using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEditor; using UnityEngine; namespace XNodeEditor { /// xNode-specific version of public static class NodeEditorGUILayout { /// Make a field for a serialized property. Automatically displays relevant node port. public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options) { PropertyField(property, (GUIContent) null, includeChildren, options); } /// Make a field for a serialized property. Automatically displays relevant node port. public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) { if (property == null) throw new NullReferenceException(); XNode.Node node = property.serializedObject.targetObject as XNode.Node; XNode.NodePort port = node.GetPort(property.name); PropertyField(property, label, port, includeChildren); } /// Make a field for a serialized property. Manual node port override. public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) { PropertyField(property, null, port, includeChildren, options); } /// Make a field for a serialized property. Manual node port override. public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) { if (property == null) throw new NullReferenceException(); // If property is not a port, display a regular property field if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); else { Rect rect = new Rect(); // If property is an input, display a regular property field and put a port handle on the left side if (port.direction == XNode.NodePort.IO.Input) { // Get data from [Input] attribute XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected; XNode.Node.InputAttribute inputAttribute; if (NodeEditorUtilities.GetAttrib(port.node.GetType(), property.name, out inputAttribute)) showBacking = inputAttribute.backingValue; switch (showBacking) { case XNode.Node.ShowBackingValue.Unconnected: // Display a label if port is connected if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName)); // Display an editable property field if port is not connected else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); break; case XNode.Node.ShowBackingValue.Never: // Display a label EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName)); break; case XNode.Node.ShowBackingValue.Always: // Display an editable property field EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); break; } rect = GUILayoutUtility.GetLastRect(); rect.position = rect.position - new Vector2(16, 0); // If property is an output, display a text label and put a port handle on the right side } else if (port.direction == XNode.NodePort.IO.Output) { // Get data from [Output] attribute XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected; XNode.Node.OutputAttribute outputAttribute; if (NodeEditorUtilities.GetAttrib(port.node.GetType(), property.name, out outputAttribute)) showBacking = outputAttribute.backingValue; switch (showBacking) { case XNode.Node.ShowBackingValue.Unconnected: // Display a label if port is connected if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30)); // Display an editable property field if port is not connected else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); break; case XNode.Node.ShowBackingValue.Never: // Display a label EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30)); break; case XNode.Node.ShowBackingValue.Always: // Display an editable property field EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); break; } rect = GUILayoutUtility.GetLastRect(); rect.position = rect.position + new Vector2(rect.width, 0); } rect.size = new Vector2(16, 16); Color backgroundColor = new Color32(90, 97, 105, 255); if (NodeEditorWindow.nodeTint.ContainsKey(port.node.GetType())) backgroundColor *= NodeEditorWindow.nodeTint[port.node.GetType()]; Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType); DrawPortHandle(rect, backgroundColor, col); // Register the handle position Vector2 portPos = rect.center; if (NodeEditor.portPositions.ContainsKey(port)) NodeEditor.portPositions[port] = portPos; else NodeEditor.portPositions.Add(port, portPos); } } /// Make a simple port field. public static void PortField(XNode.NodePort port, params GUILayoutOption[] options) { PortField(null, port, options); } /// Make a simple port field. public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) { if (port == null) return; if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) }; Rect rect = new Rect(); GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName)); // If property is an input, display a regular property field and put a port handle on the left side if (port.direction == XNode.NodePort.IO.Input) { // Display a label EditorGUILayout.LabelField(content, options); rect = GUILayoutUtility.GetLastRect(); rect.position = rect.position - new Vector2(16, 0); // If property is an output, display a text label and put a port handle on the right side } else if (port.direction == XNode.NodePort.IO.Output) { // Display a label EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options); rect = GUILayoutUtility.GetLastRect(); rect.position = rect.position + new Vector2(rect.width, 0); } rect.size = new Vector2(16, 16); Color backgroundColor = new Color32(90, 97, 105, 255); if (NodeEditorWindow.nodeTint.ContainsKey(port.node.GetType())) backgroundColor *= NodeEditorWindow.nodeTint[port.node.GetType()]; Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType); DrawPortHandle(rect, backgroundColor, col); // Register the handle position Vector2 portPos = rect.center; if (NodeEditor.portPositions.ContainsKey(port)) NodeEditor.portPositions[port] = portPos; else NodeEditor.portPositions.Add(port, portPos); } /// Draws an input and an output port on the same line public static void PortPair(XNode.NodePort input, XNode.NodePort output) { GUILayout.BeginHorizontal(); NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0)); NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0)); GUILayout.EndHorizontal(); } public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor) { Color col = GUI.color; GUI.color = backgroundColor; GUI.DrawTexture(rect, NodeEditorResources.dotOuter); GUI.color = typeColor; GUI.DrawTexture(rect, NodeEditorResources.dot); GUI.color = col; } /// Draw an editable list of instance ports. Port names are named as "[fieldName] [index]" /// Supply a list for editable values /// Value type of added instance ports /// The serializedObject of the node /// Connection type of added instance ports public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple) { XNode.Node node = serializedObject.targetObject as XNode.Node; SerializedProperty arrayData = serializedObject.FindProperty(fieldName); bool hasArrayData = arrayData != null && arrayData.isArray; int arraySize = hasArrayData ? arrayData.arraySize : 0; List instancePorts = node.InstancePorts.Where(x => x.fieldName.StartsWith(fieldName)).OrderBy(x => x.fieldName).ToList(); for (int i = 0; i < instancePorts.Count(); i++) { GUILayout.BeginHorizontal(); if (GUILayout.Button("-", GUILayout.Width(30))) { // Clear the removed ports connections instancePorts[i].ClearConnections(); // Move following connections one step up to replace the missing connection for (int k = i + 1; k < instancePorts.Count(); k++) { for (int j = 0; j < instancePorts[k].ConnectionCount; j++) { XNode.NodePort other = instancePorts[k].GetConnection(j); instancePorts[k].Disconnect(other); instancePorts[k - 1].Connect(other); } } // Remove the last instance port, to avoid messing up the indexing node.RemoveInstancePort(instancePorts[instancePorts.Count() - 1].fieldName); serializedObject.Update(); EditorUtility.SetDirty(node); if (hasArrayData) { arrayData.DeleteArrayElementAtIndex(i); arraySize--; } i--; } else { if (hasArrayData) { if (i < arraySize) { SerializedProperty itemData = arrayData.GetArrayElementAtIndex(i); if (itemData != null) EditorGUILayout.PropertyField(itemData, new GUIContent(ObjectNames.NicifyVariableName(fieldName) + " " + i), true); else EditorGUILayout.LabelField("[Missing array data]"); } else EditorGUILayout.LabelField("[Out of bounds]"); } else { EditorGUILayout.LabelField(instancePorts[i].fieldName); } NodeEditorGUILayout.PortField(new GUIContent(), node.GetPort(instancePorts[i].fieldName), GUILayout.Width(-4)); } GUILayout.EndHorizontal(); } GUILayout.BeginHorizontal(); EditorGUILayout.Space(); if (GUILayout.Button("+", GUILayout.Width(30))) { string newName = fieldName + " 0"; int i = 0; while (node.HasPort(newName)) newName = fieldName + " " + (++i); instancePorts.Add(node.AddInstanceOutput(type, connectionType, newName)); serializedObject.Update(); EditorUtility.SetDirty(node); if (hasArrayData) arrayData.InsertArrayElementAtIndex(arraySize); } GUILayout.EndHorizontal(); } } }