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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 09:16:01 +08:00

Removed NodeGraphAsset. Made NodeGraph into a ScriptableObject

Runtime serialization will have to wait.
This commit is contained in:
Thor Brigsted 2017-09-22 13:41:09 +02:00
parent d88cf5b53d
commit f00b957e04
7 changed files with 13 additions and 54 deletions

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@ -74,6 +74,7 @@ public class NodeEditor {
if (fieldValue != curve) fields[i].SetValue(target, curve);
}
else if (fieldType.IsSubclassOf(typeof(UnityEngine.Object)) || fieldType == typeof(UnityEngine.Object)) {
if (fieldName == "graph") continue; //Ignore 'graph'
fieldValue = EditorGUILayout.ObjectField(fieldName, (UnityEngine.Object)fieldValue, fieldType, true);
}

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@ -11,8 +11,7 @@ public partial class NodeEditorWindow : EditorWindow {
public Dictionary<NodePort, Vector2> portConnectionPoints { get { return _portConnectionPoints; } }
private Dictionary<NodePort, Vector2> _portConnectionPoints = new Dictionary<NodePort, Vector2>();
private Dictionary<NodePort, Rect> portRects = new Dictionary<NodePort, Rect>();
public NodeGraphAsset graphAsset;
public NodeGraph graph { get { return _graph != null ? _graph : _graph = new NodeGraph(); } }
public NodeGraph graph { get { return _graph != null ? _graph : _graph = CreateInstance<NodeGraph>(); } }
public NodeGraph _graph;
public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
private Vector2 _panOffset;
@ -31,10 +30,8 @@ public partial class NodeEditorWindow : EditorWindow {
}
public void Save() {
if (graphAsset == null) SaveAs();
else if (AssetDatabase.Contains(graphAsset)) {
graphAsset.json = graph.Serialize();
EditorUtility.SetDirty(graphAsset);
if (AssetDatabase.Contains(_graph)) {
EditorUtility.SetDirty(_graph);
AssetDatabase.SaveAssets();
}
else SaveAs();
@ -44,14 +41,10 @@ public partial class NodeEditorWindow : EditorWindow {
string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
if (string.IsNullOrEmpty(path)) return;
else {
NodeGraphAsset existingGraphAsset = AssetDatabase.LoadAssetAtPath<NodeGraphAsset>(path);
if (existingGraphAsset != null) graphAsset = existingGraphAsset;
else {
graphAsset = new NodeGraphAsset();
AssetDatabase.CreateAsset(graphAsset, path);
}
graphAsset.json = graph.Serialize();
EditorUtility.SetDirty(graphAsset);
NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<NodeGraph>(path);
if (existingGraph != null) AssetDatabase.DeleteAsset(path);
AssetDatabase.CreateAsset(_graph, path);
EditorUtility.SetDirty(_graph);
AssetDatabase.SaveAssets();
}
}
@ -85,11 +78,10 @@ public partial class NodeEditorWindow : EditorWindow {
[OnOpenAsset(0)]
public static bool OnOpen(int instanceID, int line) {
NodeGraphAsset nodeGraphAsset = EditorUtility.InstanceIDToObject(instanceID) as NodeGraphAsset;
if (nodeGraphAsset != null) {
NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as NodeGraph;
if (nodeGraph != null) {
NodeEditorWindow w = Init();
w.graphAsset = nodeGraphAsset;
w._graph = nodeGraphAsset.nodeGraph;
w._graph = nodeGraph;
return true;
}
return false;

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@ -3,8 +3,8 @@ using System.Collections.Generic;
using UnityEngine;
using System;
/// <summary> Base class for all node graphs </summary>
[Serializable]
public class NodeGraph {
[Serializable, CreateAssetMenu(fileName = "NewNodeGraph", menuName = "Node Graph")]
public class NodeGraph : ScriptableObject {
/// <summary> All nodes in the graph. <para/>
/// See: <see cref="AddNode{T}"/> </summary>
[NonSerialized] public List<Node> nodes = new List<Node>();

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@ -1,13 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
[CreateAssetMenu(fileName = "NewNodeGraph", menuName = "Node Graph")]
public class NodeGraphAsset : ScriptableObject {
public string json { get { return _json; } set { _json = value; _nodeGraph = null; } }
[SerializeField] private string _json;
public NodeGraph nodeGraph { get { return _nodeGraph != null ? _nodeGraph : _nodeGraph = NodeGraph.Deserialize(json); } }
[NonSerialized] private NodeGraph _nodeGraph = null;
}

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