -542,7 +669,8 @@ namespace XNodeEditor {
} }
/// <summary> Attempt to connect dragged output to target node </summary> /// <summary> Attempt to connect dragged output to target node </summary>
public void AutoConnect(XNode.Node node) { public void AutoConnect(XNode.Node node)
{
if (autoConnectOutput == null) return; if (autoConnectOutput == null) return;
// Find input port of same type // Find input port of same type

View File

@ -344,6 +344,8 @@ namespace XNodeEditor {
if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue; if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue;
Color portColor = graphEditor.GetPortColor(output); Color portColor = graphEditor.GetPortColor(output);
GUIStyle portStyle = graphEditor.GetPortStyle(output);
for (int k = 0; k < output.ConnectionCount; k++) { for (int k = 0; k < output.ConnectionCount; k++) {
XNode.NodePort input = output.GetConnection(k); XNode.NodePort input = output.GetConnection(k);
@ -377,11 +379,11 @@ namespace XNodeEditor {
// Draw selected reroute points with an outline // Draw selected reroute points with an outline
if (selectedReroutes.Contains(rerouteRef)) { if (selectedReroutes.Contains(rerouteRef)) {
GUI.color = NodeEditorPreferences.GetSettings().highlightColor; GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
GUI.DrawTexture(rect, NodeEditorResources.dotOuter); GUI.DrawTexture(rect, portStyle.normal.background);
} }
GUI.color = portColor; GUI.color = portColor;
GUI.DrawTexture(rect, NodeEditorResources.dot); GUI.DrawTexture(rect, portStyle.active.background);
if (rect.Overlaps(selectionBox)) selection.Add(rerouteRef); if (rect.Overlaps(selectionBox)) selection.Add(rerouteRef);
if (rect.Contains(mousePos)) hoveredReroute = rerouteRef; if (rect.Contains(mousePos)) hoveredReroute = rerouteRef;

View File

@ -7,20 +7,24 @@ using UnityEditor;
using UnityEditorInternal; using UnityEditorInternal;
using UnityEngine; using UnityEngine;
namespace XNodeEditor { namespace XNodeEditor
{
/// <summary> xNode-specific version of <see cref="EditorGUILayout"/> </summary> /// <summary> xNode-specific version of <see cref="EditorGUILayout"/> </summary>
public static class NodeEditorGUILayout { public static class NodeEditorGUILayout
{
private static readonly Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>> reorderableListCache = new Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>>(); private static readonly Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>> reorderableListCache = new Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>>();
private static int reorderableListIndex = -1; private static int reorderableListIndex = -1;
/// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary> /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options) { public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options)
PropertyField(property, (GUIContent) null, includeChildren, options); {
PropertyField(property, (GUIContent)null, includeChildren, options);
} }
/// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary> /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) { public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options)
{
if (property == null) throw new NullReferenceException(); if (property == null) throw new NullReferenceException();
XNode.Node node = property.serializedObject.targetObject as XNode.Node; XNode.Node node = property.serializedObject.targetObject as XNode.Node;
XNode.NodePort port = node.GetPort(property.name); XNode.NodePort port = node.GetPort(property.name);
@ -28,28 +32,33 @@ namespace XNodeEditor {
} }
/// <summary> Make a field for a serialized property. Manual node port override. </summary> /// <summary> Make a field for a serialized property. Manual node port override. </summary>
public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) { public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options)
{
PropertyField(property, null, port, includeChildren, options); PropertyField(property, null, port, includeChildren, options);
} }
/// <summary> Make a field for a serialized property. Manual node port override. </summary> /// <summary> Make a field for a serialized property. Manual node port override. </summary>
public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) { public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options)
{
if (property == null) throw new NullReferenceException(); if (property == null) throw new NullReferenceException();
// If property is not a port, display a regular property field // If property is not a port, display a regular property field
if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
else { else
{
Rect rect = new Rect(); Rect rect = new Rect();
List<PropertyAttribute> propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name); List<PropertyAttribute> propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);
// If property is an input, display a regular property field and put a port handle on the left side // If property is an input, display a regular property field and put a port handle on the left side
if (port.direction == XNode.NodePort.IO.Input) { if (port.direction == XNode.NodePort.IO.Input)
{
// Get data from [Input] attribute // Get data from [Input] attribute
XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected; XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
XNode.Node.InputAttribute inputAttribute; XNode.Node.InputAttribute inputAttribute;
bool dynamicPortList = false; bool dynamicPortList = false;
if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute)) { if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute))
{
dynamicPortList = inputAttribute.dynamicPortList; dynamicPortList = inputAttribute.dynamicPortList;
showBacking = inputAttribute.backingValue; showBacking = inputAttribute.backingValue;
} }
@ -60,30 +69,40 @@ namespace XNodeEditor {
float spacePadding = 0; float spacePadding = 0;
string tooltip = null; string tooltip = null;
foreach (var attr in propertyAttributes) { foreach (var attr in propertyAttributes)
if (attr is SpaceAttribute) { {
if (attr is SpaceAttribute)
{
