using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEditor; using UnityEditorInternal; using UnityEngine; using XNode; namespace XNodeEditor { /// xNode-specific version of public static class NodeEditorGUILayout { private static readonly Dictionary> reorderableListCache = new Dictionary>(); private static int reorderableListIndex = -1; /// Make a field for a serialized property. Automatically displays relevant node port. public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options) { PropertyField(property, (GUIContent) null, includeChildren, options); } /// Make a field for a serialized property. Automatically displays relevant node port. public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) { if (property == null) throw new NullReferenceException(); XNode.Node node = property.serializedObject.targetObject as XNode.Node; XNode.NodePort port = node.GetPort(property.name); PropertyField(property, label, port, includeChildren); } /// Make a field for a serialized property. Manual node port override. public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) { PropertyField(property, null, port, includeChildren, options); } /// Make a field for a serialized property. Manual node port override. public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) { if (property == null) throw new NullReferenceException(); // If property is not a port, display a regular property field if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); else { Node.LabelAttribute labelAttribute; if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out labelAttribute)) { if (label != null) { label.text = labelAttribute.Label; } else { label = new GUIContent(labelAttribute.Label); } } Rect rect = new Rect(); float spacePadding = 0; SpaceAttribute spaceAttribute; if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out spaceAttribute)) spacePadding = spaceAttribute.height; // If property is an input, display a regular property field and put a port handle on the left side if (port.direction == XNode.NodePort.IO.Input) { // Get data from [Input] attribute XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected; XNode.Node.InputAttribute inputAttribute; bool dynamicPortList = false; if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute)) { dynamicPortList = inputAttribute.dynamicPortList; showBacking = inputAttribute.backingValue; } //Call GUILayout.Space if Space attribute is set and we are NOT drawing a PropertyField bool useLayoutSpace = dynamicPortList || showBacking == XNode.Node.ShowBackingValue.Never || (showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected); if (spacePadding > 0 && useLayoutSpace) { GUILayout.Space(spacePadding); spacePadding = 0; } if (dynamicPortList) { Type type = GetType(property); XNode.Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple; DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType); return; } switch (showBacking) { case XNode.Node.ShowBackingValue.Unconnected: // Display a label if port is connected if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName)); // Display an editable property field if port is not connected else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); break; case XNode.Node.ShowBackingValue.Never: // Display a label EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName)); break; case XNode.Node.ShowBackingValue.Always: // Display an editable property field EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); break; } rect = GUILayoutUtility.GetLastRect(); rect.position = rect.position - new Vector2(16, -spacePadding); // If property is an output, display a text label and put a port handle on the right side } else if (port.direction == XNode.NodePort.IO.Output) { // Get data from [Output] attribute XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected; XNode.Node.OutputAttribute outputAttribute; bool dynamicPortList = false; if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute)) { dynamicPortList = outputAttribute.dynamicPortList; showBacking = outputAttribute.backingValue; } //Call GUILayout.Space if Space attribute is set and we are NOT drawing a PropertyField bool useLayoutSpace = dynamicPortList || showBacking == XNode.Node.ShowBackingValue.Never || (showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected); if (spacePadding > 0 && useLayoutSpace) { GUILayout.Space(spacePadding); spacePadding = 0; } if (dynamicPortList) { Type type = GetType(property); XNode.Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple; DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType); return; } switch (showBacking) { case XNode.Node.ShowBackingValue.Unconnected: // Display a label if port is connected if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30)); // Display an editable property field if port is not connected else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); break; case XNode.Node.ShowBackingValue.Never: // Display a label EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30)); break; case XNode.Node.ShowBackingValue.Always: // Display an editable property field EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); break; } rect = GUILayoutUtility.GetLastRect(); rect.position = rect.position + new