using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace XNodeEditor { public partial class NodeEditorWindow { public enum NodeActivity { Idle, HoldHeader, DragHeader, HoldGrid, DragGrid } public static NodeActivity currentActivity = NodeActivity.Idle; public static bool isPanning { get; private set; } public static Vector2[] dragOffset; private bool IsDraggingPort { get { return draggedOutput != null; } } private bool IsHoveringPort { get { return hoveredPort != null; } } private bool IsHoveringNode { get { return hoveredNode != null; } } private XNode.Node hoveredNode = null; [NonSerialized] private XNode.NodePort hoveredPort = null; [NonSerialized] private XNode.NodePort draggedOutput = null; [NonSerialized] private XNode.NodePort draggedOutputTarget = null; private Rect nodeRects; private Vector2 dragBoxStart; private UnityEngine.Object[] preBoxSelection; public void Controls() { wantsMouseMove = true; Event e = Event.current; switch (e.type) { case EventType.MouseMove: break; case EventType.ScrollWheel: if (e.delta.y > 0) zoom += 0.1f * zoom; else zoom -= 0.1f * zoom; break; case EventType.MouseDrag: if (e.button == 0) { if (IsDraggingPort) { if (IsHoveringPort && hoveredPort.IsInput) { if (!draggedOutput.IsConnectedTo(hoveredPort)) { draggedOutputTarget = hoveredPort; } } else { draggedOutputTarget = null; } Repaint(); } else if (currentActivity == NodeActivity.HoldHeader || currentActivity == NodeActivity.DragHeader) { for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node node = Selection.objects[i] as XNode.Node; node.position = WindowToGridPosition(e.mousePosition) + dragOffset[i]; bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap; if (e.control) { gridSnap = !gridSnap; } if (gridSnap) { node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8; node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8; } } } currentActivity = NodeActivity.DragHeader; Repaint(); } else if (currentActivity == NodeActivity.HoldGrid) { currentActivity = NodeActivity.DragGrid; preBoxSelection = Selection.objects; dragBoxStart = WindowToGridPosition(e.mousePosition); Repaint(); } else if (currentActivity == NodeActivity.DragGrid) { foreach (XNode.Node node in graph.nodes) { } Repaint(); } } else if (e.button == 1 || e.button == 2) { Vector2 tempOffset = panOffset; tempOffset += e.delta * zoom; // Round value to increase crispyness of UI text tempOffset.x = Mathf.Round(tempOffset.x); tempOffset.y = Mathf.Round(tempOffset.y); panOffset = tempOffset; isPanning = true; } break; case EventType.MouseDown: Repaint(); if (e.button == 0) { if (IsHoveringPort) { if (hoveredPort.IsOutput) { draggedOutput = hoveredPort; } else { hoveredPort.VerifyConnections(); if (hoveredPort.IsConnected) { XNode.Node node = hoveredPort.node; XNode.NodePort output = hoveredPort.Connection; hoveredPort.Disconnect(output); draggedOutput = output; draggedOutputTarget = hoveredPort; if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node); } } } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { // If mousedown on node header, select or deselect if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, e.control || e.shift); else if (e.control || e.shift) DeselectNode(hoveredNode); e.Use(); currentActivity = NodeActivity.HoldHeader; dragOffset = new Vector2[Selection.objects.Length]; for (int i = 0; i < dragOffset.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node node = Selection.objects[i] as XNode.Node; dragOffset[i] = node.position - WindowToGridPosition(e.mousePosition); } } } // If mousedown on grid background, deselect all else if (!IsHoveringNode) { currentActivity = NodeActivity.HoldGrid; if (!e.control && !e.shift) Selection.activeObject = null; } } break; case EventType.MouseUp: if (e.button == 0) { //Port drag release if (IsDraggingPort) { //If connection is valid, save it if (draggedOutputTarget != null) { XNode.Node node = draggedOutputTarget.node; if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget); if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node); EditorUtility.SetDirty(graph); } //Release dragged connection draggedOutput = null; draggedOutputTarget = null; EditorUtility.SetDirty(graph); AssetDatabase.SaveAssets(); } else if (currentActivity == NodeActivity.DragHeader) { AssetDatabase.SaveAssets(); } else if (!IsHoveringNode) { // If click outside node, release field focus if (!isPanning) { // I've got no idea which of these do what, so we'll just reset all of it. GUIUtility.hotControl = 0; GUIUtility.keyboardControl = 0; EditorGUIUtility.editingTextField = false; EditorGUIUtility.keyboardControl = 0; EditorGUIUtility.hotControl = 0; } AssetDatabase.SaveAssets(); } // If click node header, select single node. if (currentActivity == NodeActivity.HoldHeader && !