if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height); if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
else spacePadding += (attr as SpaceAttribute).height; else spacePadding += (attr as SpaceAttribute).height;
} else if (attr is HeaderAttribute) { }
if (usePropertyAttributes) { else if (attr is HeaderAttribute)
{
if (usePropertyAttributes)
{
//GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it. Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
position.yMin += EditorGUIUtility.singleLineHeight * 0.5f; position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
position = EditorGUI.IndentedRect(position); position = EditorGUI.IndentedRect(position);
GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel); GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
} else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f; }
} else if (attr is TooltipAttribute) { else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
}
else if (attr is TooltipAttribute)
{
tooltip = (attr as TooltipAttribute).tooltip; tooltip = (attr as TooltipAttribute).tooltip;
} }
} }
if (dynamicPortList) { if (dynamicPortList)
{
Type type = GetType(property); Type type = GetType(property);
XNode.Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple; XNode.Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType); DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
return; return;
} }
switch (showBacking) { switch (showBacking)
{
case XNode.Node.ShowBackingValue.Unconnected: case XNode.Node.ShowBackingValue.Unconnected:
// Display a label if port is connected // Display a label if port is connected
if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip)); if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip));
@ -101,15 +120,18 @@ namespace XNodeEditor {
} }
rect = GUILayoutUtility.GetLastRect(); rect = GUILayoutUtility.GetLastRect();
float paddingLeft = NodeEditorResources.styles.inputPort.padding.left; float paddingLeft = NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.left;
rect.position = rect.position - new Vector2(16 + paddingLeft, -spacePadding); rect.position = rect.position - new Vector2(16 + paddingLeft, -spacePadding);
// If property is an output, display a text label and put a port handle on the right side // If property is an output, display a text label and put a port handle on the right side
} else if (port.direction == XNode.NodePort.IO.Output) { }
else if (port.direction == XNode.NodePort.IO.Output)
{
// Get data from [Output] attribute // Get data from [Output] attribute
XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected; XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
XNode.Node.OutputAttribute outputAttribute; XNode.Node.OutputAttribute outputAttribute;
bool dynamicPortList = false; bool dynamicPortList = false;
if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute)) { if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute))
{
dynamicPortList = outputAttribute.dynamicPortList; dynamicPortList = outputAttribute.dynamicPortList;
showBacking = outputAttribute.backingValue; showBacking = outputAttribute.backingValue;
} }
@ -120,30 +142,40 @@ namespace XNodeEditor {
float spacePadding = 0; float spacePadding = 0;
string tooltip = null; string tooltip = null;
foreach (var attr in propertyAttributes) { foreach (var attr in propertyAttributes)
if (attr is SpaceAttribute) { {
if (attr is SpaceAttribute)
{
if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height); if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
else spacePadding += (attr as SpaceAttribute).height; else spacePadding += (attr as SpaceAttribute).height;
} else if (attr is HeaderAttribute) { }
if (usePropertyAttributes) { else if (attr is HeaderAttribute)
{
if (usePropertyAttributes)
{
//GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it. Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
position.yMin += EditorGUIUtility.singleLineHeight * 0.5f; position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
position = EditorGUI.IndentedRect(position); position = EditorGUI.IndentedRect(position);
GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel); GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
} else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f; }
} else if (attr is TooltipAttribute) { else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
}
else if (attr is TooltipAttribute)
{
tooltip = (attr as TooltipAttribute).tooltip; tooltip = (attr as TooltipAttribute).tooltip;
} }
} }
if (dynamicPortList) { if (dynamicPortList)
{
Type type = GetType(property); Type type = GetType(property);
XNode.Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple; XNode.Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType); DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
return; return;
} }
switch (showBacking) { switch (showBacking)
{
case XNode.Node.ShowBackingValue.Unconnected: case XNode.Node.ShowBackingValue.Unconnected:
// Display a label if port is connected // Display a label if port is connected
if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip), NodeEditorResources.OutputPort, GUILayout.MinWidth(30)); if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
@ -161,7 +193,7 @@ namespace XNodeEditor {
} }
rect = GUILayoutUtility.GetLastRect(); rect = GUILayoutUtility.GetLastRect();
rect.width += NodeEditorResources.styles.outputPort.padding.right; rect.width += NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.right;
rect.position = rect.position + new Vector2(rect.width, spacePadding); rect.position = rect.position + new Vector2(rect.width, spacePadding);
} }
@ -169,7 +201,8 @@ namespace XNodeEditor {
Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port); Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port); Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
DrawPortHandle(rect, backgroundColor, col); GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
DrawPortHandle(rect, backgroundColor, col, portStyle.normal.background, portStyle.active.background);
// Register the handle position // Register the handle position
Vector2 portPos = rect.center; Vector2 portPos = rect.center;
