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https://github.com/Siccity/xNode.git
synced 2025-12-21 01:36:03 +08:00
Added support for copy paste in menu and ctrl+c / ctrl+v / cmd+c / cmd+v.
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8b0eb6bb60
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@ -73,6 +73,7 @@ namespace XNodeEditor {
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}
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// Add actions to any number of selected nodes
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menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes);
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menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes);
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menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
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@ -11,6 +11,8 @@ namespace XNodeEditor {
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public static bool isPanning { get; private set; }
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public static Vector2[] dragOffset;
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public static XNode.Node[] copyBuffer = null;
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private bool IsDraggingPort { get { return draggedOutput != null; } }
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private bool IsHoveringPort { get { return hoveredPort != null; } }
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private bool IsHoveringNode { get { return hoveredNode != null; } }
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@ -27,6 +29,7 @@ namespace XNodeEditor {
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private RerouteReference[] preBoxSelectionReroute;
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private Rect selectionBox;
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private bool isDoubleClick = false;
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private Vector2 lastMousePosition;
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private struct RerouteReference {
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public XNode.NodePort port;
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@ -50,6 +53,8 @@ namespace XNodeEditor {
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Event e = Event.current;
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switch (e.type) {
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case EventType.MouseMove:
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//Keyboard commands will not get correct mouse position from Event
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lastMousePosition = e.mousePosition;
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break;
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case EventType.ScrollWheel:
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float oldZoom = zoom;
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@ -303,6 +308,12 @@ namespace XNodeEditor {
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} else if (e.commandName == "Duplicate") {
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if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
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e.Use();
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} else if (e.commandName == "Copy") {
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if (e.type == EventType.ExecuteCommand) CopySelectedNodes();
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e.Use();
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} else if (e.commandName == "Paste") {
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if (e.type == EventType.ExecuteCommand) PasteNodes(WindowToGridPosition(lastMousePosition));
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e.Use();
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}
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Repaint();
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break;
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@ -424,6 +435,50 @@ namespace XNodeEditor {
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Selection.objects = newNodes;
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}
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public void CopySelectedNodes() {
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copyBuffer = Selection.objects.Where((o) => o != null && o is XNode.Node).Cast<XNode.Node>().ToArray();
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}
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public void PasteNodes(Vector2 pos) {
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if (copyBuffer == null || copyBuffer.Length == 0) return;
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//Center paste around first node in list
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Vector2 offset = pos - copyBuffer[0].position;
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UnityEngine.Object[] newNodes = new UnityEngine.Object[copyBuffer.Length];
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Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>();
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for (int i = 0; i < copyBuffer.Length; i++) {
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XNode.Node srcNode = copyBuffer[i] as XNode.Node;
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if (srcNode == null) continue;
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XNode.Node newNode = graphEditor.CopyNode(srcNode);
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substitutes.Add(srcNode, newNode);
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newNode.position = srcNode.position + offset;
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newNodes[i] = newNode;
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}
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// Walk through the selected nodes again, recreate connections, using the new nodes
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for (int i = 0; i < copyBuffer.Length; i++) {
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XNode.Node srcNode = copyBuffer[i] as XNode.Node;
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if (srcNode == null) continue;
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foreach (XNode.NodePort port in srcNode.Ports) {
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for (int c = 0; c < port.ConnectionCount; c++) {
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XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
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XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
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XNode.Node newNodeIn, newNodeOut;
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if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
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newNodeIn.UpdateStaticPorts();
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newNodeOut.UpdateStaticPorts();
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inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
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outputPort = newNodeOut.GetOutputPort(outputPort.fieldName);
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}
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if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort);
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}
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}
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}
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Selection.objects = newNodes;
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}
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/// <summary> Draw a connection as we are dragging it </summary>
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public void DrawDraggedConnection() {
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if (IsDraggingPort) {
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@ -56,6 +56,8 @@ namespace XNodeEditor {
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});
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}
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menu.AddSeparator("");
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if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
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else menu.AddDisabledItem(new GUIContent("Paste"));
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menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorWindow.OpenPreferences());
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NodeEditorWindow.AddCustomContextMenuItems(menu, target);
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}
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