using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
/// Contains GUI methods
public partial class NodeEditorWindow {
private void OnGUI() {
Event e = Event.current;
Matrix4x4 m = GUI.matrix;
Controls();
DrawGrid(position, zoom, panOffset);
DrawConnections();
DrawDraggedConnection();
DrawNodes();
DrawTooltip();
GUI.matrix = m;
}
public static void BeginZoomed(Rect rect, float zoom) {
GUI.EndClip();
GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);
Vector4 padding = new Vector4(0, 22, 0, 0);
padding *= zoom;
GUI.BeginClip(new Rect(-((rect.width * zoom) - rect.width) * 0.5f, -(((rect.height * zoom) - rect.height) * 0.5f) + (22 * zoom),
rect.width * zoom,
rect.height * zoom));
}
public static void EndZoomed(Rect rect, float zoom) {
GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
Vector3 offset = new Vector3(
(((rect.width * zoom) - rect.width) * 0.5f),
(((rect.height * zoom) - rect.height) * 0.5f) + (-22 * zoom) + 22,
0);
GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
}
public static void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
rect.position = Vector2.zero;
Vector2 center = rect.size / 2f;
Texture2D gridTex = NodeEditorResources.gridTexture;
Texture2D crossTex = NodeEditorResources.crossTexture;
// Offset from origin in tile units
float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
Vector2 tileOffset = new Vector2(xOffset, yOffset);
// Amount of tiles
float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
// Draw tiled background
GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f, 0.5f), tileAmount));
}
public static bool DropdownButton(string name, float width) {
return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
}
/// Show right-click context menu
public void ShowContextMenu() {
GenericMenu contextMenu = new GenericMenu();
Vector2 pos = WindowToGridPosition(Event.current.mousePosition);
if (hoveredNode != null) {
Node node = hoveredNode;
contextMenu.AddItem(new GUIContent("Remove"), false, () => graph.RemoveNode(node));
} else {
for (int i = 0; i < nodeTypes.Length; i++) {
Type type = nodeTypes[i];
Type editorType = GetNodeEditor(type).GetType();
string name = nodeTypes[i].ToString().Replace('.', '/');
CustomNodeEditorAttribute attrib;
if (NodeEditorUtilities.GetAttrib(editorType, out attrib)) {
name = attrib.contextMenuName;
}
contextMenu.AddItem(new GUIContent(name), false, () => {
CreateNode(type, pos);
});
}
}
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
/// Draw a bezier from startpoint to endpoint, both in grid coordinates
public void DrawConnection(Vector2 startPoint, Vector2 endPoint, Color col) {
startPoint = GridToWindowPosition(startPoint);
endPoint = GridToWindowPosition(endPoint);
Vector2 startTangent = startPoint;
if (startPoint.x < endPoint.x) startTangent.x = Mathf.LerpUnclamped(startPoint.x, endPoint.x, 0.7f);
else startTangent.x = Mathf.LerpUnclamped(startPoint.x, endPoint.x, -0.7f);
Vector2 endTangent = endPoint;
if (startPoint.x > endPoint.x) endTangent.x = Mathf.LerpUnclamped(endPoint.x, startPoint.x, -0.7f);
else endTangent.x = Mathf.LerpUnclamped(endPoint.x, startPoint.x, 0.7f);
Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, col, null, 4);
}
/// Draws all connections
public void DrawConnections() {
foreach (Node node in graph.nodes) {
//If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset.
