using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; /// Contains GUI methods public partial class NodeEditorWindow { private void OnGUI() { Event e = Event.current; Matrix4x4 m = GUI.matrix; Controls(); DrawGrid(position, zoom, panOffset); DrawConnections(); DrawDraggedConnection(); DrawNodes(); DrawTooltip(); GUI.matrix = m; } public static void BeginZoomed(Rect rect, float zoom) { GUI.EndClip(); GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f); Vector4 padding = new Vector4(0, 22, 0, 0); padding *= zoom; GUI.BeginClip(new Rect(-((rect.width * zoom) - rect.width) * 0.5f, -(((rect.height * zoom) - rect.height) * 0.5f) + (22 * zoom), rect.width * zoom, rect.height * zoom)); } public static void EndZoomed(Rect rect, float zoom) { GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f); Vector3 offset = new Vector3( (((rect.width * zoom) - rect.width) * 0.5f), (((rect.height * zoom) - rect.height) * 0.5f) + (-22 * zoom) + 22, 0); GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one); } public static void DrawGrid(Rect rect, float zoom, Vector2 panOffset) { rect.position = Vector2.zero; Vector2 center = rect.size / 2f; Texture2D gridTex = NodeEditorResources.gridTexture; Texture2D crossTex = NodeEditorResources.crossTexture; // Offset from origin in tile units float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width; float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height; Vector2 tileOffset = new Vector2(xOffset, yOffset); // Amount of tiles float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width; float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height; Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY); // Draw tiled background GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount)); GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f, 0.5f), tileAmount)); } public static bool DropdownButton(string name, float width) { return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width)); } /// Show right-click context menu public void ShowContextMenu() { GenericMenu contextMenu = new GenericMenu(); Vector2 pos = WindowToGridPosition(Event.current.mousePosition); if (hoveredNode != null) { Node node = hoveredNode; contextMenu.AddItem(new GUIContent("Remove"), false, () => graph.RemoveNode(node)); } else { for (int i = 0; i < nodeTypes.Length; i++) { Type type = nodeTypes[i]; Type editorType = GetNodeEditor(type).GetType(); string name = nodeTypes[i].ToString().Replace('.', '/'); CustomNodeEditorAttribute attrib; if (NodeEditorUtilities.GetAttrib(editorType, out attrib)) { name = attrib.contextMenuName; } contextMenu.AddItem(new GUIContent(name), false, () => { CreateNode(type, pos); }); } } contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); } /// Draw a bezier from startpoint to endpoint, both in grid coordinates public void DrawConnection(Vector2 startPoint, Vector2 endPoint, Color col) { startPoint = GridToWindowPosition(startPoint); endPoint = GridToWindowPosition(endPoint); Vector2 startTangent = startPoint; if (startPoint.x < endPoint.x) startTangent.x = Mathf.LerpUnclamped(startPoint.x, endPoint.x, 0.7f); else startTangent.x = Mathf.LerpUnclamped(startPoint.x, endPoint.x, -0.7f); Vector2 endTangent = endPoint; if (startPoint.x > endPoint.x) endTangent.x = Mathf.LerpUnclamped(endPoint.x, startPoint.x, -0.7f); else endTangent.x = Mathf.LerpUnclamped(endPoint.x, startPoint.x, 0.7f); Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, col, null, 4); } /// Draws all connections public void DrawConnections() { foreach (Node node in graph.nodes) { //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset. if (node == null) continue; foreach(NodePort output in node.Outputs) { //Needs cleanup. Null checks are ugly if (!portConnectionPoints.ContainsKey(output)) continue; Vector2 from = _portConnectionPoints[output].center; for (int k = 0; k < output.ConnectionCount; k++) { NodePort input = output.GetConnection(k); if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return. if (!input.IsConnectedTo(output)) input.Connect(output); if (!