using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace XNodeEditor { public static class NodeEditorPreferences { public enum NoodleType { Curve, Line, Angled } /// The last editor we checked. This should be the one we modify private static XNodeEditor.NodeGraphEditor lastEditor; /// The last key we checked. This should be the one we modify private static string lastKey = "xNode.Settings"; private static Dictionary typeColors = new Dictionary(); private static Dictionary settings = new Dictionary(); [System.Serializable] public class Settings : ISerializationCallbackReceiver { [SerializeField] private Color32 _gridLineColor = new Color(0.45f, 0.45f, 0.45f); public Color32 gridLineColor { get { return _gridLineColor; } set { _gridLineColor = value; _gridTexture = null; _crossTexture = null; } } [SerializeField] private Color32 _gridBgColor = new Color(0.18f, 0.18f, 0.18f); public Color32 gridBgColor { get { return _gridBgColor; } set { _gridBgColor = value; _gridTexture = null; } } public Color32 highlightColor = new Color32(255, 255, 255, 255); public bool gridSnap = true; [SerializeField] private string typeColorsData = ""; [NonSerialized] public Dictionary typeColors = new Dictionary(); public NoodleType noodleType = NoodleType.Curve; private Texture2D _gridTexture; public Texture2D gridTexture { get { if (_gridTexture == null) _gridTexture = NodeEditorResources.GenerateGridTexture(gridLineColor, gridBgColor); return _gridTexture; } } private Texture2D _crossTexture; public Texture2D crossTexture { get { if (_crossTexture == null) _crossTexture = NodeEditorResources.GenerateCrossTexture(gridLineColor); return _crossTexture; } } public void OnAfterDeserialize() { // Deserialize typeColorsData typeColors = new Dictionary(); string[] data = typeColorsData.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries); for (int i = 0; i < data.Length; i += 2) { Color col; if (ColorUtility.TryParseHtmlString("#" + data[i + 1], out col)) { typeColors.Add(data[i], col); } } } public void OnBeforeSerialize() { // Serialize typeColors typeColorsData = ""; foreach (var item in typeColors) { typeColorsData += item.Key + "," + ColorUtility.ToHtmlStringRGB(item.Value) + ","; } } } /// Get settings of current active editor public static Settings GetSettings() { if (lastEditor != XNodeEditor.NodeEditorWindow.current.graphEditor) { object[] attribs = XNodeEditor.NodeEditorWindow.current.graphEditor.GetType().GetCustomAttributes(typeof(XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute), true); if (attribs.Length == 1) { XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute attrib = attribs[0] as XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute; lastEditor = XNodeEditor.NodeEditorWindow.current.graphEditor; lastKey = attrib.editorPrefsKey; VerifyLoaded(); } else return null; } return settings[lastKey]; } [PreferenceItem("Node Editor")] private static void PreferencesGUI() { VerifyLoaded(); Settings settings = NodeEditorPreferences.settings[lastKey]; NodeSettingsGUI(lastKey, settings); GridSettingsGUI(lastKey, settings); TypeColorsGUI(lastKey, settings); if (GUILayout.Button(new GUIContent("Set Default", "Reset all values to default"), GUILayout.Width(120))) { ResetPrefs(); } } private static void GridSettingsGUI(string key, Settings settings) { //Label EditorGUILayout.LabelField("Grid", EditorStyles.boldLabel); settings.gridSnap = EditorGUILayout.Toggle("Snap", settings.gridSnap); settings.gridLineColor = EditorGUILayout.ColorField("Color", settings.gridLineColor); settings.gridBgColor = EditorGUILayout.ColorField(" ", settings.gridBgColor); if (GUI.changed) { SavePrefs(key, settings); NodeEditorWindow.RepaintAll(); } EditorGUILayout.Space(); } private static void NodeSettingsGUI(string key, Settings settings) { //Label EditorGUILayout.LabelField("Node", EditorStyles.boldLabel); settings.highlightColor = EditorGUILayout.ColorField("Selection", settings.highlightColor); settings.noodleType = (NoodleType) EditorGUILayout.EnumPopup("Noodle type", (Enum) settings.noodleType); if (GUI.changed) { SavePrefs(key, settings); NodeEditorWindow.RepaintAll(); } EditorGUILayout.Space(); } private static void TypeColorsGUI(string key, Settings settings) { //Label EditorGUILayout.LabelField("Types", EditorStyles.boldLabel); //Display type colors. Save them if they are edited by the user List typeColorKeys = new List(typeColors.Keys); foreach (string typeColorKey in typeColorKeys) { Color col = typeColors[typeColorKey]; EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginHorizontal(); col = EditorGUILayout.ColorField(typeColorKey, col); EditorGUILayout.EndHorizontal(); if (EditorGUI.EndChangeCheck()) { typeColors[typeColorKey] = col; if (settings.typeColors.ContainsKey(typeColorKey)) settings.typeColors[typeColorKey] = col; else settings.typeColors.Add(typeColorKey, col); SavePrefs(typeColorKey, settings); NodeEditorWindow.RepaintAll(); } } } /// Load prefs if they exist. Create if they don't private static Settings LoadPrefs() { // Create settings if it doesn't exist if (!EditorPrefs.HasKey(lastKey)) { if (lastEditor != null) EditorPrefs.SetString(lastKey, JsonUtility.ToJson(lastEditor.GetDefaultPreferences())); else EditorPrefs.SetString(lastKey, JsonUtility.ToJson(new Settings())); } return JsonUtility.FromJson(EditorPrefs.GetString(lastKey)); } /// Delete all prefs public static void ResetPrefs() { if (EditorPrefs.HasKey(lastKey)) EditorPrefs.DeleteKey(lastKey); if (settings.ContainsKey(lastKey)) settings.Remove(lastKey); typeColors = new Dictionary(); VerifyLoaded(); NodeEditorWindow.RepaintAll(); } /// Save preferences in EditorPrefs private static void SavePrefs(string key, Settings settings) { EditorPrefs.SetString(key, JsonUtility.ToJson(settings)); } /// Check if we have loaded settings for given key. If not, load them private static void VerifyLoaded() { if (!settings.ContainsKey(lastKey)) settings.Add(lastKey, LoadPrefs()); } /// Return color based on type public static Color GetTypeColor(System.Type type) { VerifyLoaded(); if (type == null) return Color.gray; string typeName = type.PrettyName(); if (!typeColors.ContainsKey(typeName)) { if (settings[lastKey].typeColors.ContainsKey(typeName)) typeColors.Add(typeName, settings[lastKey].typeColors[typeName]); else { #if UNITY_5_4_OR_NEWER UnityEngine.Random.InitState(typeName.GetHashCode()); #else UnityEngine.Random.seed = typeName.GetHashCode(); #endif typeColors.Add(typeName, new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value)); } } return typeColors[typeName]; } } }