using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Reflection;
using System.Linq;
using System;
/// A set of editor-only utilities and extensions for UnityNodeEditorBase
public static class NodeEditorUtilities {
public static bool GetAttrib(Type classType, out T attribOut) where T : Attribute {
object[] attribs = classType.GetCustomAttributes(typeof(T), false);
return GetAttrib(attribs, out attribOut);
}
public static bool GetAttrib(object[] attribs, out T attribOut) where T : Attribute {
for (int i = 0; i < attribs.Length; i++) {
if (attribs[i].GetType() == typeof(T)) {
attribOut = attribs[i] as T;
return true;
}
}
attribOut = null;
return false;
}
public static bool HasAttrib(object[] attribs) where T : Attribute {
for (int i = 0; i < attribs.Length; i++) {
if (attribs[i].GetType() == typeof(T)) {
return true;
}
}
return false;
}
/// Turns camelCaseString into Camel Case String
public static string PrettifyCamelCase(this string camelCase) {
string s = System.Text.RegularExpressions.Regex.Replace(camelCase, "([A-Z])", " $1", System.Text.RegularExpressions.RegexOptions.Compiled).Trim();
return char.ToUpper(s[0]) + s.Substring(1);
}
/// Return color based on type
public static Color GetTypeColor(Type type) {
UnityEngine.Random.InitState(type.Name.GetHashCode());
return new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value);
}
/// Returns true if this can be casted to
public static bool IsCastableTo(this Type from, Type to) {
if (to.IsAssignableFrom(from)) return true;
var methods = from.GetMethods(BindingFlags.Public | BindingFlags.Static)
.Where(
m => m.ReturnType == to &&
(m.Name == "op_Implicit" ||
m.Name == "op_Explicit")
);
return methods.Count() > 0;
}
}