using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; namespace XNodeEditor.Internal { /// Handles caching of custom editor classes and their target types. Accessible with GetEditor(Type type) public class NodeEditorBase where A : Attribute, NodeEditorBase.INodeEditorAttrib where T : NodeEditorBase where K : ScriptableObject { /// Custom editors defined with [CustomNodeEditor] private static Dictionary editorTypes; private static Dictionary editors = new Dictionary(); public K target; public SerializedObject serializedObject; public static T GetEditor(K target) { if (target == null) return null; if (!editors.ContainsKey(target)) { Type type = target.GetType(); Type editorType = GetEditorType(type); editors.Add(target, Activator.CreateInstance(editorType) as T); editors[target].target = target; editors[target].serializedObject = new SerializedObject(target); } T editor = editors[target]; if (editor.target == null) editor.target = target; if (editor.serializedObject == null) editor.serializedObject = new SerializedObject(target); return editor; } private static Type GetEditorType(Type type) { if (type == null) return null; if (editorTypes == null) CacheCustomEditors(); if (editorTypes.ContainsKey(type)) return editorTypes[type]; //If type isn't found, try base type return GetEditorType(type.BaseType); } private static void CacheCustomEditors() { editorTypes = new Dictionary(); //Get all classes deriving from NodeEditor via reflection Type[] nodeEditors = XNodeEditor.NodeEditorWindow.GetDerivedTypes(typeof(T)); for (int i = 0; i < nodeEditors.Length; i++) { if (nodeEditors[i].IsAbstract) continue; var attribs = nodeEditors[i].GetCustomAttributes(typeof(A), false); if (attribs == null || attribs.Length == 0) continue; A attrib = attribs[0] as A; editorTypes.Add(attrib.GetInspectedType(), nodeEditors[i]); } } public interface INodeEditorAttrib { Type GetInspectedType(); } } }