using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace XNodeEditor {
/// Contains GUI methods
public partial class NodeEditorWindow {
NodeGraphEditor currentGraphEditor;
private void OnGUI() {
Event e = Event.current;
Matrix4x4 m = GUI.matrix;
if (graph == null) return;
currentGraphEditor = NodeGraphEditor.GetEditor(graph);
Controls();
DrawGrid(position, zoom, panOffset);
DrawConnections();
DrawDraggedConnection();
DrawNodes();
DrawTooltip();
GUI.matrix = m;
}
public static void BeginZoomed(Rect rect, float zoom) {
GUI.EndClip();
GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);
Vector4 padding = new Vector4(0, 22, 0, 0);
padding *= zoom;
GUI.BeginClip(new Rect(-((rect.width * zoom) - rect.width) * 0.5f, -(((rect.height * zoom) - rect.height) * 0.5f) + (22 * zoom),
rect.width * zoom,
rect.height * zoom));
}
public static void EndZoomed(Rect rect, float zoom) {
GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
Vector3 offset = new Vector3(
(((rect.width * zoom) - rect.width) * 0.5f),
(((rect.height * zoom) - rect.height) * 0.5f) + (-22 * zoom) + 22,
0);
GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
}
public void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
rect.position = Vector2.zero;
Vector2 center = rect.size / 2f;
Texture2D gridTex = currentGraphEditor.GetGridTexture();
Texture2D crossTex = currentGraphEditor.GetSecondaryGridTexture();
// Offset from origin in tile units
float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
Vector2 tileOffset = new Vector2(xOffset, yOffset);
// Amount of tiles
float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
// Draw tiled background
GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f, 0.5f), tileAmount));
}
public static bool DropdownButton(string name, float width) {
return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
}
/// Show right-click context menu for a node
public void ShowNodeContextMenu(XNode.Node node) {
GenericMenu contextMenu = new GenericMenu();
contextMenu.AddItem(new GUIContent("Move To Top"), false, () => {
int index;
while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
graph.nodes[index] = graph.nodes[index + 1];
graph.nodes[index + 1] = node;
}
});
contextMenu.AddItem(new GUIContent("Duplicate"), false, () => {
XNode.Node n = graph.CopyNode(node);
n.position = node.position + new Vector2(30, 30);
});
contextMenu.AddItem(new GUIContent("Remove"), false, () => graph.RemoveNode(node));
AddCustomContextMenuItems(contextMenu, node);
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
/// Show right-click context menu for current graph
void ShowGraphContextMenu() {
GenericMenu contextMenu = new GenericMenu();
Vector2 pos = WindowToGridPosition(Event.current.mousePosition);
for (int i = 0; i < nodeTypes.Length; i++) {
Type type = nodeTypes[i];
//Get node context menu path
string path = currentGraphEditor.GetNodePath(type);
if (path == null) continue;
contextMenu.AddItem(new GUIContent(path), false, () => {
CreateNode(type, pos);
});
}
contextMenu.AddSeparator("");
contextMenu.AddItem(new GUIContent("Preferences"), false, () => OpenPreferences());
AddCustomContextMenuItems(contextMenu, graph);
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
void AddCustomContextMenuItems(GenericMenu contextMenu, object obj) {
KeyValuePair[] items = GetContextMenuMethods(obj);
if (items.Length != 0) {
contextMenu.AddSeparator("");
for (int i = 0; i < items.Length; i++) {
KeyValuePair kvp = items[i];
contextMenu.AddItem(new GUIContent(kvp.Key.menuItem), false, () => kvp.Value.Invoke(obj, null));
}
}
}
/// Draw a bezier from startpoint to endpoint, both in grid coordinates
public void DrawConnection(Vector2 startPoint, Vector2 endPoint, Color col) {
startPoint = GridToWindowPosition(startPoint);
endPoint = GridToWindowPosition(endPoint);
Vector2 startTangent = startPoint;
if (startPoint.x < endPoint.x) startTangent.x = Mathf.LerpUnclamped(startPoint.x, endPoint.x, 0.7f);
else startTangent.x = Mathf.LerpUnclamped(startPoint.x, endPoint.x, -0.7f);
Vector2 endTangent = endPoint;
if (startPoint.x > endPoint.x) endTangent.x = Mathf.LerpUnclamped(endPoint.x, startPoint.x, -0.7f);
else endTangent.x = Mathf.LerpUnclamped(endPoint.x, startPoint.x, 0.7f);
Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, col, null, 4);
}
/// Draws all connections
public void DrawConnections() {
foreach (XNode.Node node in graph.nodes) {
//If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset.
