using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using XNode;
namespace XNodeEditor {
/// Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor.
[CustomNodeGraphEditor(typeof(NodeGraph))]
public class NodeGraphEditor : XNodeInternal.NodeEditorBase {
/// Custom node editors defined with [CustomNodeGraphEditor]
[NonSerialized] private static Dictionary editors;
public NodeGraph target;
public SerializedObject serializedObject;
public virtual Texture2D GetGridTexture() {
return NodeEditorPreferences.gridTexture;
}
public virtual Texture2D GetSecondaryGridTexture() {
return NodeEditorPreferences.crossTexture;
}
[AttributeUsage(AttributeTargets.Class)]
public class CustomNodeGraphEditorAttribute : Attribute,
INodeEditorAttrib {
private Type inspectedType;
/// Tells a NodeEditor which Node type it is an editor for
/// Type that this editor can edit
/// Path to the node
public CustomNodeGraphEditorAttribute(Type inspectedType) {
this.inspectedType = inspectedType;
}
public Type GetInspectedType() {
return inspectedType;
}
}
}
}