if (node == null) continue;
foreach(NodePort output in node.Outputs) {
//Needs cleanup. Null checks are ugly
if (!portConnectionPoints.ContainsKey(output)) continue;
Vector2 from = _portConnectionPoints[output].center;
for (int k = 0; k < output.ConnectionCount; k++) {
NodePort input = output.GetConnection(k);
if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
if (!input.IsConnectedTo(output)) input.Connect(output);
if (!_portConnectionPoints.ContainsKey(input)) continue;
Vector2 to = _portConnectionPoints[input].center;
DrawConnection(from, to, NodeEditorPreferences.GetTypeColor(output.ValueType));
}
}
}
}
private void DrawNodes() {
Event e = Event.current;
if (e.type == EventType.Repaint) portConnectionPoints.Clear();
//Selected node is hashed before and after node GUI to detect changes
int nodeHash = 0;
System.Reflection.MethodInfo onValidate = null;
if (selectedNode != null) {
onValidate = selectedNode.GetType().GetMethod("OnValidate");
if (onValidate != null) nodeHash = selectedNode.GetHashCode();
}
BeginZoomed(position, zoom);
Vector2 mousePos = Event.current.mousePosition;
if (e.type != EventType.Layout) {
hoveredNode = null;
hoveredPort = null;
}
for (int n = 0; n < graph.nodes.Count; n++) {
while (graph.nodes[n] == null) graph.nodes.RemoveAt(n);
if (n >= graph.nodes.Count) return;
Node node = graph.nodes[n];
NodeEditor nodeEditor = GetNodeEditor(node.GetType());
nodeEditor.target = node;
nodeEditor.serializedObject = new SerializedObject(node);
NodeEditor.portPositions = new Dictionary();
//Get node position
Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000)));
GUIStyle style = NodeEditorResources.styles.nodeBody;
GUILayout.BeginVertical(new GUIStyle(style));
EditorGUI.BeginChangeCheck();
//Draw node contents
nodeEditor.OnNodeGUI();
//Apply
nodeEditor.serializedObject.ApplyModifiedProperties();
//If user changed a value, notify other scripts through onUpdateNode
if (EditorGUI.EndChangeCheck()) {
if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
}
if (e.type == EventType.Repaint) {
foreach (var kvp in NodeEditor.portPositions) {
Vector2 portHandlePos = kvp.Value;
portHandlePos += node.position;
Rect rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16);
portConnectionPoints.Add(kvp.Key, rect);
}
}
GUILayout.EndVertical();
if (e.type != EventType.Layout) {
//Check if we are hovering this node
Vector2 nodeSize = GUILayoutUtility.GetLastRect().size;
Rect windowRect = new Rect(nodePos, nodeSize);
if (windowRect.Contains(mousePos)) hoveredNode = node;
//Check if we are hovering any of this nodes ports
//Check input ports
foreach(NodePort input in node.Inputs) {
//Check if port rect is available
if (!portConnectionPoints.ContainsKey(input)) continue;
Rect r = GridToWindowRect(portConnectionPoints[input]);
if (r.Contains(mousePos)) hoveredPort = input;
}
//Check all output ports
foreach(NodePort output in node.Outputs) {
//Check if port rect is available
if (!portConnectionPoints.ContainsKey(output)) continue;
Rect r = GridToWindowRect(portConnectionPoints[output]);
if (r.Contains(mousePos)) hoveredPort = output;
}
}
GUILayout.EndArea();
}
EndZoomed(position, zoom);
//If a change in hash is detected in the selected node, call OnValidate method.
//This is done through reflection because OnValidate is only relevant in editor,
//and thus, the code should not be included in build.
if (selectedNode != null) {
if (onValidate != null && nodeHash != selectedNode.GetHashCode()) onValidate.Invoke(selectedNode, null);
}
}
private void DrawTooltip() {
if (hoveredPort != null) {
Type type = hoveredPort.ValueType;
GUIContent content = new GUIContent();
content.text = TypeToString(type);
Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content);
Rect rect = new Rect(Event.current.mousePosition - (size), size);
EditorGUI.LabelField(rect, content, NodeEditorResources.styles.tooltip);
Repaint();
}
}
private string TypeToString(Type type) {
if (type == null) return "null";
if (type == typeof(float)) return "float";
else if (type == typeof(int)) return "int";
else if (type == typeof(long)) return "long";
else if (type == typeof(double)) return "double";
else if (type == typeof(string)) return "string";
else if (type == typeof(bool)) return "bool";
else if (type.IsGenericType) {
string s = "";
Type genericType = type.GetGenericTypeDefinition();
if (genericType == typeof(List<>)) s = "List";
else s = type.GetGenericTypeDefinition().ToString();
Type[] types = type.GetGenericArguments();
string[] stypes = new string[types.Length];
for (int i = 0; i < types.Length; i++) {
stypes[i] = TypeToString(types[i]);
}
return s + "<" + string.Join(", ", stypes) + ">";
} else if (type.IsArray) {
string rank = "";
for (int i = 1; i < type.GetArrayRank(); i++) {
rank += ",";
}
Type elementType = type.GetElementType();
if (!elementType.IsArray) return TypeToString(elementType) + "[" + rank + "]";
else {
string s = TypeToString(elementType);
int i = s.IndexOf('[');
return s.Substring(0,i) + "["+rank+"]" + s.Substring(i);
}
} else return hoveredPort.ValueType.ToString();
}
}