using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UNEC;
/// Base class for all node graphs
public class NodeGraph {
public Dictionary nodes = new Dictionary();
private List connections = new List();
public T AddNode() where T : Node {
T node = default(T);
nodes.Add(GetUniqueID(), node);
return node;
}
public Node AddNode(Type type) {
Node node = (Node)Activator.CreateInstance(type);
if (node == null) return null;
nodes.Add(GetUniqueID(), node);
return node;
}
public void RemoveNode(Node node) {
int id = GetNodeId(node);
if (id != -1) nodes.Remove(id);
else Debug.LogWarning("Node " + node.ToString() + " is not part of NodeGraph");
}
public void RemoveNode(int nodeId) {
nodes.Remove(nodeId);
}
public int GetNodeId(Node node) {
foreach(var kvp in nodes) {
if (kvp.Value == node) return kvp.Key;
}
return -1;
}
public Node GetNode(int nodeId) {
if (nodes.ContainsKey(nodeId)) return nodes[nodeId];
return null;
}
public void AddConnection(NodePort input, NodePort output) {
int inputNodeId = GetNodeId(input.node);
int outputPortId = input.node.GetInputPortId(output);
int outputNodeId = GetNodeId(output.node);
int inputPortId = output.node.GetInputPortId(input);
NodeConnection connection = new NodeConnection(inputNodeId, inputPortId, outputNodeId, outputPortId);
}
private int GetUniqueID() {
int id = 0;
while (nodes.ContainsKey(id)) id++;
return id;
}
public void Clear() {
nodes.Clear();
connections.Clear();
}
}