Vector2(rect.width, spacePadding); } rect.size = new Vector2(16, 16); NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current); Color backgroundColor = editor.GetTint(); Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port); DrawPortHandle(rect, backgroundColor, col); // Register the handle position Vector2 portPos = rect.center; NodeEditor.portPositions[port] = portPos; } } private static System.Type GetType(SerializedProperty property) { System.Type parentType = property.serializedObject.targetObject.GetType(); System.Reflection.FieldInfo fi = parentType.GetFieldInfo(property.name); return fi.FieldType; } /// Make a simple port field. public static void PortField(XNode.NodePort port, params GUILayoutOption[] options) { PortField(null, port, options); } /// Make a simple port field. public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) { if (port == null) return; if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) }; Vector2 position = Vector3.zero; GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName)); // If property is an input, display a regular property field and put a port handle on the left side if (port.direction == XNode.NodePort.IO.Input) { // Display a label EditorGUILayout.LabelField(content, options); Rect rect = GUILayoutUtility.GetLastRect(); position = rect.position - new Vector2(16, 0); } // If property is an output, display a text label and put a port handle on the right side else if (port.direction == XNode.NodePort.IO.Output) { // Display a label EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options); Rect rect = GUILayoutUtility.GetLastRect(); position = rect.position + new Vector2(rect.width, 0); } PortField(position, port); } /// Make a simple port field. public static void PortField(Vector2 position, XNode.NodePort port) { if (port == null) return; Rect rect = new Rect(position, new Vector2(16, 16)); NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current); Color backgroundColor = editor.GetTint(); Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port); DrawPortHandle(rect, backgroundColor, col); //当选择节点时显示所有的输入点索引 if (port.direction == XNode.NodePort.IO.Output) { if (port.Connection != null && port.Connection.ConnectionCount > 1) { if (port.Connection.node == Selection.activeObject) { var dCol = GUI.color; var fontStyle = EditorStyles.label.fontStyle; var textCol = Color.white - col; textCol.a = 1; var index = port.Connection.GetConnectionIndex(port); EditorStyles.label.fontStyle = FontStyle.Bold; GUI.contentColor = textCol; { EditorGUI.LabelField(new Rect( rect.position + new Vector2(rect.size.x / 4 - 0.5f,0), rect.size), (index + 1).ToString()); } GUI.contentColor = dCol; EditorStyles.label.fontStyle = fontStyle; } } } // Register the handle position Vector2 portPos = rect.center; NodeEditor.portPositions[port] = portPos; } /// Add a port field to previous layout element. public static void AddPortField(XNode.NodePort port) { if (port == null) return; Rect rect = new Rect(); // If property is an input, display a regular property field and put a port handle on the left side if (port.direction == XNode.NodePort.IO.Input) { rect = GUILayoutUtility.GetLastRect(); rect.position = rect.position - new Vector2(16, 0); // If property is an output, display a text label and put a port handle on the right side } else if (port.direction == XNode.NodePort.IO.Output) { rect = GUILayoutUtility.GetLastRect(); rect.position = rect.position + new Vector2(rect.width, 0); } rect.size = new Vector2(16, 16); NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current); Color backgroundColor = editor.GetTint(); Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port); DrawPortHandle(rect, backgroundColor, col); // Register the handle position Vector2 portPos = rect.center; NodeEditor.portPositions[port] = portPos; } /// Draws an input and an output port on the same line public static void PortPair(XNode.NodePort input, XNode.NodePort output) { GUILayout.BeginHorizontal(); NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0)); NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0)); GUILayout.EndHorizontal(); } public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor) { Color col = GUI.color; GUI.color = backgroundColor; GUI.DrawTexture(rect, NodeEditorResources.dotOuter); GUI.color = typeColor; GUI.DrawTexture(rect, NodeEditorResources.dot); GUI.color = col; } #region Obsolete [Obsolete("Use IsDynamicPortListPort instead")] public static bool IsInstancePortListPort(XNode.NodePort port) { return IsDynamicPortListPort(port); } [Obsolete("Use DynamicPortList instead")] public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None,Type inputTypeConstraintBaseType = null, Action onCreation = null) { DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, inputTypeConstraintBaseType,onCreation); } #endregion /// Is this port part of a DynamicPortList? public static bool IsDynamicPortListPort(XNode.NodePort port) { string[] parts = port.fieldName.Split(' '); if (parts.Length != 2) return false; Dictionary cache; if (reorderableListCache.TryGetValue(port.node, out cache)) { ReorderableList list; if (cache.TryGetValue(parts[0], out list)) return true; } return false; } /// Draw an editable list of dynamic ports. Port