[![Discord](https://img.shields.io/discord/361769369404964864.svg)](https://discord.gg/qgPrHv4) [![GitHub issues](https://img.shields.io/github/issues/Siccity/UnityNodeEditorCore.svg)](https://github.com/Siccity/UnityNodeEditorCore/issues) [![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/Siccity/UnityNodeEditorCore/master/LICENSE.md) ### UnityNodeEditorCore Thinking of developing a node-based plugin? Then this is for you. You can download it as an archive and unpack to a new unity project, or connect it as git submodule. UNEC is ideal as a base for custom state machines, dialogue systems, decision makers etc. ![editor](https://user-images.githubusercontent.com/6402525/31379481-a9c15950-adae-11e7-91c4-387dd020261e.png) Node example: ```csharp [System.Serializable] public class MathNode : Node { [Input] public float a; [Input] public float b; [Output] public float result; public enum MathType { Add, Subtract, Multiply, Divide} public MathType mathType = MathType.Add; protected override void Init() { name = "Math"; } } ``` Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support. Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/UnityNodeEditorCore/issues "Go to Issues") page. Projects using UnityNodeEditorCore: * [Graphmesh](https://github.com/Siccity/Graphmesh "Go to github page")