using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public static class NodeEditorAction { public static void Controls(NodeEditorWindow window) { Event e = Event.current; switch (e.type) { case EventType.ScrollWheel: if (e.delta.y > 0) window.zoom += 0.1f * window.zoom; else window.zoom -= 0.1f * window.zoom; break; case EventType.MouseDrag: if (e.button == 1) window.panOffset += e.delta*window.zoom; break; case EventType.KeyDown: if (e.keyCode == KeyCode.F) { window.zoom = 2; window.panOffset = Vector2.zero; } break; } } }