using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public static class NodeEditorPreferences {
/// Have we loaded the prefs yet
private static bool prefsLoaded = false;
private static Dictionary typeColors;
private static Dictionary generatedTypeColors;
[PreferenceItem ("Node Editor")]
private static void PreferencesGUI () {
if (!prefsLoaded) LoadPrefs();
EditorGUILayout.LabelField("Type colors", EditorStyles.boldLabel);
string[] typeKeys = new string[typeColors.Count];
typeColors.Keys.CopyTo(typeKeys, 0);
foreach (var key in typeKeys) {
EditorGUILayout.BeginHorizontal ();
Color col = typeColors[key];
col = EditorGUILayout.ColorField (key, col);
typeColors[key] = col;
if (!GUILayout.Toggle(true, "")) {
typeColors.Remove(key);
SavePrefs();
}
EditorGUILayout.EndHorizontal ();
}
if(GUI.changed) {
SavePrefs();
}
string[] generatedTypeKeys = new string[generatedTypeColors.Count];
generatedTypeColors.Keys.CopyTo(generatedTypeKeys,0);
foreach (var key in generatedTypeKeys) {
EditorGUILayout.BeginHorizontal ();
Color col = generatedTypeColors[key];
EditorGUI.BeginDisabledGroup(true);
col = EditorGUILayout.ColorField (key, col);
EditorGUI.EndDisabledGroup();
if (GUILayout.Toggle(false, "")) {
typeColors.Add(key,generatedTypeColors[key]);
generatedTypeColors.Remove(key);
SavePrefs();
}
EditorGUILayout.EndHorizontal ();
}
}
private static void LoadPrefs() {
generatedTypeColors = new Dictionary();
typeColors = GetTypeColors();
prefsLoaded = true;
}
private static void SavePrefs() {
if (!prefsLoaded) return;
string s = "";
foreach (var item in typeColors) {
s+= item.Key+","+ColorUtility.ToHtmlStringRGB(item.Value)+ ",";
}
EditorPrefs.SetString("unec_typecolors",s);
}
public static void SetDefaultTypeColors () {
EditorPrefs.SetString ("unec_typecolors", "int,2568CA,string,CE743A,bool,00FF00");
}
public static Dictionary GetTypeColors () {
if (prefsLoaded) return typeColors;
if (!EditorPrefs.HasKey ("unec_typecolors")) SetDefaultTypeColors ();
string[] data = EditorPrefs.GetString("unec_typecolors").Split(new char[] {','}, StringSplitOptions.RemoveEmptyEntries);
Dictionary dict = new Dictionary ();
for (int i = 0; i < data.Length; i += 2) {
Color col;
if (ColorUtility.TryParseHtmlString("#"+data[i+1], out col)) {
dict.Add(data[i], col);
}
}
return dict;
}
/// Return color based on type
public static Color GetTypeColor(System.Type type) {
if (!prefsLoaded) LoadPrefs();
if (type == null) return Color.gray;
if (typeColors.ContainsKey(type.Name)) return typeColors[type.Name];
if (generatedTypeColors.ContainsKey(type.Name)) return generatedTypeColors[type.Name];
UnityEngine.Random.InitState (type.Name.GetHashCode ());
generatedTypeColors.Add(type.Name, new Color (UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value));
return generatedTypeColors[type.Name];
}
}