using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System; /// User input related UNEC functionality public partial class NodeEditorWindow { public static bool isPanning { get; private set; } public static Vector2 dragOffset; private bool IsDraggingNode { get { return draggedNode != null; } } private bool IsDraggingPort { get { return draggedOutput != null; } } private bool IsHoveringPort { get { return hoveredPort != null; } } private bool IsHoveringNode { get { return hoveredNode != null; } } private bool HasSelectedNode { get { return selectedNode != null; } } private Node hoveredNode = null; [NonSerialized] private Node selectedNode = null; [NonSerialized] private Node draggedNode = null; [NonSerialized] private NodePort hoveredPort = null; [NonSerialized] private NodePort draggedOutput = null; [NonSerialized] private NodePort draggedOutputTarget = null; private Rect nodeRects; public void Controls() { wantsMouseMove = true; Event e = Event.current; switch (e.type) { case EventType.MouseMove: UpdateHovered(); break; case EventType.ScrollWheel: if (e.delta.y > 0) zoom += 0.1f * zoom; else zoom -= 0.1f * zoom; break; case EventType.MouseDrag: UpdateHovered(); if (e.button == 0) { if (IsDraggingPort) { if (IsHoveringPort && hoveredPort.IsInput) { if (!draggedOutput.IsConnectedTo(hoveredPort)) { draggedOutputTarget = hoveredPort; } } else { draggedOutputTarget = null; } Repaint(); } else if (IsDraggingNode) { draggedNode.position.position = WindowToGridPosition(e.mousePosition) + dragOffset; Repaint(); } } else if (e.button == 1) { panOffset += e.delta * zoom; isPanning = true; } break; case EventType.KeyDown: if (e.keyCode == KeyCode.F) Home(); break; case EventType.MouseDown: UpdateHovered(); Repaint(); SelectNode(hoveredNode); if (IsHoveringPort) { if (hoveredPort.IsOutput) { draggedOutput = hoveredPort; } else { if (hoveredPort.IsConnected) { NodePort output = hoveredPort.Connection; hoveredPort.Disconnect(output); draggedOutput = output; draggedOutputTarget = hoveredPort; } } } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { draggedNode = hoveredNode; dragOffset = hoveredNode.position.position - WindowToGridPosition(e.mousePosition); } break; case EventType.MouseUp: if (e.button == 0) { //Port drag release if (IsDraggingPort) { //If connection is valid, save it if (draggedOutputTarget != null) { if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget); } //Release dragged connection draggedOutput = null; draggedOutputTarget = null; Repaint(); } else if (IsDraggingNode) { draggedNode = null; } } else if (e.button == 1) { if (!isPanning) RightClickContextMenu(); isPanning = false; } UpdateHovered(); break; } } /// Puts all nodes in focus. If no nodes are present, resets view to public void Home() { zoom = 2; panOffset = Vector2.zero; } public void CreateNode(Type type, Vector2 position) { Node node = graph.AddNode(type); node.position.position = position; } /// Draw a connection as we are dragging it public void DrawDraggedConnection() { if (IsDraggingPort) { if (!_portConnectionPoints.ContainsKey(draggedOutput)) return; Vector2 from = _portConnectionPoints[draggedOutput]; Vector2 to = draggedOutputTarget != null ? portConnectionPoints[draggedOutputTarget] : WindowToGridPosition(Event.current.mousePosition); DrawConnection(from, to); } } void UpdateHovered() { Vector2 mousePos = Event.current.mousePosition; Node newHoverNode = null; foreach (Node node in graph.nodes) { //Get node position Vector2 nodePos = GridToWindowPosition(node.position.position); Rect windowRect = new Rect(nodePos, new Vector2(node.position.size.x / zoom, node.position.size.y / zoom)); if (windowRect.Contains(mousePos)) { newHoverNode = node; } } if (newHoverNode != hoveredNode) { hoveredNode = newHoverNode; Repaint(); } if (IsHoveringNode) { NodePort newHoverPort = null; for (int i = 0; i < hoveredNode.InputCount; i++) { NodePort port = hoveredNode.GetInput(i); if (!portRects.ContainsKey(port)) continue; Rect r = portRects[port]; r.position = GridToWindowPosition(r.position + hoveredNode.position.position); r.size /= zoom; if (r.Contains(mousePos)) newHoverPort = port; } for (int i = 0; i < hoveredNode.OutputCount; i++) { NodePort port = hoveredNode.GetOutput(i); if (!portRects.ContainsKey(port)) continue; Rect r = portRects[port]; r.position = GridToWindowPosition(r.position + hoveredNode.position.position); r.size /= zoom; if (r.Contains(mousePos)) newHoverPort = port; } if (newHoverPort != hoveredPort) { hoveredPort = newHoverPort; } } else hoveredPort = null; } bool IsHoveringTitle(Node node) { Vector2 mousePos = Event.current.mousePosition; //Get node position Vector2 nodePos = GridToWindowPosition(node.position.position); Rect windowRect = new Rect(nodePos, new Vector2(node.position.size.x / zoom, 30 / zoom)); return windowRect.Contains(mousePos); } }