using System.Collections.Generic; using UnityEngine; namespace XNode { [CreateNodeMenu("Group")] public class NodeGroup : Node { public int width = 400; public int height = 400; public Color color = new Color(1f, 1f, 1f, 0.1f); public override object GetValue(NodePort port) { return null; } /// Gets nodes in this group public List GetNodes() { var result = new List(); foreach (Node node in graph.nodes) { if (node == this) { continue; } if (node == null) { continue; } if (node.position.x < position.x) { continue; } if (node.position.y < position.y) { continue; } if (node.position.x > position.x + width) { continue; } if (node.position.y > position.y + height + 30) { continue; } result.Add(node); } return result; } } }