_portConnectionPoints.ContainsKey(input)) continue; Vector2 to = _portConnectionPoints[input].center; DrawConnection(from, to, NodeEditorPreferences.GetTypeColor(output.ValueType)); } } } } private void DrawNodes() { Event e = Event.current; if (e.type == EventType.Repaint) portConnectionPoints.Clear(); //Selected node is hashed before and after node GUI to detect changes int nodeHash = 0; System.Reflection.MethodInfo onValidate = null; if (selectedNode != null) { onValidate = selectedNode.GetType().GetMethod("OnValidate"); if (onValidate != null) nodeHash = selectedNode.GetHashCode(); } BeginZoomed(position, zoom); Vector2 mousePos = Event.current.mousePosition; if (e.type != EventType.Layout) { hoveredNode = null; hoveredPort = null; } for (int n = 0; n < graph.nodes.Count; n++) { while (graph.nodes[n] == null) graph.nodes.RemoveAt(n); if (n >= graph.nodes.Count) return; Node node = graph.nodes[n]; NodeEditor nodeEditor = GetNodeEditor(node.GetType()); nodeEditor.target = node; nodeEditor.serializedObject = new SerializedObject(node); NodeEditor.portPositions = new Dictionary(); //Get node position Vector2 nodePos = GridToWindowPositionNoClipped(node.position); GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000))); GUIStyle style = NodeEditorResources.styles.nodeBody; GUILayout.BeginVertical(new GUIStyle(style)); EditorGUI.BeginChangeCheck(); //Draw node contents nodeEditor.OnNodeGUI(); //Apply nodeEditor.serializedObject.ApplyModifiedProperties(); //If user changed a value, notify other scripts through onUpdateNode if (EditorGUI.EndChangeCheck()) { if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node); } if (e.type == EventType.Repaint) { foreach (var kvp in NodeEditor.portPositions) { Vector2 portHandlePos = kvp.Value; portHandlePos += node.position; Rect rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16); portConnectionPoints.Add(kvp.Key, rect); } } GUILayout.EndVertical(); if (e.type != EventType.Layout) { //Check if we are hovering this node Vector2 nodeSize = GUILayoutUtility.GetLastRect().size; Rect windowRect = new Rect(nodePos, nodeSize); if (windowRect.Contains(mousePos)) hoveredNode = node; //Check if we are hovering any of this nodes ports //Check input ports foreach(NodePort input in node.Inputs) { //Check if port rect is available if (!portConnectionPoints.ContainsKey(input)) continue; Rect r = GridToWindowRect(portConnectionPoints[input]); if (r.Contains(mousePos)) hoveredPort = input; } //Check all output ports foreach(NodePort output in node.Outputs) { //Check if port rect is available if (!portConnectionPoints.ContainsKey(output)) continue; Rect r = GridToWindowRect(portConnectionPoints[output]); if (r.Contains(mousePos)) hoveredPort = output; } } GUILayout.EndArea(); } EndZoomed(position, zoom); //If a change in hash is detected in the selected node, call OnValidate method. //This is done through reflection because OnValidate is only relevant in editor, //and thus, the code should not be included in build. if (selectedNode != null) { if (onValidate != null && nodeHash != selectedNode.GetHashCode()) onValidate.Invoke(selectedNode, null); } } private void DrawTooltip() { if (hoveredPort != null) { Type type = hoveredPort.ValueType; GUIContent content = new GUIContent(); content.text = TypeToString(type); Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content); Rect rect = new Rect(Event.current.mousePosition - (size), size); EditorGUI.LabelField(rect, content, NodeEditorResources.styles.tooltip); Repaint(); } } private string TypeToString(Type type) { if (type == null) return "null"; if (type == typeof(float)) return "float"; else if (type == typeof(int)) return "int"; else if (type == typeof(long)) return "long"; else if (type == typeof(double)) return "double"; else if (type == typeof(string)) return "string"; else if (type == typeof(bool)) return "bool"; else if (type.IsGenericType) { string s = ""; Type genericType = type.GetGenericTypeDefinition(); if (genericType == typeof(List<>)) s = "List"; else s = type.GetGenericTypeDefinition().ToString(); Type[] types = type.GetGenericArguments(); string[] stypes = new string[types.Length]; for (int i = 0; i < types.Length; i++) { stypes[i] = TypeToString(types[i]); } return s + "<" + string.Join(", ", stypes) + ">"; } else if (type.IsArray) { string rank = ""; for (int i = 1; i < type.GetArrayRank(); i++) { rank += ","; } Type elementType = type.GetElementType(); if (!elementType.IsArray) return TypeToString(elementType) + "[" + rank + "]"; else { string s = TypeToString(elementType); int i = s.IndexOf('['); return s.Substring(0,i) + "["+rank+"]" + s.Substring(i); } } else return hoveredPort.ValueType.ToString(); } }