using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
/// Base class for all node graphs
public class NodeGraph {
public Dictionary nodes = new Dictionary();
public T AddNode() where T : Node {
T node = default(T);
nodes.Add(GetGUID(), node);
return node;
}
public Node AddNode(Type type) {
Node node = (Node)Activator.CreateInstance(type);
if (node == null) return null;
nodes.Add(GetGUID(), node);
return node;
}
private string GetGUID() {
string guid = Guid.NewGuid().ToString();
while(nodes.ContainsKey(guid)) guid = GetGUID();
return guid;
}
public void Clear() {
nodes.Clear();
}
}