using System;
using System.Collections.Generic;
namespace XNode {
/// Used by advanced extensions that need to alter the base classes of NodeGraphs
public interface INodeGraph {
IEnumerable Nodes { get; }
UnityEngine.Object Object { get; }
void MoveNodeToTop(INode node);
INode AddNode(Type type);
INode CopyNode(INode original);
void RemoveNode(INode node);
}
}