### UnityNodeEditorCore A simple, userfriendly node editor framework for unity. Ideal as a base for custom state machines, dialogue systems, decision makers etc. ![editor](https://user-images.githubusercontent.com/6402525/31379481-a9c15950-adae-11e7-91c4-387dd020261e.png) Node example: ```csharp [System.Serializable] public class MathNode : Node { [Input] public float a; [Input] public float b; [Output] public float result; public enum MathType { Add, Subtract, Multiply, Divide} public MathType mathType = MathType.Add; protected override void Init() { name = "Math"; } } ``` Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support. Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/UnityNodeEditorCore/issues "Go to Issues") page. Projects using UnityNodeEditorCore: * [Graphmesh](https://github.com/Siccity/Graphmesh "Go to github page")