@ -177,54 +210,62 @@ namespace XNodeEditor {
} }
} }
private static System.Type GetType(SerializedProperty property) { private static System.Type GetType(SerializedProperty property)
{
System.Type parentType = property.serializedObject.targetObject.GetType(); System.Type parentType = property.serializedObject.targetObject.GetType();
System.Reflection.FieldInfo fi = parentType.GetFieldInfo(property.name); System.Reflection.FieldInfo fi = parentType.GetFieldInfo(property.name);
return fi.FieldType; return fi.FieldType;
} }
/// <summary> Make a simple port field. </summary> /// <summary> Make a simple port field. </summary>
public static void PortField(XNode.NodePort port, params GUILayoutOption[] options) { public static void PortField(XNode.NodePort port, params GUILayoutOption[] options)
{
PortField(null, port, options); PortField(null, port, options);
} }
/// <summary> Make a simple port field. </summary> /// <summary> Make a simple port field. </summary>
public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) { public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options)
{
if (port == null) return; if (port == null) return;
if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) }; if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) };
Vector2 position = Vector3.zero; Vector2 position = Vector3.zero;
GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName)); GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName));
// If property is an input, display a regular property field and put a port handle on the left side // If property is an input, display a regular property field and put a port handle on the left side
if (port.direction == XNode.NodePort.IO.Input) { if (port.direction == XNode.NodePort.IO.Input)
{
// Display a label // Display a label
EditorGUILayout.LabelField(content, options); EditorGUILayout.LabelField(content, options);
Rect rect = GUILayoutUtility.GetLastRect(); Rect rect = GUILayoutUtility.GetLastRect();
float paddingLeft = NodeEditorResources.styles.inputPort.padding.left; float paddingLeft = NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.left;
position = rect.position - new Vector2(16 + paddingLeft, 0); position = rect.position - new Vector2(16 + paddingLeft, 0);
} }
// If property is an output, display a text label and put a port handle on the right side // If property is an output, display a text label and put a port handle on the right side
else if (port.direction == XNode.NodePort.IO.Output) { else if (port.direction == XNode.NodePort.IO.Output)
{
// Display a label // Display a label
EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options); EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options);
Rect rect = GUILayoutUtility.GetLastRect(); Rect rect = GUILayoutUtility.GetLastRect();
rect.width += NodeEditorResources.styles.outputPort.padding.right; rect.width += NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.right;
position = rect.position + new Vector2(rect.width, 0); position = rect.position + new Vector2(rect.width, 0);
} }
PortField(position, port); PortField(position, port);
} }
/// <summary> Make a simple port field. </summary> /// <summary> Make a simple port field. </summary>
public static void PortField(Vector2 position, XNode.NodePort port) { public static void PortField(Vector2 position, XNode.NodePort port)
{
if (port == null) return; if (port == null) return;
Rect rect = new Rect(position, new Vector2(16, 16)); Rect rect = new Rect(position, new Vector2(16, 16));
Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port); Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port); Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
DrawPortHandle(rect, backgroundColor, col); GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
DrawPortHandle(rect, backgroundColor, col, portStyle.normal.background, portStyle.active.background);
// Register the handle position // Register the handle position
Vector2 portPos = rect.center; Vector2 portPos = rect.center;
@ -232,19 +273,23 @@ namespace XNodeEditor {
} }
/// <summary> Add a port field to previous layout element. </summary> /// <summary> Add a port field to previous layout element. </summary>
public static void AddPortField(XNode.NodePort port) { public static void AddPortField(XNode.NodePort port)
{
if (port == null) return; if (port == null) return;
Rect rect = new Rect(); Rect rect = new Rect();
// If property is an input, display a regular property field and put a port handle on the left side // If property is an input, display a regular property field and put a port handle on the left side
if (port.direction == XNode.NodePort.IO.Input) { if (port.direction == XNode.NodePort.IO.Input)
{
rect = GUILayoutUtility.GetLastRect(); rect = GUILayoutUtility.GetLastRect();
float paddingLeft = NodeEditorResources.styles.inputPort.padding.left; float paddingLeft = NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.left;
rect.position = rect.position - new Vector2(16 + paddingLeft, 0); rect.position = rect.position - new Vector2(16 + paddingLeft, 0);
// If property is an output, display a text label and put a port handle on the right side // If property is an output, display a text label and put a port handle on the right side
} else if (port.direction == XNode.NodePort.IO.Output) { }
else if (port.direction == XNode.NodePort.IO.Output)
{
rect = GUILayoutUtility.GetLastRect(); rect = GUILayoutUtility.GetLastRect();
rect.width += NodeEditorResources.styles.outputPort.padding.right; rect.width += NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.right;
rect.position = rect.position + new Vector2(rect.width, 0); rect.position = rect.position + new Vector2(rect.width, 0);
} }
@ -252,7 +297,9 @@ namespace XNodeEditor {
Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port); Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port); Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
DrawPortHandle(rect, backgroundColor, col); GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
DrawPortHandle(rect, backgroundColor, col, portStyle.normal.background, portStyle.active.background);
