using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using XNodeEditor.Internal; namespace XNodeEditor { /// Contains GUI methods public partial class NodeEditorWindow { public NodeGraphEditor graphEditor; private List selectionCache; private List culledNodes; /// 19 if docked, 22 if not private int topPadding { get { return isDocked() ? 19 : 22; } } /// Executed after all other window GUI. Useful if Zoom is ruining your day. Automatically resets after being run. public event Action onLateGUI; private void OnGUI() { Event e = Event.current; Matrix4x4 m = GUI.matrix; if (graph == null) return; ValidateGraphEditor(); Controls(); DrawGrid(position, zoom, panOffset); DrawConnections(); DrawDraggedConnection(); DrawNodes(); DrawSelectionBox(); DrawTooltip(); graphEditor.OnGUI(); // Run and reset onLateGUI if (onLateGUI != null) { onLateGUI(); onLateGUI = null; } GUI.matrix = m; } public static void BeginZoomed(Rect rect, float zoom, float topPadding) { GUI.EndClip(); GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f); Vector4 padding = new Vector4(0, topPadding, 0, 0); padding *= zoom; GUI.BeginClip(new Rect(-((rect.width * zoom) - rect.width) * 0.5f, -(((rect.height * zoom) - rect.height) * 0.5f) + (topPadding * zoom), rect.width * zoom, rect.height * zoom)); } public static void EndZoomed(Rect rect, float zoom, float topPadding) { GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f); Vector3 offset = new Vector3( (((rect.width * zoom) - rect.width) * 0.5f), (((rect.height * zoom) - rect.height) * 0.5f) + (-topPadding * zoom) + topPadding, 0); GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one); } public void DrawGrid(Rect rect, float zoom, Vector2 panOffset) { rect.position = Vector2.zero; Vector2 center = rect.size / 2f; Texture2D gridTex = graphEditor.GetGridTexture(); Texture2D crossTex = graphEditor.GetSecondaryGridTexture(); // Offset from origin in tile units float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width; float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height; Vector2 tileOffset = new Vector2(xOffset, yOffset); // Amount of tiles float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width; float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height; Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY); // Draw tiled background GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount)); GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f, 0.5f), tileAmount)); } public void DrawSelectionBox() { if (currentActivity == NodeActivity.DragGrid) { Vector2 curPos = WindowToGridPosition(Event.current.mousePosition); Vector2 size = curPos - dragBoxStart; Rect r = new Rect(dragBoxStart, size); r.position = GridToWindowPosition(r.position); r.size /= zoom; Handles.DrawSolidRectangleWithOutline(r, new Color(0, 0, 0, 0.1f), new Color(1, 1, 1, 0.6f)); } } public static bool DropdownButton(string name, float width) { return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width)); } /// Show right-click context menu for hovered reroute void ShowRerouteContextMenu(RerouteReference reroute) { GenericMenu contextMenu = new GenericMenu(); contextMenu.AddItem(new GUIContent("Remove"), false, () => reroute.RemovePoint()); contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); } /// Show right-click context menu for hovered port void ShowPortContextMenu(XNode.NodePort hoveredPort) { GenericMenu contextMenu = new GenericMenu(); contextMenu.AddItem(new GUIContent("Clear Connections"), false, () => hoveredPort.ClearConnections()); contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); } /// Draw a bezier from output to input in grid coordinates public void DrawNoodle(Color col, List gridPoints) { Vector2[] windowPoints = gridPoints.Select(x => GridToWindowPosition(x)).ToArray(); Handles.color = col; int length = gridPoints.Count; switch (NodeEditorPreferences.GetSettings().noodleType) { case NodeEditorPreferences.NoodleType.Curve: Vector2 outputTangent = Vector2.right; for (int i = 0; i < length - 1; i++) { Vector2 inputTangent = Vector2.left; if (i == 0) outputTangent = Vector2.right * Vector2.Distance(windowPoints[i], windowPoints[i + 1]) * 0.01f * zoom; if (i < length - 2) { Vector2 ab = (windowPoints[i + 1] - windowPoints[i]).normalized; Vector2 cb = (windowPoints[i + 1] - windowPoints[i + 2]).normalized; Vector2 ac = (windowPoints[i + 2] - windowPoints[i]).normalized; Vector2 p = (ab + cb) * 0.5f; float tangentLength = (Vector2.Distance(windowPoints[i], windowPoints[i + 1]) + Vector2.Distance(windowPoints[i + 1], windowPoints[i + 2])) * 0.005f * zoom; float side = ((ac.x * (windowPoints[i + 1].y - windowPoints[i].y)) - (ac.y * (windowPoints[i + 1].x - windowPoints[i].x))); p = new Vector2(-p.y, p.x) * Mathf.Sign(side) * tangentLength; inputTangent = p; } else { inputTangent = Vector2.left * Vector2.Distance(windowPoints[i], windowPoints[i + 1]) * 0.01f * zoom; } Handles.DrawBezier(windowPoints[i], windowPoints[i + 1], windowPoints[i] + ((outputTangent * 50) / zoom), windowPoints[i + 1] + ((inputTangent * 50) / zoom), col, null, 4); outputTangent = -inputTangent; } break; case NodeEditorPreferences.NoodleType.Line: for (int i = 0; i < length - 1; i++) { Handles.DrawAAPolyLine(5, windowPoints[i], windowPoints[i + 1]); } break; case NodeEditorPreferences.NoodleType.Angled: for (int i = 0; i < length - 1; i++) { if (i == length - 1) continue; // Skip last index if (windowPoints[i].x <= windowPoints[i + 1].x - (50 / zoom)) { float midpoint = (windowPoints[i].x + windowPoints[i + 1].x) * 0.5f; Vector2 start_1 = windowPoints[i]; Vector2 end_1 = windowPoints[i + 1]; start_1.x = midpoint; end_1.x = midpoint; Handles.DrawAAPolyLine(5, windowPoints[i], start_1); Handles.DrawAAPolyLine(5, start_1, end_1); Handles.DrawAAPolyLine(5, end_1, windowPoints[i + 1]); } else { float midpoint = (windowPoints[i].y + windowPoints[i + 1].y) * 0.5f; Vector2 start_1 = windowPoints[i]; Vector2 end_1 = windowPoints[i + 1]; start_1.x += 25 / zoom; end_1.x -= 25 / zoom; Vector2 start_2 = start_1; Vector2 end_2 = end_1; start_2.y = midpoint; end_2.y = midpoint; Handles.DrawAAPolyLine(5, windowPoints[i], start_1); Handles.DrawAAPolyLine(5, start_1, start_2); Handles.DrawAAPolyLine(5, start_2, end_2); Handles.DrawAAPolyLine(5, end_2, end_1); Handles.DrawAAPolyLine(5, end_1, windowPoints[i + 1]); } } break; } } /// Draws all connections public void DrawConnections() { Vector2 mousePos = Event.current.mousePosition; List selection = preBoxSelectionReroute != null ? new List(preBoxSelectionReroute) : new List(); hoveredReroute = new RerouteReference(); Color col = GUI.color; foreach (XNode.Node node in graph.nodes) { //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset. if (node == null) continue; // Draw full connections and output > reroute foreach (XNode.NodePort output in node.Outputs) { //Needs cleanup. Null checks are ugly Rect fromRect; if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue; Color connectionColor = graphEditor.GetPortColor(output); for (int k = 0; k < output.ConnectionCount; k++) { XNode.NodePort input = output.GetConnection(k); // Error handling if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return. if (!input.IsConnectedTo(output)) input.Connect(output); Rect toRect; if (!_portConnectionPoints.TryGetValue(input, out toRect)) continue; List reroutePoints = output.GetReroutePoints(k); List gridPoints = new List(); gridPoints.Add(fromRect.center); gridPoints.AddRange(reroutePoints); gridPoints.Add(toRect.center); DrawNoodle(connectionColor, gridPoints); // Loop through reroute points again and draw the points for (int i = 0; i < reroutePoints.Count; i++) { RerouteReference rerouteRef = new RerouteReference(output, k, i); // Draw reroute point at position Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12)); rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6); rect = GridToWindowRect(rect); // Draw selected reroute points with an outline if (selectedReroutes.Contains(rerouteRef)) { GUI.color = NodeEditorPreferences.GetSettings().highlightColor; GUI.DrawTexture(rect, NodeEditorResources.dotOuter); } GUI.color = connectionColor; GUI.DrawTexture(rect, NodeEditorResources.dot); if (rect.Overlaps(selectionBox)) selection.Add(rerouteRef); if (rect.Contains(mousePos)) hoveredReroute = rerouteRef; } } } } GUI.color = col; if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) selectedReroutes = selection; } private void DrawNodes() { Event e = Event.current; if (e.type == EventType.Layout) { selectionCache = new List(Selection.objects); } System.Reflection.MethodInfo onValidate = null; if (Selection.activeObject != null && Selection.activeObject is XNode.Node) { onValidate = Selection.activeObject.GetType().GetMethod("OnValidate"); if (onValidate != null) EditorGUI.BeginChangeCheck(); } BeginZoomed(position, zoom, topPadding); Vector2 mousePos = Event.current.mousePosition; if (e.type != EventType.Layout) { hoveredNode = null; hoveredPort = null; } List preSelection = preBoxSelection != null ? new List(preBoxSelection) : new List(); // Selection box stuff Vector2 boxStartPos = GridToWindowPositionNoClipped(dragBoxStart); Vector2 boxSize = mousePos - boxStartPos; if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); } if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); } Rect selectionBox = new Rect(boxStartPos, boxSize); //Save guiColor so we can revert it Color guiColor = GUI.color; if (e.type == EventType.Layout) culledNodes = new List(); for (int n = 0; n < graph.nodes.Count; n++) { // Skip null nodes. The user could be in the process of renaming scripts, so removing them at this point is not advisable. if (graph.nodes[n] == null) continue; if (n >= graph.nodes.Count) return; XNode.Node node = graph.nodes[n]; // Culling if (e.type == EventType.Layout) { // Cull unselected nodes outside view if (!Selection.Contains(node) && ShouldBeCulled(node)) { culledNodes.Add(node); continue; } } else if (culledNodes.Contains(node)) continue; if (e.type == EventType.Repaint) { _portConnectionPoints = _portConnectionPoints.Where(x => x.Key.node != node).