using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestNode : Node { public int myInt; [Input] public float myFloat; public double myDouble; public long myLong; public bool myBool; [Input] public string myString; public Rect myRect; [Input] public Vector2 myVec2; [Input] public Vector3 myVec3; public Vector4 myVec4; public Color myColor; public AnimationCurve myCurve; }