// Register the handle position // Register the handle position
Vector2 portPos = rect.center; Vector2 portPos = rect.center;
@ -260,40 +307,55 @@ namespace XNodeEditor {
} }
/// <summary> Draws an input and an output port on the same line </summary> /// <summary> Draws an input and an output port on the same line </summary>
public static void PortPair(XNode.NodePort input, XNode.NodePort output) { public static void PortPair(XNode.NodePort input, XNode.NodePort output)
{
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0)); NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0));
NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0)); NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor) { /// <summary>
/// Draw the port
/// </summary>
/// <param name="rect">position and size</param>
/// <param name="backgroundColor">color for background texture of the port. Normaly used to Border</param>
/// <param name="typeColor"></param>
/// <param name="border">texture for border of the dot port</param>
/// <param name="dot">texture for the dot port</param>
public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor, Texture2D border, Texture2D dot)
{
Color col = GUI.color; Color col = GUI.color;
GUI.color = backgroundColor; GUI.color = backgroundColor;
GUI.DrawTexture(rect, NodeEditorResources.dotOuter); GUI.DrawTexture(rect, border);
GUI.color = typeColor; GUI.color = typeColor;
GUI.DrawTexture(rect, NodeEditorResources.dot); GUI.DrawTexture(rect, dot);
GUI.color = col; GUI.color = col;
} }
#region Obsolete
#region Obsolete
[Obsolete("Use IsDynamicPortListPort instead")] [Obsolete("Use IsDynamicPortListPort instead")]
public static bool IsInstancePortListPort(XNode.NodePort port) { public static bool IsInstancePortListPort(XNode.NodePort port)
{
return IsDynamicPortListPort(port); return IsDynamicPortListPort(port);
} }
[Obsolete("Use DynamicPortList instead")] [Obsolete("Use DynamicPortList instead")]
public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) { public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null)
{
DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, onCreation); DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, onCreation);
} }
#endregion #endregion
/// <summary> Is this port part of a DynamicPortList? </summary> /// <summary> Is this port part of a DynamicPortList? </summary>
public static bool IsDynamicPortListPort(XNode.NodePort port) { public static bool IsDynamicPortListPort(XNode.NodePort port)
{
string[] parts = port.fieldName.Split(' '); string[] parts = port.fieldName.Split(' ');
if (parts.Length != 2) return false; if (parts.Length != 2) return false;
Dictionary<string, ReorderableList> cache; Dictionary<string, ReorderableList> cache;
if (reorderableListCache.TryGetValue(port.node, out cache)) { if (reorderableListCache.TryGetValue(port.node, out cache))
{
ReorderableList list; ReorderableList list;
if (cache.TryGetValue(parts[0], out list)) return true; if (cache.TryGetValue(parts[0], out list)) return true;
} }
@ -306,18 +368,22 @@ namespace XNodeEditor {
/// <param name="serializedObject">The serializedObject of the node</param> /// <param name="serializedObject">The serializedObject of the node</param>
/// <param name="connectionType">Connection type of added dynamic ports</param> /// <param name="connectionType">Connection type of added dynamic ports</param>
/// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param> /// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param>
public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) { public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null)
{
XNode.Node node = serializedObject.targetObject as XNode.Node; XNode.Node node = serializedObject.targetObject as XNode.Node;
var indexedPorts = node.DynamicPorts.Select(x => { var indexedPorts = node.DynamicPorts.Select(x =>
{
string[] split = x.fieldName.Split(' '); string[] split = x.fieldName.Split(' ');
if (split != null && split.Length == 2 && split[0] == fieldName) { if (split != null && split.Length == 2 && split[0] == fieldName)
{
int i = -1; int i = -1;
if (int.TryParse(split[1], out i)) { if (int.TryParse(split[1], out i))
{
return new { index = i, port = x }; return new { index = i, port = x };
} }
} }
return new { index = -1, port = (XNode.NodePort) null }; return new { index = -1, port = (XNode.NodePort)null };
}).Where(x => x.port != null); }).Where(x => x.port != null);
List<XNode.NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList(); List<XNode.NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
@ -325,11 +391,13 @@ namespace XNodeEditor {
ReorderableList list = null; ReorderableList list = null;
Dictionary<string, ReorderableList> rlc; Dictionary<string, ReorderableList> rlc;
if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) { if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc))
{
if (!rlc.TryGetValue(fieldName, out list)) list = null; if (!rlc.TryGetValue(fieldName, out list)) list = null;
} }
// If a ReorderableList isn't cached for this array, do so. // If a ReorderableList isn't cached for this array, do so.
if (list == null) { if (list == null)
{
SerializedProperty arrayData = serializedObject.FindProperty(fieldName); SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, onCreation); list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, onCreation);
if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list); if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list);
@ -340,53 +408,67 @@ namespace XNodeEditor {
} }
private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) { private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation)
{
bool hasArrayData = arrayData != null && arrayData.isArray; bool hasArrayData = arrayData != null && arrayData.isArray;
XNode.Node node = serializedObject.targetObject as XNode.Node; XNode.Node node = serializedObject.targetObject as XNode.Node;
ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true); ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true);
string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName); string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);