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); } NodeEditor nodeEditor = NodeEditor.GetEditor(node, this); NodeEditor.portPositions.Clear(); //Get node position Vector2 nodePos = GridToWindowPositionNoClipped(node.position); GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000))); bool selected = selectionCache.Contains(graph.nodes[n]); if (selected) { GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle()); GUIStyle highlightStyle = new GUIStyle(NodeEditorResources.styles.nodeHighlight); highlightStyle.padding = style.padding; style.padding = new RectOffset(); GUI.color = nodeEditor.GetTint(); GUILayout.BeginVertical(style); GUI.color = NodeEditorPreferences.GetSettings().highlightColor; GUILayout.BeginVertical(new GUIStyle(highlightStyle)); } else { GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle()); GUI.color = nodeEditor.GetTint(); GUILayout.BeginVertical(style); } GUI.color = guiColor; EditorGUI.BeginChangeCheck(); //Draw node contents nodeEditor.OnHeaderGUI(); nodeEditor.OnBodyGUI(); //If user changed a value, notify other scripts through onUpdateNode if (EditorGUI.EndChangeCheck()) { if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node); EditorUtility.SetDirty(node); nodeEditor.serializedObject.ApplyModifiedProperties(); } GUILayout.EndVertical(); //Cache data about the node for next frame if (e.type == EventType.Repaint) { Vector2 size = GUILayoutUtility.GetLastRect().size; if (nodeSizes.ContainsKey(node)) nodeSizes[node] = size; else nodeSizes.Add(node, size); foreach (var kvp in NodeEditor.portPositions) { Vector2 portHandlePos = kvp.Value; portHandlePos += node.position; Rect rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16); portConnectionPoints[kvp.Key] = rect; } } if (selected) GUILayout.EndVertical(); if (e.type != EventType.Layout) { //Check if we are hovering this node Vector2 nodeSize = GUILayoutUtility.GetLastRect().size; Rect windowRect = new Rect(nodePos, nodeSize); if (windowRect.Contains(mousePos)) hoveredNode = node; //If dragging a selection box, add nodes inside to selection if (currentActivity == NodeActivity.DragGrid) { if (windowRect.Overlaps(selectionBox)) preSelection.Add(node); } //Check if we are hovering any of this nodes ports //Check input ports foreach (XNode.NodePort input in node.Inputs) { //Check if port rect is available if (!portConnectionPoints.ContainsKey(input)) continue; Rect r = GridToWindowRectNoClipped(portConnectionPoints[input]); if (r.Contains(mousePos)) hoveredPort = input; } //Check all output ports foreach (XNode.NodePort output in node.Outputs) { //Check if port rect is available if (!portConnectionPoints.ContainsKey(output)) continue; Rect r = GridToWindowRectNoClipped(portConnectionPoints[output]); if (r.Contains(mousePos)) hoveredPort = output; } } GUILayout.EndArea(); } if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) Selection.objects = preSelection.ToArray(); EndZoomed(position, zoom, topPadding); //If a change in is detected in the selected node, call OnValidate method. //This is done through reflection because OnValidate is only relevant in editor, //and thus, the code should not be included in build. if (onValidate != null && EditorGUI.EndChangeCheck()) onValidate.Invoke(Selection.activeObject, null); } private bool ShouldBeCulled(XNode.Node node) { Vector2 nodePos = GridToWindowPositionNoClipped(node.position); if (nodePos.x / _zoom > position.width) return true; // Right else if (nodePos.y / _zoom > position.height) return true; // Bottom else if (nodeSizes.ContainsKey(node)) { Vector2 size = nodeSizes[node]; if (nodePos.x + size.x < 0) return true; // Left else if (nodePos.y + size.y < 0) return true; // Top } return false; } private void DrawTooltip() { if (hoveredPort != null && NodeEditorPreferences.GetSettings().portTooltips && graphEditor != null) { string tooltip = graphEditor.GetPortTooltip(hoveredPort); if (string.IsNullOrEmpty(tooltip)) return; GUIContent content = new GUIContent(tooltip); Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content); Rect rect = new Rect(Event.current.mousePosition - (size), size); EditorGUI.LabelField(rect, content, NodeEditorResources.styles.tooltip); Repaint(); } } } }