using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System; /// Contains GUI methods public partial class NodeEditorWindow { private void OnGUI() { Event e = Event.current; Matrix4x4 m = GUI.matrix; Controls(); DrawGrid(position, zoom, panOffset); DrawNodes(); DrawConnections(); DrawDraggedConnection(); DrawToolbar(); GUI.matrix = m; } public static void DrawConnection(Vector2 from, Vector2 to, Color col) { Handles.DrawBezier(from, to, from, to, col, new Texture2D(2, 2), 2); } public static void BeginZoomed(Rect rect, float zoom) { GUI.EndClip(); GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f); Vector4 padding = new Vector4(0, 22, 0, 0); padding *= zoom; GUI.BeginClip(new Rect( -((rect.width * zoom) - rect.width) * 0.5f, -(((rect.height * zoom) - rect.height) * 0.5f) + (22 * zoom), rect.width * zoom, rect.height * zoom)); } public static void EndZoomed(Rect rect, float zoom) { GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f); Vector3 offset = new Vector3( (((rect.width * zoom) - rect.width) * 0.5f), (((rect.height * zoom) - rect.height) * 0.5f) + (-22 * zoom)+22, 0); GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one); } public static void DrawGrid(Rect rect, float zoom, Vector2 panOffset) { rect.position = Vector2.zero; Vector2 center = rect.size / 2f; Texture2D gridTex = gridTexture; Texture2D crossTex = crossTexture; // Offset from origin in tile units float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width; float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height; Vector2 tileOffset = new Vector2(xOffset, yOffset); // Amount of tiles float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width; float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height; Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY); // Draw tiled background GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount)); GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f,0.5f), tileAmount)); } public static bool DropdownButton(string name, float width) { return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width)); } public void RightClickContextMenu() { GenericMenu contextMenu = new GenericMenu(); if (hoveredNode != null) { Node node = hoveredNode; contextMenu.AddItem(new GUIContent("Remove"), false, () => graph.RemoveNode(node)); } else { Vector2 pos = WindowToGridPosition(Event.current.mousePosition); for (int i = 0; i < nodeTypes.Length; i++) { Type type = nodeTypes[i]; contextMenu.AddItem(new GUIContent(nodeTypes[i].ToString()), false, () => { CreateNode(type, pos); }); } } contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); } public void DrawConnection(Vector2 startPoint, Vector2 endPoint) { startPoint = GridToWindowPosition(startPoint); endPoint = GridToWindowPosition(endPoint); Vector2 startTangent = startPoint; if (startPoint.x < endPoint.x) startTangent.x = Mathf.LerpUnclamped(startPoint.x, endPoint.x, 0.7f); else startTangent.x = Mathf.LerpUnclamped(startPoint.x, endPoint.x, -0.7f); Vector2 endTangent = endPoint; if (startPoint.x > endPoint.x) endTangent.x = Mathf.LerpUnclamped(endPoint.x, startPoint.x, -0.7f); else endTangent.x = Mathf.LerpUnclamped(endPoint.x, startPoint.x, 0.7f); Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, Color.gray, null, 4); Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, Color.white, null, 2); } public void DrawConnections() { foreach (Node node in graph.nodes) { for (int i = 0; i < node.OutputCount; i++) { NodePort output = node.GetOutput(i); Vector2 from = _portConnectionPoints[output]; for (int k = 0; k < output.ConnectionCount; k++) { NodePort input = output.GetConnection(k); Vector2 to = _portConnectionPoints[input]; DrawConnection(from, to); } } } } private void DrawNodes() { portConnectionPoints.Clear(); Event e = Event.current; BeginWindows(); BeginZoomed(position, zoom); if (e.type == EventType.Repaint) portRects.Clear(); foreach (Node node in graph.nodes) { //Get node position Vector2 nodePos = GridToWindowPositionNoClipped(node.position.position); Rect windowRect = new Rect(nodePos, node.position.size); GUIStyle style = (node == selectedNode) ? (GUIStyle)"flow node 0 on" : (GUIStyle)"flow node 0"; GUILayout.BeginArea(windowRect, node.ToString(), style); GUILayout.BeginHorizontal(); //Inputs GUILayout.BeginVertical(); for (int i = 0; i < node.InputCount; i++) { NodePort input = node.GetInput(i); Rect r = GUILayoutUtility.GetRect(new GUIContent(input.name), styles.GetInputStyle(input.type)); GUI.Label(r, input.name, styles.GetInputStyle(input.type)); if (e.type == EventType.Repaint) portRects.Add(input, r); portConnectionPoints.Add(input, new Vector2(r.xMin, r.yMin + (r.height * 0.5f)) + node.position.position); } GUILayout.EndVertical(); //Outputs GUILayout.BeginVertical(); for (int i = 0; i < node.OutputCount; i++) { NodePort output = node.GetOutput(i); Rect r = GUILayoutUtility.GetRect(new GUIContent(output.name), styles.GetOutputStyle(output.type)); GUI.Label(r, output.name, styles.GetOutputStyle(output.type)); if (e.type == EventType.Repaint) portRects.Add(output, r); portConnectionPoints.Add(output, new Vector2(r.xMax, r.yMin + (r.height * 0.5f)) + node.position.position); } GUILayout.EndVertical(); GUILayout.EndHorizontal(); NodeEditor nodeEditor = GetNodeEditor(node.GetType()); nodeEditor.target = node; nodeEditor.OnNodeGUI(); GUILayout.EndArea(); } EndZoomed(position, zoom); EndWindows(); } }