list.drawElementCallback = list.drawElementCallback =
(Rect rect, int index, bool isActive, bool isFocused) => { (Rect rect, int index, bool isActive, bool isFocused) =>
{
XNode.NodePort port = node.GetPort(fieldName + " " + index); XNode.NodePort port = node.GetPort(fieldName + " " + index);
if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) { if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String)
if (arrayData.arraySize <= index) { {
if (arrayData.arraySize <= index)
{
EditorGUI.LabelField(rect, "Array[" + index + "] data out of range"); EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
return; return;
} }
SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index); SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
EditorGUI.PropertyField(rect, itemData, true); EditorGUI.PropertyField(rect, itemData, true);
} else EditorGUI.LabelField(rect, port != null ? port.fieldName : ""); }
if (port != null) { else EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
if (port != null)
{
Vector2 pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0)); Vector2 pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
NodeEditorGUILayout.PortField(pos, port); NodeEditorGUILayout.PortField(pos, port);
} }
}; };
list.elementHeightCallback = list.elementHeightCallback =
(int index) => { (int index) =>
if (hasArrayData) { {
if (hasArrayData)
{
if (arrayData.arraySize <= index) return EditorGUIUtility.singleLineHeight; if (arrayData.arraySize <= index) return EditorGUIUtility.singleLineHeight;
SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index); SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
return EditorGUI.GetPropertyHeight(itemData); return EditorGUI.GetPropertyHeight(itemData);
} else return EditorGUIUtility.singleLineHeight; }
else return EditorGUIUtility.singleLineHeight;
}; };
list.drawHeaderCallback = list.drawHeaderCallback =
(Rect rect) => { (Rect rect) =>
{
EditorGUI.LabelField(rect, label); EditorGUI.LabelField(rect, label);
}; };
list.onSelectCallback = list.onSelectCallback =
(ReorderableList rl) => { (ReorderableList rl) =>
{
reorderableListIndex = rl.index; reorderableListIndex = rl.index;
}; };
list.onReorderCallback = list.onReorderCallback =
(ReorderableList rl) => { (ReorderableList rl) =>
{
bool hasRect = false; bool hasRect = false;
bool hasNewRect = false; bool hasNewRect = false;
Rect rect = Rect.zero; Rect rect = Rect.zero;
Rect newRect = Rect.zero; Rect newRect = Rect.zero;
// Move up // Move up
if (rl.index > reorderableListIndex) { if (rl.index > reorderableListIndex)
for (int i = reorderableListIndex; i < rl.index; ++i) { {
for (int i = reorderableListIndex; i < rl.index; ++i)
{
XNode.NodePort port = node.GetPort(fieldName + " " + i); XNode.NodePort port = node.GetPort(fieldName + " " + i);
XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1)); XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
port.SwapConnections(nextPort); port.SwapConnections(nextPort);
@ -399,8 +481,10 @@ namespace XNodeEditor {
} }
} }
// Move down // Move down
else { else
for (int i = reorderableListIndex; i > rl.index; --i) { {
for (int i = reorderableListIndex; i > rl.index; --i)
{
XNode.NodePort port = node.GetPort(fieldName + " " + i); XNode.NodePort port = node.GetPort(fieldName + " " + i);
XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1)); XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
port.SwapConnections(nextPort); port.SwapConnections(nextPort);
@ -417,7 +501,8 @@ namespace XNodeEditor {
serializedObject.Update(); serializedObject.Update();
// Move array data if there is any // Move array data if there is any
if (hasArrayData) { if (hasArrayData)
{
arrayData.MoveArrayElement(reorderableListIndex, rl.index); arrayData.MoveArrayElement(reorderableListIndex, rl.index);
} }
@ -428,7 +513,8 @@ namespace XNodeEditor {
EditorApplication.delayCall += NodeEditorWindow.current.Repaint; EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
}; };
list.onAddCallback = list.onAddCallback =
(ReorderableList rl) => { (ReorderableList rl) =>
{
// Add dynamic port postfixed with an index number // Add dynamic port postfixed with an index number
string newName = fieldName + " 0"; string newName = fieldName + " 0";
int i = 0; int i = 0;
@ -438,39 +524,51 @@ namespace XNodeEditor {
else node.AddDynamicInput(type, connectionType, typeConstraint, newName); else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
serializedObject.Update(); serializedObject.Update();
EditorUtility.SetDirty(node); EditorUtility.SetDirty(node);
if (hasArrayData) { if (hasArrayData)
{
arrayData.InsertArrayElementAtIndex(arrayData.arraySize); arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
} }
serializedObject.ApplyModifiedProperties(); serializedObject.ApplyModifiedProperties();
}; };
list.onRemoveCallback = list.onRemoveCallback =
(ReorderableList rl) => { (ReorderableList rl) =>
{
var indexedPorts = node.DynamicPorts.Select(x => { var indexedPorts = node.DynamicPorts.Select(x =>
{
string[] split = x.fieldName.Split(' '); string[] split = x.fieldName.Split(' ');
if (split != null && split.Length == 2 && split[0] == fieldName) { if (split != null && split.Length == 2 && split[0] == fieldName)
{
int i = -1; int i = -1;
if (int.TryParse(split[1], out i)) { if (int.TryParse(split[1], out i))
{
return new { index = i, port = x }; return new { index = i, port = x };
} }
} }
return new { index = -1, port = (XNode.NodePort) null }; return new { index = -1, port = (XNode.NodePort)null };
}).Where(x => x.port != null); }).Where(x => x.port != null);
dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList(); dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
int index = rl.index; int index = rl.index;
if (dynamicPorts[index] == null) { if (dynamicPorts[index] == null)
{
Debug.LogWarning("No port found at index " + index + " - Skipped"); Debug.LogWarning("No port found at index " + index + " - Skipped");
} else if (dynamicPorts.Count <= index) { }
else if (dynamicPorts.Count <= index)
{
Debug.LogWarning("DynamicPorts[" + index + "] out of range. Length was " + dynamicPorts.Count + " - Skipped"); Debug.LogWarning("DynamicPorts[" + index + "] out of range. Length was " + dynamicPorts.Count + " - Skipped");
