using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UNEC { /// Data travels from Input Node's Output port to Output Node's Input port public struct NodeConnection { public bool enabled; /// Data travels from Input Node's Output port to Output Node's Input port public int inputNodeId, inputPortId, outputNodeId, outputPortId; /// Data travels from Input Node's Output port to Output Node's Input port public NodeConnection(int inputNodeId, int outputPortId, int outputNodeId, int inputPortId) { this.inputNodeId = inputNodeId; this.outputPortId = outputPortId; this.outputNodeId = outputNodeId; this.inputPortId = inputPortId; enabled = true; } } }