using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; namespace XNodeEditor.Internal { /// Handles caching of custom editor classes and their target types. Accessible with GetEditor(Type type) /// Editor Type. Should be the type of the deriving script itself (eg. NodeEditor) /// Attribute Type. The attribute used to connect with the runtime type (eg. CustomNodeEditorAttribute) /// Runtime Type. The Object this can be an editor for (eg. INode ) public abstract class NodeEditorBase : Editor where T : NodeEditorBase, ICustomEditor where A : Attribute, INodeEditorAttrib where K : class { /// Custom editors defined with [CustomNodeEditor] private static Dictionary editorTypes; private static Dictionary editors = new Dictionary(); public NodeEditorWindow window; public new K target { get { return _target as UnityEngine.Object == base.target ? _target : _target = base.target as K; } set { base.target = value as UnityEngine.Object; } } private K _target; public static T GetEditor(Q target, NodeEditorWindow window) where Q : class { if ((target as UnityEngine.Object) == null) return default(T); T editor; if (!editors.TryGetValue(target as K, out editor)) { Type type = target.GetType(); Type editorType = GetEditorType(type); editor = (T) Editor.CreateEditor(target as UnityEngine.Object, editorType); editor.window = window; editors.Add(target as K, editor); } if (editor.target == null) editor.Initialize(new UnityEngine.Object[] { target as UnityEngine.Object }); if (editor.window != window) editor.window = window; return editor; } private static Type GetEditorType(Type type) { if (type == null) return null; if (editorTypes == null) CacheCustomEditors(); Type result; if (editorTypes.TryGetValue(type, out result)) return result; //If type isn't found, try base type return GetEditorType(type.BaseType); } private static void CacheCustomEditors() { editorTypes = new Dictionary(); //Get all classes deriving from NodeEditor via reflection Type[] nodeEditors = XNodeEditor.NodeEditorWindow.GetDerivedTypes(typeof(T)); for (int i = 0; i < nodeEditors.Length; i++) { if (nodeEditors[i].IsAbstract) continue; var attribs = nodeEditors[i].GetCustomAttributes(typeof(A), false); if (attribs == null || attribs.Length == 0) continue; A attrib = attribs[0] as A; editorTypes.Add(attrib.GetInspectedType(), nodeEditors[i]); } } } public interface INodeEditorAttrib { Type GetInspectedType(); } }