} else { }
else
{
// Clear the removed ports connections // Clear the removed ports connections
dynamicPorts[index].ClearConnections(); dynamicPorts[index].ClearConnections();
// Move following connections one step up to replace the missing connection // Move following connections one step up to replace the missing connection
for (int k = index + 1; k < dynamicPorts.Count(); k++) { for (int k = index + 1; k < dynamicPorts.Count(); k++)
for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++) { {
for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++)
{
XNode.NodePort other = dynamicPorts[k].GetConnection(j); XNode.NodePort other = dynamicPorts[k].GetConnection(j);
dynamicPorts[k].Disconnect(other); dynamicPorts[k].Disconnect(other);
dynamicPorts[k - 1].Connect(other); dynamicPorts[k - 1].Connect(other);
@ -482,16 +580,20 @@ namespace XNodeEditor {
EditorUtility.SetDirty(node); EditorUtility.SetDirty(node);
} }
if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) { if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String)
if (arrayData.arraySize <= index) { {
if (arrayData.arraySize <= index)
{
Debug.LogWarning("Attempted to remove array index " + index + " where only " + arrayData.arraySize + " exist - Skipped"); Debug.LogWarning("Attempted to remove array index " + index + " where only " + arrayData.arraySize + " exist - Skipped");
Debug.Log(rl.list[0]); Debug.Log(rl.list[0]);
return; return;
} }
arrayData.DeleteArrayElementAtIndex(index); arrayData.DeleteArrayElementAtIndex(index);
// Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
if (dynamicPorts.Count <= arrayData.arraySize) { if (dynamicPorts.Count <= arrayData.arraySize)
while (dynamicPorts.Count <= arrayData.arraySize) { {
while (dynamicPorts.Count <= arrayData.arraySize)
{
arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1); arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1);
} }
UnityEngine.Debug.LogWarning("Array size exceeded dynamic ports size. Excess items removed."); UnityEngine.Debug.LogWarning("Array size exceeded dynamic ports size. Excess items removed.");
@ -501,9 +603,11 @@ namespace XNodeEditor {
} }
}; };
if (hasArrayData) { if (hasArrayData)
{
int dynamicPortCount = dynamicPorts.Count; int dynamicPortCount = dynamicPorts.Count;
while (dynamicPortCount < arrayData.arraySize) { while (dynamicPortCount < arrayData.arraySize)
{
// Add dynamic port postfixed with an index number // Add dynamic port postfixed with an index number
string newName = arrayData.name + " 0"; string newName = arrayData.name + " 0";
int i = 0; int i = 0;
@ -513,7 +617,8 @@ namespace XNodeEditor {
EditorUtility.SetDirty(node); EditorUtility.SetDirty(node);
dynamicPortCount++; dynamicPortCount++;
} }
while (arrayData.arraySize < dynamicPortCount) { while (arrayData.arraySize < dynamicPortCount)
{
arrayData.InsertArrayElementAtIndex(arrayData.arraySize); arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
} }
serializedObject.ApplyModifiedProperties(); serializedObject.ApplyModifiedProperties();

View File

@ -27,10 +27,14 @@ namespace XNodeEditor {
inputPort = new GUIStyle(baseStyle); inputPort = new GUIStyle(baseStyle);
inputPort.alignment = TextAnchor.UpperLeft; inputPort.alignment = TextAnchor.UpperLeft;
inputPort.padding.left = 0; inputPort.padding.left = 0;
inputPort.active.background = dot;
inputPort.normal.background = dotOuter;
outputPort = new GUIStyle(baseStyle); outputPort = new GUIStyle(baseStyle);
outputPort.alignment = TextAnchor.UpperRight; outputPort.alignment = TextAnchor.UpperRight;
outputPort.padding.right = 0; outputPort.padding.right = 0;
outputPort.active.background = dot;
outputPort.normal.background = dotOuter;
nodeHeader = new GUIStyle(); nodeHeader = new GUIStyle();
nodeHeader.alignment = TextAnchor.MiddleCenter; nodeHeader.alignment = TextAnchor.MiddleCenter;

View File

@ -4,10 +4,12 @@ using System.Linq;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace XNodeEditor { namespace XNodeEditor
{
/// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary> /// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
[CustomNodeGraphEditor(typeof(XNode.NodeGraph))] [CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> { public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>
{
[Obsolete("Use window.position instead")] [Obsolete("Use window.position instead")]
public Rect position { get { return window.position; } set { window.position = value; } } public Rect position { get { return window.position; } set { window.position = value; } }
/// <summary> Are we currently renaming a node? </summary> /// <summary> Are we currently renaming a node? </summary>
@ -24,21 +26,25 @@ namespace XNodeEditor {
/// <summary> Called when NodeEditorWindow loses focus </summary> /// <summary> Called when NodeEditorWindow loses focus </summary>
public virtual void OnWindowFocusLost() { } public virtual void OnWindowFocusLost() { }
public virtual Texture2D GetGridTexture() { public virtual Texture2D GetGridTexture()
{
return NodeEditorPreferences.GetSettings().gridTexture; return NodeEditorPreferences.GetSettings().gridTexture;
} }
public virtual Texture2D GetSecondaryGridTexture() { public virtual Texture2D GetSecondaryGridTexture()
{
return NodeEditorPreferences.GetSettings().crossTexture; return NodeEditorPreferences.GetSettings().crossTexture;
} }
/// <summary> Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved. </summary> /// <summary> Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved. </summary>
public virtual NodeEditorPreferences.Settings GetDefaultPreferences() { public virtual NodeEditorPreferences.Settings GetDefaultPreferences()
{
return new NodeEditorPreferences.Settings(); return new NodeEditorPreferences.Settings();
} }
/// <summary> Returns context node menu path. Null or empty strings for hidden nodes. </summary> /// <summary> Returns context node menu path. Null or empty strings for hidden nodes. </summary>
public virtual string GetNodeMenuName(Type type) { public virtual string GetNodeMenuName(Type type)
{