(e.control || e.shift)) { SelectNode(hoveredNode, false); } Repaint(); currentActivity = NodeActivity.Idle; } else if (e.button == 1) { if (!isPanning) { if (IsHoveringPort) ShowPortContextMenu(hoveredPort); if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false); ShowNodeContextMenu(); } else if (!IsHoveringNode) { ShowGraphContextMenu(); } } isPanning = false; } break; case EventType.KeyDown: if (EditorGUIUtility.editingTextField) break; else if (e.keyCode == KeyCode.F) Home(); break; case EventType.ValidateCommand: if (e.commandName == "SoftDelete") RemoveSelectedNodes(); else if (e.commandName == "Duplicate") DublicateSelectedNodes(); Repaint(); break; case EventType.Ignore: // If release mouse outside window if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) { Repaint(); currentActivity = NodeActivity.Idle; } break; } } /// Puts all nodes in focus. If no nodes are present, resets view to public void Home() { zoom = 2; panOffset = Vector2.zero; } public void CreateNode(Type type, Vector2 position) { XNode.Node node = graph.AddNode(type); node.position = position; Repaint(); } /// Remove nodes in the graph in Selection.objects public void RemoveSelectedNodes() { foreach (UnityEngine.Object item in Selection.objects) { if (item is XNode.Node) { XNode.Node node = item as XNode.Node; graph.RemoveNode(node); } } } /// Dublicate selected nodes and select the dublicates public void DublicateSelectedNodes() { UnityEngine.Object[] newNodes = new UnityEngine.Object[Selection.objects.Length]; Dictionary substitutes = new Dictionary(); for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node srcNode = Selection.objects[i] as XNode.Node; if (srcNode.graph != graph) continue; // ignore nodes selected in another graph XNode.Node newNode = graph.CopyNode(srcNode); substitutes.Add(srcNode, newNode); newNode.position = srcNode.position + new Vector2(30, 30); newNodes[i] = newNode; } } // Walk through the selected nodes again, recreate connections, using the new nodes for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node srcNode = Selection.objects[i] as XNode.Node; if (srcNode.graph != graph) continue; // ignore nodes selected in another graph foreach (XNode.NodePort port in srcNode.Ports) { for (int c = 0; c < port.ConnectionCount; c++) { XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c); XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c); if (substitutes.ContainsKey(inputPort.node) && substitutes.ContainsKey(outputPort.node)) { XNode.Node newNodeIn = substitutes[inputPort.node]; XNode.Node newNodeOut = substitutes[outputPort.node]; newNodeIn.UpdateStaticPorts(); newNodeOut.UpdateStaticPorts(); inputPort = newNodeIn.GetInputPort(inputPort.fieldName); outputPort = newNodeOut.GetOutputPort(outputPort.fieldName); } if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort); } } } } Selection.objects = newNodes; } /// Draw a connection as we are dragging it public void DrawDraggedConnection() { if (IsDraggingPort) { if (!_portConnectionPoints.ContainsKey(draggedOutput)) return; Vector2 from = _portConnectionPoints[draggedOutput].center; Vector2 to = draggedOutputTarget != null ? portConnectionPoints[draggedOutputTarget].center : WindowToGridPosition(Event.current.mousePosition); Color col = NodeEditorPreferences.GetTypeColor(draggedOutput.ValueType); col.a = 0.6f; DrawConnection(from, to, col); } } bool IsHoveringTitle(XNode.Node node) { Vector2 mousePos = Event.current.mousePosition; //Get node position Vector2 nodePos = GridToWindowPosition(node.position); float width = 200; if (nodeWidths.ContainsKey(node)) width = nodeWidths[node]; Rect windowRect = new Rect(nodePos, new Vector2(width / zoom, 30 / zoom)); return windowRect.Contains(mousePos); } } }