using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEditor;
namespace XNodeEditor.Internal {
/// Handles caching of custom editor classes and their target types. Accessible with GetEditor(Type type)
public class NodeEditorBase where A : Attribute, NodeEditorBase.INodeEditorAttrib where T : NodeEditorBase where K : ScriptableObject {
/// Custom editors defined with [CustomNodeEditor]
private static Dictionary editors;
public K target;
public SerializedObject serializedObject;
public static T GetEditor(K target) {
if (target == null) return null;
Type type = target.GetType();
T editor = GetEditor(type);
editor.target = target;
editor.serializedObject = new SerializedObject(target);
return editor;
}
private static T GetEditor(Type type) {
if (type == null) return null;
if (editors == null) CacheCustomEditors();
if (editors.ContainsKey(type)) return editors[type];
//If type isn't found, try base type
return GetEditor(type.BaseType);
}
private static void CacheCustomEditors() {
editors = new Dictionary();
//Get all classes deriving from NodeEditor via reflection
Type[] nodeEditors = XNodeEditor.NodeEditorWindow.GetDerivedTypes(typeof(T));
for (int i = 0; i < nodeEditors.Length; i++) {
var attribs = nodeEditors[i].GetCustomAttributes(typeof(A), false);
if (attribs == null || attribs.Length == 0) continue;
if (nodeEditors[i].IsAbstract) continue;
A attrib = attribs[0] as A;
editors.Add(attrib.GetInspectedType(), Activator.CreateInstance(nodeEditors[i]) as T);
}
}
public interface INodeEditorAttrib {
Type GetInspectedType();
}
}
}