//Check if type has the CreateNodeMenuAttribute //Check if type has the CreateNodeMenuAttribute
XNode.Node.CreateNodeMenuAttribute attrib; XNode.Node.CreateNodeMenuAttribute attrib;
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
@ -48,7 +54,8 @@ namespace XNodeEditor {
} }
/// <summary> The order by which the menu items are displayed. </summary> /// <summary> The order by which the menu items are displayed. </summary>
public virtual int GetNodeMenuOrder(Type type) { public virtual int GetNodeMenuOrder(Type type)
{
//Check if type has the CreateNodeMenuAttribute //Check if type has the CreateNodeMenuAttribute
XNode.Node.CreateNodeMenuAttribute attrib; XNode.Node.CreateNodeMenuAttribute attrib;
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
@ -87,14 +94,16 @@ namespace XNodeEditor {
// Check if user is allowed to add more of given node type // Check if user is allowed to add more of given node type
XNode.Node.DisallowMultipleNodesAttribute disallowAttrib; XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
bool disallowed = false; bool disallowed = false;
if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) { if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib))
{
int typeCount = target.nodes.Count(x => x.GetType() == type); int typeCount = target.nodes.Count(x => x.GetType() == type);
if (typeCount >= disallowAttrib.max) disallowed = true; if (typeCount >= disallowAttrib.max) disallowed = true;
} }
// Add node entry to context menu // Add node entry to context menu
if (disallowed) menu.AddItem(new GUIContent(path), false, null); if (disallowed) menu.AddItem(new GUIContent(path), false, null);
else menu.AddItem(new GUIContent(path), false, () => { else menu.AddItem(new GUIContent(path), false, () =>
{
XNode.Node node = CreateNode(type, pos); XNode.Node node = CreateNode(type, pos);
NodeEditorWindow.current.AutoConnect(node); NodeEditorWindow.current.AutoConnect(node);
}); });
@ -110,11 +119,13 @@ namespace XNodeEditor {
/// <summary> Returned gradient is used to color noodles </summary> /// <summary> Returned gradient is used to color noodles </summary>
/// <param name="output"> The output this noodle comes from. Never null. </param> /// <param name="output"> The output this noodle comes from. Never null. </param>
/// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param> /// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input) { public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input)
{
Gradient grad = new Gradient(); Gradient grad = new Gradient();
// If dragging the noodle, draw solid, slightly transparent // If dragging the noodle, draw solid, slightly transparent
if (input == null) { if (input == null)
{
Color a = GetTypeColor(output.ValueType); Color a = GetTypeColor(output.ValueType);
grad.SetKeys( grad.SetKeys(
new GradientColorKey[] { new GradientColorKey(a, 0f) }, new GradientColorKey[] { new GradientColorKey(a, 0f) },
@ -122,11 +133,13 @@ namespace XNodeEditor {
); );
} }
// If normal, draw gradient fading from one input color to the other // If normal, draw gradient fading from one input color to the other
else { else
{
Color a = GetTypeColor(output.ValueType); Color a = GetTypeColor(output.ValueType);
Color b = GetTypeColor(input.ValueType); Color b = GetTypeColor(input.ValueType);
// If any port is hovered, tint white // If any port is hovered, tint white
if (window.hoveredPort == output || window.hoveredPort == input) { if (window.hoveredPort == output || window.hoveredPort == input)
{
a = Color.Lerp(a, Color.white, 0.8f); a = Color.Lerp(a, Color.white, 0.8f);
b = Color.Lerp(b, Color.white, 0.8f); b = Color.Lerp(b, Color.white, 0.8f);
} }
@ -141,40 +154,66 @@ namespace XNodeEditor {
/// <summary> Returned float is used for noodle thickness </summary> /// <summary> Returned float is used for noodle thickness </summary>
/// <param name="output"> The output this noodle comes from. Never null. </param> /// <param name="output"> The output this noodle comes from. Never null. </param>
/// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param> /// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
public virtual float GetNoodleThickness(XNode.NodePort output, XNode.NodePort input) { public virtual float GetNoodleThickness(XNode.NodePort output, XNode.NodePort input)
{
return NodeEditorPreferences.GetSettings().noodleThickness; return NodeEditorPreferences.GetSettings().noodleThickness;
} }
public virtual NoodlePath GetNoodlePath(XNode.NodePort output, XNode.NodePort input) { public virtual NoodlePath GetNoodlePath(XNode.NodePort output, XNode.NodePort input)
{
return NodeEditorPreferences.GetSettings().noodlePath; return NodeEditorPreferences.GetSettings().noodlePath;
} }
public virtual NoodleStroke GetNoodleStroke(XNode.NodePort output, XNode.NodePort input) { public virtual NoodleStroke GetNoodleStroke(XNode.NodePort output, XNode.NodePort input)
{
return NodeEditorPreferences.GetSettings().noodleStroke; return NodeEditorPreferences.GetSettings().noodleStroke;
} }
/// <summary> Returned color is used to color ports </summary> /// <summary> Returned color is used to color ports </summary>
public virtual Color GetPortColor(XNode.NodePort port) { public virtual Color GetPortColor(XNode.NodePort port)
{
return GetTypeColor(port.ValueType); return GetTypeColor(port.ValueType);
} }
/// <summary>
/// The returned Style is used to configure the paddings and icon texture of the ports.
/// Use these properties to customize your port style.
///
/// The properties used is:
/// <see cref="GUIStyle.padding"/>[Left and Right], <see cref="GUIStyle.normal"/> [Background] = border texture,
/// and <seealso cref="GUIStyle.active"/> [Background] = dot texture;
/// </summary>
/// <param name="port">the owner of the style</param>
/// <returns></returns>
public virtual GUIStyle GetPortStyle(XNode.NodePort port)
{
if (port.direction == XNode.NodePort.IO.Input)
return NodeEditorResources.styles.inputPort;
return NodeEditorResources.styles.outputPort;
}
/// <summary> The returned color is used to color the background of the door. /// <summary> The returned color is used to color the background of the door.
