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Unity 5.3 support
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@ -24,12 +24,21 @@ namespace XNodeEditor {
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string enumName = "";
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if (property.enumValueIndex >= 0 && property.enumValueIndex < property.enumDisplayNames.Length) enumName = property.enumDisplayNames[property.enumValueIndex];
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#if UNITY_2017_1_OR_NEWER
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// Display dropdown
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if (EditorGUI.DropdownButton(position, new GUIContent(enumName), FocusType.Passive)) {
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// Position is all wrong if we show the dropdown during the node draw phase.
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// Instead, add it to onLateGUI to display it later.
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NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property);
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}
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#else
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// Display dropdown
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if (GUI.Button(position, new GUIContent(enumName), "MiniPopup")) {
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// Position is all wrong if we show the dropdown during the node draw phase.
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// Instead, add it to onLateGUI to display it later.
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NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property);
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}
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#endif
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EditorGUI.EndProperty();
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}
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@ -289,7 +289,7 @@ namespace XNodeEditor {
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case EventType.KeyDown:
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if (EditorGUIUtility.editingTextField) break;
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else if (e.keyCode == KeyCode.F) Home();
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if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX) {
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if (IsMac()) {
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if (e.keyCode == KeyCode.Return) RenameSelectedNode();
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} else {
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if (e.keyCode == KeyCode.F2) RenameSelectedNode();
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@ -300,7 +300,7 @@ namespace XNodeEditor {
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if (e.commandName == "SoftDelete") {
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if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
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e.Use();
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} else if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX && e.commandName == "Delete") {
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} else if (IsMac() && e.commandName == "Delete") {
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if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
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e.Use();
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} else if (e.commandName == "Duplicate") {
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@ -319,6 +319,14 @@ namespace XNodeEditor {
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}
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}
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public bool IsMac() {
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#if UNITY_2017_1_OR_NEWER
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return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX;
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#else
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return SystemInfo.operatingSystem.StartsWith("Mac");
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#endif
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}
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private void RecalculateDragOffsets(Event current) {
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dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
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// Selected nodes
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