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UI changes
Brighter nodes, fatter wires, padding, prettier enum fields
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@ -114,7 +114,11 @@ public class NodeEditor {
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fieldValue = EditorGUILayout.Toggle(fieldPrettyName, (bool)fieldValue);
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}
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else if (fieldType.IsEnum) {
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fieldValue = EditorGUILayout.EnumPopup(fieldPrettyName, (Enum)fieldValue);
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Rect rect = EditorGUILayout.GetControlRect();
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rect.width *= 0.5f;
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EditorGUI.LabelField(rect, fieldPrettyName);
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rect.x += rect.width;
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fieldValue = EditorGUI.EnumPopup(rect, (Enum)fieldValue);
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}
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else if (fieldType == typeof(string)) {
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@ -114,7 +114,7 @@ public partial class NodeEditorWindow {
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Color prevCol = GUI.color;
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Color edgeCol = new Color(0.1f, 0.1f, 0.1f, col.a);
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Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, edgeCol, null, 4);
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Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, col, null, 2);
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Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, col, null, 4);
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GUI.color = prevCol;
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}
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@ -48,6 +48,7 @@ public static class NodeEditorResources {
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nodeBody = new GUIStyle();
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nodeBody.normal.background = NodeEditorResources.nodeBody;
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nodeBody.border = new RectOffset(32, 32, 32, 32);
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nodeBody.padding = new RectOffset(10, 10, 2, 2);
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}
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}
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