/// Usually used for outer edge effect </summary> /// Usually used for outer edge effect </summary>
public virtual Color GetPortBackgroundColor(XNode.NodePort port) { public virtual Color GetPortBackgroundColor(XNode.NodePort port)
{
return Color.gray; return Color.gray;
} }
/// <summary> Returns generated color for a type. This color is editable in preferences </summary> /// <summary> Returns generated color for a type. This color is editable in preferences </summary>
public virtual Color GetTypeColor(Type type) { public virtual Color GetTypeColor(Type type)
{
return NodeEditorPreferences.GetTypeColor(type); return NodeEditorPreferences.GetTypeColor(type);
} }
/// <summary> Override to display custom tooltips </summary> /// <summary> Override to display custom tooltips </summary>
public virtual string GetPortTooltip(XNode.NodePort port) { public virtual string GetPortTooltip(XNode.NodePort port)
{
Type portType = port.ValueType; Type portType = port.ValueType;
string tooltip = ""; string tooltip = "";
tooltip = portType.PrettyName(); tooltip = portType.PrettyName();
if (port.IsOutput) { if (port.IsOutput)
{
object obj = port.node.GetValue(port); object obj = port.node.GetValue(port);
tooltip += " = " + (obj != null ? obj.ToString() : "null"); tooltip += " = " + (obj != null ? obj.ToString() : "null");
} }
@ -182,12 +221,14 @@ namespace XNodeEditor {
} }
/// <summary> Deal with objects dropped into the graph through DragAndDrop </summary> /// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
public virtual void OnDropObjects(UnityEngine.Object[] objects) { public virtual void OnDropObjects(UnityEngine.Object[] objects)
{
if (GetType() != typeof(NodeGraphEditor)) Debug.Log("No OnDropObjects override defined for " + GetType()); if (GetType() != typeof(NodeGraphEditor)) Debug.Log("No OnDropObjects override defined for " + GetType());
} }
/// <summary> Create a node and save it in the graph asset </summary> /// <summary> Create a node and save it in the graph asset </summary>
public virtual XNode.Node CreateNode(Type type, Vector2 position) { public virtual XNode.Node CreateNode(Type type, Vector2 position)
{
Undo.RecordObject(target, "Create Node"); Undo.RecordObject(target, "Create Node");
XNode.Node node = target.AddNode(type); XNode.Node node = target.AddNode(type);
Undo.RegisterCreatedObjectUndo(node, "Create Node"); Undo.RegisterCreatedObjectUndo(node, "Create Node");
@ -200,7 +241,8 @@ namespace XNodeEditor {
} }
/// <summary> Creates a copy of the original node in the graph </summary> /// <summary> Creates a copy of the original node in the graph </summary>
public virtual XNode.Node CopyNode(XNode.Node original) { public virtual XNode.Node CopyNode(XNode.Node original)
{
Undo.RecordObject(target, "Duplicate Node"); Undo.RecordObject(target, "Duplicate Node");
XNode.Node node = target.CopyNode(original); XNode.Node node = target.CopyNode(original);
Undo.RegisterCreatedObjectUndo(node, "Duplicate Node"); Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
@ -211,13 +253,16 @@ namespace XNodeEditor {
} }
/// <summary> Return false for nodes that can't be removed </summary> /// <summary> Return false for nodes that can't be removed </summary>
public virtual bool CanRemove(XNode.Node node) { public virtual bool CanRemove(XNode.Node node)
{
// Check graph attributes to see if this node is required // Check graph attributes to see if this node is required
Type graphType = target.GetType(); Type graphType = target.GetType();
XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll( XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute); graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute);
if (attribs.Any(x => x.Requires(node.GetType()))) { if (attribs.Any(x => x.Requires(node.GetType())))
if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) { {
if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1)
{
return false; return false;
} }
} }
@ -225,7 +270,8 @@ namespace XNodeEditor {
} }
/// <summary> Safely remove a node and all its connections. </summary> /// <summary> Safely remove a node and all its connections. </summary>
public virtual void RemoveNode(XNode.Node node) { public virtual void RemoveNode(XNode.Node node)
{
if (!CanRemove(node)) return; if (!CanRemove(node)) return;
// Remove the node // Remove the node
@ -241,18 +287,21 @@ namespace XNodeEditor {
[AttributeUsage(AttributeTargets.Class)] [AttributeUsage(AttributeTargets.Class)]
public class CustomNodeGraphEditorAttribute : Attribute, public class CustomNodeGraphEditorAttribute : Attribute,
XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib { XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib
{
private Type inspectedType; private Type inspectedType;
public string editorPrefsKey; public string editorPrefsKey;
/// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary> /// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary>
/// <param name="inspectedType">Type that this editor can edit</param> /// <param name="inspectedType">Type that this editor can edit</param>
/// <param name="editorPrefsKey">Define unique key for unique layout settings instance</param> /// <param name="editorPrefsKey">Define unique key for unique layout settings instance</param>
public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") { public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings")
{
this.inspectedType = inspectedType; this.inspectedType = inspectedType;
this.editorPrefsKey = editorPrefsKey; this.editorPrefsKey = editorPrefsKey;
} }
public Type GetInspectedType() { public Type GetInspectedType()
{
return inspectedType; return inspectedType;
} }
} }