using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UNEC {
/// Data travels from Input Node's Output port to Output Node's Input port
public struct NodeConnection {
public bool enabled;
/// Data travels from Input Node's Output port to Output Node's Input port
public int inputNodeId, inputPortId, outputNodeId, outputPortId;
/// Data travels from Input Node's Output port to Output Node's Input port
public NodeConnection(int inputNodeId, int outputPortId, int outputNodeId, int inputPortId) {
this.inputNodeId = inputNodeId;
this.outputPortId = outputPortId;
this.outputNodeId = outputNodeId;
this.inputPortId = inputPortId;
enabled = true;
}
}
}