if (node == null) continue;
foreach (XNode.NodePort output in node.Outputs) {
//Needs cleanup. Null checks are ugly
if (!portConnectionPoints.ContainsKey(output)) continue;
Vector2 from = _portConnectionPoints[output].center;
for (int k = 0; k < output.ConnectionCount; k++) {
XNode.NodePort input = output.GetConnection(k);
if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
if (!input.IsConnectedTo(output)) input.Connect(output);
if (!_portConnectionPoints.ContainsKey(input)) continue;
Vector2 to = _portConnectionPoints[input].center;
Color connectionColor = currentGraphEditor.GetTypeColor(output.ValueType);
DrawConnection(from, to, connectionColor);
}
}
}
}
private void DrawNodes() {
Event e = Event.current;
if (e.type == EventType.Repaint) {
portConnectionPoints.Clear();
nodeWidths.Clear();
}
//Selected node is hashed before and after node GUI to detect changes
int nodeHash = 0;
System.Reflection.MethodInfo onValidate = null;
if (selectedNode != null) {
onValidate = selectedNode.GetType().GetMethod("OnValidate");
if (onValidate != null) nodeHash = selectedNode.GetHashCode();
}
BeginZoomed(position, zoom);
Vector2 mousePos = Event.current.mousePosition;
if (e.type != EventType.Layout) {
hoveredNode = null;
hoveredPort = null;
}
//Save guiColor so we can revert it
Color guiColor = GUI.color;
for (int n = 0; n < graph.nodes.Count; n++) {
while (graph.nodes[n] == null) graph.nodes.RemoveAt(n);
if (n >= graph.nodes.Count) return;
XNode.Node node = graph.nodes[n];
NodeEditor nodeEditor = NodeEditor.GetEditor(node);
NodeEditor.portPositions = new Dictionary();
//Get node position
Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000)));
GUIStyle style = NodeEditorResources.styles.nodeBody;
GUI.color = nodeEditor.GetTint();
GUILayout.BeginVertical(new GUIStyle(style));
GUI.color = guiColor;
EditorGUI.BeginChangeCheck();
//Draw node contents
nodeEditor.OnNodeGUI();
//Apply
nodeEditor.serializedObject.ApplyModifiedProperties();
//If user changed a value, notify other scripts through onUpdateNode
if (EditorGUI.EndChangeCheck()) {
if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
}
if (e.type == EventType.Repaint) {
nodeWidths.Add(node, nodeEditor.GetWidth());
foreach (var kvp in NodeEditor.portPositions) {
Vector2 portHandlePos = kvp.Value;
portHandlePos += node.position;
Rect rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16);
portConnectionPoints.Add(kvp.Key, rect);
}
}
GUILayout.EndVertical();
if (e.type != EventType.Layout) {
//Check if we are hovering this node
Vector2 nodeSize = GUILayoutUtility.GetLastRect().size;
Rect windowRect = new Rect(nodePos, nodeSize);
if (windowRect.Contains(mousePos)) hoveredNode = node;
//Check if we are hovering any of this nodes ports
//Check input ports
foreach (XNode.NodePort input in node.Inputs) {
//Check if port rect is available
if (!portConnectionPoints.ContainsKey(input)) continue;
Rect r = GridToWindowRect(portConnectionPoints[input]);
if (r.Contains(mousePos)) hoveredPort = input;
}
//Check all output ports
foreach (XNode.NodePort output in node.Outputs) {
//Check if port rect is available
if (!portConnectionPoints.ContainsKey(output)) continue;
Rect r = GridToWindowRect(portConnectionPoints[output]);
if (r.Contains(mousePos)) hoveredPort = output;
}
}
GUILayout.EndArea();
}
EndZoomed(position, zoom);
//If a change in hash is detected in the selected node, call OnValidate method.
//This is done through reflection because OnValidate is only relevant in editor,
//and thus, the code should not be included in build.
if (selectedNode != null) {
if (onValidate != null && nodeHash != selectedNode.GetHashCode()) onValidate.Invoke(selectedNode, null);
}
}
private void DrawTooltip() {
if (hoveredPort != null) {
Type type = hoveredPort.ValueType;
GUIContent content = new GUIContent();
content.text = type.PrettyName();
if (hoveredPort.IsStatic && hoveredPort.IsOutput) {
object obj = ObjectFromFieldName(hoveredPort.node, hoveredPort.fieldName);
if (obj != null) content.text += " = " + obj.ToString();
}
Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content);
Rect rect = new Rect(Event.current.mousePosition - (size), size);
EditorGUI.LabelField(rect, content, NodeEditorResources.styles.tooltip);
Repaint();
}
}
}
}