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https://github.com/Siccity/xNode.git
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Example fix for the dynamic port "serialisation desync" problem.
Not tested much with non-array types where "dynamicPortList" is set to true. Recommend further testing if applicable.
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@ -457,8 +457,8 @@ namespace XNodeEditor {
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XNode.Node newNodeIn, newNodeOut;
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if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
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newNodeIn.UpdateStaticPorts();
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newNodeOut.UpdateStaticPorts();
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newNodeIn.UpdatePorts();
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newNodeOut.UpdatePorts();
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inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
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outputPort = newNodeOut.GetOutputPort(outputPort.fieldName);
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}
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@ -326,6 +326,8 @@ namespace XNodeEditor {
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}
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list.list = dynamicPorts;
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list.DoLayoutList();
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node.UpdatePorts();
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}
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private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) {
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@ -119,12 +119,12 @@ namespace XNode {
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protected void OnEnable() {
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if (graphHotfix != null) graph = graphHotfix;
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graphHotfix = null;
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UpdateStaticPorts();
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UpdatePorts();
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Init();
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}
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/// <summary> Update static ports to reflect class fields. This happens automatically on enable. </summary>
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public void UpdateStaticPorts() {
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/// <summary> Update all ports to reflect class fields. This happens automatically on enable or on redrawing the list of ports. </summary>
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public void UpdatePorts() {
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NodeDataCache.UpdatePorts(this, ports);
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}
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@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace XNode {
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@ -9,7 +10,7 @@ namespace XNode {
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private static PortDataCache portDataCache;
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private static bool Initialized { get { return portDataCache != null; } }
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/// <summary> Update static ports to reflect class fields. </summary>
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/// <summary> Update static and dynamic ports to reflect class fields. </summary>
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public static void UpdatePorts(Node node, Dictionary<string, NodePort> ports) {
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if (!Initialized) BuildCache();
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@ -17,6 +18,8 @@ namespace XNode {
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Dictionary<string, List<NodePort>> removedPorts = new Dictionary<string, List<NodePort>>();
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System.Type nodeType = node.GetType();
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List<NodePort> dynamicPorts = new List<NodePort>();
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List<NodePort> typePortCache;
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if (portDataCache.TryGetValue(nodeType, out typePortCache)) {
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for (int i = 0; i < typePortCache.Count; i++) {
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@ -25,6 +28,7 @@ namespace XNode {
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}
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// Cleanup port dict - Remove nonexisting static ports - update static port types
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// AND update dynamic ports too!
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// Loop through current node ports
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foreach (NodePort port in ports.Values.ToList()) {
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// If port still exists, check it it has been changed
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@ -43,6 +47,10 @@ namespace XNode {
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port.ClearConnections();
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ports.Remove(port.fieldName);
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}
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// If the port is dynamic, flag it for reference updates
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else {
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dynamicPorts.Add(port);
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}
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}
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// Add missing ports
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foreach (NodePort staticPort in staticPorts.Values) {
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@ -60,6 +68,31 @@ namespace XNode {
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ports.Add(staticPort.fieldName, port);
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}
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}
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// Finally, make sure dynamic port settings correspond to the settings of their backing field
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foreach (NodePort dynamicPort in dynamicPorts) {
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string[] parts = dynamicPort.fieldName.Split(' ');
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if (parts.Length != 2) {
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Debug.LogError("Dynamic port name " + dynamicPort.fieldName + " is invalid.");
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continue;
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}
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string backingPortName = parts[0];
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NodePort backingPort;
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if (!staticPorts.TryGetValue(backingPortName, out backingPort)) {
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Debug.LogError($"Could not find backing port \"{backingPortName}\" for port {dynamicPort.fieldName}");
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continue;
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}
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// Update port constraints. Creating a new port instead will break the editor, mandating the need for setters.
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dynamicPort.ValueType = backingPort.ValueType;
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dynamicPort.direction = backingPort.direction;
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dynamicPort.connectionType = backingPort.connectionType;
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dynamicPort.typeConstraint = backingPort.typeConstraint;
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}
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}
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/// <summary> Cache node types </summary>
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@ -150,5 +183,10 @@ namespace XNode {
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this.Add(keys[i], values[i]);
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}
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}
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[MenuItem("TOOLS/LOL")]
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public static void LOL() {
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portDataCache = null;
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}
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}
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}
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@ -19,9 +19,22 @@ namespace XNode {
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}
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}
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public IO direction { get { return _direction; } }
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public Node.ConnectionType connectionType { get { return _connectionType; } }
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public Node.TypeConstraint typeConstraint { get { return _typeConstraint; } }
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// public IO direction { get { return _direction; } }
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// public Node.ConnectionType connectionType { get { return _connectionType; } }
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// public Node.TypeConstraint typeConstraint { get { return _typeConstraint; } }
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public IO direction {
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get { return _direction; }
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internal set { _direction = value; }
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}
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public Node.ConnectionType connectionType {
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get { return _connectionType; }
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internal set { _connectionType = value; }
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}
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public Node.TypeConstraint typeConstraint {
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get { return _typeConstraint; }
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internal set { _typeConstraint = value; }
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}
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/// <summary> Is this port connected to anytihng? </summary>
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public bool IsConnected { get { return connections.Count != 0; } }
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