names are named as "[fieldName] [index]" /// Supply a list for editable values /// Value type of added dynamic ports /// The serializedObject of the node /// Connection type of added dynamic ports /// 并且时可用 /// Called on the list on creation. Use this if you want to customize the created ReorderableList public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None,Type inputTypeConstraintBaseType = null, Action onCreation = null,Action onAdd = null) { XNode.Node node = serializedObject.targetObject as XNode.Node; var indexedPorts = io == NodePort.IO.Input ? node.DynamicInputs : node.DynamicOutputs; List dynamicPorts = indexedPorts.ToList(); ReorderableList list = null; Dictionary rlc; //todo rename no update cache -- 2019年11月28日03点00分 if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) { if (!rlc.TryGetValue(fieldName, out list)) list = null; } // If a ReorderableList isn't cached for this array, do so. if (list == null) { SerializedProperty arrayData = serializedObject.FindProperty(fieldName); list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, inputTypeConstraintBaseType,onAdd); onCreation?.Invoke(list); if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list); else reorderableListCache.Add(serializedObject.targetObject, new Dictionary() { { fieldName, list } }); } list.list = dynamicPorts; list.DoLayoutList(); } private static ReorderableList CreateReorderableList(string fieldName, List dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Type inputTypeConstraintBaseType,Action onAdd) { bool hasArrayData = arrayData != null && arrayData.isArray; XNode.Node node = serializedObject.targetObject as XNode.Node; ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true); string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName); list.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { XNode.NodePort port = (NodePort) list.list[index]; if (hasArrayData) { if (arrayData.arraySize <= index) { EditorGUI.LabelField(rect, "Array[" + index + "] data out of range"); return; } SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index); EditorGUI.PropertyField(rect, itemData, true); } else EditorGUI.LabelField(rect, port != null ? port.fieldName : ""); if (port != null) { Vector2 pos = rect.position + (port.IsOutput?new Vector2(rect.width + 6, 0) : new Vector2(-36, 0)); NodeEditorGUILayout.PortField(pos, port); } }; list.elementHeightCallback = (int index) => { if (hasArrayData) { if (arrayData.arraySize <= index) return EditorGUIUtility.singleLineHeight; SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index); return EditorGUI.GetPropertyHeight(itemData); } else return EditorGUIUtility.singleLineHeight; }; list.drawHeaderCallback = (Rect rect) => { EditorGUI.LabelField(rect, label); }; list.onSelectCallback = (ReorderableList rl) => { reorderableListIndex = rl.index; }; list.onReorderCallbackWithDetails = (reorderableList, index, newIndex) => { var portSer = serializedObject.FindProperty(Node.PortFieldName); SerializedProperty keys = portSer.FindPropertyRelative(Node.KeysFieldName); SerializedProperty values = portSer.FindPropertyRelative(Node.ValuesFieldName); var baseIndex = 0; if (io == NodePort.IO.Output) { foreach (var nodePort in node.Ports) { if (nodePort.direction == NodePort.IO.Input) { baseIndex++; continue; } break; } baseIndex++; } index += baseIndex; newIndex += baseIndex; keys.MoveArrayElement(index, newIndex); values.MoveArrayElement(index, newIndex); serializedObject.ApplyModifiedProperties(); EditorUtility.SetDirty(node); serializedObject.Update(); foreach (NodePort port in reorderableList.list) { port.RefreshValueType(); } NodeEditorWindow.current.Repaint(); EditorApplication.delayCall += NodeEditorWindow.current.Repaint; }; list.onAddCallback = (ReorderableList rl) => { // Add dynamic port postfixed with an index number string newName = fieldName + " 0"; int i = 0; while (node.HasPort(newName)) newName = fieldName + " " + (++i); if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, XNode.Node.TypeConstraint.None, newName); else node.AddDynamicInput(type, connectionType, typeConstraint,inputTypeConstraintBaseType, newName); serializedObject.Update(); EditorUtility.SetDirty(node); if (hasArrayData) { arrayData.InsertArrayElementAtIndex(arrayData.arraySize); } serializedObject.ApplyModifiedProperties(); onAdd?.Invoke(newName); }; list.onRemoveCallback = (ReorderableList rl) => { int index = rl.index; NodePort o = (NodePort) rl.list[index]; node.RemoveDynamicPort(o); EditorUtility.SetDirty(node); }; if (hasArrayData) { int dynamicPortCount = dynamicPorts.Count; while (dynamicPortCount < arrayData.arraySize) { // Add dynamic port postfixed with an index number string newName = arrayData.name + " 0"; int i = 0; while (node.HasPort(newName)) newName = arrayData.name + " " + (++i); if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, typeConstraint,newName); else node.AddDynamicInput(type, connectionType, typeConstraint, inputTypeConstraintBaseType,newName); EditorUtility.SetDirty(node); dynamicPortCount++; } while (arrayData.arraySize < dynamicPortCount) { arrayData.InsertArrayElementAtIndex(arrayData.arraySize); } serializedObject.ApplyModifiedProperties(); serializedObject.Update(); } return list; } } }